D
DGLita
Guest
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I think before people take the time to cause alot of useless drama with drivel threads like these, they need to think about EA Land from a simple business standpoint.
Would EA puts its name, its time, and some of its veteran employees on a project they are willing to drop on a whim? You don't know EA very well do you. The company takes very little risk without guaranteed reward, they are not known to be fly by night or to start projects they don't intend to give a good run at. The old TSO was Maxis' fault for the majority, and now EA is trying to turn the engine it has into a profitable venture to compete with games like Second Life.
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My post is not conjecture, it is based on FACT. I have researched this and done the figures. I think I know EA will not support a game that does not make them money.
You summed it up very well 'The company takes very little risk without guaranteed reward'. EA have not made the money they needed to from TSO in the past 5 years.
How are they going to compete with the likes of SL when at peak time they have no more that 1300 - 1400 players total on both servers? I havnt made these numbers up and I dont think 4 or 5000 members were on lots not in the top 100 list.
As someone else stated, the online game they looked at had 40,000 players online right now, with 400,000 in the past week.
If you take those figures and apply it to EALand, then you are looking at something like 13 to 14,000 in the week (almost the entire membership) and they have 40,000 online right now. Its not a pretty picture is it
I think before people take the time to cause alot of useless drama with drivel threads like these, they need to think about EA Land from a simple business standpoint.
Would EA puts its name, its time, and some of its veteran employees on a project they are willing to drop on a whim? You don't know EA very well do you. The company takes very little risk without guaranteed reward, they are not known to be fly by night or to start projects they don't intend to give a good run at. The old TSO was Maxis' fault for the majority, and now EA is trying to turn the engine it has into a profitable venture to compete with games like Second Life.
[/ QUOTE ]
My post is not conjecture, it is based on FACT. I have researched this and done the figures. I think I know EA will not support a game that does not make them money.
You summed it up very well 'The company takes very little risk without guaranteed reward'. EA have not made the money they needed to from TSO in the past 5 years.
How are they going to compete with the likes of SL when at peak time they have no more that 1300 - 1400 players total on both servers? I havnt made these numbers up and I dont think 4 or 5000 members were on lots not in the top 100 list.
As someone else stated, the online game they looked at had 40,000 players online right now, with 400,000 in the past week.
If you take those figures and apply it to EALand, then you are looking at something like 13 to 14,000 in the week (almost the entire membership) and they have 40,000 online right now. Its not a pretty picture is it