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Pinco's UI

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Llewen

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Re: Pinco's UI (coming soon...)

Fix that link, I want to try your UI out!
 

Llewen

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Re: Pinco's UI (coming soon...)

And while I'm at it, I do have a suggestion. It would be nice if the health bar in the pet window would change colour when it is at 100%, so that it is easy to tell when pet is at full health.
 

Storm

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Re: Pinco's UI (coming soon...)

another thing i noticed is the file size is 20 bytes
 

Metalstorm

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Re: Pinco's UI (coming soon...)

*squirms with anticipation*

After experiencing lucitus's marvelous invention I have caught the mod bug.

I look forward to being able to try yours.


Just as soon as the link is fixed :)
 

Metalstorm

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Re: Pinco's UI (coming soon...)

Hmmm, I tried downloading but it gave me something with an .rar extention that my itty bitty computer doesn't recognize.
 

Storm

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Re: Pinco's UI (coming soon...)

you need a rar extractor like winrar
 

Pinco

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Re: Pinco's UI (coming soon...)

next time I'll put a zip file, I use always winrar and always forget that not everyone has it :D
 

Storm

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Re: Pinco's UI (coming soon...)

very nice mod works great for fishing love the tags on traps and the timer feature
did notice a couple of things some times the drop down mobile window will not allow for changing of what to tag (friendly etc) and also the number to display is stuck at 5 and will not allow me to change it ... also the main character bar will also get stuck other than that working great I even loaded new icons in !
 

Pinco

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Re: Pinco's UI (coming soon...)

ok, I figured what happen to the mobile bar option and fixed it, but I'm unable to replicate the problem on the main character bar, can you give more details?

EDIT: uploaded the fix on fly in zip format :)
 

Llewen

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Re: Pinco's UI (coming soon...)

Well thought I'd relate my first experience with the UI. I logged in and it repeatedly attempted to open my trapped box, killed me, and put me in stat. Yes I should have logged out before it did so, but I wasn't thinking too cleary at the time... :)
 
M

miniciti

Guest
Re: Pinco's UI (coming soon...)

Wow! I love it!
The "X" marks the spot for t-maps was spot on. The Item Highlighting mod is working well. The only thing I don't like is the chat box spammed with "You see:.." messages. That's what the mobile bar is for! I am having trouble adjusting the number of mobiles shown in the mobile bar. The slider won't move from 5.

The grid legacy container is cute! But I'm still using the EC grid containers. The backgrounds on the containers looks good. Easy to spot dark objects.

The only other thing I didn't like was the notoriety highlighting. Too flashy for me. But I've grown used to it and it's all
right. I would like to be able to toggle it off or on though, if possible. I would like to see the status bars being scalable, like in Lucitus UI. No biggie if not, but I like being able to make my status bar a bit bigger for my weary eyes.
Overall, I'm quite impressed and I hope we get lots of converts to EC with it!

Here's a shot of the accuracy of the cross hairs. Makes it so nice for finding treasure!
[/URL] Uploaded with ImageShack.us[/IMG]
 

Storm

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Re: Pinco's UI (coming soon...)

The slider is not working at this time I downloaded the client again (pinco thought it was fixed) but still not working for me (i may need to remove the mod and then install had installed the icon pack and did not want to redo it again lol )
 

Storm

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Re: Pinco's UI (coming soon...)

if you are familiar with the files you may be able to manually adjust it (have not tried yet myself)
 

Merion

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Re: Pinco's UI (coming soon...)

I only had 5 mins to test it, but my first findings:

The only thing I don't like is the chat box spammed with "You see:.." messages. That's what the mobile bar is for!
Same here, would be nice if could be toggled off.

I am having trouble adjusting the number of mobiles shown in the mobile bar. The slider won't move from 5.
dito

The only other thing I didn't like was the notoriety highlighting. Too flashy for me. ... I would like to be able to toggle it off or on though, if possible.
Yes, the problem is, that it's moving. That's pretty distracting to have some movement on the edge of your vision. I'm constantly startled and expect an attack from that direction. Again a toggle would be good.

Speaking of toggles: the main bar is pretty long with all the toggles. it would be better if they were in a tab in the user settings or in the main menu.
 
O

Old Man of UO

Guest
Re: Pinco's UI (coming soon...)

The Pinco's UI is now released!

You can download it through the UO Template Editor web site (in signature) :)
I have signatures turned off - would you mind very much adding the link to your first posting in this thread for reference?

Thanks!

ps
Got it from your profile without having to turn signatures on.
 

Pinco

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Re: Pinco's UI (coming soon...)

ok, new version up with the fixes for mobiles on screen slidebar and I've also added the toggle for You see messages and notoriety aura (self and party).
All the toggle is under the gear button.
I've also removed 2 buttons from the menu bar, but the others cannot be moved because they shoud be quick to locate :)
 

Taylor

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Re: Pinco's UI (coming soon...)

Put Pinco in charge of UO customer support.
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

Put Pinco in charge of UO customer support.
+1 :thumbup1:

Pinco, just a thought. There should be a better way to add new texture files. Would it be possible to add a toggle to change textures/icons on the fly, rather than having to remove and replace texture/dds files?

I hate the default look, like some of Decor Pak, really like your backpack, runebooks and spellbooks, but want the have it all!

Thanks for the great work!
 
O

Old Man of UO

Guest
Re: Pinco's UI (coming soon...)

ok, new version up with the fixes for mobiles on screen slidebar and I've also added the toggle for You see messages and notoriety aura (self and party)....
When I try to download the updated file, I get a page not found.

EDIT
Okay.. now it works... don't know why it didn't.
 

Pinco

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Re: Pinco's UI (coming soon...)

+1 :thumbup1:

Pinco, just a thought. There should be a better way to add new texture files. Would it be possible to add a toggle to change textures/icons on the fly, rather than having to remove and replace texture/dds files?

I hate the default look, like some of Decor Pak, really like your backpack, runebooks and spellbooks, but want the have it all!

Thanks for the great work!
In theory if you have alternative textures, you can put them in the texture folder of the UI by following the folder structure of default.zip.

If you can tell me what textures you wanna use, I can tell you more about :p
 
C

Cloak&Dagger

Guest
Re: Pinco's UI (coming soon...)

Not completely sure if it was my computer acting up or what not but this is the first mod I have used that I would stop dead in my tracks after a few mobiles loaded on the screen. I did turn off all the mobiles not sure if that fixed it or if my computer was acting strangely. I will post back if I can get it to do it again (started posting then switched over to check something and noticed it stopped doing it, freak event maybe.)

Edit: not sure the cause of the random freezing but the "I cannot do that" spam when I am dead is somewhat annoying. (I assume its from trying to open the backpack)
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

Cloak‡1863832 said:
... Edit: not sure the cause of the random freezing but the "I cannot do that" spam when I am dead is somewhat annoying. (I assume its from trying to open the backpack)
I got this too. I thought it was left over from trying to heal myself, but you might be right about the backpack.
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

I REALLY Like it, Pinco!

A couple small bugs -
  • using hotkey to close the backpack re-opens the backpack, so it doesn't stay closed
  • The text in the Settings menu runs together - "Enable Auto-Toggle War Mode on Blood Oath" runs into the next itme "Enable extra item property info"

Also, anyway to change the default text font for the overhead labels and text?
 
M

miniciti

Guest
Re: Pinco's UI (coming soon...)

Thanks for putting a toggle for the "you see" messages and for the notoriety highlighting.
However, now, my paperdoll won't close! I'm guessing it's not sensing that I am closing it myself. I tried right clickingon the top frame of it and also clicking the red x on the paperdoll. It just keeps opening it back up. How do I close it?
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

...
However, now, my paperdoll won't close! I'm guessing it's not sensing that I am closing it myself. I tried right clickingon the top frame of it and also clicking the red x on the paperdoll. It just keeps opening it back up. How do I close it?
LOL... you're right! Mine does that too... I am going to see if the script works to open/close it for now until Pinco can look at it.
 

Llewen

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Re: Pinco's UI (coming soon...)

I'm wondering what the EC Template Editor mod is, and how to use it. I'm assuming it belongs in the mod folder of your UI, and I'm guessing it allows you to import your characters into the template editor, is this correct?
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

I'm wondering what the EC Template Editor mod is, and how to use it. I'm assuming it belongs in the mod folder of your UI, and I'm guessing it allows you to import your characters into the template editor, is this correct?
Hmm... I'm trying to export my character and can't find the file. It says it was exported correctly, but I can't find anything.
 

Storm

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Re: Pinco's UI (coming soon...)

I am downloading the new version and i am thinking you need to install the ecmod and install that into the ec before it will work right?
 

Pinco

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Re: Pinco's UI (coming soon...)

ok, try again:

- Fixed the "I cannot do that" problem when you are dead.
- Fixed the paperdoll bug which reopen it after closing.
- Fixed the problem with the "Slowed Down" text, now will be shown correctly.
- Added a test feature: danger bar. Will appear when your casting/swing speed are below 0
- Added a test feature: when you log with a new character, if you confirm the default settings, it will be automatically set 0.85 as UI scale.


about the EC mod:
This mod is integrated into the Pinco's UI, just use the button in the menu bar instead of speech commands :p

using hotkey to close the backpack re-opens the backpack, so it doesn't stay closed
you have to close the backpack manually for keep it close, actually I'm unable to intercept the key event for that action.

The text in the Settings menu runs together - "Enable Auto-Toggle War Mode on Blood Oath" runs into the next itme "Enable extra item property info"
I can't replicate this...

Also, anyway to change the default text font for the overhead labels and text?
not for now, I will add some font change in the next future :p
 

Llewen

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Re: Pinco's UI (coming soon...)

I'm wondering what the EC Template Editor mod is, and how to use it. I'm assuming it belongs in the mod folder of your UI, and I'm guessing it allows you to import your characters into the template editor, is this correct?
Hmm... I'm trying to export my character and can't find the file. It says it was exported correctly, but I can't find anything.
I'm trying to use the mod with Lucis Interface and when I say "I wish to export my character", nothing happens.
 

Llewen

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Re: Pinco's UI (coming soon...)

You know what I'd like to see? I'd like you to get Lucitus' permission to merge his entire UI into yours, seeing as he is no longer working on his. I think the combination would rock. And use Decor's icons and textures. :) (just a suggestion)
 

Pinco

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Re: Pinco's UI (coming soon...)

seems that lucis interface is not compatible with the EC mod for uo template editor.
There is a little fix doable:

1) locate the file "JournalWindow.lua" into the Lucis UI and open it with notepad.
2) locate the function "JournalWindow.ChatArrived()".
3) insert this line "UOTemplateEditor.NewChatText()" at the end of the function.

the result shoud be the following:
Code:
[/SIZE][/SIZE]
[SIZE=2]function JournalWindow.ChatArrived()
-- Add new Chat to Log
if (JournalWindow.Logging == true) then
local journal = SystemData.Text
if SystemData.TextSourceId ~= -1 and SystemData.SourceName ~= L"" then
journal = SystemData.SourceName..L": "..SystemData.Text
end
TextLogAddFilterType("JournalLog", SystemData.TextColor, L"" )
hueR,hueG,hueB,hueA = HueRGBAValue(SystemData.TextColor)
LogDisplaySetFilterColor ("JournalWindowText", "JournalLog", SystemData.TextColor, hueR, hueG, hueB)
TextLogAddEntry("JournalLog", SystemData.TextColor, journal )
end
UOTemplateEditor.NewChatText()
end
[/SIZE][SIZE=2][SIZE=2]

 

Llewen

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Re: Pinco's UI (coming soon...)

Thanks Pinco. :)
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

You know what I'd like to see? I'd like you to get Lucitus' permission to merge his entire UI into yours, seeing as he is no longer working on his. I think the combination would rock. And use Decor's icons and textures. :) (just a suggestion)
You can just drag and drop the Decor's Icon folder into the Pinco UI mod. That works without having to change anything else. Looks great, too!
 

Pinco

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Re: Pinco's UI (coming soon...)

I've just update the package with few more features:

- Added the Overhead Names font selector.
- Added the Overhead Chat font selector.
- Added a toggle for the overhead spell name.
- Added a toggle for the master sound.
- Fixed the context menu 2 lines text bug.

I've adde 15 different fonts for overhead chat and names some from diablo, harry potter and other are classic fonts like verdana, times new roman and comics sans :)
 
O

Old Man of UO

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Re: Pinco's UI (coming soon...)

Wonderful job, Pinco!

Whenever do you sleep?:mf_prop:
 

Metalstorm

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Re: Pinco's UI (coming soon...)

Pinco, you are the man!

Thank you for putting your UI up in zip form. I thought I was going to have to wait until after Xmas when I'd be able to get an rar extractor but you have saved the day :)

Very cool mod you have. I can't imagine how many hours, days, weeks, months went into building it.

Thank you so very much for sharing it with all of us.
 

Storm

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Re: Pinco's UI (coming soon...)

You can just drag and drop the Decor's Icon folder into the Pinco UI mod. That works without having to change anything else. Looks great, too!
First thing I did!
 

Pinco

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Re: Pinco's UI (coming soon...)

Wonderful job, Pinco!

Whenever do you sleep?:mf_prop:
I work in the UI when I play... I did the last part by fighting turkeys :D

Metalstorm said:
Very cool mod you have. I can't imagine how many hours, days, weeks, months went into building it.
It took lot of time, but still growing ;)
 
C

Cloak&Dagger

Guest
Re: Pinco's UI (coming soon...)

Having some issues with the radar map, forgot about that earlier but when I open the atlas map I can no longer see my own position on the map, even when I go back to the radar.
 

Pinco

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Re: Pinco's UI (coming soon...)

I'm unable to replicate this bug, tell me more details on how you get it.

oh and check the "Center on Player" is enabled on atlas...
 
C

Cloak&Dagger

Guest
Re: Pinco's UI (coming soon...)

I'm unable to replicate this bug, tell me more details on how you get it.

oh and check the "Center on Player" is enabled on atlas...
haha. I understand giving simple explanations but I mean my dot on the map is gone completely not that the map is off, so yes center on player being on or off same result. I am not sure how to replicate it, but when I start the client and the atlas is open I can see my position but when I open it from the radar to the atlas it seems missing. If I can figure out a pattern I will try to tell you how I get there.
 

Merion

Lore Master
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Re: Pinco's UI (coming soon...)

is there a way to use the original item properties highlighting mod instead of Pincos?

Because right now pincos UI only highlights the resists and not the intensities of the other properties, which is more interesting to me when browsing through loot.
 

Pinco

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Re: Pinco's UI (coming soon...)

enable extra info and you'll see the intesity :p
 

Pinco

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Re: Pinco's UI (coming soon...)

new version up:

Code:
- Remove current target for mobiles out of sight.
- Danger Bar:
        * Turns on when something dangerous happen to your character: Reduced SSI, FC, FCR, forced to walk and low hit points.
        * There is a toggle for every single effect by using the context menu on it.
        * Works only when your SSI, FC, FCR going under 0, or you are forced to walk or your life is below 20%.
        * A tooltip will show the list of negative effects on you.
 
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