Disarm effecively makes any Weapon based character go on Defensive mode for the time it takes to Rearm the weapon, Bleed effectively stops a bandaid.. Two points you refuse to take note of.
-You're making it seem as if I don't know what those two special moves do. Apparently you refuse to take note that mortal stops bandages as well.
This is true if you are using your weapon to do NOTHING but swing, the 1.25 is great for the speed at which you can chain specials. The difference between 1.25 and 1.5 can easily be death when fighting a Healing character or When their Pots are almost finished with timer
-If an archer is fighting a melee, the archer should not be standing toe to toe. So no, that .25 second rarely means death. In fact, the archer most likely will swing more than any melee character in a fight.
A quicker weapon speed is always better on a Dexxer, considering you will miss. Obviously they arnt going to stand there, however as i said, Assuming the fact that you will need to swing more than once.. a quicker speed, is always desired.
-Of course a quicker weapon speed is desired...
Half of your counter arguments are based on opinions.
-Isn't this an opinion based thread? My opinion happens to be that archers are overpowered, yours appears to be the counter.
Obviously you can Add these to a Bow, but a shield and weapon are 2 Slots.. therefore *If* you run a shield.. You do not need to add these onto your weapon freeing up *ALOT* of Weight and Properties.
-If a person is going to run a shield and weapon, I'm going to assume potions are unimportant to them. This means they free up *A LOT* of intensity on your bow because it's not balanced. Leaving room for mods such as dci...
The fact still remains that using an FC 1 shield makes it much easier to run 4/6 Chiv, GOOD pvpers would take advantage of Disarming their weapon to chug and not completely rely on potions.
-I guess?..but no, a good pvper does not disarm their weapon lol. I don't know about you, but I would rather keep my 120 wep skill on all the time. And to be honest, any intelligent pvper will always use potions.
Adding HLA to a Bow that is already starved from Weight is extremely stupid, However adding it to a weapon that can afford to take it.. not so much.
-Of course it's stupid, because it's an unnecessary mod...that is almost worthless in PvP.
The Extra DI on a Weapon will always make a difference on AIs / Cons unless you Want to run 120 Tactics or Tactics/Anat, my Healing character for example only runs healing, therefore the Extra DI from my weapon is very nice.
-Even without anatomy, it's still extremely easy to hit cap on armor ignores with a composite bow. And let's be real, concussion has lost it's place in PvP for the most part.
How does not having to run 125 Dex and running 30 dex instead, which frees up almost 100 Stat points, not make a difference?
-One is a bandage based character, the other is not. You're comparing apples and oranges.
Obviously Archers shoulnd't get UBWS, however its still true that they cannot use it.
-If it's obvious, then you have no reason to bring it up. Way to argue against yourself.