I almost agree with this. I don't think pots and consumables have anything to do with the real problem with pvp and disagree with the OP. I have no idea if anyone cheats as I haven't really been active in pvp since the pvp guild I was in broke up. I really like champ spawns, but I did that when ghosting was allowed and it was not easy. I'm down to about 50 PS's though and sometimes I get the urge, but don't have the alliance connections anymore.The real problem with PvP is that it just isn't fun. The consumables argument have nothing to do with it.
Yew gate ganking, Factions, Champs spawn battles just don't do it for me. Ganking and Chest thumping just doesn't interest me. There is just too much imbalance and cheating to make it worth the effort. The old Guild Wars and even the early Chaos-Order Wars were fun. It took cooperative effort, and working with others made it interesting. It's going to take a whole new re-think to make it work for more than just a small portion of the UO population.
I am more along the lines it doesn't have a goal and there is no community associated with it as before trammel. The msot meaningful goal is guarding a champ spawn, but if there were more goals then it could be fun again. If we had villians and heroes...
I really want to get up my cannon resources and try boat pvp to see if that would be fun...to own the seas 'tis the life.
-Lorax