I haven't seen this mentioned anywhere, but it is long overdue. Pots/Consumables have been slowly destroying PvP for years now. I don't understand how such extremely overpowered items are able to be used at no cost to the user. Yes, you have to buy them but let's be serious, I can buy 10,000 of each for 1-2m which will last probably until UO comes to an end.
Nearly every single player relies HEAVILY upon pots and consumables, which take 0 skill points to use and 0 skill in PvP to use. Mage PvP is almost entirely based on being able to keep your opponent poisoned, and incapable of healing. The reason Mages are so ineffective without overpowered skills such as mysticism is because pots and consumables are taking over PvP.
This doesn't relate just to 1v1 battles. Group fighting has been greatly destroyed by these items as well. Before everyone chugged, group fighting relied heavily on teamwork. If an individual was being dumped by a group, they would almost certainly die without a cross-heal. This is no longer the case, as all the player has to do is apple, cure pot, heal pot and be able to live through any reasonable dump. This allows (which is what most guilds do nowadays) for everyone to basically fight by themselves, without any real sense of team work.
Potential fixes:
1. Increase all consumable timers to 1-2 minutes INCLUDING CURE POTS. I have no idea why cure pots do not have a timer being as they are the most commonly used pot of all.
2. Require a skill (alchemy for example) to be able to use such consumables.
3. The best option in my opinion, remove consumables entirely from UO. There is absolutely no valid reason for these being a part of the game. If they were removed, a vast number of templates would be revived, and PvP would return to its great glory.
For those who would like to see balance in UO PvP once again, look no further than ending this ridiculous trend. I can't begin to describe how much better PvP will become without consumables in UO.
Nearly every single player relies HEAVILY upon pots and consumables, which take 0 skill points to use and 0 skill in PvP to use. Mage PvP is almost entirely based on being able to keep your opponent poisoned, and incapable of healing. The reason Mages are so ineffective without overpowered skills such as mysticism is because pots and consumables are taking over PvP.
This doesn't relate just to 1v1 battles. Group fighting has been greatly destroyed by these items as well. Before everyone chugged, group fighting relied heavily on teamwork. If an individual was being dumped by a group, they would almost certainly die without a cross-heal. This is no longer the case, as all the player has to do is apple, cure pot, heal pot and be able to live through any reasonable dump. This allows (which is what most guilds do nowadays) for everyone to basically fight by themselves, without any real sense of team work.
Potential fixes:
1. Increase all consumable timers to 1-2 minutes INCLUDING CURE POTS. I have no idea why cure pots do not have a timer being as they are the most commonly used pot of all.
2. Require a skill (alchemy for example) to be able to use such consumables.
3. The best option in my opinion, remove consumables entirely from UO. There is absolutely no valid reason for these being a part of the game. If they were removed, a vast number of templates would be revived, and PvP would return to its great glory.
For those who would like to see balance in UO PvP once again, look no further than ending this ridiculous trend. I can't begin to describe how much better PvP will become without consumables in UO.