Quit WOW because Arena's killed world PvP, came back to UO and voila...Arena, sigh.
Arena would only be a good idea in UO if it was a special event that ran for a very limited time, a week or less. A random drop wouldn't hurt either as opposed to the grind for gear that WOW implemented. You would have participation for both bragging rights and the chance to get the random drop. Players could spend time training and gearing up in anticipation of the event. Maybe have the event coincide with the Rares-fest on your shard.
As far as pvp in general, a revamp of the towns might be the way to revitalize Fel. First thing that comes to mind is rewarding quests that involve travel or delivery of items from town to town or npc to npc that make sense in the game, like the fishing quest or pirate quests.
As for delivery quests, players could chose which side to play, the actual quester and protection entourage or the PKs that will prevent the quest's completion or even the thief that steals the item and delivers it to another waiting npc in an entirely different town. The reward increases in value with the more players that participated on either side. A potential reward could be the mounts of the npc entourage turn into tameable dread mares, or something similar, if the prerequisite number of combatants are present. The rewards should be very interesting and desirable for various playstyles.
Another quest type could run along the lines of assassinating an npc on behalf of another town or npc, players could be assassins or defenders with the target being a mini boss. These quests could kick in like the call to arms in tram despise. Players elect to participate when they log in and the event happens within the next 10-15 minutes and lasts for an hour or two. Other players could join at any time but a minimum number of players would be required to start the event. Once again the reward level would increase with the number of active participants on both sides. The target's difficulty would increase with the number of active defenders and the target would be very time consuming to solo.
You could even throw town loyalty into the mix where you have to earn the right to enter a town in Fel. You could still do whatever business you needed in tram but Fel towns would have a different set of rules. That way they become usable and interesting as opposed to just terrain where guards can be called on you.
Arena would only be a good idea in UO if it was a special event that ran for a very limited time, a week or less. A random drop wouldn't hurt either as opposed to the grind for gear that WOW implemented. You would have participation for both bragging rights and the chance to get the random drop. Players could spend time training and gearing up in anticipation of the event. Maybe have the event coincide with the Rares-fest on your shard.
As far as pvp in general, a revamp of the towns might be the way to revitalize Fel. First thing that comes to mind is rewarding quests that involve travel or delivery of items from town to town or npc to npc that make sense in the game, like the fishing quest or pirate quests.
As for delivery quests, players could chose which side to play, the actual quester and protection entourage or the PKs that will prevent the quest's completion or even the thief that steals the item and delivers it to another waiting npc in an entirely different town. The reward increases in value with the more players that participated on either side. A potential reward could be the mounts of the npc entourage turn into tameable dread mares, or something similar, if the prerequisite number of combatants are present. The rewards should be very interesting and desirable for various playstyles.
Another quest type could run along the lines of assassinating an npc on behalf of another town or npc, players could be assassins or defenders with the target being a mini boss. These quests could kick in like the call to arms in tram despise. Players elect to participate when they log in and the event happens within the next 10-15 minutes and lasts for an hour or two. Other players could join at any time but a minimum number of players would be required to start the event. Once again the reward level would increase with the number of active participants on both sides. The target's difficulty would increase with the number of active defenders and the target would be very time consuming to solo.
You could even throw town loyalty into the mix where you have to earn the right to enter a town in Fel. You could still do whatever business you needed in tram but Fel towns would have a different set of rules. That way they become usable and interesting as opposed to just terrain where guards can be called on you.
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