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What Race Next?

MalagAste

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I would like to see dwarves, Meer, Juka, Ratmen, savages, orcs, and dragons. All added in a Pirate expansion that ties all the lands together in some massive sea faring adventure... where you can sail directly from tram to fel to Tokuno, Malas (certain area's) the lost lands, and into the new lands of SA..... And have a new "hidden" secret "Treasure Island" full of horrible pitfalls, dungeons that lead to other areas in UO... and a great underwater dungeon that is only accessible by boat and if you leave your boat by it for too long your boat will be destroyed.

And I'd like new boats with cannons... and customizable to be almost like a home where you can have chests and things in the "hold" .... like a room that you can enter... and in fel that can be "plundered" if your boat is "captured"...

A special Sea warfare added to factions....
 
L

Lord Urza

Guest
ALIENS!! naa im just kidding!

Juka, Meer, Orc, Lizardmen ( all viable ideas)

Dwarves, Undead ( to much like WOW )

Goblins, Halflings ( seem reasonable ( Something small in size wouldbe fun))

I would like to see something similar merfolk , or cinders from magic the gathering

For some of these ( meer, Juka ) skins could just be added such as the ones in KR couldnt they? ( wouldnt require an expansion to make alot alot of people pretty happy)
 

Uvtha

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Nevermind, those races were availabe in Ultima 3 long before gargoyles, juke, meer, ophidians, terrathans, or solen. ;)
And never mind that they were taken OUT because RG wanted UO to be its own game, and have its own unique citizens.

They do not belong in UO. The creator of Ultima took them out because they are trite. Elves are enough.
 
M

Mijac_Chmon

Guest
And never mind that they were taken OUT because RG wanted UO to be its own game, and have its own unique citizens.

They do not belong in UO. The creator of Ultima took them out because they are trite. Elves are enough.
Actually, elves are too much. Way too much.
 

sablestorm

Babbling Loonie
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Ultima started with U4.

No offense to the earlier games but they were just staple fantasy games. It was with U4 that the franchise came into its own and laid the platform for what we have now.

It's like elves - the Devs pulled some obscure reference out for them but all in all it was just a generic cash grab (that, by the way, failed).
If you argue that elves are from an obscure reference, they you MUST also argue Mondain, Minax, and Exodus should not be used either because those important names all come from the first three games.
 

sablestorm

Babbling Loonie
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Stratics Legend
And never mind that they were taken OUT because RG wanted UO to be its own game, and have its own unique citizens.

They do not belong in UO. The creator of Ultima took them out because they are trite. Elves are enough.
Then why did he leave orcs in the game? Why are dragons in the game? Heck, go back and look at the old dungeons and dragons Monster Manual 2 and guess what you find? Ophidians! This is long before they were introduce to Ultima. Does that make them too Dungeons and Dragons Trite?
 
C

Coragin

Guest
Undead would be cool if your form changed based on skill points and where they are used...

0-200 Skeleton
201-400 Zombie
401-500 Wraith/Specter/Ghoul
501-720 Rotting Corpse/Lich (depending on if you use magic or not)

Immune to poisons, no mounts, cannot use chiv, double dmg from blunt, silver, and chiv spells. Add Turn Undead to Chiv.

Nullifidian: (Made up)
Completely Immune to Magic cast spells, Cannot be healed/cured by magic spells (only potions), Cannot use any magic skills (magery, necro, chiv, inscribe, imbuing), cannot equip weapons that cast magic spells. Perfect for the pure warrior. Cannot be ressed by magic, shrines and healing only.

Gnome:
20% Bonus to Tinkering

Dwarf:
20% Bonus to Smithing

Dark Elf:
Innate Night Sight, Innate Levitation, 20% Bonus to Hiding and Stealth, Innate see invis within 5 tiles.

Barbarian:
200 max str, 40 max int

Yillithid: (Mind Flayer)
Mele attack to cause a charm like state on npcs 10%. Double dmg from physical, half dmg from magic. Mele mana drain attack, 20%. Innate Levitation.

I know most of these arent in a lot of the lore or lore at all. But neat ideas if implimented correctly.
 
N

Ni-

Guest
Now that we have Gargoyles. What race do you see next in UO? or what kind of theme would you like to see?

All I`m going to say is Arr!!!!
Clearly the next race should be Dwarfs!

I really like Dwarves, much moreso than Elves, in general. The current and past devs have emphatically stated "NO DWARVES". Elves worked because they have the same general size as Humans. Gargoyles are UO's Dwarves, when you think about it. You have Human, then you have the feminen Elves with talents in stealth a mana for magics, then you have the hardened Gargoyles with talents in producing arms/armor.

Between the possible races that, I feel, could have been added to balance the feminen Elves(Gargoyles, Orcs, Dwarves), Gargoyles really do fit into ultima lore(at least the bit I've learned) alot better.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
If you argue that elves are from an obscure reference, they you MUST also argue Mondain, Minax, and Exodus should not be used either because those important names all come from the first three games.
:eek:snap:

I don't care what they put in so long as it doesn't take them another 4 years to do it. I'm not conceded enough to think something is too cookie cutter for a damn video game.
 

Paps

Journeyman
Stratics Veteran
Stratics Legend
Interesting `what if` topic here. I don't see anymore races happening anytime soon but i guess its not bad to put the ideas on the table. Some make good points though for some new additions to the game. A `pirate type` area would be nice. Something along the lines of the Bermuda triangle could be workable. Picture a ghost ship that once you board it has a magical portal [moongate or similar] to an underwater dungeon or perhaps a multi level ship area filled with undead / pirates. Mermaid/Mermen that KOS and your random pirate ships would be a nice way to spice up the seas of sosaria,,especially around Bucs Den.The underground caves of the `vermin hordes` also sounds very workable.
For the moment though,,lets just be glad EA has gave us a new expansion to play with and be happy with it for what it is.
 

Taylor

Former Stratics CEO (2011-2014)
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Models, a variant of the human. I've always wanted a toon who looked like me. *grin*
 

In Flames

Journeyman
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Before we start working on the next expansion, I think they need to clean up some of the previous ones.

And when there's been significant improvement in existing content, then they can begin working on Orcs.
 

shanshu

Seasoned Veteran
Stratics Veteran
Stratics Legend
Thundercats!

Snork?

I'd rather see some new skills before races:

Pirating
Monk (with a true bonus and use for wrestling)
Shield fighting
Animal breeding
Farming
 
W

Wiseguy

Guest
Now that they have solved the flying issue. I want to be a dragon :)

Start as wyvern, grow into drake, then a dragon, maybe into a greater, then an ancient, maybe then crimson/platinum.. and maybe even stygian, would be cool if tied to acct age of what you can be.
 
S

Snake Eyes -U-

Guest
Brush up on the vampiric embrace spell and bring in werewolves.
 
C

Coppelia

Guest
Now that they have solved the flying issue. I want to be a dragon :)

Start as wyvern, grow into drake, then a dragon, maybe into a greater, then an ancient, maybe then crimson/platinum.. and maybe even stygian, would be cool if tied to acct age of what you can be.
That would totally fit in the game! :D
 
T

The Fallout

Guest
Meer and Juka

Or a Pirate Expansion based on the sea and boating and such
 

Assia Penryn

The Sleeping Dragon
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Stratics Legend
Going with Ultima lore... Orcs/Savages or Meers/Jukas (be great to see am expansion with a double race with both against one another).

Outside of it... Vampires and Lycanthropes would be great although you can rp them out fairly easily in game. A pirate expansion and life brought back to Bucs would be good.
 
D

Dolphoenix

Guest
Missed this thread.. wanted to clarify a few things -



Bobbits - This is an Ultima Race (ultima 1-3)
Bobbits were a short race from the time of Sosaria long ago. They grew only about four feet in height, but were wise beyond most other mortals. After the great cataclysm the bobbit race dissappeared.

Dwarves This is an Ultima Race (Ultima 1-3, Ultima Underworld 1,2)
Thought to have been annihilated in the cataclysm after The Third Age of Darkness, the race of short stocky are thought to no longer exist. When Sir Cabirus decided to create the underground city in the The Stygian Abyss, the Mountain Folk, who it seems that carved out the majority of the caverns in the abyss, answered his call. The last clan of Mountain Folk came to join the settlers. Due to their small size, and natural ability to discern their way underground, they were very helpful to the settlers. Mountain Folk are often called dwarves because they are so short, though they detest this name.

Elves - This is an Ultima Race (ultima 1-3)
A long time ago during The Third Age of Darkness there existed a race known as the elves. They were a shorter race, who were powerful in magic and speed, but frail in structure

Fuzzies - this is an Ultima Race (ultima 1-3)
When the land was still called Sosaria there was a race of fast and very magical creatures known as fuzzies. Because of their size, they were not very strong, but they made exceptional mages. Since the cataclysm after The Avatar destroyed Exodus they have completely vanished.

Gargoyles - This is an Ultima Race (ultima 1-9, UO)
First used as monsters, then later as an intelligent race.

Meer & Juka THese are Ultima races
These 2 were supposed to be playable races for Ultima Online 2. When that fell through they were added to UO as "monster" races

Orcs - This is an Ultima Race (ultima 1-9, UO)

Phoda - This is an Ultima Race (Ultima odyssey)
Not much to say about them except think cute ratmen... I kinda think maybe the idea behind these guys was the Fuzzies...

Pixies - This is an Ultima Race (Ultima odyssey)
Not much to say here either except chick magnets...
in uo lore Mondain originally created them, minax later did same and made trolls, ogres, etc..)

Pirates - While not a race, as a type of character, very much part of Ultima from day one.

Undead NOT an ultima race.
These are fodder for players to hack up. HOWEVER.. I will admit on several occasions mages turned to liches have been part of Ultima lore...



Of all these races only 4 make sense.

#1 Orcs - Ok unless you've been living in a closet, think lord of the rings originally.NOT World of Warcraft. Ultima itself is around 30 years old.. Orcs were in Ultima way before Warcraft ever existed. (I favor these as a felucca only race, for various RP/PvP war reasons)

#2 Dwarves - OK OK Mountain folk. Of the other races they have been in Ultima longer than any of the others save Orcs. (though I'd say Gargoyles may tie). Simple fact is they eventually moved through the underworld into the Abyss. Guess what we have now .. the Abyss. Which all that stuff is unfinished and awaiting further expansion as time goes on...

#3 Meer - Originally meant to be a playable race. This one would be player friendly.

#4 Juka - Originally meant to be a playable race. Established as enemies of Britannians. Personally I think it would be interesting to see both Meer and Juka as playable. Enabling a system similar to order/chaos, except be Meer/Juka. With open warfare in Ilshenar.. perhaps allowing these two races to build houses there in certain areas like the thing with the gargoyles.

Ok, that's all I got...
 
S

Stupid Miner

Guest
Of all these races only 4 make sense.

#1 Orcs - Ok unless you've been living in a closet, think lord of the rings originally.NOT World of Warcraft. Ultima itself is around 30 years old.. Orcs were in Ultima way before Warcraft ever existed. (I favor these as a felucca only race, for various RP/PvP war reasons)

#2 Dwarves - OK OK Mountain folk. Of the other races they have been in Ultima longer than any of the others save Orcs. (though I'd say Gargoyles may tie). Simple fact is they eventually moved through the underworld into the Abyss. Guess what we have now .. the Abyss. Which all that stuff is unfinished and awaiting further expansion as time goes on...

#3 Meer - Originally meant to be a playable race. This one would be player friendly.

#4 Juka - Originally meant to be a playable race. Established as enemies of Britannians. Personally I think it would be interesting to see both Meer and Juka as playable. Enabling a system similar to order/chaos, except be Meer/Juka. With open warfare in Ilshenar.. perhaps allowing these two races to build houses there in certain areas like the thing with the gargoyles.

Ok, that's all I got...
You forgot Ophidians are from U7 Serpent's Isle
and Terathan were... invented for UO?

Heck, we even have the Ophidian alphabet posted on the Stratics main page. And I believe they have a decent bit of lore written for them. Their own virtues too.

http://uo.stratics.com/php-bin/show_content.php?content=30795
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

I'm not sure I would want Ophidians and Terathan as playable races, however I would like to see something set up through the quest system that allowed a character to ally with one side or the other (so that if you take the Ophidian quest chain, it blocks the Terathan chain and vice versa).

The Meer/Juka rivalry would be great for player races as long as it didn;t dilute the current PvP systems.

A lot of possibilities for those four races in terms of content being missed IMO.
 
D

Dolphoenix

Guest
You forgot Ophidians are from U7 Serpent's Isle
and Terathan were... invented for UO?

Heck, we even have the Ophidian alphabet posted on the Stratics main page. And I believe they have a decent bit of lore written for them. Their own virtues too.

http://uo.stratics.com/php-bin/show_content.php?content=30795
No i didn't forget them. I'm of the school of thought that the 'Ophidians' in Serpent Isle were human. All the evidence points to it. Why would a race of snakes build human looking automatons? They were basically a 'religious' cult. Believing in the great earth serpent... etc etc, their culture revolved around this, which is why they called themselves the ophidians. This is my view at any rate..
 

Crysta

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No i didn't forget them. I'm of the school of thought that the 'Ophidians' in Serpent Isle were human. All the evidence points to it. Why would a race of snakes build human looking automatons? They were basically a 'religious' cult. Believing in the great earth serpent... etc etc, their culture revolved around this, which is why they called themselves the ophidians. This is my view at any rate..
Plus you travel back in time in the Silver Seed addon for Serpent Isle and the Ophidians there are human. This isn't mentioning the other times in game where you run into the spirit of a human "Ophidian" either, of which there are several.
 

Harlequin

Babbling Loonie
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Stratics Legend
I favor monster races, like ettins. With a special stone throwing ability.

Drakes are nice too, but progressing to crimson/platinum dragons are a bit extreme. They are too large.

Btw, the face sculpters can change you into meers, jukas, pirates, vampires etc for roleplayers.
 

Potgut

Seasoned Veteran
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Stratics Legend
Yeah, a Pixie/Changeling type race would be cool, it would be different too, even as a guy i'd still play as one.

Anyway, ratmen/lizzardman, Ophidian/terathan and meer/juka are all good ideas as well.

Even though races like orc/dwarves are part of UO history, for now i'd like them to focus on other content (races) that separates UO from most MMOrpgs, and then 17 yrs/6 expansion packs later from today once all other race ideas have been incorporated into the game we can then finally start talking dwarves/orcs
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
Iam for Orcs they are part of a game since a long time. Have nice cities and cool classes to play, an orc bomber cool ;)

But first of all, i want that the gargoyles not as moths, i want them as strong respectable class.
 

Basara

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Ultima started with U4.

No offense to the earlier games but they were just staple fantasy games. It was with U4 that the franchise came into its own and laid the platform for what we have now.

It's like elves - the Devs pulled some obscure reference out for them but all in all it was just a generic cash grab (that, by the way, failed).
If you argue that elves are from an obscure reference, they you MUST also argue Mondain, Minax, and Exodus should not be used either because those important names all come from the first three games.
Good point.

Personally, I'd make the argument that the Ultima III races be included, but as NPCs only, with their own parts of the world that the 3 (or more) PC races could later explore. After all, two of three U3 races are not exactly cut out for UO-level adventuring, and the dwarves would be more interested in increasing their population than adventuring. Perhaps in such a setting, the Orcs would be the only new PC race.
 

Sara1

Adventurer
Stratics Veteran
Stratics Legend
Around 6 yrs ago I made a suggestion in some forum that the devs would read for ideas. This was to have pirates with craftable ships. I was thinking that carps could make ships and tinkerers could make working cannons and cannon balls. We could have sea battles in Fel. Maybe even anchors to be dropped made by tinkerers or smiths. Maybe the treasures in Fel would be good enough to take a chance to fish them up eventhough you knew you could be caught by pirates. (The pvp community would have more to do, too.) Maybe you could fish up new arties that would change from time to time so it wouldn't be the same old things that get old fast. We need some things that after the new wears off, people would still enjoy doing them. I don't mean we need anything right now!! I'm very very happy with all we have just been given, but some day I would love to have some pirate play.
 

ZippyTwitch

Lore Keeper
Stratics Veteran
Stratics Legend
Ultima started with U4.
No. Ultima started with Ultima 1. I know because i played it on my commodore 64. The current land design started with Ultima 3.

Now undead is not a race. Undead are just dead beings like humans or elves. I did like the Centaur idea though. Just please no more stupid races like gargoyles.
 
G

georgemarvin2001

Guest
Orcs and Liches have always been part of Ultima. They would be the first 2 I would add. Maybe rotting corpses as a new melee class.

Has anybody considered something like a new race with a few of the properties of a dragon? Dragon warriors would appeal to all the oriental subscribers; UO is popular in Japan and is going to be released in China. And us Americans like dragons, too. Something like Dragon Warriors and Dragon Masters as new classes of a new, half-dragon race, with Dragon Slayers members of an opposing race, might work.

I like the fact that gargoyles weren't vastly overpowered; no new race should have an overwhelming advantage over others. I wouldn't have even given the elves and gargoyles any new properties at all; players should be able to choose to be any race, and have the same abilities and skills as any other race.
 
D

Dolphoenix

Guest
Ultima started with U4.
No. Ultima started with Ultima 1. I know because i played it on my commodore 64. The current land design started with Ultima 3.

Now undead is not a race. Undead are just dead beings like humans or elves. I did like the Centaur idea though. Just please no more stupid races like gargoyles.


Um no sorry.. actually Ultima started with Akalabeth... (lol Utima 0)
 
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