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What Keeps You From Trying Siege?

What are the things that hold you back from playing on Siege?


  • Total voters
    140

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
Alumni
Stratics Veteran
Stratics Legend
Wiki Moderator
I liked SP but it feels cut off from the rest of Ultima Online plus I only have enough room in my brain for one set of UO rules :)
 

Prince Erik

Seasoned Veteran
Stratics Veteran
Stratics Legend
UNLEASHED
I was one of those who played Siege when it was first created (before the great wipe) and it was one of my favorite memories. Everything was so new and people worked together as newbies and good guilds were formed and friendships made. It was the best UO had ever been, IMHO.

After the wipe I stayed for a long time as everyone rebuilt and life was good for a long time. There was much to do every play style was easily possible. PvP existed but it wasn't the be all and end all of UO.

After a while, though, things started changing to where every login I was attacked, sometime I couldn't even make it out of my house (right outside Skara). While I don't mind a good scrape now and then, when every hunt, every trip to town, every trip to mine or to harvest wool resulted in another battle I just got sick of it. Most of my guildmates got tired and left and I was never good at keeping track of all the alliances and politics of who was friends with who. As more and more people left and the population dropped it seemed to just get worse and people were desperate to kill anyone on site. I just became another one of those "if you don't live to pvp - stay off our shard, we don't want you here" types. ;)

If there was a way to bring back the early days of Siege, I'd be there in a second though.

-P.E.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Thanks, P.E. As you might have noticed, I've been trying to copy comments like yours to the first post in the thread. Because of space issues, I'm editing them a bit to shorten them. Hopefully I retained the spirit of your comments. Let me know if I left out something important.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
I have developed characters on 3 accounts for Siege, but do not play there b/c of the lack of ability to create a house there.

I hate playing out of the bank.

Give the ability to place there w/o affecting your other houses, and you'd see more activity on Siege.
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
I liked SP but it feels cut off from the rest of Ultima Online plus I only have enough room in my brain for one set of UO rules :)
**points and giggles at Lord Gareth of Chesapeake** :)

Well then ye must think I am superwoman brainiac (or a nutty crazy woman) playin 4 accts. full time on [both] shards and tryin to keep track of all my chrs. skillz, oft confusing my GM carpenters as to which can build what... on BOTH SHARDS Chesapeake and Siege ! :)

Heck I canst even get ye to visit my N1 'felucca' house more often, on Chessie, let alone ye visit us on Siege more oft,
but ya welcome into ANY of my houses, on either shard ya know ! :):D
 

Guardian KX

Lore Keeper
Stratics Veteran
1. Only one house per account.
2. SLOW skill gain; I don't have years available to train a character. It's bad enough on prodo shards; why make something monotonous and tedious even worse?
3. Only one character. I would need support characters.
#2 IS NOT A ISSUE ANYMORE PEOPLE!!!

With SoA and SoT and NO daily ROT cap, you can have a 7 GM or 6 LGM char in 2 FREAKING WEEKS (and thats if you arnt using ANY SoT's). *GHEESH*
 

Guardian KX

Lore Keeper
Stratics Veteran
I don't know who you were trying to buy LRC armor from here, but a full set goes from 6-8k on vendors, which you can get in 10-15 minutes killing ettins or orcs, and if you had said anything in general chat I'm sure someone would have given you a suit for free.

I had the exact opposite experience though, when I came to siege I was ASTOUNDED of how easy it was to get a foothold here, due to how little gold is needed to do anything. On the flip side of that, before I decided to try siege out of curiosity, I had decided to try ATL when I was returning to UO this last time, and found it absolutely impossible to get started having nothing on that shard, everything was so expensive that I would have literally had to do nothing but "farm" for a long time before i'd really be able to start playing.
I absolutely agree with the statement about gold and value. It blows me away when people on a prodo shard pay upteen billion dollars for a single house, or some off seen never heard of before burnt horse turd. Or the 50 million for a lagecy token concept. There is SO much gold on those shards that it honestly has NO value what-so-ever. Anyone wanting even a 7x7 POS swamp house needs 50 to 100 million to compete. Siege gold has VALUE. Siege gold has the extra fun of actually EARNING via Risk of getting it. On Siege, if theres something you want, and you put you mind to it, you CAN earn it. Siege requires Skill, something that barneyland shard players JUST DO NOT UNDERSTAND. The idea of 2 people fighting with a bag of 50 of each reg and GM armor is totally foreign to them. Not having 50 extra HP's, 16 mana regen, 45 HCI, 60 DCI, 2/6 casting, and ect ect ect MAKES THIER MIND WITHER! Having to spend 15 mins running back to the bank or vendors to resuit is another concept that they cannot FATHOM. If they dont have their 6 (insured) UBER suit's of different and random needs they are BAFFLED. Running 6 screens out of a dungeon too cast a GATE to go to the bank STUNS them (you mean I cant punch a button to insta-recall to safety..? Well **** that). Siege requires effort, and barneyland players are baby'd into not doing anything, ever losing ANYTHING. If anyone can play barneyland for going on 10+ years and thats your idea of fun and excitement, then yes, Siege is in NO WAY, SHAPE, OR FORM your cup of tea. And finally, most or you posters are afraid to start with nothing, to work to be something. Yes I know you have everything in the world and more on your shard, then nothing there scares you. Here, you have nothing... You have to ask for help... another concept that might scare you. How does playing in a place thats 100% safe 24/7 even OFFER YOU A CHALLANGE!!!? You never ever die... you never ever lose anything... no one can do anything besides PvP talk you to death... most of the complaining reasons just need to recall out of this thread. ya Recall, another crutch barneyland players cannot understand how to get around.

*End Rant*
 

Luka Melehan

Certifiable
Professional
Alumni
Stratics Veteran
Stratics Legend
Campaign Patron
wow Guardian...*grins*

that does make me want to make a point about my previously mentioned 10 mil. I have been living off it ever since.
 
E

Espilce

Guest
I just came back to playing after a 5 year break. I was playing on LA and Siege before and started up a new account and have 4 characters and a house on LA and a char on Siege.

However, unless things have changed and I don't know about it, placing a house on Siege will condemn my house on LA. My char on Siege has 110 items in his backpack and 124 in his bank.

I have to either activate a 2nd account (or my old one) to place a house on Siege or do without.

I have to expect this to be the #1 reason vets who are established on other shards won't play Siege. Again, assuming the rules have not changed.

To have a house on Siege you have to either give up on your main shard, or open a 2nd account. This has always struck me as a death knell to the server and remains absolutely mind boggling that the devs have done nothing to alleviate this problem.

Assuming I'm not totally wrong and they did address this issue over the past 5 years :]
I have three accounts with all three houses on Pacific. I still can not give one up so that I can play on Siege also. I have considered it, but just can't give up my houses. I have become too attached to them.

I also don't like the skill gains on Siege. I thought this shard was supposed to be tougher not easier.
 

QueenZen

Always Present
Stratics Veteran
Stratics Legend
"Siege," Siege's official slogan on its Stratics board states. "It's not just for vets anymore. It's also for people who don't want to play a namby-pamby version of UO." I find this shard slogan telling.

The fact that Siege has the support of much of the Stratics staff doesn't necessarily translate into having characteristics that make most of us want to play there. Such characteristics, I submit, go beyond skill gain and insurance.

*shrugs*

-Galen's player
:) Actually if memory serves, and it may not, :) the Siege shard slogan was thought up by a Knight, a Justice Knight, on Siege. He had red chrs. but they were RED cuz he and his guild those that did pvp, killed *blue* murderers of innocents. That guild defended the innocents, and went off like a squadron retaliating against *blue murderers* and of course also killing red murderers too when they could.

But killing ie seeking 'justice' via killing those blue murderers that deliberately*stayed blue* workin off counts ...to appear [blue and safe] to the innocents, are what made some of the Justice Knights, red too.

Yet the true red pks called the Knights, *false reds* cuz the Knights were not murderers of innocents just murderers of murderers. :)

Anyhow....the slogan was entered into that contest whatever year they redid the shard slogan's and he won for Siege...ie those that do not want a nambie pambie version of UO but ...folks forget some REDS on Siege are so for seeking justice...killin BLUE murderers thus makin some *good guys* quite red. :)

Irregardless, let's just say ya can't be a policeman or justice knight or sheriff if ya never risk, nor SHOOT, at the bad guys, and they, due to their career types would say...
their job is not for those that want a mere namby pamby lifestyle or career. :)

At any rate..the Siege slogan was selected in that contest as it was...
but a 'good guy' seeker of Justice, thought up that slogan & won said shard slogans contest ! :D

So sayeth wee crafter Miranda, a former knighted one of the Knights of the Silver Serpent/ oft time member of the WC White Council, of Siege Perilous ! :)
 

archiv

Journeyman
Stratics Veteran
Stratics Legend
...
For all you crafters out there, Siege is a great place to play. Players want your armour and weapons as well as your bandages, bolts, arrows etc. I found it easier to max out my skills than on a prodo shard. You actually gain by playing a lot of the time and its much less of a grind. Its a lot of fun.
I had to comment on this one. I went to Siege because it sounded like a great place for a crafter, like they were needed there due to lack of npc vendors selling items. Shortly after I started my crafter there they changed factions and introduced all the faction gear making my crafter obsolete. But I still enjoy playing him there. Many of the reds are just doing their own thing, they have no interest in killing you. My first week it was a red in an opposing faction (I joined a faction to see what it would do, quit it right away but once you're in, you're in for a week before it clears you) who gave me a fire beetle and a blue beetle to help with my mining.
Not to say that there aren't people who rezkill just because they can, a fellow crafter had that happen to him in Cove at around the same time. It seems rough but it's a good intro to remind you that this is just a game. You really arent losing anything on Siege early on. And you dont need to join a guild, it helps but it's not required. I managed to max some of my skills working out of my bank. It did become much easier once I joined DTA, it's nice to be around people too.
And I voted other as well. A house, even 7x7 that was mine (currently using someone's extra keep) would be all that I'd want here. Dont need the extra character slot, the single forces you to decide what you really want out of this game.

My thoughts
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I belive it's time to get rid of some of the limits on Siege but not all of them. I had been on Siege sinse the day it was born but I really don't play much now. I think if Siege came back to life, I would play again as it was the´the other players who made me play alot in the past. Customers I could craft stuff for, the reds who would try to kill me, the blue and reds who would try to kill my RP red and the joy, when someone liked my RP and did not hate my red from trying to kill them.

Now, what would bring more life back to Siege?

Restriction of one character per account.

This one have to go. Allow 3 char slots on Siege, if not possible, same count of char slots as on normal shards. With all the soulstones on old accounts, one char slot make it very hard for new Siege accounts unless they can affort to buy several soulstones.

No insurance.

This one stay but we need changes as it is very expensive to PvP or just PvM with risk for getting killed.
  • Changes the resource spawn /loot on Siege to so it match the righer risk for losing stuff. At least make it 2x like on normal shards Felucca and increase the spawn/drop of Imbuing resources too.
  • Drop the 3 x NPC prices and the higher boat prices.
  • Remove factions items from Siege as they hurt the balance in PvP between faction and non faction. If it become cheaper for the crafters to craft good Imbued gear, they can sell it cheaper and we won't need factions items.

Characters can be stolen from and attacked anywhere on the server by other characters.
Red characters can visit all facets of the shard.


This 2 stay as they are what Siege is about.

Inability to use Recall and Sacred Journey spells

This one have to go, is not needed now.
Allow recall and Sacred Journey spells but give it a delay of 5-10 sec

Evil/Hero aspects of faction system.

I don't really care about this one but if I had a say, Faction was removed all together from Siege :)

RoT skill gain system applicable to skill gains from 70.1 to 120.
Daily cap on stat gains.

Keep it, it's not that bad but alot believe it is slow as it was years ago. I always loved RoT, just play and use your skills and you will get there.

Can't transfer characters and items from/to any other shard.

This keep us free of alot of trouble and if we could allow Adv Character Tokens I think we would be fine.

Can't copy characters to Test Center.
Smaller total landmass for housing, hunting, and banking.
Sporadic EM presence.


I don't think this one matter much when players choose to play or not.

Can't sell items to NPCs.

This are not bad at all, there is the BOD system and other systems you can turn in crafted stuff too and you can sell to players.

NPC and faction arti prices are higher; NPCs don't sell cloth and few sell bandages.

Factions prices should stay high or better remove the items. New Siege chars can make money to a house easy, just from collection this items and sell cloth and leather to the crafters and make bandages and sell them to the PvP'ers, just find some sheeps.

Tools like scissors, cleavers, axes, crooks, and fishing poles don't have unlimited uses.

Not a big problem, most crafters do have tinkering, others can buy gm crafted tools, they have more uses than npc brought tools.

Other

Allow Adv Character Tokens.

All in all, I think this changes will make more play, not only new Siege players but also others like me who get lonely on an emty shard.

I know there is more life on other shards but for me it is not a choice, just like, for some players, Siege will never be a choice.

I can't play on a shard with Trammel, Insurance and no freedom to attack / get attacked everywhere and risk losing something.
I hope to see Siege back to life without losing my freedom
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
You can't compare Siege to Felucca. Most people do not live in Felucca, they go there to PvP but most do live safe in Trammel. They may go to Felucca to get 2 x resources but their shop will be in Trammel.

On Siege, everyone live together, crafters, shopowners, treasure hunters, PvM'ers, PvP'ers. They can't go home to a safe place, even towns are not safe.
You have to learn to survive in this wild land. You can learn to figth, group up or make friends.

When Siege was a busy shard, I had my shop side by a PK guild. They would protect my crafter as they did buy most of their gear in my shop but they would fight my RP red as she was looking for actions.

Because everyone can attack you, it do not mean everyone will.
Because everyone can loot you, it do not mean everyone will.

Who you are, how you act do effect how offen you get attacked and how much you will lose.
Some will kill to get a fight, some will kill to get an easy loot and yes a few will kill to grief but they are few.

Queen Zen and many others did choose Siege even when they never fight.
Siege is not just Felucca, it's much more. It's the closest you get to was UO was before Trammel. For some of us, our best memories from UO is from before Trammel was born.

Perhaps it somehow was not clear, Queen Zen.

I cited the Siege slogan because I feel it is a telling example of why people do not want to play Siege. I.e., they do not want to play full-time in Fel. Most people, myself included, do not want to play with folks who deride playstyles they do not like as "namby pamby,"

Most people, judging both by how much social engineering various teams have done over the years to get people into Fel and by how comparatively few people you see in Fel (in addition to the state of Siege itself), simply do not want to play in Fel, even part-time, let alone full-time. The insulting slogan is indicative and emblematic of how people do not wish to play this game. Also, interestingly, is the aggressive marketing Siege constantly engages in.

The more I think about it the more the simple inclusion of attack-ability in this poll, as the closest thing to a relevant option, really misses the point. Obviously the issue stems from attack-ability but goes considerably beyond that.

Siege, by definition and design, means Fel. Most people don't want to play in Fel. It's really that simple.

-Galen's player
 
P

pgib

Guest
It's the closest you get to was UO was before Trammel.
You mean a horrible land full of psychopaths that will reskill your miner because they can? Like in the good old Minoc-Mining days? Or are you remembering the facet where blue people waited for you to target a poison elemental before to attack and kill ya? Like the shame poison elly place.

I hope Siege doesn't go near what UO was before Trammel, for its own good.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
It's the closest you get to was UO was before Trammel.
You mean a horrible land full of psychopaths that will reskill your miner because they can? Like in the good old Minoc-Mining days? Or are you remembering the facet where blue people waited for you to target a poison elemental before to attack and kill ya? Like the shame poison elly place.

I hope Siege doesn't go near what UO was before Trammel, for its own good.
No that's not how I remember it.
Yes my miner did get killed so I desided to learn to use a bow. Many of the PK's was only around 80 in skills so it was not that hard to make them run of if you and a fellow miner fighted back :)

There was alot reds on Atlantic, many of them was cool guys, when you learned to know them.

I had a great time back in 1997-98, I loved the interact with the reds.

I do know, for you and many others, it was a horrible time, that's why I love Siege and can't stand Trammel but you love Trammel and hate Siege.

This thread is about getting players who did love the old wild land before Trammel to play Siege and players who get bored on normal shards and want more spice to play Siege.
To make that happen, Siege will have to changes a little but it should still stand close to the spirit of old UO.

It's not about making everyone love Siege, that will never happen as most want to be safe when they play and only want to die to monsters or in controlled guildwars.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
The more I think about it the more the simple inclusion of attack-ability in this poll, as the closest thing to a relevant option, really misses the point. Obviously the issue stems from attack-ability but goes considerably beyond that.
Galen, I hope you didn't overlook that this is a multiple choice poll, so anyone who replied could pick as many options as they wanted to. Also, as I've stated several times, the poll options consist of major aspects of Siege that are also unique to Siege and that the designers and developers imposed on the shard (i.e., not the way players carry themselves and not conditions or restrictions on Siege that are identical to conditions on other shards). So, given that limitation on what was included as a poll choice, once again I ask you, what is missing from the poll choices? Or if nothing is missing, how would you have worded the choices to stay within the allowable character limit and still stick to just designer/developer imposed conditions that are unique to Siege?

Here are the choices again (I could only offer 16) and don't forget you can pick as many as you want:

  • Restriction of one character per account.
  • No insurance.
  • Characters can be stolen from and attacked anywhere on the server by other characters.
  • Red characters can visit all facets of the shard.
  • Inability to use Recall and Sacred Journey spells.
  • Evil/Hero aspects of faction system.
  • RoT skill gain system applicable to skill gains from 70.1 to 120.
  • Daily cap on stat gains.
  • Can't transfer characters and items from/to any other shard.
  • Can't copy characters to Test Center.
  • Smaller total landmass for housing, hunting, and banking.
  • Sporadic EM presence.
  • Can't sell items to NPCs.
  • NPC and faction arti prices are higher; NPCs don't sell cloth and few sell bandages.
  • Tools like scissors, cleavers, axes, crooks, and fishing poles don't have unlimited uses.
  • Other (Please explain in a post.)
 
P

PapaKarlson

Guest
#1 rate over time and stat cap per day just plain suck, I rarely train skills and when I do I powergame them

#2 can't have a house because I have one on another shard
 

Heimi

Babbling Loonie
Stratics Veteran
Stratics Legend
I have a worked character on Siege and a bankbox full of stuff, but I chose Other because I can never find anyone when I'm on - presumably because of timezone differences.
 
P

PapaKarlson

Guest
I have developed characters on 3 accounts for Siege, but do not play there b/c of the lack of ability to create a house there.

I hate playing out of the bank.

Give the ability to place there w/o affecting your other houses, and you'd see more activity on Siege.
yep, that's the first thing I'd want to do, build a house somewhere
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
I clicked other. I started on Pacific and though I might visit other shards, I have no intention of leaving. Too much personal history there. :)
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
By appearances, most people just flat-out don't want to live in the environment Freja describes.

Until people just flat-out want to buy the product, tweaking it does no good.

What you describe are relatively small things, tweaks of a business model whose time has long-since passed.

*shrugs* Either you get it or you don't. The issue isn't whether the poll has 16 answers, 15, or 10. At the end of the day it's a binary choice.

Either you want to play in an environment that amounts to full-time Fel or you do not. Most players do not, hence the under populated Siege and Mugen shards.

-Galen's player
Yes, I think you've been plenty clear. We know some people are interested in playing open pvp and some are not... HOWEVER as this post has clearly displayed there are people who are interested in playing in an all open pvp setting like siege but do not because of one thing or another (lack of special housing clearly the top reason) which is what this post is really about, since we all know what siege is, and what the play style is like.

So why don't we move forward from that point eh?
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
So... just to be fair I have to post this...

I dusted off my Seige character due to a little pep talk from Tina, and went there again.

Had an extremely different experience this time..

Never got ganked.. actually got some nice beginner weapons and some armour from one guy.. Thank You Dirt E. Digger.

I think I'm gonna like Seige.. am I up to the challenge? I think so.

So off I go.. The House of Ludes will flourish in the face of any challenge.

Gonna need some advice.. but I'll get that in the Seige forum.

Meanwhile I say bring it on.. Maybe a more challenging shard is what I needed to get that "scared" feeling back.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
And you can play Siege. Actually play it, not come onto message boards to complain about why more people don't want to play it. And to try and pretend that the reasons people don't want to play it has anything to do with anything other than the obvious, which is that Siege, as you describe it even, is Felucca, and Felucca is a product most players do not wish to buy.

-Galen's player
You may never ever understand but there is alot players who want to play Siege.

Sure a few of them could not handle being killed of other players but for most of them, it's not the reason they gave up.

Most want just a small house. without giving up their old house on normal shards
Most want more than one char, maybe one for PvP, one for farming (tamer), one or two for crafting and maybe a fisherman or treasure hunter.
All hate do alot running or be forced to have magery to be able to gate, as we don't have recall.
Noone want to use hours or days to get money or resourcer for next PvP suit. As the game is balanced for PvP vith Item Insurance, it do not work on Siege. We do not want Item Insurance, we want easier/cheaper access to needed resourcer so PvP'ers don't need alot of farming for money or items to be able to PvP. We don't need cheap factions gear, we need our crafters to be able to craft and sell cheap PvP gear to the PvP'er.
All did already build several chars so Adv Char Token would help., we don't need Char transfer.

A few years ago, the guild NEW would gain 40-80 new members each month, sadly this reasons I listed, made most of them give up.

Siege is not for players like you and I would never try to make you play Siege. You would never be able to enjoy the shard so just be happy for the 20+ shards made for you and your kind.

This players we try to get won't enjoy your shards anyway as there will be to safe and boring for them.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Thank you to everyone who has replied so far!

Below is a list of the poll choices ranked in descending order based on how often they were selected and showing how many votes each option has received out of the 121 votes cast so far:

53 (43.8%) - Other (16 of these mentioned in a post not being able to have a house without condemning one on another shard as the reason they selected Other).

41 (33.88%) - Restriction of one character per account.

31 (25.62%) - Inability to use Recall and Sacred Journey spells.

23 (19.01%) - RoT skill gain system applicable to skill gains from 70.1 to 120.

18 (14.88%) - Daily cap on stat gains.

15 (12.40%) - Characters can be stolen from and attacked anywhere on the server by other characters.

14 (11.57%) - No insurance.

14 (11.57%) - Can't sell items to NPCs.

13 (10.74%) - Can't transfer characters and items from/to any other shard.

13 (10.74%) - Sporadic EM presence.

11 (9.909%) - NPC and faction arti prices are higher; NPCs don't sell cloth and few sell bandages.

10 (8.26%) - Tools like scissors, cleavers, axes, crooks, and fishing poles don't have unlimited uses.

7 (5.79%) - Red characters can visit all facets of the shard.

3 (2.48%) - Smaller total landmass for housing, hunting, and banking.

1 (0.83%) - Evil/Hero aspects of faction system.

1 (0.83%) - Can't copy characters to Test Center.
 

FrejaSP

Queen of The Outlaws
Professional
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Campaign Patron
You may never ever understand but there is alot players who want to play Siege.
No one said the population was zero.

But obviously it isn't a lot or we wouldn't be having this thread to begin with.

I mostly wish for the power that be to not see this poll bereft of context and lose touch with the broader issues.

-Galen's player
Oh now I get it :) You do fear, if our problems get solved, Siege may be a great success and they may try to add some of it to normal shards. Maybe you do have a reason to fear it :mf_prop:

This vote/poll is very well made and it's very clear, it's about helping Siege, not about changing normal shards. I have very hard with finding other reasons for your posting here than fear. Sorry

If Siege should get fixed and be a success, it could be more money to EA but it would not hurt your normal shards, only a very little part of the players would come from there. I know alot Siege players who play other games now but still hope Siege will wake up again so they can play here again. This players will never play on Trammel shards.

This will be my last reply to you in this thread.
 

silent

Lore Master
Stratics Veteran
Stratics Legend
I selected Other due to lack of population, I played off and on for a while but as the population dropped I found I played SP less....
 

temu

Lore Keeper
Stratics Veteran
Stratics Legend
I loved the interact with the reds.

I love Siege and can't stand Trammel but you love Trammel

This thread is about getting players who did love the old wild land before Trammel

most want to be safe when they play and only want to die to monsters or in controlled guildwars.

be happy for the 20+ shards made for you and your kind.
lol.
You think you're so insanely bad ass because you run the risk of getting player killed on non-pvp characters on a server without trammel. Fine. But don't forget that, at least on Great Lakes, some pretty good PvP happens in Felucca. The fights can be large and very brutal, with people who know what they're doing. A large number of them would probably butcher you.

Anyway - I like the idea of siege, but it would take too much time to get established there. RoT seems annoying. And also, it's a ghost shard. Sorry guys.
 

enderz

Journeyman
Stratics Veteran
I'd give Siege a shot for sure, the only problem for me is with my house on a diff server, I would have to bank everything n store everything in the bank.

Let me place a house on Siege that wont make my other house fall n I'm there.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
You may never ever understand but there is alot players who want to play Siege.
No one said the population was zero.

But obviously it isn't a lot or we wouldn't be having this thread to begin with.

I mostly wish for the power that be to not see this poll bereft of context and lose touch with the broader issues.

-Galen's player
Oh now I get it :) You do fear, if our problems get solved, Siege may be a great success and they may try to add some of it to normal shards. Maybe you do have a reason to fear it :mf_prop:

This vote/poll is very well made and it's very clear, it's about helping Siege, not about changing normal shards. I have very hard with finding other reasons for your posting here than fear. Sorry

If Siege should get fixed and be a success, it could be more money to EA but it would not hurt your normal shards, only a very little part of the players would come from there. I know alot Siege players who play other games now but still hope Siege will wake up again so they can play here again. This players will never play on Trammel shards.

This will be my last reply to you in this thread.
Freja, thank you. Yes, the point of this poll is to find out what unique aspects of Siege/Mugen could possibly stand some minor modifications to encourage more people to play there. Which people? Hopefully the majority of them would be people who walked away from UO in the past and don't even play anymore. The remainder might be people who have grown weary of UO for whatever reason and don't really want to quit but need some sort of a challenge that they aren't able to find elsewhere. And for lack of a better place to post the poll, it's here in U.Hall where many current and ex-players congregate.

This poll has absolutely nothing to do with trying to get people to visit Fel on other shards or to visit Siege or Mugen if they really don't want to. If you don't visit Fel today on any other shard because, for example, you don't like running over tombstones or seeing dead-looking trees, or don't like not being able to gate or recall into or out of the lowest levels of a dungeon or the Lost Lands, or don't like having to push through other characters and critters, or don't enjoy getting caught in the middle of a faction battle, or don't want to worry about thieves and PKs who aren't in your guild or alliance, and so on....I have no intention of belittling or ridiculing you for any of that or trying to get you to feel differently. I'm also not asking for any of those aspects of Siege or Mugen to be changed either. And if someone really wants a "classic shard" with no AoS aspects to it, this poll isn't about that either. That's an aspect of Siege and Mugen that I think will never change.

This poll also wasn't set up for the purpose of finding out what anyone thinks of people who play in Fel generally or people who play on Siege and how any of them play UO and interact with other players, although comments along those lines can often be enlightening and helpful if made in a constructive fashion.

I and many others who play on Siege just want to know how you feel about the things that make Siege unique that CAN be controlled by the developers. Maybe tweaking a few of those unique aspects of Siege or Mugen can bring some life back to the shard (again, hopefully drawn from people who don't play UO at all anymore or were on the verge of quitting UO anyway) and to the game in general.
 
T

Tinsil

Guest
Mostly other, too low population and the style of play lends itself to have a ton of stealthers, which I don't care for. I've heard the skill-gain is kinda iffy too.. It's mostly the first one though.

The idea of siege never seemed to really fit after the game became item based in AOS. Once it did, the game in large part became trying to get the very best you could, and when you lose that in one death, kinda defeated a lot of the point.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Mostly other, too low population and the style of play lends itself to have a ton of stealthers, which I don't care for. I've heard the skill-gain is kinda iffy too.. It's mostly the first one though.

The idea of siege never seemed to really fit after the game became item based in AOS. Once it did, the game in large part became trying to get the very best you could, and when you lose that in one death, kinda defeated a lot of the point.
I think the main problem I have with the shard is also the low population. I don't mind when its fairly low, but atm its pretty bare, specifically there are not many good vendors, so its hard for me to find stuff I want to buy, and I just enjoy running around and shopping vendors.

As for jibing with AOS, I think that with the inception of imbuing it works pretty well honestly. You get rewarded for risking better equipment, but that equipment isn't anywhere near as hard to replace now.

If I had my way I would increase drop rates of pretty much everything especially artifact equips and imbuing ingredients, making relic fragments occasionally drop on monsters or something. Because since we do lose stuff frequently it would be helpful to make that stuff more available, and would boost economic exchange, and vendor populations.
But I know that would be a lot of work, and they are pretty much openly unwilling to take the time to do an all siege publish, even though one is drastically drastically overdue.

I really think that siege could flourish with a few fairly minor changes, because yes, the risk is off putting for many, but all of the positive elements that risk fosters are more than worth it in my eyes. Again, the eyes of someone who never pvps.
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Former Siege player here. The reason I shut down 4 accounts and no longer play Siege is primarily because I got tired of Siege being ignored and neglected. As paying customers, we really shouldn't have to beg for dev attention. So many parts of the game on our shard are broken and need fixing. For those who don't play or utilize all aspects of the game, it doesn't seem like a big deal, but for those of us who do, it really is.

After six years of waiting for some serious dev attention, I shut it all down and have moved to a free shard that is the closest version of Siege Perilous I can find. I'd rather play Siege, but I need a playable game.

If the producer [or whomever is in charge] were to devote even ONE developer to work on fixing and improving Siege with each patch in small increments, I would be back there so fast it would make your head spin!
 

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
NPC and faction arti prices are higher; NPCs don't sell cloth and few sell bandages.
Tina - Those are two separate things. NPC's not selling cloth and other resources were part of the original design of Siege. Same with higher pricing. If those are a problem for some in today's game, thats fine, but IMO it should be listed separately from the faction arties issue.

Not all of us have a problem with all three issues. Higher NPC prices and lack of NPC resources are acceptable to me. Faction arties, on the other hand, I feel, should be removed from Siege entirely.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Tina - Those are two separate things. NPC's not selling cloth and other resources were part of the original design of Siege. Same with higher pricing. If those are a problem for some in today's game, thats fine, but IMO it should be listed separately from the faction arties issue.

Not all of us have a problem with all three issues. Higher NPC prices and lack of NPC resources are acceptable to me. Faction arties, on the other hand, I feel, should be removed from Siege entirely.
Yeah, I agree it wasn't optimal to combine them. However, I could only have 16 poll choices so I either had to leave one of these out or try to combine them. Hopefully anyone whose decision to not play is tied in some way to the higher faction arti price on Siege (and not higher NPC prices in general) will make a post along those lines and I'll be sure to include it in the summary of comments in the first post of the thread.

There is another unique aspect of Siege that kind of fits in here too that I inadvertently omitted: You don't get double resources (I don't think Siege's high use bod reward shovels count). I'm not in any way suggesting that you should get double resources when you play on Siege; it's just something else about Siege that makes it different (and something I didn't realize until only recently). Not sure how I could have fit that into the poll either and maybe if this is a deterrent for someone, they will mention it in a post as well.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
lol.
You think you're so insanely bad ass because you run the risk of getting player killed on non-pvp characters on a server without trammel. Fine. But don't forget that, at least on Great Lakes, some pretty good PvP happens in Felucca. The fights can be large and very brutal, with people who know what they're doing. A large number of them would probably butcher you.

Anyway - I like the idea of siege, but it would take too much time to get established there. RoT seems annoying. And also, it's a ghost shard. Sorry guys.
I was born on Atlantic, I loved the shard but stopped playing there. One facet with PvP and the rest with safe farming and shopping is just not me.
On Siege the ruleset is the same on all the facets. I tryed go on playing Atlantic, special now where Siege have so few players.
I try but after 5-15 min, I give up and logout. Felucca is not the same as it was before all this safe land was added and I like playing in Termur, Ilshena, ... but not with Trammel ruleset.

If Siege not get back to life, I will end up closing my last 2 accounts even when I still do have friends on Atlantic, Atlantic is dead for me.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
If the producer [or whomever is in charge] were to devote even ONE developer to work on fixing and improving Siege with each patch in small increments, I would be back there so fast it would make your head spin!
I've thought that this was a necessity for a while now. Just one person to interact with us, figure out how our shard works, and work on making the small tweaks that needs to be made to help our shard work.

It just seems that if you are going to bother with separate ruleset shards then you HAVE to give them attention, or they are going to have a hard time working.
As we see now.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Someone who is just starting out on Siege reminded me of another rather important unique characteristic of Siege that I completely forgot about: You can't buy skill training from NPCs. This means that if you don't set a skill as a starter skill, you train it from 0. (The only skill that this really causes a huge problem with is bushido, because you need to equip bushido skill jewelry if you started at 0 if you want to even begin training the skill. Every other skill advances pretty quickly to at least 25 because you gain off failures too at that low level.) Also, you don't have other characters on the same account to steal skills from without waiting a week in between creating/deleting them and having a safe place to stash soulstones in between. And, as previously mentioned, Advanced Character tokens don't work on Siege.

I hate to ask this, but if you're still interested in giving some feedback, could you please indicate if this is a deal-breaker for you in any way in terms of wanting to try Siege or to resurrect a dormant Siege character?

Thanks.
 

Barry Gibb

Of Saintly Patience
Stratics Veteran
Stratics Legend
31 (25.62%) - Inability to use Recall and Sacred Journey spells.
The utility of Recall (and Sacred Journey) is great. This is one of the first things I would like to see changed on SP. They allow my character to move around the lands, to places that would often take me 10+ minutes to get to.

I would like to see it restricted as it is in Felucca Lost Lands, Dungeons, and Ilshenar (unless you can gate from there on SP, I don't know, I don't have Magery, you can only recall from it on production shards). I would like to see its casting time increased on SP though (~10 seconds perhaps), so it can be used only for conveience travels and not escape.

The only other two things I would address on the list is secondary housing (small to medium, not just 7x7s) and having a fair shake at the EM program. I'm pretty sure I forgot to vote in the poll.

Eidt: Ok I voted, for some reason I thought I missed the deadline. I also chose other and bolded my reason above.

Stayin Alive,

BG
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
The utility of Recall (and Sacred Journey) is great. This is one of the first things I would like to see changed on SP. They allow my character to move around the lands, to places that would often take me 10+ minutes to get to.

I would like to see it restricted as it is in Felucca Lost Lands, Dungeons, and Ilshenar (unless you can gate from there on SP, I don't know, I don't have Magery, you can only recall from it on production shards). I would like to see its casting time increased on SP though (~10 seconds perhaps), so it can be used only for conveience travels and not escape.
Thanks, Barry. On Siege and Mugen, you can only walk/run in Ilshenar. Can't gate from it or to it, or use Recall or Sacred Journey.
 

Dakkon Blackblade

Seasoned Veteran
Stratics Veteran
Stratics Legend
The only thing preventing me from resubscribing and jumping back on Siege is the lack of a good client, I had played Siege for about a week back when KR was still around but once they got rid of that client I closed my accounts and will not resub again until something like KR (EC art update?) comes back.

I loved the CC in my early years with UO but I am over it and have been for a long time.
 

Edward_SP

Adventurer
Stratics Veteran
Stratics Legend
No insurance.
The day they implement insurance on Siege is the day I quit playing for good. As a prodo thief, I was VERY upset when they implemented insurance, so I moved to Siege. What good is a thief if they can't steal from players? If insurance is so important to people, I would rather those people stay away from Siege. They're just going to come over to Siege and cry and cry until EA caves in.
 
J

jrennodell

Guest
The only thing preventing me from resubscribing and jumping back on Siege is the lack of a good client, I had played Siege for about a week back when KR was still around but once they got rid of that client I closed my accounts and will not resub again until something like KR (EC art update?) comes back.

I loved the CC in my early years with UO but I am over it and have been for a long time.

Well EC is actually "something like KR" :D
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
If I had my way I would increase drop rates of pretty much everything especially artifact equips and imbuing ingredients, making relic fragments occasionally drop on monsters or something. Because since we do lose stuff frequently it would be helpful to make that stuff more available, and would boost economic exchange, and vendor populations.
But I know that would be a lot of work, and they are pretty much openly unwilling to take the time to do an all siege publish, even though one is drastically drastically overdue.
No it is very very easy and quick to implement.

if (shard==seige) droprate = 0.5; else droprate = 0.02;

So were most of the changes requested by Siege p(l)ayers on last years list. Anyone saying otherwise is trying to con you.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
If insurance is so important to people, I would rather those people stay away from Siege. They're just going to come over to Siege and cry and cry until EA caves in.
Slightly nonsensical, since those people probably won't go to Siege without insurance being there already - but what was asked was 'why don't people want to go to Siege', not 'what would make existing Siege players quit'. You're happy with it as it is, that's fine. I replied to the question 'what keeps ME from playing'. Nobody's threatening your world.....
 

deadite

Sage
It's My Birthday
Stratics Veteran
Stratics Legend
I love the one character limit, the non-mirrored landmass, the RoT limits and the element of danger (even though I don't PvP)!

What I don't love is how Siege seems to be just as item-based as the other shards.

Hard for me to put into words, but I think a single character shard could work great if it were populated enough. Interdependency is what made UO so much fun in the first couple of years. But... without casual players, Siege will never be what it *could* be. And I harbor no delusions that casual players would ever come back to UO, much less Siege. Those days are long gone.
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
My big issue with Siege is that it did not evolve properly. New land masses,monsters,skills and weaps etc were fine except Siege was never adjusted accordingly. I really like the idea of Siege and the mentality of players there but it was really supported in a half ass way by EA. I have a fairly well developed thief there and was really looking for old time uo feel. What I saw was that the item property system on Siege was very counter productive. Characters with hiding benefited the most from the whole non insurance thing. Take a stealth tamer for example. Only one with a real chance to counter this template would be a detect character of some sort yet with the way detect works the player with detect now has to deal with a production shard level Super Dragon as well as the player while wearing a sub par production level suit. I observed red stealth tamers rocking tons of people simply because the all powerful dragon did all the work while the tamer hid in almost certain safety with a superior suit.
I would get rid of fc,fcr as well as hci dci and make a default of 2/6 and 45/45. Losing items is fine but there is just too big a difference between different templates under those rules. Siege should appeal to those that wanted a classic shard but it is simply too ignored by EA to properly balance it.
Another example is this. I stole a nice weapon from a tamer but got rocked by his pet. No big deal, as a thief, the chase is a good chunk of the fun. The problem is, when I ressed the item stayed with me. It made no sense at all. Basicly its alot of little things like this that add up in a big way that plague Siege. If EA put some real effort into Siege and actually balanced it for Siege insted of production rules i would certainly play it.
 
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