I belive it's time to get rid of some of the limits on Siege but not all of them. I had been on Siege sinse the day it was born but I really don't play much now. I think if Siege came back to life, I would play again as it was the´the other players who made me play alot in the past. Customers I could craft stuff for, the reds who would try to kill me, the blue and reds who would try to kill my RP red and the joy, when someone liked my RP and did not hate my red from trying to kill them.
Now, what would bring more life back to Siege?
Restriction of one character per account.
This one have to go. Allow 3 char slots on Siege, if not possible, same count of char slots as on normal shards. With all the soulstones on old accounts, one char slot make it very hard for new Siege accounts unless they can affort to buy several soulstones.
No insurance.
This one stay but we need changes as it is very expensive to PvP or just PvM with risk for getting killed.
- Changes the resource spawn /loot on Siege to so it match the righer risk for losing stuff. At least make it 2x like on normal shards Felucca and increase the spawn/drop of Imbuing resources too.
- Drop the 3 x NPC prices and the higher boat prices.
- Remove factions items from Siege as they hurt the balance in PvP between faction and non faction. If it become cheaper for the crafters to craft good Imbued gear, they can sell it cheaper and we won't need factions items.
Characters can be stolen from and attacked anywhere on the server by other characters.
Red characters can visit all facets of the shard.
This 2 stay as they are what Siege is about.
Inability to use Recall and Sacred Journey spells
This one have to go, is not needed now.
Allow recall and Sacred Journey spells but give it a delay of 5-10 sec
Evil/Hero aspects of faction system.
I don't really care about this one but if I had a say, Faction was removed all together from Siege
RoT skill gain system applicable to skill gains from 70.1 to 120.
Daily cap on stat gains.
Keep it, it's not that bad but alot believe it is slow as it was years ago. I always loved RoT, just play and use your skills and you will get there.
Can't transfer characters and items from/to any other shard.
This keep us free of alot of trouble and if we could allow
Adv Character Tokens I think we would be fine.
Can't copy characters to Test Center.
Smaller total landmass for housing, hunting, and banking.
Sporadic EM presence.
I don't think this one matter much when players choose to play or not.
Can't sell items to NPCs.
This are not bad at all, there is the BOD system and other systems you can turn in crafted stuff too and you can sell to players.
NPC and faction arti prices are higher; NPCs don't sell cloth and few sell bandages.
Factions prices should stay high or better remove the items. New Siege chars can make money to a house easy, just from collection this items and sell cloth and leather to the crafters and make bandages and sell them to the PvP'ers, just find some sheeps.
Tools like scissors, cleavers, axes, crooks, and fishing poles don't have unlimited uses.
Not a big problem, most crafters do have tinkering, others can buy gm crafted tools, they have more uses than npc brought tools.
Other
Allow Adv Character Tokens.
All in all, I think this changes will make more play, not only new Siege players but also others like me who get lonely on an emty shard.
I know there is more life on other shards but for me it is not a choice, just like, for some players, Siege will never be a choice.
I can't play on a shard with Trammel, Insurance and no freedom to attack / get attacked everywhere and risk losing something.
I hope to see Siege back to life without losing my freedom