First of all, give Siege players their changes. They deserve it for choosing to play under difficult rules. Let them be a test shard for these pet ball changes and we can see how true PvP is affected.
Second, do consider JC's mana usage suggestion. Taking up mana to call pets = not able to spam them endlessly. Remember skill point limitations means many of the feared stealth ninja tamers do not have meditation = cannot spam them. This will allow normal PvPers to call their 1 slot mounts for 10 mana to escape dismount ganks.
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Given that some tamers don't take pet balls out the bank at all, yet still enjoy PvM and PvP in all situations, I don't think it's really accurate to call this a tamer nerf. I'm not going to notice this change at all.
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It does not matter if you have 6 legendary tamers or more. I have 10 above GM tamers across shards but I do not use that to validate my feedback. I feel that you are too biased against PvP tamers and it's terrible to call them shameful. They have not cheated using illegal programs, but just have a playstyle different from yours. This does not warrant them to be nerfed till their playstyles (extension of tamer) gets canned. I have to say that your experience with PvP tamers is limited too since you feel shameful about them and don't explore further into the tactics to play them as well as against them.
There are many ways to fight against PvP tamers and they are all legit ways ! PvP tamers come in all favors, using diffferent pets, different tactics as well as different skill levels. There are pros and cons of using PvP Tamers, that is why you do not see the battlefields have a homogenous spread of just PvP tamers. They are effective and have a place currently in Fel PvP scene, which in turn make PvP bards counters and thievies (Siege) valuable too. This all makes Fel PvP more diverse and players have more choices rather than the plain old Mage vs Dexer.
Anti-tamer sentiments have been in UO for a long time. They were called twinks. So removing the PvP tamers will not get tamers any more respect. Respect is earned by individuals and not branded as a profession.
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The only "nerf" in this change, is requiring tamers to take better care of their pets. To employ tactics in PvP, maybe even cast a few spells or do damage themselves. To realise that if they wade into a massive spawn, they can't just yoink the leash repeatedly to vet up. Sometimes pets will die, and the death penalty skill loss will remind us to be more careful next time.
It's like the stabiliser wheels on a kids bike. You think they're holding you up, when you can cycle on 2 wheels just fine. But we don't expect cyclists to stay with the stabilisers do we?
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Many hardcore PvM and PvP tamers use petballs to manage their pets well. Good non-tamer PvPers use petballs to combat dismounts. It means nothing that you choose to keep your petballs inside the bank, apart that you currently do not use them.
I would suggest that you are the one on the stabilisers as they not only provide support but impose LIMITATIONS on how fast you can cycle and even go places (hinderance on narrow paths). High end content in PvM is intense and PvP is no walk in the park either. Enterprising and creative tamers have expended the playstyle of the tamers beyond PvM meatshields & Trammy Twinks and that is exciting progress ! Their skill playing the taming profession is no lesser than yours and probably surpass as they continue to challenge the usual way.
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Maybe now these pet balls get fixed, we'll see a concerted effort from tamers to get AI fixed, rather than self-medicating with pet balls. That would be a huge bonus for us tamers. I had wondered why it was rarely mentioned... I guess we have the answer now. Pet balls = the elastoplast for tamer issues
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Unlikely. A timer, disruptable on pet ball = dismount special move into picture = next nerf = next nerf = next nerf. AI coding is hard to fix, limited resources. Other issues that get more vocal support will just mean 'but we 'fixed' the tamer petball issue, so you can't say we not given attention' explaination and you are assigned to back of queue now.
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Come to Great Lakes if you want to see the ridiculous abuse of "pet ball pvp". Truly below average pvp'ers with a beetle & mare do very well against solid pvp'ers.
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I take it that these petball pvpers with beetle & mare have been ingame for a while now and not all the solid pvpers have new templates to join them as tamers ? The resentment is that they have strengths, but they can be taken down with tactics and skill, not by nerfing them back to being just trammel meatshields and twink tamers.