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Again, maybe it's time for tamers to once again be careful with their pets, kinda like we were before bonding. Don't send them in on suicide runs just because you can yoink them out at will.
[/ QUOTE ]Why should a trip to Despise be a suicide run for a pack of frenzied ostards?
It's an issue with pets running off on their own because some monster who can't see them decides to attack constantly. It becomes nearly impossible to control the pet, especially when you have packs that get attacked by creatures in opposite directions, in situations that would be cakewalks if the pets actually listened to their owners.
I shouldn't need to spend minutes leaving Despise when I'm done hunting just because I have a pack of pets with me.
I shouldn't need to spend minutes getting to a quiet area in Despise when I need to run to the bathroom just because I have a pack of pets with me.
I shouldn't be seeing my pets die because some PvPer knows that they can force my pets to follow them into a trap instead of following me by simply continually attacking them. (I should be seeing my pets die because some PvPer kicked my butt and killed me before killing my pets, or killed my pets while I was there with them.)
It's not about me being able to kill something. It's not about me being able to run away from a fight just so I can heal up and jump back in. It's about me being able to not participate in a fight I don't want to participate in (to some degree), and about me being able to control where my pets go.
I'd much, much rather see the issue of pet control fixed than have the summon timer reduced from 15 seconds... but I know that probably isn't an easy fix.
Yes, reducing the timer from 15 seconds to 5 or so may make this be a less effective fix for the PvP issues. I'm aware of that. But there are issues on the tamer's side that make them ineffective as well that need to be addressed that were being partially mitigated by the pet balls being an instant, frequent use thing.
Again, maybe it's time for tamers to once again be careful with their pets, kinda like we were before bonding. Don't send them in on suicide runs just because you can yoink them out at will.
[/ QUOTE ]Why should a trip to Despise be a suicide run for a pack of frenzied ostards?
It's an issue with pets running off on their own because some monster who can't see them decides to attack constantly. It becomes nearly impossible to control the pet, especially when you have packs that get attacked by creatures in opposite directions, in situations that would be cakewalks if the pets actually listened to their owners.
I shouldn't need to spend minutes leaving Despise when I'm done hunting just because I have a pack of pets with me.
I shouldn't need to spend minutes getting to a quiet area in Despise when I need to run to the bathroom just because I have a pack of pets with me.
I shouldn't be seeing my pets die because some PvPer knows that they can force my pets to follow them into a trap instead of following me by simply continually attacking them. (I should be seeing my pets die because some PvPer kicked my butt and killed me before killing my pets, or killed my pets while I was there with them.)
It's not about me being able to kill something. It's not about me being able to run away from a fight just so I can heal up and jump back in. It's about me being able to not participate in a fight I don't want to participate in (to some degree), and about me being able to control where my pets go.
I'd much, much rather see the issue of pet control fixed than have the summon timer reduced from 15 seconds... but I know that probably isn't an easy fix.
Yes, reducing the timer from 15 seconds to 5 or so may make this be a less effective fix for the PvP issues. I'm aware of that. But there are issues on the tamer's side that make them ineffective as well that need to be addressed that were being partially mitigated by the pet balls being an instant, frequent use thing.