UO might be leakie and need of a infusion of players but nothing that cant be fixed with a little TLC. The big problem is people leaving for this reason... the doom and gloom. I had this from one lady who I played with for years. She would get dispondent over the game's headding and cry out its gunna die! Well, she did this for 9 years!!! UO kept going. UO is still going even now her accounts are active and I run around on them all the time! But sadly she left for greener pastures she hoped.... from what I hear those greener pastures dont exsist. (she just told me she is on her 12th game sence leaving UO)Me neither. We're not sunk yetBut I don't have any plans on going anywhere.
-Grimm
I LOVE ULTIMA ONLINE ! LUV LUV LUV IT<I am not sure that it has sunk quite yet. I think there is a lot more that we can do to bring some life back to it. Yes I agree that the EA suits and the devs have a lot of uphill work to do to get everything back where it should be. That being said I think that we as players need to bring people back into the game get folks caught up. We need to keep on the devs about what needs work. We need to keep debating among ourselves what is good and isn't good and coming up with new ideas. As long as we can keep pushing forward we can make the game better. I for one plan on fighting for UO as long as there is still something to fight for.
Wrong,wrong and wrong again.....When I see people talk about UO they generally say it is in a decline. My opinion is now that UO has no where else to decline to besides shut down. It is literally at the lowest point and can go no lower in terms of anything.
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Put your writing talents to work people .Try convincing Mythic to invest in it's player base instead of trying to get others to jump ship with you. Posts like this are just meant to influence people into looking to quit also. Just because you are bored ,don't pass the virus on. Leave quietly....Hannes Erich (who stopped posted not long after this) understood that in a post he made on Stratics back in I think March: I said this in one of the other threads, but BioWare Mythic is run by a marketing and PR guy, Eugene Evans, and its clear that he does not care about UO, Camelot, and Warhammer, and his bosses do not care that much about the Mythic MMOs. His bosses have publicly stated that EA does not make decisions in regards to BioWare games, they do. ......
I've been a subscriber to this game for fourteen years. And that's coming to an end because of EA. Playing UO and enjoying UO should not be a "fight." It should be an enjoyable experience.For shame on those who read Stratics on UO and dont keep at least one account open and running... IT's you who run away when the fight gets tough? Show EA we care about the game. I know it sounds weird but $$ runs the world.... i just speak the truth.
Thata Boy !!! you said it.I'd argue that any game which has past sale point revenue and upkeep costs is a ship with a hole in it. You just have to adjust the bail rate to keep it afloat. UO has managed to keep afloat for 14 years and is still chugging along. I've invested 14 years and probably more money than I've made this year working on UO, because I still think its worth playing, and worth improving, and I will continue to do it as long as they let me.
After having played, WoW, Eve, WHO, LoTR, Guildwars, Rift, Lineage and a few other titles, UO is the only one thats still in present tense.
Fight for UO, fight for your friends and family who play. Fight for you most of all. I have been here from beta. Yes i have played other games, most are long gone. Many that survive are sooo much ghosts of their former selves.I've been a subscriber to this game for fourteen years. And that's coming to an end because of EA. Playing UO and enjoying UO should not be a "fight." It should be an enjoyable experience.
Talking development is one thing. Hoping for new features is one thing.
Seeing the steady, downhill decline of a game into something that no longer holds anything worth discussing is not a good thing, but it's entirely different.
The current UO Development Team can't even properly develop and bug test SMALL implementations of things and they certainly didn't get in the way when it came to "upgrading" the billing system...
Tell me, oh wise one, just what the hell is left to fight for?
Eh???? No clue how you got that impression from anything I posted.We all agree we need help, but pulling out the vital support is not the way to go. I dont know the new head honcho nor his motives. From what Tina posts he thinks we are good to work on.
Exactly./agree
Until UO shows that it can produce a major update again I am in full agreement with JC. It has nothing to do with not liking the game or thinking the game has no future. It has everything to do with what is being shown or given to us.
When an MMO that has a monthly subscription cannot produce a quality expansion it's time to pull the plug. Boosters are what you get for F2P games. Where is my subscription money going?
Well, I actually like that you brought this up here, as I can make a point with it Note that while similar, these words all have somewhat different meanings. Now, for a game to grow properly, when the players already enjoy the game (as UO was) what it needs to do is evolve, keep it's best traits and expand on them. T2A was like this, a evolution of the game without sweeping changes. After T2A though something happened, and the developers completley lost touch, every expansion after T2A could be DIRECTLY linked to a different game and EA trying to draw in that game's players by "changing" UO into a clone of it. Changing core gameplay is VERY bad, by making a different game you will invariably lose a good portion of your stable player base, and in a MMO the stable player base is the most important part of it. Yes, you'll always have people that play for a while, then move onto the next cool game released, but the stable player base is the ones who stick with the game for years and years, they are the core of your game's community.First psychology rule on that is not to use the term change.
Evolve
Transform
Improve
Modify
Convert
but never Change
Please. Yes, please have me be wrong. I'd actually be happy if the new producer actually said something positive, constructive and made a promise to invest. Not the typical producer BS, but something that actually delivered.Give us some word of hope.... something I can stick under canarys nose and say THERE! see.... Remember he IS a BioWare head... not EA. We might get somewhere once he gets in gear.
Draconi's being Producer is important to the argument; it's a good sign that came to naught after SA. However, it's based on a false premise.Draconi was perhaps the best UO producer since Garriott and he apparently was laid off one month after finally launching the 3 year albatross that became Stygian Abyss.
The reference is clearly to Cal. It ignores the fact that Cal was one of the most-controversial producers of all time in this game. He was tone-deaf to most of his player-base, calling us "care bears" and saying "everyone wants" a return "to the wild wild west." Demonstrably wrong when you look at the game's history. And let's not forget the fiction and odd scenarios produced under his reign. In the Shadow of Virtue could have been great, but it's telling that the reviews were mostly negative, or at least middling, everyplace but Great Lakes. Great Lakes had EMs Elizabella and Malachi to add depth to the story arc and make it make way more sense, be way more meaningful, and be much longer and more-intense. The rest of the game was not as fortunate.Our most recent producer seemed like a cool guy but leaves without a word. I don't blame him for jumping ship to a new opportunity if one presented itself.
Last thing's first....Something that's acceptable to 90% of the players is a bad thing? How often to we criticize them for giving us things we don't want? In fact, JC does it himself, right here:Since Age of Shadows, there have been very few major additions to the game. By major I mean core changes or sweeping updates. To me it appears that after creating such a divide and driving away so many players, the developers decided that all changes must be kosher and acceptable to at least 90% of the players.
The key part of that is the Faction revamp, which I believe JC's written about elsewhere as well. The Faction revamp, as many will recall, was one of those things criticized for being a change nobody wanted and nobody asked for. Exactly the kind of change JC criticizes them for not doing.From the much maligned virtue system, to a complete Faction revamp that was universally hated and didn't solve the core Faction issue (rewards for owning towns) to fish tanks, it has been a rocky road.
I think on #2, we act the same way Warhammer players do. Camelot players are seeing actual work done to attract players - they even got a major publish today for new players. But Camelot players also still act like we do. I should clarify - Warhammer and Camelot players who post on forums act the same way we UO forum posters do. Players it's another matter. The majority of players do not read or post on forums.Two things worry me about UO.
One is EA's complete irrationality. Rarely have I seen a case of such a shocking degree of institutional irrationality.
Two is us the players. Have we hit a point where if we woke up tomorrow and everything was 3 times better, we would no longer notice or care? Have we hit a point where our criteria for what we like or do not like is so totally out-of-whack that we've literally started reversing ourselves? Have we hit a point where facts are so in-essential to our arguments that incorrect facts, rewrites of known history, or the like are just not terribly concerning to us? Where we criticize those who point them out because they point them out?
The latter few points, unfortunately the answer is quite clearly yes.
You are not at all off the wall. Not one bit.Maybe I'm off the wall with this thought, but EA seems to have a culture of only being able to support games with constant sequels, where the previous game is forgotten.
Not hard at all, I'd like to see something like that.I asked this in the Skalski Twitter thread, but I'll ask it again, worded slightly different: How ****ing hard would it be for somebody to post a few ****ing paragraphs every single ****ing Friday. If two-way-communication is too much of a hassle, too fraught with some kind of danger in their eyes, fine, make it one-way. Have somebody post a few paragraphs every single Friday talking about UO present or future.
I'd argue that any game which has past sale point revenue and upkeep costs is a ship with a hole in it. You just have to adjust the bail rate to keep it afloat. UO has managed to keep afloat for 14 years and is still chugging along. I've invested 14 years and probably more money than I've made this year working on UO, because I still think its worth playing, and worth improving, and I will continue to do it as long as they let me.
After having played, WoW, Eve, WHO, LoTR, Guildwars, Rift, Lineage and a few other titles, UO is the only one thats still in present tense.
I've played a few other games, but nothing compares to UO. Sorry. Played LOTR recently and liked it, but still got pulled back to UO and shut down the LOTR account even though I was still enjoying playing. I'll join Petra and Kayne with the bucket brigade as I'm not through decorating my castle either Kojak.Me neither. We're not sunk yetBut I don't have any plans on going anywhere.
-Grimm
First off, JC is a legend in the UO community... Has been around forever, and operates an amazing database with lots of useful game information. Who cares who produced what, who cares who did or didnt want faction whatnots...
Half of you are missing the point of his post ( now some troll add up all the replies, and tell me that only 47% of you are missing the point, making my entire post invalid. )
He has poured his heart into UO, and done more than most of us, actually spent out of his own pocket to support a game. He is frustrated with the lack of real game development. have you seen the graphics on some of the free games compared to our cutting edge 2d client? I will stick around for about as long as I can, but already had to transfer shards, just so I didn't have to play in a ghost town. you CANT EVEN BUY THE GAME IN A STORE... I havent seen it at best buy, walmart, anywhere.
We need a new client, new code, a fresh start... again, I will share my ideas below...
Honestly the game needs to be started in again from scratch. New modern client, all new coding, remove all the useless skills, re balance all of the over powered skills and templates, get rid of botting programs all in one sweep. Remove the features that were a bad idea or damaged the game.
Basically take the very best of UO and repackage it in a new bug free, modern client. Then have a turn in system, all of your skills, stats, scrolls used, account age, your house, pets, everything can be turned in. Gold however will have a capped amount to be turned in. Once you have cleared your account, you can log into the new version on a fresh new server, using a fresh client. Current UO players will get a 2 week head start as a reward, and everything turned in will be worth points that can be spent on perhaps ethy mounts, advanced character templates, or lottery tickets with a chance to win a prime housing spot.
Then after two weeks, new players are welcome, and vet players can sign up as new player helpers.
There would be no real need to add new areas, just overhaul and revamp old areas. Make it one house per account PERIOD, with nothing as large as a castle. Have instanced housing areas inside the cities, for those who simply want a house as storage, or to occasionally invite friends. remove lag inducing vendors, and set up a new magincia type market, or auction house. Simplify the new ship combat system... it is currently ridiculous and not worth the effort.
Give everyone a lag free, bug free, fresh, beautiful start, with a moderate head start and rewards for vet players. Attract new players, and bring back old players, who cant wait to see the new Doom, or try the new orc race, or play the new Monk class, or craft a ballista or catapult, or just want to explore blackthorns castle again.
Not the first time... I lost count of the number of corrections I had to make in regards to the KR client due to posts from said "legend".It's a sad, sad day when someone's "legend"ary status is more important than correct facts.
So ,who here is willing to fore go all they possess for a brand new engine with pretty Pixels and new updated content? .will you lose all your worldly goods and Characters to Start over?First off, JC is a legend in the UO community... Has been around forever, and operates an amazing database with lots of useful game information. Who cares who produced what, who cares who did or didnt want faction whatnots...
Half of you are missing the point of his post ( now some troll add up all the replies, and tell me that only 47% of you are missing the point, making my entire post invalid. )
He has poured his heart into UO, and done more than most of us, actually spent out of his own pocket to support a game. He is frustrated with the lack of real game development. have you seen the graphics on some of the free games compared to our cutting edge 2d client? I will stick around for about as long as I can, but already had to transfer shards, just so I didn't have to play in a ghost town. you CANT EVEN BUY THE GAME IN A STORE... I havent seen it at best buy, walmart, anywhere.
We need a new client, new code, a fresh start... again, I will share my ideas below...
Honestly the game needs to be started in again from scratch. New modern client, all new coding, remove all the useless skills, re balance all of the over powered skills and templates, get rid of botting programs all in one sweep. Remove the features that were a bad idea or damaged the game.
Basically take the very best of UO and repackage it in a new bug free, modern client. Then have a turn in system, all of your skills, stats, scrolls used, account age, your house, pets, everything can be turned in. Gold however will have a capped amount to be turned in. Once you have cleared your account, you can log into the new version on a fresh new server, using a fresh client. Current UO players will get a 2 week head start as a reward, and everything turned in will be worth points that can be spent on perhaps ethy mounts, advanced character templates, or lottery tickets with a chance to win a prime housing spot.
Then after two weeks, new players are welcome, and vet players can sign up as new player helpers.
There would be no real need to add new areas, just overhaul and revamp old areas. Make it one house per account PERIOD, with nothing as large as a castle. Have instanced housing areas inside the cities, for those who simply want a house as storage, or to occasionally invite friends. remove lag inducing vendors, and set up a new magincia type market, or auction house. Simplify the new ship combat system... it is currently ridiculous and not worth the effort.
Give everyone a lag free, bug free, fresh, beautiful start, with a moderate head start and rewards for vet players. Attract new players, and bring back old players, who cant wait to see the new Doom, or try the new orc race, or play the new Monk class, or craft a ballista or catapult, or just want to explore blackthorns castle again.
There is no "few in charge of responding", there is one - Kai Schober, and while I think he could do a very good job of handling a community, he is having to handle three communities, as well as PR for the Warhammer arena game. The majority of his interaction is on the Warhammer forums.The reason I tapped into that article is because it also acknowledges what to when a larger playerbase overwhelms the few in charge of responding. I think we can build towards that.
Makes you wonder if they rate it by priority and that Warhammer Online is first priority. Then the rest..............................There is no "few in charge of responding", there is one - Kai Schober, and while I think he could do a very good job of handling a community, he is having to handle three communities, as well as PR for the Warhammer arena game. The majority of his interaction is on the Warhammer forums.
October 23, 1997. I've been here since the beginning. Maybe not as long as you, but certainly from the beginning.Fight for UO, fight for your friends and family who play. Fight for you most of all. I have been here from beta. Yes i have played other games, most are long gone. Many that survive are sooo much ghosts of their former selves.
UO is far from alive and well. It's only a distant echo of a faint reflection of what it used to be. The thriving days of UO are long behind it, and at every opportunity that EA/Mythic/Bioware has had to breathe new life into it, they've instead brought people back to demonstrate to them why they should stay away.UO is alive and well. For JC ill use a train metafore.... WE are on a track but the destination is all messed up. Wish my railman uncle was alive he would know a good line.... hehe
Look, I'm not on the development team. I'm not the producer of UO. Believe me, if I were either, the game would not be in the sorry shape it's in today.We all agree we need help, but pulling out the vital support is not the way to go. I dont know the new head honcho nor his motives. From what Tina posts he thinks we are good to work on. Ok I say give him time. Lets see what he is made of and how he thinks. (he could get on stratics and say hello) Give us some word of hope.... something I can stick under canarys nose and say THERE! see.... Remember he IS a BioWare head... not EA. We might get somewhere once he gets in gear.
Warhammer Online probably needs more reassurance since some of those people panicked when members of their dev team went to work on Star Wars PvP and when some of them went to the arena game. We lost a producer for whatever reason, they lost a bunch of dev team members.Makes you wonder if they rate it by priority and that Warhammer Online is first priority. Then the rest..............................
That wouldn't be the case if the game had been properly documented.Given the age of the codebase, I would expect that any additions and modification require a lot more effort than any modern MMO. Things would tend to break in unexpected ways.
Bleh... don't worry... another couple of years and Games Workshop will yank the Warhammer license from EA for a failure to produce acceptable results. One thing you can say about Games Workshop: They work very hard to protect their licensed material.Warhammer Online probably needs more reassurance since some of those people panicked when members of their dev team went to work on Star Wars PvP and when some of them went to the arena game. We lost a producer for whatever reason, they lost a bunch of dev team members.
But the problem is still that we are sharing one person among 3-4 games.
I am as well. I think the Warhammer Arenas game maybe their last chance to save that license. I was not surprised when I found out that the Warhammer 40k MMO license went to another company.Bleh... don't worry... another couple of years and Games Workshop will yank the Warhammer license from EA for a failure to produce acceptable results. One thing you can say about Games Workshop: They work very hard to protect their licensed material.
I'm actually surprised they haven't yanked it yet, to be honest.
The majority is on Kai as community manager, yes and goes along with the point of being overwhelmed. It would be unfair to say that there is only Kai. There is also a community director for all titles, used to be Bob and now it is Rowland. We are talking about a community team that at the greatest count I think was around six? (Bob, James, Andy, Jess, Chrissay and Joanne?) Then major layoffs all around. I think Kai came over to mainly support the Warhammer title and found himself with three worlds. Someone make this man a l33t magik karpetThere is no "few in charge of responding", there is one - Kai Schober, and while I think he could do a very good job of handling a community, he is having to handle three communities, as well as PR for the Warhammer arena game. The majority of his interaction is on the Warhammer forums.
For the sake of argument then, we have Kai and Rowland as the community team. There is a Dave Crooks that is listed as a BioWare Mythic Web Journalist since April of 2011. Not BioWare, but BioWare Mythic and he's posted on uoherald.comThe majority is on Kai as community manager, yes and goes along with the point of being overwhelmed. It would be unfair to say that there is only Kai. There is also a community director for all titles, used to be Bob and now it is Rowland. We are talking about a community team that at the greatest count I think was around six? (Bob, James, Andy, Jess, Chrissay and Joanne?) Then major layoffs all around. I think Kai came over to mainly support the Warhammer title and found himself with three worlds. Someone make this man a l33t magik karpet