so the legendary runner skill is still in effect?You only get silver points inside of an active battle zone.
so the legendary runner skill is still in effect?You only get silver points inside of an active battle zone.
That may be a good thing, that it will limit killing of VvsV just for silver points at gates and spawn, I really start to like this new system, at least the version we get on Siege with no VvsV artifacts and hopeful activated on all facetsYou only get silver points inside of an active battle zone.
Yes but that's ok, it's short. When you have to do the battles to get your points, it will make more join the battles and make less farming points from killing wannabe PvP'ers, who try out the system.You will suffer stat-loss if killed by another VvV participant outside of the battle zone.
We are publishing a host of fixes to TC1 this afternoon, and aren't going WW until next week. What bug(s) specifically are you referring to?I don't know what's the point in putting things on test centre? We test it, post on the boards what the bugs are and they publish it to live shards anyway without fixing the bugs?
This is the best patch i've ever read, can we not turn it into another abortion please?
So say im in a guild of 50 members. Im the only one opted in to VVV. the other 49 members can assist me temporarily to take town alters (maybe have to go orange first by attacking a vvv player), but since they arent opted in will not get silver points, or lose the points once they turn back from orange. just making sure i understand how this works.Yes. You can opt in and out on an individual basis. Once you opt in there is a delay (3 days) before you will be fully removed and no longer be open to attack from other VvV players. This is true whether you quit the guild or you quit VvV.
We have no plans to roll this out to other facets beyond Felucca. This was a question early on in the development process and when we weighed the pros and cons the cons outweighed the pros, so we decided to limit VvV interaction to Felucca. The traders are in both facets for the sake of convenience.
As far as artifacts are concerned, the reason they are usable in all facets is because we did not feel it was appropriate to force those who wanted to participate in VvV to have to change out gear every time they want to go and do Trammel based activities. The artifacts will not last forever, and participation will be required to acquire more of them.
When those 49 other members come into the active battle city, and decide they want to stick around after the warning period has expired, they will be open to attack from VvV players. That's it. They can't get points towards winning a battle, they can't claim altars, they don't get silver points etc - they simply become open to attack as indicated by them highlighting orange. They remain orange until they die at the hand of a fully opted-in VvV player, and are rez'd outside of an active battle city.So say im in a guild of 50 members. Im the only one opted in to VVV. the other 49 members can assist me temporarily to take town alters (maybe have to go orange first by attacking a vvv player), but since they arent opted in will not get silver points, or lose the points once they turn back from orange. just making sure i understand how this works.
ahh ok, thanks for the clarification. stuff like that is difficult to test for myself. so they can be there, and "help" with kills, but cant help get the alters. good to know. thanks for making this work like btw, i wasnt looking forward to having to decide to take characters out of old time guilds that i know wouldnt go vvv.When those 49 other members come into the active battle city, and decide they want to stick around after the warning period has expired, they will be open to attack from VvV players. That's it. They can't get points towards winning a battle, they can't claim altars, they don't get silver points etc - they simply become open to attack as indicated by them highlighting orange. They remain orange until they die at the hand of a fully opted-in VvV player, and are rez'd outside of an active battle city.
That IS interesting!Interesting regarding PvP in the new system. We killed an opposing VvV outside of the battle zone. We were not awarded silver points for said kill.
Indeed, the char who buys this VvV crimson, or any other artie, will NEVER buy the original version.Except it actually doesn't devalue the originals. To get them, you have to go to Fel and opt-in to VvV, then select them from a reward vendor. Sure, you can do that and never set foot in a VvV area again, but you're forgetting one other detail: the items are bound to the character that claims the reward, so they can't be sold.
I'll say lets have this skill-loss thing only apply during battle in VvV cities.@Kryonix
Do a poll on tweaking the stat loss a bit..dropping to 80 skill pretty much negates any Mage fighting against these 210 stam archers..I'd be more into it to go by a less harsher percentage
1st death- 10 minute 5% skill decrease
114 (120)
95(100)
1st Death while in stat - 10
minute 10% skill decrease
108(120)
90(100)
2nd death while I'm stat 5 minutes current way..
That way if you d/c or get ganked your not automatically eliminated from the fight for 5 minutes..you can still defend yourself and fight just not be at 100% strength..
I don't even know how hard something like this would be to do..but it would make stat less of penalty at first and more of a hindrance.
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We added morph earrings to the list of rewards in the last update to TC1.If Morph Earrings are not added to the VvV rewards they will be lost from the game.
@Kryonix
Do a poll on tweaking the stat loss a bit..dropping to 80 skill pretty much negates any Mage fighting against these 210 stam archers..I'd be more into it to go by a less harsher percentage
1st death- 10 minute 5% skill decrease
114 (120)
95(100)
1st Death while in stat - 10
minute 10% skill decrease
108(120)
90(100)
2nd death while I'm stat 5 minutes current way..
That way if you d/c or get ganked your not automatically eliminated from the fight for 5 minutes..you can still defend yourself and fight just not be at 100% strength..
I don't even know how hard something like this would be to do..but it would make stat less of penalty at first and more of a hindrance.
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When did I quit? I play on test all the time testing it..I'm sure I've killed you plenty over there if you're there.. good talk thoughStat is fine the way it is. The battles only last 20 minutes and your in stat for 5 minutes of it...Have any of you even gotten on test to test the things you're all complainging about? And also, didn't you quit Cazador? Far as I'm concerned your input is moot...
I'm not about to jump on a bandwagon and make pvp for the carebears...
Indeed, the char who buys this VvV crimson, or any other artie, will NEVER buy the original version.
This will also have a huge impact on Xshard-pvp'ing.
Devaluating all thise items, are a very bad thing
When did I quit? I play on test all the time testing it..I'm sure I've killed you plenty over there if you're there.. good talk though
I personally am more interested in extending fights..not making it care bear, alright though..I'm sure you'll be enjoy my gen chat banter when it does go live.."Enjoy stat bro see ya in 5"
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Must admit i didn't borther to login to test anything..Are you sitting around posting opinons? Or, have you actually tested it? Because aquiring silver is not that easy, especially with the only posibility being at a VvV battle. You cannot farm silver, You cannot just get 500 silver off one battle.
Here comes your ego...
I'm afraid you do not comprehend the point of stat based on your previous post wanting to weaken its strength, and TBH it kind of makes it sound like you get put in stat quite often...hence the post.
The battles are 20 minutes and in the 20 minutes you need to collect as many points as possible in that duration, hopefully enough to hit the threashold to end the match. Did you get the last part?? End The Match. That's right, there is an end to these battles...5 minute cool down and another will start. Without stat smaller shards and shards with zergs will have a hard time dealing with the complications of winning. The goal of this system is to add fast paced pvp, get in get out and move on to the next. TBH I don't even know why I am explaining this to you because all you seem to do is be negative towards EVERYTHING...
As a long time faction thief I can verify that in the Faction system which is going away next week, you can hide with a stolen sigil. Usually I steal the sigil, cast invis and then when the skill use timer expires use the hiding skill.Why is it possible to stealth while having a stolen sigil on you. I think it should be like factions where you cant hide while one is in your possession .
I don't wanna sound like an angry old man. But giving away free stuff is a very bad idea.Then perhaps they should just remove the 2k points for people who join (or lower the amount to 250-500) or make it so the artifacts vanish when someone leaves VvV.
I don't wanna sound like an angry old man. But giving away free stuff is a very bad idea.
Even if you loose youre arties when u leave VvV, you can still exploit the system very easyily.
Lowering the start silver you get when you join, could work i dont know.. But then you would have alot of people complaining about how hard it is to get silver, and hear alot about how little time they have to farm etc etc..
In the end, i really wan't a balanced PVP system, where people engage in combat to fight over something.
War pigs suggestion with an island is a great idea On that island make a champ spawn, where the champ drops silver coins, and for those you can buy special designed VvV gear, that can only used in Fel, and is not an overpowered version of existing gear.
I find it plain and utterly stuipd, that a PVP system should ruin other peoples chances of selling gear they have worked hard to get.
I would love a kill tracking system but at the same time I would hate it.Devs: you have started a very good base for a PvP system.
However, there nothing to show for it. People who pvp, dont want gear, they want bragging rights. Please incorporate a kill board tracking individual kills and top guilds. Keep it simple, and show only how many kills. If you want you can have a ranking guild show their total points. You could even incorporate the kilk counter they use on test strictly for VvV.
Please make sigils part if capturing a city and spread out the fights. No one wants to do this monotonously.
Yah. Why shouldnnt a thief have a chance to slink away? A coordinated defense would have several people casting detect hidden and area spells to prevent the theft.Why is it possible to stealth while having a stolen sigil on you. I think it should be like factions where you cant hide while one is in your possession .
In VvV you can cast area spells in the battle zone. So when Ocllo or something is the active town to fight over you are allowed to cast area spells.Spyder you cant cast area spells in town. and sigils have always exposed the thief/runner.
YeAh man i went back and tried it you can stealth in factions. Not sure why i recalled it otherwise. Thanks for the infi about fields.In VvV you can cast area spells in the battle zone. So when Ocllo or something is the active town to fight over you are allowed to cast area spells.
Faction sigils (in the current system that is going away next week) turn the holder purple but you can hide. You either cast invis on yourself or wait the 11 second timeout from stealing.
Hey NP at all, its been a while since any of us have really been active Faction thieves....YeAh man i went back and tried it you can stealth in factions. Not sure why i recalled it otherwise. Thanks for the infi about fields.
Though im not sure how well it'll work when the priest doesn't show until you have a sigil. Theres some merit since theres little difficulty to drop it on the priest.
We have plans for a leaderboard, one that will be viewable in game as well as on the upcomming new release of MyUO. We ran into some technical issues with implementing it in game so it won't be included in the initial release of VvV. It tracks a variety of stats.Is it possible for kyronix to reply to some of my posts. Or are we in the im pretending not to see these so we can shove the publish out the door without changing or addressing anything mode?
You start off with 2k. Everyone does.Kyronix, why are we getting points for just being in a city?
Weren't Origin & Izumo supposed to get the pub today? Day's still early, but I'm giddy with anticipation.@Kyronix is the new EC UI coming today?
We'll be constantly monitoring feedback upon release and making future changes as needed.Kyronix, thanks. Is the system going to be adjusted after publish?
War steeds should be resized by owner without vet or lore.
Traps should be reduced to 250 points.
The 5k point robes should be 50 points.
Is it possible to move away from the point system? There are similar systems in other games that would could gear this too. No meed to reinvent the wheel.
Can we not give any silver points for joining? People will join soend the 2k and never come back. Why spend 13 mil on an ornyou when you can get a better one for free with no effort? i dont even know if the arties are vvv bound like factions.
Will be released when the publish goes World Wide.@Kyronix is the new EC UI coming today?
If your guild (or alliance) is the only one (that's allive) in a battle city, you are awarded points towards winning the match.Kyronix, why are we getting points for just being in a city?