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NEWS [UO.Com] Publish 81 Comes to Origin and Izumo

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2013 Apr 09 20:33 GMT
We are taking down all shards tomorrow starting at 11:00 a.m. EDT (17:00 CEST). During this time we will be patching new clients in preparation for Publish 81 for all the shards. In addition, published 81 will be published to Origin and Izumo.

At the moment we anticipate the shards to be back online by 3:00 p.m. EDT (21:00 CEST).

Click on more to view a list of the changes.

Publish 80 Changes


Weapon Revamp

All weapons have now been normalized based on weapon speed and handedness.

Mace:

  • Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds
  • Wild Staff, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Quarter Staff, Base damage 11-14 / Weapon Speed 2.25 seconds
  • Glass Staff, Base damage 11-14 / Weapon Speed 2.25 seconds
  • Nunchaku, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Tetsubo, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Club, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Disc Mace, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Mace, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Shepherd's Crook, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Wand, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Black Staff, Base damage 13-16 / Weapon Speed 2.75 seconds
  • War Axe, Base damage 12-16 / Weapon Speed 3.0 seconds
  • Diamond Mace, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Gargish Gnarled Staff & Gnarled Staff, Base damage 15-18 / Weapon Speed 3.25 seconds
  • Sledge Hammer, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Smith's Hammer, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Gargish Maul & Maul, Base damage 14-18 / Weapon Speed 3.5 seconds
  • Serpentstone Staff, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Scepter, Base damage 14-18 / Weapon Speed 3.5 seconds
  • Hammer Pick, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Gargish War Hammer & War Hammer, Base damage 17-20 / Weapon Speed 3.75 seconds
  • War Mace, Base damage 15-19 / Weapon Speed 3.75 seconds
Fencing:

  • Gargish Kryss & Kryss, Base damage 10-12 / Weapon Speed 2 seconds
  • Bloodblade, Base damage 10-12 / Weapon Speed 2 seconds
  • Gargish Tekagi & Tekagi, Base damage 10-13 / Weapon Speed 2 seconds
  • Sai, Base damage 10-13 / Weapon Speed 2 seconds
  • Assassin Spike, Base damage 10-12 / Weapon Speed 2 seconds
  • Gargish Dagger & Dagger, Base damage 10-12 / Weapon Speed 2 seconds
  • Short Spear, Base damage 10-13 / Weapon Speed 2 seconds
  • Kama, Base damage 10-13 / Weapon Speed 2 seconds
  • Shortblade, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Dual Pointed Spear, Base damage 11-14 / Weapon Speed 2.25 seconds
  • Double Bladed Staff, Base damage 11-14 / Weapon Speed 2.25 seconds
  • War Cleaver, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Gargish War Fork & War Fork, Base damage 10-14 / Weapon Speed 2.5 seconds 2.5
  • Pitchfork, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Elven Spellblade, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Spear, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Leafblade, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Gargish Pike & Pike, Base damage 14-17 / Weapon Speed 3 seconds
  • Lajatang, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Gargish Lance & Lance, Base damage 18-22 / Weapon Speed 4.25 seconds
Axes:

  • Hatchet, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Gargish Axe & Axe, Base damage 14-17 / Weapon Speed 3 seconds
  • Dual Short Axes, Base damage 14-17 / Weapon Speed 3 seconds
  • Executioner's Axe, Base damage 15-18 / Weapon Speed 3.25 seconds
  • Double Axe, Base damage 15-18 / Weapon Speed 3.25 seconds
  • Battle Axe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Gargish Battle Axe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Two-Handed Axe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Ornate Axe, Base damage 17-20 / Weapon Speed 3.75 seconds
  • Large Battle Axe, Base damage 17-20 / Weapon Speed 3.75 seconds
Swords:

  • Bokuto, Base damage 10-12 / Weapon Speed 2 seconds
  • Butcher Knife & Gargish Butcher Knife, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Skinning Knife, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Cleaver & Gargish Cleaver, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Cutlass, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Gargish Katana & Katana, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Crescent Blade, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Radiant Scimitar, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Wakizashi, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Glass Sword, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Elven Machete, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Daisho & Gargish Daisho, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Bladed Staff, Base damage 14-17 / Weapon Speed 3 seconds
  • Pickaxe, Base damage 12-16 / Weapon Speed 3 seconds
  • Scimitar, Base damage 12-16 / Weapon Speed 3 seconds
  • Rune Blade, Base damage 14-17 / Weapon Speed 3 seconds
  • Bone Harvester & Gargish Bone Harvester, Base damage 12-16 / Weapon Speed 3 seconds
  • Broadsword, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Longsword, Base damage 14-18 / Weapon Speed 3.5 seconds
  • Gargish Scythe & Scythe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • No-Dachi, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Dread Sword, Base damage 14-18 / Weapon Speed 3.5 seconds
  • Gargish Talwar, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Stone War Sword, Base damage 15-19 / Weapon Speed 3.75 seconds
  • Viking Sword, Base damage 15-19 / Weapon Speed 3.75 seconds
  • Bardiche & Gargish Bardiche, Base damage 17-20 / Weapon Speed 3.75 seconds
  • Halberd, Base damage 18-21 / Weapon Speed 4 seconds
  • Paladin Sword, Base damage 20-24 / Weapon Speed 5 seconds
Bows:

  • Repeating Crossbow, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Magical Shortbow, Base damage 12-16 / Weapon Speed 3 seconds
  • Yumi, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Elven Composite Longbow, Base damage 15-19 / Weapon Speed 3.75 seconds
  • Bow, Base damage 17-21 / Weapon Speed 4.25 seconds
  • Composite Bow, Base damage 16-20 / Weapon Speed 4.0 seconds
  • Crossbow, Base damage 18-22 / Weapon Speed 4.5 seconds
  • Heavy Crossbow, Base damage 20-24 / Weapon Speed 5 seconds
Throwing:

  • Boomerang: Base damage 11-15 / Weapon Speed 2.75 seconds
  • Cyclone: Base damage 13-17 / Weapon Speed 3.25 seconds
  • Soul Glaive: Base damage 16-20 / Weapon Speed 4.0 seconds
Weapon Special Move Updates*

  • Sai – Primary: Dual Wield / Secondary: Armor Pierce
  • Dagger – Primary: Shadow Strike / Secondary: Infection Strike
  • Tessen– Primary: Feint / Secondary: Dual Wield
  • Nunchaku– Primary: Block / Secondary: Double Strike
  • Club – Primary: Crushing Blow / Secondary: Dismount
  • Gnarled Staff– Primary: Concussion / Secondary: Force of Nature
  • Maul - Primary: Double Strike / Secondary: Concussion
  • War Mace - Primary: Crushing Blow / Secondary: Mortal Strike
  • Skinning Knife - Primary: Shadow Strike / Secondary: Bleed
  • Daisho - Primary: Feint / Secondary: Doublestrike
  • Leafblade - Primary: Feint / Secondary: Armor Ignore
Weapon Special Move Mana Cost Changes

  • Block mana cost decreased from 30 to 20.
  • Crushing Blow mana cost decrease from 25 to 20.
  • Concussion mana cost decreased from 25 to 20.
  • Dual Wield mana cost decreased from 30 to 20.
  • Defense Mastery mana cost decreased from 30 to 20.
  • Double Shot mana cost increased from 30 to 35.
  • Force Arrow mana cost increased from 15 to 20.
  • Force of Nature mana cost decreased from 40 to 35.
  • Frenzied Whirlwind mana cost decreased from 30 to 20.
  • Infectious Strike mana cost increased from 15 to 20.
  • Moving Shot mana cost increased from 15 to 20.
  • Mystic Arc mana cost decreased from 25 to 20.
  • Serpent Arrow mana cost decreased from 40 to 25.
  • Shadow Strike mana cost decreased from 30 to 20.
  • Talon Strike mana cost decreased from 30 to 20.
  • Riding Swipe mana cost decreased from 30 to 25.
  • Bladeweave mana cost decreased from 30 to 15.
Classic Client

  • Character status window now displays maximum resistance values, lower mana cost, defense chance increase, hit chance increase, weapon damage increase, swing speed increase, spell damage increase, faster casting, faster casting recovery, and lower reagent cost.


Publish 81 changes (Origin and Izumo only)


  • Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
Armor Refinement

  • Reinforced - Increase max individual resist while lowering max defense chance increase by one.
  • Deflecting - Decrease max individual resist while increasing max defense chance increase by one.

Continue reading...
 

Cetric

Grand Poobah
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All changes are on Origin then right, not just the few listed here?
 

CovenantX

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All changes are on Origin then right, not just the few listed here?
yea, there definitely seems to be quite a bit of changes made, that aren't listed in these notes.

Armors Inherent LMC bonus for instance, material bonus updates.

Surprised it made it to Origin/Izumo so fast, since the last updates, so if all goes well, we should see it in the standard 2 weeks live on all shards... maybe sooner who knows.

not to mention, it says Publish 80 changes. =p

Suit building will commence "soon" :D
 
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Cetric

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yea, there definitely seems to be quite a bit of changes made, that aren't listed in these notes.

Armors Inherent LMC bonus for instance, material bonus updates.

Surprised it made it to Origin/Izumo so fast, since the last updates, so if all goes well, we should see it in the standard 2 weeks live on all shards... maybe sooner who knows.

not to mention, it says Publish 80 changes. =p

Suit building will commence "soon" :D
Standard two weeks? Maybe i didn't pay that much attention before, is that how long it normally sits on origin?

Damn, and here i got all excited over nothing lol

PS. suit building has already begun here, just need to enhance and imbue, but a base pieces have already been made (it sucks how many runics i burned through, getting mage armor that ended up in the trash, that wouldn't of happened if i was patient lol)
 

CovenantX

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Yeah, it's normally around 2 weeks on Origin before it goes live.

Hehe, could be sooner though *hopes*
 

Tina Small

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It would be nice if there was a way to read ALL of these publish notes. The copy above and the copy on UO.COM ( http://www.uo.com/article/Publish-81-Comes-Origin-and-Izumo ) cut off right after the Armor Refinement heading and there is no working link on the page to let you see the rest of it, although there is a sentence at the top that says, "Click on more to view a list of the changes."

PLEASE LET US READ ALL OF THE PUBLISH NOTES AND GIVE US A WORKING LINK TO THE REST OF THE NOTES!! I play on Origin and I really don't want to just be fumbling around tomorrow without the benefit of full publish notes. Thanks.
 

Schatzi

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It would be nice if there was a way to read ALL of these publish notes. The copy above and the copy on UO.COM ( http://www.uo.com/article/Publish-81-Comes-Origin-and-Izumo ) cut off right after the Armor Refinement heading and there is no working link on the page to let you see the rest of it, although there is a sentence at the top that says, "Click on more to view a list of the changes."

PLEASE LET US READ ALL OF THE PUBLISH NOTES AND GIVE US A WORKING LINK TO THE REST OF THE NOTES!! I play on Origin and I really don't want to just be fumbling around tomorrow without the benefit of full publish notes. Thanks.
I agree!!!!! I would love to know what else is in this publish since it is a huge one.
And also, if I am not mistaken the last few publishes have not been left on Origin for longer than
a few days.
 

GalenKnighthawke

Grand Poobah
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I personally think their convention should be to prepare an amended version of Publish documents when there's changes so that way we can consult one source.

Also if I read this correctly the weapon changes are going in immediately, not bundled with Publish 81 but going in immediately?

-Galens player
 

MalagAste

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Least this time they are telling us they are putting it on Origin and not just putting it on Origin with no warning.
 

GalenKnighthawke

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My guess is you are wrong and they put the wrong publish number there.
You may be right but then there's the fact that there's a separate header, near the end, that states "Publish 81 changes (Origin and Izumo only)."

Hence my guess.

-Galen's player
 

Tina Small

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Just come play on Origin and we can all fumble our way through it together! :) I'm already tripping myself up big time switching between logging on TC and Origin while using that "experimental" client. Every time I log on Origin, I end up wondering WHAT HAPPENED TO MY ROBE?!?!?!

And can someone tell me if you can turn the fancy elven chairs (the ones with red upholstery) to face west and north on the regular shards at this point? I was able to do that on TC this afternoon and could swear that used to not be possible, that you could only make those things face east and south. Have to get off here in a minute for a while and don't have time to check it myself somewhere else and didn't want to forget about it.
 

Obsidian

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Do we use the normal client or the test one for Origin starting tomorrow?

I'm hoping the normal client is patched and we can stop using the test client.
 

Obsidian

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Disregard. I read the notes again and the client is patched. It looks like all shards get the pub 80 changes tomorrow and only origin/Izumo get refinements. I'm left wondering about the other material bonus changes, the LMC bonus for some armors, and the hit stamina leech changes. Not sure if they are going in tomorrow on all, just Ori/Izumo, or none.
 

Tina Small

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Disregard. I read the notes again and the client is patched. It looks like all shards get the pub 80 changes tomorrow and only origin/Izumo get refinements. I'm left wondering about the other material bonus changes, the LMC bonus for some armors, and the hit stamina leech changes. Not sure if they are going in tomorrow on all, just Ori/Izumo, or none.
We got Publish 80 on December 12th. http://www.uo.com/article/Publish-80-Comes-All-Shards-1212

The publish notes Tim posted today are a mess. Someone needs to fix them SOON so we know exactly what is happening tomorrow. Even the UO Japan site doesn't have notes up yet, and it's 11:30 am there. Maybe they are as confused as we are as to what's included and what's not.
 
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Tina Small

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Don't forget that some of your Trammel bank runes might need to be changed because of the newly placed city stones. The stones also have a herald near them (wears a town cryer type of outfit, but with a red shirt), and there may be some new or relocated town cryers hanging around spamming about nominations, voting, etc.

Below are the city stone and herald locations on Test Center. (Ignore the red and blue gates; they are for quickly increasing or decreasing loyalty to the city in which they are placed.)

britain city stone.jpg jhelom city stone.jpg magincia city stone.jpg minoc city stone.jpg moonglow city stone.jpg
skara city stone.jpg trinsic city stone.jpg vesper city stone.jpg yew city stone.jpg
 

Theo_GL

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Don't forget that some of your Trammel bank runes might need to be changed because of the newly placed city stones. The stones also have a herald near them (wears a town cryer type of outfit, but with a red shirt), and there may be some new or relocated town cryers hanging around spamming about nominations, voting, etc.

Below are the city stone and herald locations on Test Center. (Ignore the red and blue gates; they are for quickly increasing or decreasing loyalty to the city in which they are placed.)

View attachment 13707 View attachment 13708 View attachment 13709 View attachment 13710 View attachment 13711
View attachment 13712 View attachment 13713 View attachment 13714 View attachment 13715
Oh good, even more trash to clutter up the banks. As if the EM's being able to creates a hoarders paradise at Brit and Luna banks was not enough.....
 

Frarc

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To make it clear, all shards get the Pub 80 changes after maintance and patching tomorrow.

Origin and Izumo gets Pub 81 but with the difference of those extra changes of the original publish notes :

Publish 81 changes (Origin and Izumo only)
  • Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
Armor Refinement
  • Reinforced - Increase max individual resist while lowering max defense chance increase by one.
  • Deflecting - Decrease max individual resist while increasing max defense chance increase by one.
 

Tina Small

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To make it clear, all shards get the Pub 80 changes after maintance and patching tomorrow.

Origin and Izumo gets Pub 81 but with the difference of those extra changes of the original publish notes :

Publish 81 changes (Origin and Izumo only)
  • Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
Armor Refinement

  • Reinforced - Increase max individual resist while lowering max defense chance increase by one.
  • Deflecting - Decrease max individual resist while increasing max defense chance increase by one.
Frarc, we got Publish 80 on December 12, 2012. See those notes here: http://www.uo.com/article/Publish-80-Comes-All-Shards-1212 . The first line of the page at that link says, "We have staged Publish 80 to be released tomorrow, 12/12 during Maintenance for all servers. "

How can all the shards be getting Publish 80 again on April 10, 2013??

And if we're getting "armor refinement" on Origin and Izumo, all the previous iterations of the Publish 81 notes have had a lot more detail about what it entails than just that heading and those two lines.

The notes are borked and they need to be fixed.
 

ShadowTrauma

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  • Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
Ok, I might just be reading this description wrong every time I see it, but please tell me if you also think the description for this change is misleading and possibly worded incorrectly.

The way the move functioned on Test Center was as follows: If mortal strike was removed by Cleansing winds or an enchanted apple, then the following mortal strikes would be scaled based on when they were reapplied in the eight second window.

If you want to test it again I'd always appreciate it. It's entirely possible that they aren't worried so much about the wording as they are about how it functions (which was fine on Test Center), so I will totally accept the fact that it might just be me who honed in on the wording, and is too focused on that for clarity's sake.
 
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Lady Storm

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Origin and Izumo usually stay under the open shard test period for as long as the dev dont see any bugs pop up... its also when all the lookie loo's come to origin and the place is packed of visitors to see the changes for themselves. Shortest time has been 3 days fora publish to stay on origin before hitting the mass of other shards full tilt. Some however have taken weeks to clear the bugs out .. yey us...pfft...
 

Tina Small

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Okay, there's finally an update on the Maintenance section of the UO Japan site that actually makes more sense than the English version that was posted earlier today.

http://ultimaonline.jp/news.phtml?id=91173

It looks like it is saying that all shards will be getting the weapon damage and speed changes, special move reassignments, changes to the mana consumption of certain special moves as an update to Publish 80. In addition, there will be a patch and for the Classic Client, it will include an updated status bar.

Origin and Izumo will be getting the Publish 81 changes as updated through April 5th (or 8th, for Japanese players), with the additional changes of:

  • Mortal Strike now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
  • For armor refinement, using Reinforced plating, resin, or thread increases max individual resist while lowering max defense chance increase by one and using Deflecting plating, resin, or thread decreases max individual resist while increasing max defense chance increase by one.
The Japanese version of the Publish 81 notes updated through April 8, 2013 is here: http://ultimaonline.jp/news.phtml?id=91119 . The April 5, 2013 English version (the most recent full or partial version posted prior to April 9th) is here: http://www.uo.com/Publish-81-Notes . (I think the April 8th consolidated Japanese version of the Publish 81 notes and the April 5th English version of the Publish 81 notes are the same.)

I recommend re-reading any Publish 81 notes that refer to how things worked in Publish 80, given the rather sneaky way in which additional changes are being slipped in and labeled at such a late date as being "part of Publish 80."
 

Daelomin

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Why not make a proper announcement.... 80.1 to all shard with this..... 81 to Origin and Izumo only with this.... how hard can it be...
 

startle

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But then where would we get our dose of intrigue? I mean, there has to be some logical explanation for why they've never been more straightforward... right?
 
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Shakkara

Slightly Crazed
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Lost all faith in devteam due to refining and mage armor.

Not likely to renew my subscription.

Oh and thanks for making me waste countless hours testing on TC, and then ignoring all the feedback. Even if I stay, I'll never spend a single minute testing or giving feedback again. Enjoy the upcoming unbalanced PVE templates and the PVP whining that will surely come.

No, refining and mage armor aren't the things by itself that directly kill the game or ruin all my fun or anything. It is just the fact that the developers consider such a system, and push it out ignoring the fact that 82% of the players doesn't want it, that upsets me. I just had hopes for the future of the game that certain systems would eventually be overhauled in a good way. And those hopes are gone now. They can make all kinds of promises on what the governor system is going to be like in the future, but I remember promises a year ago, that we should get our city loyalty up and that the rewards would be 'so great', grinded my back off to get venerated, and got nothing. I remember the promises that we'd have a totally awesome 15th anniversary, and then there was no anniversary.

Now we'll get material resistances updated by a clueless dev that seems to totally forget about yellow dragon scales that doesn't see the whole picture and leaves metals below gold as totally worthless and spined leather just sucking balls, instead of sitting down and thining: Hey let's give EVERY resource a place! Instead of fundamentally fixing item properties and maybe pruning the worthless ones, we get more and more and more properties on items making the system even more unintuitive. Bandaid fix slapped on top of bandaid fix, with festering wounds left underneath them.

I just wish there was something I could hope for, that would give me a reason to keep my accounts open. I barely ever play the game as it is, just hoping that it would get better some day. But many changes I see are for the worse. Why keep paying for incompetence, when every time I see an update I think to myself: "Hey I could've done a much better job designing this." Maybe get a freeshard running again, in the past I had more active people on that than I currently see on Europa. :(
 
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Lord Frodo

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Lost all faith in devteam due to refining and mage armor.

Not likely to renew my subscription.

Oh and thanks for making me waste countless hours testing on TC, and then ignoring all the feedback. Even if I stay, I'll never spend a single minute testing or giving feedback again. Enjoy the upcoming unbalanced PVE templates and the PVP whining that will surely come.

No, refining and mage armor aren't the things by itself that directly kill the game or ruin all my fun or anything. It is just the fact that the developers consider such a system, and push it out ignoring the fact that 82% of the players doesn't want it, that upsets me. I just had hopes for the future of the game that certain systems would eventually be overhauled in a good way. And those hopes are gone now. They can make all kinds of promises on what the governor system is going to be like in the future, but I remember promises a year ago, that we should get our city loyalty up and that the rewards would be 'so great', grinded my back off to get venerated, and got nothing. I remember the promises that we'd have a totally awesome 15th anniversary, and then there was no anniversary.

Now we'll get material resistances updated by a clueless dev that seems to totally forget about yellow dragon scales that doesn't see the whole picture and leaves metals below gold as totally worthless and spined leather just sucking balls, instead of sitting down and thining: Hey let's give EVERY resource a place! Instead of fundamentally fixing item properties and maybe pruning the worthless ones, we get more and more and more properties on items making the system even more unintuitive. Bandaid fix slapped on top of bandaid fix, with festering wounds left underneath them.

I just wish there was something I could hope for, that would give me a reason to keep my accounts open. I barely ever play the game as it is, just hoping that it would get better some day. But many changes I see are for the worse. Why keep paying for incompetence, when every time I see an update I think to myself: "Hey I could've done a much better job designing this." Maybe get a freeshard running again, in the past I had more active people on that than I currently see on Europa. :(
Did UO.COM run a Poll that I didn't get to take? This entire post reminds me of the little feet stomping my chidren would do when they played games and Mommy had to step in and tell them the rules. If you are so great please follow this link https://jobs.ea.com/ can't wait to see your name on the DEV list.
 
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Frarc

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Frarc, we got Publish 80 on December 12, 2012. See those notes here: http://www.uo.com/article/Publish-80-Comes-All-Shards-1212 . The first line of the page at that link says, "We have staged Publish 80 to be released tomorrow, 12/12 during Maintenance for all servers. "

How can all the shards be getting Publish 80 again on April 10, 2013??

And if we're getting "armor refinement" on Origin and Izumo, all the previous iterations of the Publish 81 notes have had a lot more detail about what it entails than just that heading and those two lines.

The notes are borked and they need to be fixed.
The first part is a update on Pub 80 Changes to all shards, Origin and Izumo gets Pub 81 + the changes . I read that the second part is Pub 81 changes only. If you want to read Pub 81 notes, is just below the post on the Herald.

It is confusing the Pub 80 publish update is badly written. :)
 
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Shakkara

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Did UO.COM run a Poll that I didn't get to take? This entire post reminds me of the little feet stomping my chidren would do when they played games and Mommy had to step in and tell them the rules. If you are so great please follow this link https://jobs.ea.com/ can't wait to see your name on the DEV list.
Already got picked as lead game designer at another EA studio but decided not to go through with it. You are aware that they're not hiring people for the UO team eh, likely because UO is in maintenance mode with a skeleton crew, with many of the devs working on other projects as well.

Don't worry about me, I already worked on several MMOs in the past including EVE Online and you might just see my name appear on the devlist of a particular upcoming sandbox MMO in the next few weeks.
 

GalenKnighthawke

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We UO players are an amazing bunch.

Oh well, at least it's equal opportunity exaggeration.

The cheerleaders and the nay-sayers are both about as guilty of wild exaggerations.

-Galen's player
 

GalenKnighthawke

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It is not incompatible to say that the Publish announcement was understandable, but should have been much easier to understand.

It is not incompatible to say that Stratics posters do not represent a good sample of UO players, but our opinions as intense players should still matter. Further while the fact that we aren't a good sample of UO players means that what we say doesn't automatically represent UO players, it also doesn't mean that what the broader group of UO players thinks always is the opposite of what we think.

It doesn't mean they don't listen when they don't do everything we want. It doesn't mean they do listen when they say "we listened," but then disregard the feedback.

This stuff, people, is not a light switch. Look at it more like a dimmer, or rather like multiple dimmers. There's a lot of things at work and they are pretty much all a matter of degree. Our constant quest for an either/or is rather infuriating and leads to bizarrely contradictory statements simultaneously accepted as fact.

-Galen's player
 
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Winter

Lore Keeper
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Tina Small -

would you be so kind as to provide another one of your wonderful charts showing weapons changes? That was so helpful to me. :)
 

Cetric

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UNLEASHED
WTF!? NOOOOOOoooooooooooooooooo. ITS NOT READY. REFINING STILL SUCKS. THERE ARE LITTLE TO NO PEOPE THAT TEST THIS ON ORIGIN AND IZUMO. LET ALONE THE DEVS DONT DO IT.
What in the world are you talking about.

Is this sarcasm?


Go ahead and detail what you feel sucks about it, outside of there being a truckload of consumables/components for different materials. After the major issues were toned down, most people found that there wasn't a major problem with it anymore?
 
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Berethrain

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What in the world are you talking about.

Is this sarcasm?


Go ahead and detail what you feel sucks about it, outside of there being a truckload of consumables/components for different materials. After the major issues were toned down, most people found that there wasn't a major problem with it anymore?
No sarcasm.

There is no point doing all of this for 6 dci - the X amount of resists if there's only a 4 dci difference after HLD. That if you even do all the pieces. Plate armor is still useless.

ETA: I thought I read deflect 1 DCI per I dont even know if its still one or two. The patch notes suck.
 
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Cetric

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No sarcasm.

There is no point doing all of this for 6 dci - the X amount of resists if there's only a 4 dci difference after HLD. That if you even do all the pieces. Plate armor is still useless.
Must just be a difference of opinion i assume. i've been testing the crap out of stuff on test center, and it all is very viable. The stam loss reduction on plate is great, the boost in lmc on the armor is great. Though some refinements won't be used that often, many have already come up with effective ways to do some extra dci on sampires or modify resists, making the system a nice tool to play with for some things but absolutely not a necessity. You won't see anyone boost resists for less dci in pvp obviously, but you will see it used sparingly in pvp. Most helpful on pvm style suits though.

I have 3 pvp suits laid out utilizing non-med armor, just waiting to be enhanced. also started on a sampire concept last night.

But like i said, just a difference of opinion. Some even have a grave connotation with the chanegs now because the original proposal was horrid, and haven't bothered digging in after edits were made. I even voted that i wanted nothing to do with the refinements until they edited them, then they seemed balanced. An example i've made many mentions about before - you will see some dexer rocking 120 parry and extra dci with some lowered resists, and he will be mage bait. You will probably see soem guy rocking some high elemental resists, and he will be dexer bait.
 

Berethrain

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Must just be a difference of opinion i assume. i've been testing the crap out of stuff on test center, and it all is very viable. The stam loss reduction on plate is great, the boost in lmc on the armor is great. Though some refinements won't be used that often, many have already come up with effective ways to do some extra dci on sampires or modify resists, making the system a nice tool to play with for some things but absolutely not a necessity. You won't see anyone boost resists for less dci in pvp obviously, but you will see it used sparingly in pvp. Most helpful on pvm style suits though.

I have 3 pvp suits laid out utilizing non-med armor, just waiting to be enhanced. also started on a sampire concept last night.

But like i said, just a difference of opinion. Some even have a grave connotation with the chanegs now because the original proposal was horrid, and haven't bothered digging in after edits were made. I even voted that i wanted nothing to do with the refinements until they edited them, then they seemed balanced. An example i've made many mentions about before - you will see some dexer rocking 120 parry and extra dci with some lowered resists, and he will be mage bait. You will probably see soem guy rocking some high elemental resists, and he will be dexer bait.
In my opinion, sampires did not need a boost.

I tested the changes up most of the way until the last week or so.

Most of the other changes are acceptable. Even though plate armor got a little extra stam and mana bonus, leather and wood I think are going to still be the same.

There is no stam loss difference in leather, just higher bonus for other armor types. Meaning now that they changed the stam pot to have no timer, you can just chug through stam loss so the extra stam protection is worthless.

As far as mana, from what I gather the leather can still be 70s with the same amount of mana regen, but they did not say if you had to pay for mage armor or not. That part isn't clear what they did with it. I cringe at this.

Updating to test changes.
 
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Tina Small

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Tina Small -

would you be so kind as to provide another one of your wonderful charts showing weapons changes? That was so helpful to me. :)
Here you go: https://docs.google.com/spreadsheet/ccc?key=0Aj2lpjetLFwwdGpQSW4wWWtkaHRqakp5LWJsN192c1E&usp=sharing .

It shows the following information by weapon type both before and after today's changes: Base damage, speed, primary special move, primary special move mana cost, secondary special move, and secondary special move mana cost. The color red signifies a change; the colors orange and purple mean I was confused by what I saw on Stratics and what I saw in the publish notes. If something is black, that means there was no change (or I missed changing the color!).

If anyone spots anything that is incorrect or is able to clarify something, just post and I'll try to fix it quickly. Thanks.

Edited to add: I'm adding in information about the Publish 81 changes to some of the special moves. They'll show up as "notes." Look for a little black triangle in the corner of a cell and then just mouse over to see the note.
 
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Cetric

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In my opinion, sampires did not need a boost.

I tested the changes up most of the way until the last week or so.

Most of the other changes are acceptable. Even though plate armor got a little extra stam and mana bonus, leather and wood I think are going to still be the same.

There is no stam loss difference in leather, just higher bonus for other armor types. Meaning now that they changed the stam pot to have no timer, you can just chug through stam loss so the extra stam protection is worthless.

As far as mana, from what I gather the leather can still be 70s with the same amount of mana regen, but they did not say if you had to pay for mage armor or not. That part isn't clear what they did with it. I cringe at this.

I am still scratching my head why they are shoving this through for a whole extra 6 DCI?
i have no idea what you are talking about with the 6 dci thing.

also, stam pots never had a timer... ever..

No you dont have to pay for mage armor on leather... what the heck. and yea.. leather can still be 70s with mana regen...

and sampires got a mild nerf witht he stam leech change, but the stam loss change evens it out and makes other non-sampire melee pvm templates more viable.. pretty solid change, hardly a sampire boost, more of a boost to melee with an alteration to the sampire to make them not get as much boost.


Just seems like you didn't dive into this stuff very far... but what are you asking about really, with the "6 dci" thing?
 
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Berethrain

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i have no idea what you are talking about with the 6 dci thing.

also, stam pots never had a timer... ever..

No you dont have to pay for mage armor on leather... what the heck. and yea.. leather can still be 70s with mana regen...

and sampires got a mild nerf witht he stam leech change, but the stam loss change evens it out and makes other non-sampire melee pvm templates more viable.. pretty solid change, hardly a sampire boost, more of a boost to melee with an alteration to the sampire to make them not get as much boost.


Just seems like you didn't dive into this stuff very far... but what are you asking about really, with the "6 dci" thing?

Honestly, I only tested these changes out in pvp because that is what affects me. The changes to the sampire are really not important so whether they got a nerf or boost it doesn't impact me at all.

I have to retest the changes made to the deflection plate/leather to see the overall gain from each piece. From the newer info if you're increasing 1 DCI piece of armor while loosing x amount of resists, the most you can get out of the 6 pieces is 6 DCI if you do all 6. Head, gorget, sleeves, gloves, tunic, and legs. (Using the lowest refinement)

Whether they changed the cap, I don't know.
 
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KLOMP

Sage
Stratics Veteran
Lost all faith in devteam due to refining and mage armor.

Not likely to renew my subscription.

Oh and thanks for making me waste countless hours testing on TC, and then ignoring all the feedback. Even if I stay, I'll never spend a single minute testing or giving feedback again. Enjoy the upcoming unbalanced PVE templates and the PVP whining that will surely come.
Good on you. They wanna tell us we're "not the only ones who play this game" when we ask why they're going ahead with garbage we hate? Fine, let whoever they supposedly ARE listening to do their testing for them.

And yeah, this whole debacle has been so disappointing. I mean this is it, this is the best they can do. Some bull@#$% crafting system nobody wants gets rammed down our throats, and they add a bunch of stupid %$#@ like balanced two-handers that can't parry, and then pretend to be deaf when everyone laughs and points out that no one will use them. This is it. This is the best they can do. The game is never getting better.
 

Petra Fyde

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Leather doesn't need mage armor property - it IS mage armor. Mage armor property is needed only to adapt non med armor so that it performs like leather.
If you make a non-med item become a medable item you naturally will lose the inherent properties of the non-med piece - stamina loss protection and lower mana cost. - in other words it works as if it is made of leather.
Should you require mage armor on a non med piece you can pay to have it added - instead of paying for the imbuing ingredients to add it. It carries no imbuing weight now, so you will still have a full 500 imbuing points to add other properties to armor you have 'converted' from non med to med.
On the other hand items destined for a warrior, especially those such as Violet Courage, Heart of the Lion etc, where 'mage armor' property is undesirable. Where the item is required to have the attributes of a non-med item, and not those of a leather item, you can pay to have the 'mage armor' property removed, thus allowing the stamina loss protection and lower mana cost to function.
 

Drowy

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Honestly, I only tested these changes out in pvp because that is what affects me. The changes to the sampire are really not important so whether they got a nerf or boost it doesn't impact me at all.

I have to retest the changes made to the deflection plate/leather to see the overall gain from each piece. From the newer info if you're increasing 1 DCI piece of armor while loosing x amount of resists, the most you can get out of the 6 pieces is 6 DCI if you do all 6. Head, gorget, sleeves, gloves, tunic, and legs. (Using the lowest refinement)

Whether they changed the cap, I don't know.
Its 1 DCI per Resist you get. Since you can lower 5 Resists per armor piece, its +5 max DCI you can get with each armor piece to a max of +25.
 

Petra Fyde

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Tina Small

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I noticed those differences too. I'm not sure, but maybe I missed some publish notes when I was catching up the backlog when I took the UOSS ME position. When in doubt I have usually crossreferenced with UO Guide
No worries, Petra. I just wanted to designate it somehow.
 
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