First I was listing things that require no GOLD to play and as far as UO Insurance being the same as Real Life you are very much mistaken because in Real Life you die and you do not get Rezed and have all your stuff returned, sorry. But lets say it happens your rates in real go up so please don't use the BS that real life has insurance because they are nowhere the same.Of course you never said anything about insurance. mentioning something that was in real life and brought into UO would have spoilt your post wouldnt it. Whoosh. Straight over your head. And no. We didnt need it.
You are excellent at completely missing the point. It had nothing to do with dying of being rezzed.First I was listing things that require no GOLD to play and as far as UO Insurance being the same as Real Life you are very much mistaken because in Real Life you die and you do not get Rezed and have all your stuff returned, sorry. But lets say it happens your rates in real go up so please don't use the BS that real life has insurance because they are nowhere the same.
Sellers can't exercise a bit of "restraint" when inflation demands they charge higher prices to stay at square one. Have you noticed the surge in prices in U.S. grocery prices over the last seven years? It's also reflected in stable prices but for smaller volumes, e.g. 59-ounce cartons of orange juice. There hasn't been such inflation since the 1970s. In both the real world and UO, it isn't a matter of "greed" or "squeezing consumers," but because currency is worth less and less.but the King of Britannia should take a bigger cut if you get ridiculous with your prices to encourage some restraint on sellers. They need to make crazy prices become a serious gold sink using vendors after the prices get past six digits.
I couldn't agree more. I've said before that no game is like UO because of the vibrancy of a player-driven economy. That duping has skewed prices doesn't detract from the amazing nexus of trade as people push themselves to produce in order to consume.Developer imposed "price controls" would be completely unacceptable. I couldn't disagree more. Who are a select few individuals to say what items should or shouldn't be priced at? Supply and demand, as with anything else, should dictate prices.
I am all about creating some more gold sinks in the game, and I can see making vendor costs a bit higher for items priced at 100M or higher... but certainly not anything bigger than six figures, as you suggest. In example, I got a small soul forge from MaNerva's scalis runs this morning. This item typically goes for anywhere between 100M to 140M. Are you suggesting that developers come in and put a price cap on this, just because some individuals might not have enough time to earn that much?
"The point is, ladies and gentleman, that greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms; greed for life, for money, for love, knowledge has marked the upward surge of mankind. And greed, you mark my words, will not only save Teldar Paper, but that other malfunctioning corporation called the USA." - Gordon Gekko
Quote from Wall Street applies to UO. Competition for the best items makes this game thrive. Everything should not be cheap and available for just anyone. New players shouldn't be able to afford the best stuff as soon as they get in the game, which seemed to be the point of the last thread about gold. This game's economy is one of the most intriguing aspects of what keeps some folks, like myself, coming back. Some of us enjoy bartering, trading and earning enough to get those elite items. Makes it more rewarding when you finally get them.
No, inflation is a cause. It's clear you don't understand it." but because currency is worth less and less." - Well done, glad you understand the definition of inflation
Inflation is a side effect not a cause btw that is my point.
Everything that needs to be said about this has already been said.
Time for action, Time for deeds, Time for Legends.
Limited as in they couldn't acquire any more regardless of giving away anything over 1 billion, or limited in that anything over 1 billion would be forcibly confiscated? Either way, they'd have reduced incentive to continue in what they do. Goodbye to foundations. Goodbye to the jobs they support, from construction workers building and maintaining their houses to all the levels of jobs producing the technology they personally use.I wonder what would happen if Bill Gates and Warren Buffet were limited to only 1 billion gold-- err dollars...
I'm not sure which post you were replying to, but speaking generically, forcing more money into an economy would only lead to higher prices. We don't see this in developed economies because few "save" money by hiding it somewhere, rather, they deposit it in some sort of institution that lends it out. Yet even if we went back several centuries before the rise of banking, most anyone who "hoarded" gold did so in order to use it later for consumption. Very few acquire gold just for the sake of the shiny metal.This would at least keep the money out supporting the economy instead of just vanishing into bank accounts never to be seen again. Businesses can't make money if to few have the money to buy their products, and then more wind up out of work due to layoffs so even fewer have money to buy what businesses make, and around and around and down the economy goes.
Inflation is a cause. but before that something causes inflation. That something is too much gold pouring into the game (through scripting and duping) and far too few outlets (such as gold sinks).No, inflation is a cause. It's clear you don't understand it.
And for your absurd and self-centered reply, I have nothing but more incentive to take a few minutes here and there with the replies I intended. There are various reasons I haven't been bothering with Stratics lately, but this thread has now become worth my time to revisit. You may want to become very, very quiet now, I assure you.
Since you clearly do not understand the concept of inflation, I'll point out for you that since vendor fees are almost fully based on percentage, then any inflation does not matter.I think the vendor fees are a disincentive to put products on the market and are disproportionate to the value of goods being sold today. When was the last time that vendor fees were updated in line with inflation ?
No. And since you haven't noticed, if you tried implementing in UO what is done in real world progressive tax systems, it would do nothing but push prices even higher. Do you think that if a store were charged higher taxes based on what a government declares is a higher tier of prices, then based on the minimum it must charge to offer the products for sale, the store wouldn't raise prices even more to cover the taxes? If you agree with that fundamental truth, why do you think UO would be any different? Businesses do not pay taxes; they only pass them on to buyers.The question is this, should the vendor fees be proportionate to your total gold reserves in the same way taxes apply in real life... rhetorically speaking yes as this would incentivise people who are building up their finances, to put items on vendors without being penalised for doing so.
It is already very fair, because people produce more in order to consume. UO is even easier than the real world because how most players produce is non-rivalrous.It essentially gives people a realistic way to catch up to people and compete with them in a fairer market place.
Don't look now, but the risk is already borne by those attempting to sell. You can sell for a high price and maximize profit, or you can move products faster. I had a Yew vendor for a good while when the abbey was Sonoma's hotspot. I had a pretty good business selling GM leather suits, giving you an idea of how long ago that was.The risk should be placed on those people who hold the most equity as they are the ones that can afford the losses should the items fail to sell over a sustained period.
Yes, the global system to charge a bit per transaction, and do other insidious things, to stifle the marvelous network that's created our global prosperity.This would require what has been talked about a lot already with regards to a global financial tracking system.
I agree with point a) and half of point b).Inflation is a cause. but before that something causes inflation. That something is too much gold pouring into the game (through scripting and duping) and far too few outlets (such as gold sinks).
The answer is really simple.
a) Put measures in place to stop duping and scripting.
b) switch to a digital bank account based gold system and knock two zeros of everyone's balance.
Solved
It's the next step in an increase of the money supply, and some define it further as an increase that's greater than the increase in demand of goods. "Inflation is always and everywhere a monetary phenomenon in the sense that it is and can be produced only by a more rapid increase in the quantity of money than in output." - Milton FriedmanInflation is a cause. but before that something causes inflation. That something is too much gold pouring into the game (through scripting and duping) and far too few outlets (such as gold sinks).
The answer is really simple.
a) Put measures in place to stop duping and scripting.
b) switch to a digital bank account based gold system and knock two zeros of everyone's balance.
Solved
Didn't do well in history, psychology, and sociology classes I see.I'm not sure which post you were replying to, but speaking generically, forcing more money into an economy would only lead to higher prices. We don't see this in developed economies because few "save" money by hiding it somewhere, rather, they deposit it in some sort of institution that lends it out. Yet even if we went back several centuries before the rise of banking, most anyone who "hoarded" gold did so in order to use it later for consumption. Very few acquire gold just for the sake of the shiny metal.
As I replied to someone else: as long as the dupers keep going, everyone else is dragged down. No matter what one would have charged, he needs to keep up in charging higher prices if he needs that income to consume.Calling the vendor rate exorbitant is like calling a gallon of water a lake. Simple solution to reducing the vendor fee, drop your prices out of the stratosphere and bring them down to Earth. Prices customers don't think are ridiculous makes vendors pretty cheap because the items sell.
Actually, I did extraordinarily well. What I posted is completely factual. Instead of your general talk about "the same bad experiences" and "various revolutions," which I have studied and written about extensively, do you have a specific point? Or are you saying that because people can't take the wealth of others, they will revolt?Didn't do well in history, psychology, and sociology classes I see.
So many fail to learn from history, why the world keeps going through the same bad experiences over and over. Look up the various revolutions in past centuries and this century around the world and what the situation was that caused them.
Actually, the first principle is that people respond to incentives. But you are correct in the general idea that if the pie increases, a person can still have more even if he maintains the same percentage — or less. What's wanting, however, is your idea of how to increase the pie.I think most people here understand economic principle number one - Increase the size of the pie that means a bigger slice for everyone, even if their proportion of the total remains the same.
There are simple principles of economies that even a virtual world cannot ignore. Inflation is one of them.Actually are we basing the "truth", like the title states, as absolute, objective, relative, or subjective?
Because from what I am reading is more in many forms of personal theories than any truth base. Then again. "truth" has many different form of major and minor theories depending on how you look at it and decide what the "truth" is.
Far as I am concerned it is time for a new form of currency in UO. Dump the current gold as a turn in for the new currency that cant be duped at all in any way since UO currency will go to digital form.
The debate these two are having is going to be interesting to follow. Two schools of thought going at it, evidence vs evidence. Going to be an educational experience.For those of you that do actually want to follow this discussion and how the issues of UO economics are reflected by real world economics then please follow this link which is where Riyana has posted the continuation of this discussion to.
http://stratics.com/community/threa...e-truth-about-gold-in-uo.341075/#post-2550907
Provided you have the 90 million to toss around to start with. (and yes, I do )People need to stop crying and playing their own game... It is SO easy to make 100M a day, and If you are smart and work hard, you can raise 1 Billion in 1 week of work!!.
...
I can buy the soulforge for 90M if someone is "desperate" for gold to buy whatever they need, and I can resell for 140M (I just made 50M)
and you can do that ALL day long....
If you dont have 1ooM , you need to re-think your gameplay!!Provided you have the 90 million to toss around to start with. (and yes, I do )
I've got around double that which is more than I have any use for given I don't do rares or high end gear. Heck I was tossing checks to make room for storage of useful stuff when I left for a couple years. The new money system their talking about making would have been handy back then.If you dont have 1ooM , you need to re-think your gameplay!!
That would help though I'm sure castle owners will foam like a rabid orc that it's unfair.I can't help but think a housing tax should be added, the bigger the house the bigger the tax, if you don't pay your tax your house should fall
While a) would be nice stopping duping has proven to be elusive over the years, it's more like a game of whack-a-mole, but I agree that b) is the correct solution and have suggested it over the years. No one actually loses anything, the richest will still be the richest and the poorest still the poorest and since UO is a closed system no one can game the conversion. 1 Decimal place is sufficient. Almost all transaction would then be able to be carried out with vendors since the 1 billion gold items are now 100m.Inflation is a cause. but before that something causes inflation. That something is too much gold pouring into the game (through scripting and duping) and far too few outlets (such as gold sinks).
The answer is really simple.
a) Put measures in place to stop duping and scripting.
b) switch to a digital bank account based gold system and knock two zeros of everyone's balance.
Solved
I can't help but think a housing tax should be added, the bigger the house the bigger the tax, if you don't pay your tax your house should fall
More stupid ideas. I have been playing for 17 years and got my castles like maybe 3-4 years ago so now I have to pay a bigger TAX for my Castles, how about you or UO give me e rebate for all the years I supported them without a Castle. Yes I have what some consider rares and now I have to pay extra for that too. Until you pay for multiple accounts for over 17 years non stop then please keep the idea that longer paying vets should pay even more. You don't think paying all those years and supporting UO so UO is still here for you to play means nothing. Please until you have something useful to say than say nothing at all.That would help though I'm sure castle owners will foam like a rabid orc that it's unfair.
Another idea would be taxing rare treasures. Those with tons of rares could brag about how high a tax they pay compared to that trash collecter next door who goes on & on about all the awesome stuff he's collected.
I still think they should just do gold removal in an in game fashion though. Actually dangerous NPC brigands rob travelers, obviously wealthy houses of the well off get robbed occasionally unless they employ well paid NPC security guards, NPC gold transfers between banks get stolen and never seen again ( a small percentage hit on a random number of bank balances), and such shenanigans. How imaginative can the Devs get?
Your house should fall for not paying a UO tax? What are they, the IRS? I don't see any purpose in this, aside from targeting individuals with keeps and castles as an additional gold sink. Having a house fall because you didn't pay some arbitrary tax bill is the last thing this game needs.I can't help but think a housing tax should be added, the bigger the house the bigger the tax, if you don't pay your tax your house should fall
Are you advocating that Broadsword should axe most of the EM team, do one event per month on a random shard, and have that one event drop a single or very small number of powerful weapons or pieces of armor?One other thing I will mention is the rares/event items market.... there are some pretty cool items out there however buying one of them is not really an investment because of the volume of that bracket of items.
There are literally so many items like that they are not going to appreciate in price much, if anything they will depreciate in value.
My advice is to limit the number of event drops, maybe even the amount of events like this so they are a more appreciated and well attended occurrence.
Instead of a new event every week just limit it to once a month on one particular shard or another.
There was a player led event series on Europa recently and also some unannounced events that sprang up spur of the moment and got the whole shard involved to tackle a particular boss or another in a public manner.
This was a great example of what events should be like and guess what ? Not one EM created event item was handed out apart from the natural loot on the bosses which was actually pretty good.
I know it has been said before many times, if the number of EM event items was reduced going forward then they could make the items have greater utility for playing the game rather than just being a cosmetic piece of deco.
There are a number of museums around Umbra on the Baja shard and one in particular has a weapon that is more powerful than the best legendary artifacts and this was a event item.
What would incentivise people to attend events more other than items that could be game changers in terms of their usefulness in game.
This is not limited to weaponry but also armour, time saving devices similar to vet rewards etc, the list goes on.
Its also a good way to save on cost in terms of planning the events, if they are less frequent.
I think less EM events would certainly lead to less people playing Ultima Online. Players clamor for more content not less. And like you mentioned above, there was great player turn out and not one EM event item was handed out. So it isn't necessarily about the event item is it?One other thing I will mention is the rares/event items market.... there are some pretty cool items out there however buying one of them is not really an investment because of the volume of that bracket of items.
There are literally so many items like that they are not going to appreciate in price much, if anything they will depreciate in value.
My advice is to limit the number of event drops, maybe even the amount of events like this so they are a more appreciated and well attended occurrence.
Instead of a new event every week just limit it to once a month on one particular shard or another.
There was a player led event series on Europa recently and also some unannounced events that sprang up spur of the moment and got the whole shard involved to tackle a particular boss or another in a public manner.
This was a great example of what events should be like and guess what ? Not one EM created event item was handed out apart from the natural loot on the bosses which was actually pretty good.
I know it has been said before many times, if the number of EM event items was reduced going forward then they could make the items have greater utility for playing the game rather than just being a cosmetic piece of deco.
There are a number of museums around Umbra on the Baja shard and one in particular has a weapon that is more powerful than the best legendary artifacts and this was a event item.
What would incentivise people to attend events more other than items that could be game changers in terms of their usefulness in game.
This is not limited to weaponry but also armour, time saving devices similar to vet rewards etc, the list goes on.
Its also a good way to save on cost in terms of planning the events, if they are less frequent.