Developer imposed "price controls" would be completely unacceptable. I couldn't disagree more. Who are a select few individuals to say what items should or shouldn't be priced at? Supply and demand, as with anything else, should dictate prices.
I am all about creating some more gold sinks in the game, and I can see making vendor costs a bit higher for items priced at 100M or higher... but certainly not anything bigger than six figures, as you suggest. In example, I got a small soul forge from MaNerva's scalis runs this morning. This item typically goes for anywhere between 100M to 140M. Are you suggesting that developers come in and put a price cap on this, just because some individuals might not have enough time to earn that much?
"The point is, ladies and gentleman, that greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms; greed for life, for money, for love, knowledge has marked the upward surge of mankind. And greed, you mark my words, will not only save Teldar Paper, but that other malfunctioning corporation called the USA." - Gordon Gekko
Quote from Wall Street applies to UO. Competition for the best items makes this game thrive. Everything should not be cheap and available for just anyone. New players shouldn't be able to afford the best stuff as soon as they get in the game, which seemed to be the point of the last thread about gold. This game's economy is one of the most intriguing aspects of what keeps some folks, like myself, coming back. Some of us enjoy bartering, trading and earning enough to get those elite items. Makes it more rewarding when you finally get them.