If I was designing a new UI for UO from the ground up, I would look at what other game systems have done since UO and apply it to UO.
Chat. There needs to be chat boxes like Everquest. You need to be able to have 3, 4, 5 or even more boxes for ongoing chats. I know when I played EQ, I was in /guild, /group, /global chanter, /friend chat all in different boxes, and that didn't include boxes for raid and spam.
Hot bars. Absolutely essential.
Modable. The EQ interface was modable using XML. No reason UO couldn't be handled in the same way.
Targeting- there has to be a better way to target. I like being able to 'cycle' through targets. One key for friendly and one for not friendly targets. And speaking of that...
A target box. A box that shows the name and the hp's left of whatever I am targeting at that time.
'Party' Box. I want a static box where members of my party are shown and their bars are shown that I don't have to keep pulling them.
That would be a good start.
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