*sigh* Again, so is killing somebody. However, its not morally wrong in a game. Why do people keep trying to compare what happens in real life to a video game?Knowingly taking advantage of someone is always morally and ethically wrong.
*sigh* Again, so is killing somebody. However, its not morally wrong in a game. Why do people keep trying to compare what happens in real life to a video game?Knowingly taking advantage of someone is always morally and ethically wrong.
I do the same. I don't want something sitting on my vendor long if I'm pricing at more than a few million, so I typically play the price war as well. I suppose someone could say it is hurting other sellers (and myself in terms of loss profit margin), but I'm giving a potential buyer a better deal. Theoretically, it's a zero sum game. If you want to liquidate something quicker, you have to price it lower. It's basic free-market economics.With scroll prices being what they are right now, when I stock my vendors I deliberately check Vendor Search and undercut the lowest prices for scrolls so that my scrolls sell faster. Is that greed or good business sense? Am I doing a disservice to my other sellers or doing a good service to my customers? I think it is all subjective.
And yet you could argue that a small community of players is the one thing keeping the game alive to this day. Or it could be addiction rather than community now I think about it.We have lost the one thing that made UO a keeper .... community.
If we met IRL I was planning on doing just that. Maybe your shoes also. But you can keep the socks.take my pants![]()
You know that this issue has absolutely nothing to do with UO as a platform right?IMO that sort of attitude is why we have such a sick and corrupt player base anymore... to the point where I wouldn't recommend to ANYONE to play UO in it's current state.
You are correct of course that other games have jerks too, however in all the other games I've played it is significantly less visible and people can't get away with nearly as much as they can in UO. The level of trolling in UO is quite a few notches higher than the average trolling of games. A troll in another game might shout some average insults at you and steal the monster you were fighting, but they can't do much else without getting in trouble.You know that this issue has absolutely nothing to do with UO as a platform right?
Go look on the WoW forums(currently still the most succesful MMO I *believe*), or indeed any other MMO and see exactly the same sort of posts about their "toxic" playerbases ruining the game.
Its just the greater internet F**kwad theory isnt it, your problem is really with human nature.
Initial driver? How about being more or less for a period the only game in town. There is a reason no other title besides EvE that has tried to adopt that type of play has been considered a resounding commercial success, and by today's standards UO wouldn't have been considered successful at it's peak. Shadowbane, Darkfall, Crowfall, Asheron's Call, are all games that have tried it an not gained traction, and are barely spoken of now. The next great hope is Albion, the sad part is when ever you see people raving about one of these games, it is almost always person who got their start in MMO's with UO's early days.Simply because some folks didn't care for a few aspects of the game that doesn't mean that others didn't love those things, because "TRUST me" many of us do.
Ironic to see you use the word "delusions". I suggest you consider re-reading many of your own posts. In example, you use the word hatred far too easily. If you're feeling "true hatred" from an online video game and it's leading you to go on half hour rants at the mere mention of it's name, it is probably time to find new hobbies. "Seriously."
To deny that the 'wild west' and risky feeling of UO wasn't one of it's initial drivers is to deny history. I'm not advocating for turning back the clock 15 years by any means... but the dynamic economy and there being some actual risk involved is still one of the biggest drivers of this game that leads to people wanting to rejoin their community, find old friends and make new ones.
Actually, Final Fantasy XIV has usurped WoWs throne.You know that this issue has absolutely nothing to do with UO as a platform right?
Go look on the WoW forums(currently still the most succesful MMO I *believe*), or indeed any other MMO and see exactly the same sort of posts about their "toxic" playerbases ruining the game.
Its just the greater internet F**kwad theory isnt it, your problem is really with human nature.
I did this for years. Competitively accepting less gold for the same item offers no moral or ethical dilemma.With scroll prices being what they are right now, when I stock my vendors I deliberately check Vendor Search and undercut the lowest prices for scrolls so that my scrolls sell faster. Is that greed or good business sense? Am I doing a disservice to my other sellers or doing a good service to my customers? I think it is all subjective.
*sigh* Again, so is killing somebody. However, its not morally wrong in a game. Why do people keep trying to compare what happens in real life to a video game?
Ive got nothing to justify ... this is a game. My current game of choice I kill people and take their stuff. Sometimes its the other way round. Its a game. Im 100% sure we wouldnt do it in real life.However you want to justify it to yourself...
Lets remember its a game here so you'd be screwing people over for virtual stuff that isnt even theirs.Screwing people over isn't how I roll.
Now who's justifying. Where is the consent? Standing in the wrong facet? By that same token buyers and sellers know the risks in trading therefore there is a small degree of consent.PVP takes at least a small degree of consent in order for it to happen or at least know the risks of it.
Do you really want one of us to go on a lecture about Social Learning Theory and how it's effects are amplified by the anonymity provided by online interactions?Ive got nothing to justify ... this is a game. My current game of choice I kill people and take their stuff. Sometimes its the other way round. Its a game. Im 100% sure we wouldnt do it in real life.
Lets remember its a game here so you'd be screwing people over for virtual stuff that isnt even theirs.
Now who's justifying. Where is the consent? Standing in the wrong facet? By that same token buyers and sellers know the risks in trading therefore there is a small degree of consent.
Lastly ... again, its a game. It isnt real.
Thanks for the offer but I'd rather watch paint dryDo you really want one of us to go on a lecture about Social Learning Theory and how it's effects are amplified by the anonymity provided by online interactions?
You're welcome, and np.Thanks for the offer but I'd rather watch paint dry
Totally agree. Character does come through in a game (my opinion).Sadly I have found peoples actions in online games are a peek into their soul RL only amplified in a online world with no real consequences. Like Grandma always said a person that will cheat in solitaire will not hesitate to cheat at anything else if given the opportunity. Its not whether someone actually loses anything, it is more about the character or lack of.
This reminds me of a thread on a musician's board I frequent where people were arguing the morality of a flea market find where some widow unloads an old expensive guitar from her late husband's collection for an unbelievably low price. About 1/2 of the posts were "Wow, total score!" and the other half were "You should be ashamed of yourself!"Buy low.. sell high.. is the mantra for any merchant.. in UO or outside of it.
Do people who go into Goodwill and snag a $12,000 painting for $10 feel bad? Should they apologize? Errr.. nope. I will give you that a few years ago it was rather difficult for the normal/average player to know what the true value of something they had. But these days (with gen chat and vendor search) if someone does not know the value of what they have it is (in all honesty) due to their own stupidity or laziness. That being said.. if a "merchant" is trying to tell the person their item is only worth 5m and the item is truly worth 20m they are imo no longer a merchant but a Pawn Broker *shrugs* .. or in layman's terms.. the scourge of the merchant profession![]()
To say those concepts aren't what made UO interesting and put this game on the map is to go against reality. UO wouldn't be here today if it didn't have that rough and tumble period. Hence there still is demand for free-shards that employ those rule sets.But to say that is what made UO great is to go against all available data. I can't think af any other MMORPGs besides UO and EvE that have ever been considered a resounding success that did not limit these types of risks, abandon full loot pvp, and fully separate PvP and PvM on different server.
There is a reason no other title besides EvE that has tried to adopt that type of play has been considered a resounding commercial success, and by today's standards UO wouldn't have been considered successful at it's peak.
Yea, sounds silly right? The same people who argue about some moral dilemmas of being a merchant here have no problem killing a deer for his hides.*sigh* Again, so is killing somebody. However, its not morally wrong in a game. Why do people keep trying to compare what happens in real life to a video game?
The problem is the lines are not as blurred as some like to think. The anonymity provided by online interactions allows the removal of inhibitions to engaging in behavior they otherwise would not. There have been a number of studies involving deindividuation in both the world on and offline, the Stanford Prison Experiment is one of the more famous experiments to have studied it for example.Yea, sounds silly right? The same people who argue about some moral dilemmas of being a merchant here have no problem killing a deer for his hides.
But I tell you, how can you ever trust a person killing a deer in an online game? Pretty sure they killed bears too. Lovely bears. A peek into their poor souls. May god have mercy upon their souls.
But then, you can't expect people with blurred lines between gaming and real-life to understand. Makes for some good laughs though to see people arguing about UO like it had anything to do with your actual life.
You tell me there's nothing to justify but you provide a justification...Ive got nothing to justify ... this is a game. My current game of choice I kill people and take their stuff. Sometimes its the other way round. Its a game. Im 100% sure we wouldnt do it in real life.
Lets remember its a game here so you'd be screwing people over for virtual stuff that isnt even theirs.
Now who's justifying. Where is the consent? Standing in the wrong facet? By that same token buyers and sellers know the risks in trading therefore there is a small degree of consent.
Lastly ... again, its a game. It isnt real.
The difference between killing a deer and ripping off another player is that one is just pixels with no life force or thoughts, and the other is a real person in real life still. No one would care if people robbed and scammed the npc tailors and cobblers because they are still pixels, just like the deer is.Yea, sounds silly right? The same people who argue about some moral dilemmas of being a merchant here have no problem killing a deer for his hides.
But I tell you, how can you ever trust a person killing a deer in an online game? Pretty sure they killed bears too. Lovely bears. A peek into their poor souls. May god have mercy upon their souls.
But then, you can't expect people with blurred lines between gaming and real-life to understand. Makes for some good laughs though to see people arguing about UO like it had anything to do with your actual life.
ITS A FREAKIN' GAME!!!The difference between killing a deer and ripping off another player is that one is just pixels with no life force or thoughts, and the other is a real person in real life still. No one would care if people robbed and scammed the npc tailors and cobblers because they are still pixels, just like the deer is.
Where it differs is that although yes, technically it is the players pixel character being ripped off, it still affects them in real life on an emotional level which can cause harm in real life, even if it is only a small amount. It can even spread past that to other people not even involved in UO. For example let's say a guy gets ripped off in UO and is mad about it. So he goes out to a bar in real life and while there gets into a bar fight, which ends up putting someone in the hospital.
Theoretically that means that the merchant who ripped the guy off in UO indirectly caused a total stranger to get beat up in real life by the angry person the merchant ripped off earlier, who would not have been there if he wasn't mad about being ripped off. Just because it's a game doesn't mean actions don't have real life consequences on some level.
I can agree the deer-thing is apple and oranges compared to knowingly *scamming* someone off. Still I doubt we would all be violent killers if rules IRL where the same as in UO.The difference between killing a deer and ripping off another player is that one is just pixels with no life force or thoughts, and the other is a real person in real life still. No one would care if people robbed and scammed the npc tailors and cobblers because they are still pixels, just like the deer is.
Where it differs is that although yes, technically it is the players pixel character being ripped off, it still affects them in real life on an emotional level which can cause harm in real life, even if it is only a small amount. It can even spread past that to other people not even involved in UO. For example let's say a guy gets ripped off in UO and is mad about it. So he goes out to a bar in real life and while there gets into a bar fight, which ends up putting someone in the hospital.
Theoretically that means that the merchant who ripped the guy off in UO indirectly caused a total stranger to get beat up in real life by the angry person the merchant ripped off earlier, who would not have been there if he wasn't mad about being ripped off. Just because it's a game doesn't mean actions don't have real life consequences on some level.
Most of the PKs In games that I have met IRL would not be physically capable of being a violent killer IRLI can agree the deer-thing is apple and oranges compared to knowingly *scamming* someone off. Still I doubt we would all be violent killers if rules IRL where the same as in UO.