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Suggest your changes to Chivalry!

  • Thread starter Asmodeus (Atl)
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R

Rubbisher

Guest
hmm...
what about a skill that allow you to mark runes? isn't that going to be helpful?
 
J

Jedson

Guest
dood that is a cool pick that you posted but its totally bogus. You must have had help not your self and definally not without a mage or a strong Tamer w/pet. Don't lead people to believe your a hack. But none the less nice work and cool pic.
 
R

Reachwind

Guest
No he's legit. I've played with him on more than one occasion and can vouch for his abilities. Not only that I can assure that he is not the first nor the last melee fighter to take out a balron. It takes forever, but it's totally doable.
 
U

usman

Guest
Some suggestions:

#1 Holy Light:
Why not make it last over time, like divine fury, and do slow damage (maybe 5-6 HP) every 2-4 seconds, while healing friendly characters in the area by the same amount.
The damage it deals should not interrupt enemy spellcasting.

#2 Dispel Evil
This spell needs to be improved. I think there should be at least a 50% chance to dispel a revenant with it.

#3 New spell: Karma Healing
Sacrifice some karma to instantly heal all friendly characters in an area to full health.
 
D

dmorlan

Guest
I have not yet played the role of a Paladin, but there are a few glaring things I've seen. I'll qualify this with the fact that I have played UO off and on since 1997, selling a four-year account, and then coming back.

What I would add:

"Hallowed Return"

25 mana
50 Chivalry
30 Tithing

Allows the CREATION of a special rune marking where the caster stands. The rune is an ankh, and can be labeled just like a round rune. Requires no runes or materials, just *poof*

(This basically takes the place of buying a blank rune, and casting "mark")

To make things interesting, maybe we can give them to mages for them to use, or put into their runebooks. /php-bin/shared/images/icons/smile.gif

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"Holy Armor"

70 Chivalry

40 Mana

Duration and power: Depends on Karma

Affords protection commeasurate with the alignment of the attacker. For example, the most evil of characters inflict less damage, while hard hitting "unsavory" creatures may be able to do more damage. The price for this is no other combat spells may be in effect, and the spell wears off if any other benevolent spells are cast.

That's my $0.02

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Remember guys, we don't need reagents to cast these, and we're given LOTS of opportunities to be great warriors while possessing exponential powers. A well-trained paladin is more powerful than the best trained pure warrior.
 
I

imported_Hecubus

Guest
Thanks Reach.

It may be tough to beleive from someone who sounds like they give up so easily. To be honest- that isn't even the toughest thing I've beaten. (One of the MODs here has seen me tackle worse- seriously)

I know another guy who has lower resists than mine who's also taken Balrons in melee- so yes it is totally feasible.

I am Jack's undoctored photo.

- Hec
 
O

Okami

Guest
Ok... I suck at names, but these are the four spells I'd like to see Pallys get.


Divine Aura: Not night sight, but instead makes the paladin a light source. Make the range skill based, with GM chivalry maybe lighting up 3/4 of a screen, Legendary the full screen. This not only helps the paladin see, but also others can see in case NS fails.

10 Tithing Points, 10 Mana, Duration=Karma, Min Chiv Skill 20.

Divine Health: Raises the Paladins Poison, Physical, and Fire resists, but lowers the Energy and Cold resists. Should be a high level spell.. And Im not sure if thats the right selection of resists to add. Although, I think Poison resist is just begged for.

15 Tithing Points, 15 mana, Duration=Karma, Min Chiv Skill 50

Bless: Heh. The paladin can bless, with his skill affecting the strength of the blessing, and karma affecting duration. Other than it being based on a different skill, this spell should mimic the magery Bless in effect. (much like Sacred Journey mimics Recall) Should be a higher level spell for paladins.

15 Tithing Poins, 15 mana, Duration = Karma, Min Chiv Skill 70

Holy Steed: The paladin summons a "holy mount". (I'd say make it strictly horses)
The mount should be oddly colored so that no one could confuse it for a normal horse. The mount itself should add some bonuses to the rider, like an armored swamp dragon supposedly does. Possibly defense bonuses... This is the spell that follows Noble Sacrafice. The steed should last a duration equal to the Paladins karma level... I think 15 minutes at max karma would be very effective.

The steed, if attacked, should poof, not leaving any form of corpse. Basically, it's a transport/armor bonus, not a fighting companion like a mare or anything.

25 Tithing Points, 25 Mana, Duration= Karma, Min Chiv Skill 80

Holy Guardian: "Bonds" a human NPC for a duration of time equal to the casters karma. This would cause the NPC to recall with the paladin, and also allow the paladin if he has sufficient Heal/Anat or Noble Sacrifice to ress the NPC if killed.
Possibly allow it to work on PCs also, allowing them to recall to the location the paladin chooses, if they consent to it.

30 tithing points, 15 mana, Duration=Karma, Min Chiv Skill 60

Bless and the Mount spells should be high end, due to their usefulness. Bless would also make the Paladin more desired/useful in groups, as no one would really turn down stat boosts.


That's enough new spells.

Holy Light should be revamped to do more damage based on the difference between the casters karma and the targets karma. The spell should target all NPCS/PCS, as emitting explosions of energy is something the paladin should have enough sense to not do when escorting prisoners, or fighting with guildmates cross healing him.

Enemy of One should work on Players. Granted, the fact that the spell makes the person highlight "orange" would make guildwars more complicated, there is no excuse for it to only be useful for PvM, especially since it's a higher level Paladin spell.

Dispel Evil should cause undead/Daemons to flee, and have a chance to "dispel" at higher skill levels. This "dispel" should cause the creature to "poof" ala sacrafice, so that no loot or fame/karma is generated. The "dispel" should never kick in on anything stronger than a bone knight.


Now one gripe... And I really don't understand WHY this wouldn't be done.

Make it so the ankhs in Empath Abbey and Trinsic are "tithable". Especially Trinsic. Heh. Also... *braces for bricks* Make Chaos tithable. Right now, it functions as a normal ankh, except for the lack of a tithing option. This would be a nice touch for those players who liked the original Chaos/Blackthorne concept.
This is made even more silly by the fact that Uzeraan has his own personal shrine that works, and the freaking Gargoyle Shrines in Illshenar can be tithed to.

------------------------

Now, I know everyone wants a "paladin only weapon", but is there a way you could honestly add it without massive coding, and also avoid exploiting?

IE, the most popular concept is the "quest". If this was implemented, the weapon would have to be coded so that it could not even be equipped if you don't have the chivalry skill. (I don't think any item in the game has coded skill requirements) Also, you'd have people who would do the quests just to put the l33t paladin weapons on their vendor, or worse, EBAY them.

The truth is, OSI already gave us our "Holy Avenger" and that's the weapon modifying spells. Any attempt to add a hard coded weapon is just going to end with it falling into "unsuited" hands. I mean really, we already have Necromancers using Chivalry, do we want them wielding holy weapons also? :p
 
G

Guest

Guest
>"Sorry- but if you tithe 100% gold then you need another character to support the paladin.for armor and upkeep. I'd agree with 75% gold going straight to tithe"


Or perhaps they could take the literal definition of "tithe" and have 10% go directly to the shrine.... of course, if you're in a large party, that brings up the problem of 10% coming off the top before anyone else gets a cut.... perhaps a spell that would automatically send 10% of the gold in your backpack to the shrine. (or even something simple, like one of those "blue gems" on the skill list page. You click on the gem and 10% is taken from your backpack gold. Put the gem in a corner of the Chivalry book, so you can just click it when needed. That way you wouldn't have to use tithe points with a spell just to sacrifice gold.)

If someone wants/needs to sacrifice more gold to get tithe points, they can do that on their own, but 10% would be the minimum acceptable amount.
 
S

SirWillow

Guest
Some interesting ideas here. I'm totally agreed that the Sacred Journey should be able to work with runebooks. Heck, I can't even get it to work off the default most of the time and find myself removing the rune, casting, then putting it back in. A real pain.

Also a way to mark runes would be nice. If we're really trying to make the paladin independant of magery, this and nightsight seem to really be the 2 popular "useful" spells that have been missed.

As far as the tithing, I'm very much in opposition to any of it coming straight off the monsters and going into tithe points for one simple reason- it makes it way to easy on the player. A tithe is supposed to be a sacrifice and an offering, given at the place where you "worship". That entails going to whatever holy place you serve and making an offering there. The ritual of going and making the tithe is part of what being a paladin is, and to make it possible that a player is never having to even consider it by gold automatically going I think removes part of what a paladin is. Keep that system just as it is (with the exception that I'm all for adding the Chaos shrine and Empath Abbey- those should be givens)

The rest I haven't worked with enough to give more input, but that's where I'm at so far.
 
G

Guest

Guest
>"A tithe is supposed to be a sacrifice and an offering, given at the place where you "worship". That entails going to whatever holy place you serve and making an offering there. The ritual of going and making the tithe is part of what being a paladin is"


you know, that's an excellent point.... I think a lot of us (myself included) tend to think of ways to make life/gameplay/etc easier or faster.... but being a Paladin isn't about finding the easy path and giving up when things get too rough... it's about sacrifice and enduring the difficult tests/journeys... it's about remaining on the battlefield until all of your comrades are safe and accounted for....

so scratch my last post about ways to make tithing easier/quicker....
 
M

mrwarpig

Guest
I would like to see a paladin quest that gives some temporary special ability, like having your spells randomly using no mana. Have it so you can only do the quest every 3 days or so. Also, we need some kind of gate spell. I have enough magery to gate from a scroll on my paladin, but I would drop it in second if paladins had a gate spell. Has for people commiting about holy light and dispel evil, I use these often and to good effect. My guildmate was trying to loot his corpse once when some stone gargoyles and stone harpies tried attacking him. I used dispel evil and they all took off. I use holy light along with CW and whirlwind strike when I get surrounded by low level spawn. The most damage I've done with holy light has been around 25 hp.
 
M

matr1x

Guest
Don't know where you are coming from! /php-bin/shared/images/icons/smile.gif Whats difficult in going to a moongate, going to ANY gate in Ilsh and moving two or three foot to an Ankh? /php-bin/shared/images/icons/biggrin.gif Tithing has no reason to be changed. Works fine enough as it is.
 
L

Lord Tassadar

Guest
If we need new palidin and necro spells id love to see OSI borrow some spells from the defunct Hero/Evil System, I mean if you think about it if that system were still around we would kinda had necros and palidins before AoS, some of the spells are pretty nice and could make a nice return to the game.
I would really like to summon a mount.

Also, howcome necros get so many more spells than palidins.

One more point, I am in the Process of making a Holy Mage for RP purposes, it would be nice if more than half of the palidin spells would actually do somthing, ANYTHING, for a mage.
 
A

Asmodeus (Atl)

Guest
Oki, I'm gonna go through and sort these. Thread's locked and will be deleted once I compile everything into one überpost, but I'll try to get a new one up ASAP.
 
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