Ok... I suck at names, but these are the four spells I'd like to see Pallys get.
Divine Aura: Not night sight, but instead makes the paladin a light source. Make the range karma based, with max karma maybe lighting up 3/4 of a screen. This not only helps the paladin see, but also others can see in case NS fails.
10 Tithing Points, 10 Mana, Duration Karma based.
Divine Health: Raises the Paladins Poison, Physical, and Fire resists, but lowers the Energy and Cold resists. Should be a high level spell.. And Im not sure if thats the right selection of resists to add. Although, I think Poison resist is just begged for. /php-bin/shared/images/icons/smile.gif Duration=Karma.
Bless: Heh. The paladin can bless, with his skill affecting the strength of the blessing, and karma affecting duration. Should be a higher level spell for paladins.
15 Tithing Poins, 15 mana, Duration = Karma
Holy Steed: The paladin summons a "holy mount". (I'd say make it strictly horses)
The mount should be oddly colored so that no one could confuse it for a normal horse. The mount itself should add some bonuses to the rider, like an armored swamp dragon supposedly does. Possibly defense bonuses... This is the spell that follows Noble Sacrafice. The steed should last a duration equal to the Paladins karma level... I think 15 minutes at max karma would be very effective.
The steed, if attacked, should poof, not leaving any form of corpse. Basically, it's a transport/armor bonus, not a fighting companion like a mare or anything.
25 Tithing Points, 25 Mana, Duration= Karma.
Holy Weapon: The Paladin summons a blade of light. Make the damage 100% energy based, and damage equal to a GM weapon. The spell allows the caster to pick the weapon type of his choice, but the selection should be limited. IE, Choosing Swords gives a Broadsword, Fencing a Lance, Macing a War Mace, and Archery a bow. (Can't really think of which bow would be paladinish)
This spell should be high end as well, possibly the highest level Chiv spell. Also, the weapon is auto equipped if cast, and vanishes if unequipped. Also, the weapon should have a duration equal to karma, on a scale similar to Enemy of One.
30 Tithing Points, 30 Mana, Duration =Karma.
Bless, and the Mount and Weapon spells should be high end, due to their usefulness. Bless would also make the Paladin more desired/useful in groups, as no one would really turn down stat boosts. The two summon spells help accent what I oddly find the UO Paladin's greatest strength. The ability to make something out of nothing.
That's enough spells.
Now one gripe... And I really don't understand WHY this wouldn't be done.
Make it so the ankhs in Empath Abbey and Trinsic are "tithable". Especially Trinsic. Heh. Also... *braces for bricks* Make Chaos tithable. Right now, it functions as a normal ankh, except for the lack of a tithing option. This would be a nice touch for those players who liked the original Chaos/Blackthorne concept, before OSI borked it with the "Poorly Plotted and Doomed to Fail Blackthorne's revenge".