Ok... I suck at names, but these are the four spells I'd like to see Pallys get.
Divine Aura: Not night sight, but instead makes the paladin a light source. Make the range skill based, with GM chivalry maybe lighting up 3/4 of a screen, Legendary the full screen. This not only helps the paladin see, but also others can see in case NS fails.
10 Tithing Points, 10 Mana, Duration=Karma, Min Chiv Skill 20.
Divine Health: Raises the Paladins Poison, Physical, and Fire resists, but lowers the Energy and Cold resists. Should be a high level spell.. And Im not sure if thats the right selection of resists to add. Although, I think Poison resist is just begged for.
15 Tithing Points, 15 mana, Duration=Karma, Min Chiv Skill 50
Bless: Heh. The paladin can bless, with his skill affecting the strength of the blessing, and karma affecting duration. Other than it being based on a different skill, this spell should mimic the magery Bless in effect. (much like Sacred Journey mimics Recall) Should be a higher level spell for paladins.
15 Tithing Poins, 15 mana, Duration = Karma, Min Chiv Skill 70
Holy Steed: The paladin summons a "holy mount". (I'd say make it strictly horses)
The mount should be oddly colored so that no one could confuse it for a normal horse. The mount itself should add some bonuses to the rider, like an armored swamp dragon supposedly does. Possibly defense bonuses... This is the spell that follows Noble Sacrafice. The steed should last a duration equal to the Paladins karma level... I think 15 minutes at max karma would be very effective.
The steed, if attacked, should poof, not leaving any form of corpse. Basically, it's a transport/armor bonus, not a fighting companion like a mare or anything.
25 Tithing Points, 25 Mana, Duration= Karma, Min Chiv Skill 80
Holy Guardian: "Bonds" a human NPC for a duration of time equal to the casters karma. This would cause the NPC to recall with the paladin, and also allow the paladin if he has sufficient Heal/Anat or Noble Sacrifice to ress the NPC if killed.
Possibly allow it to work on PCs also, allowing them to recall to the location the paladin chooses, if they consent to it.
30 tithing points, 15 mana, Duration=Karma, Min Chiv Skill 60
Bless and the Mount spells should be high end, due to their usefulness. Bless would also make the Paladin more desired/useful in groups, as no one would really turn down stat boosts.
That's enough new spells.
Holy Light should be revamped to do more damage based on the difference between the casters karma and the targets karma. The spell should target all NPCS/PCS, as emitting explosions of energy is something the paladin should have enough sense to not do when escorting prisoners, or fighting with guildmates cross healing him.
Enemy of One should work on Players. Granted, the fact that the spell makes the person highlight "orange" would make guildwars more complicated, there is no excuse for it to only be useful for PvM, especially since it's a higher level Paladin spell.
Dispel Evil should cause undead/Daemons to flee, and have a chance to "dispel" at higher skill levels. This "dispel" should cause the creature to "poof" ala sacrafice, so that no loot or fame/karma is generated. The "dispel" should never kick in on anything stronger than a bone knight.
Now one gripe... And I really don't understand WHY this wouldn't be done.
Make it so the ankhs in Empath Abbey and Trinsic are "tithable". Especially Trinsic. Heh. Also... *braces for bricks* Make Chaos tithable. Right now, it functions as a normal ankh, except for the lack of a tithing option. This would be a nice touch for those players who liked the original Chaos/Blackthorne concept.
This is made even more silly by the fact that Uzeraan has his own personal shrine that works, and the freaking Gargoyle Shrines in Illshenar can be tithed to.
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Now, I know everyone wants a "paladin only weapon", but is there a way you could honestly add it without massive coding, and also avoid exploiting?
IE, the most popular concept is the "quest". If this was implemented, the weapon would have to be coded so that it could not even be equipped if you don't have the chivalry skill. (I don't think any item in the game has coded skill requirements) Also, you'd have people who would do the quests just to put the l33t paladin weapons on their vendor, or worse, EBAY them.
The truth is, OSI already gave us our "Holy Avenger" and that's the weapon modifying spells. Any attempt to add a hard coded weapon is just going to end with it falling into "unsuited" hands. I mean really, we already have Necromancers using Chivalry, do we want them wielding holy weapons also?