G
Guest
Guest
oooo some good questions.
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- How much should I care about macroing prevention?
<hr></blockquote>
I think it is good right now. Macroing is the only way some of us can actually get skill gains done. Remember Powergaming is a playstyle also.
<blockquote><hr>
Should I eliminate 8x8? If skill gain were more predictable and sane, would you even need it?
<hr></blockquote>
This is an extremely tough question. If it wasn't for 8x8 I would have gone INSANE working skills.(I have 30 characters, 20-25 fairly advanced). Now when you say predictable and sane. What does that mean?
<blockquote><hr>
- How long should it reasonably take to GM a skill? Should all skills be the same?
<hr></blockquote>
All Skills Should NOT be the same. Because all skills are not equally powered.
Taming and Barding(Peace and Provoke) should be the hardest skills to GM(and 120). 3 months-1 year for non powergaming(to GM).
Then should come the 3 magic classes and thier supplements(Magery, Meditation, eval int, resist, Chivalry, Necromancy, Spirit Speak). 2 Months-8 months for non powergaming(to GM).
Then should come the "Thief and T Hunter skills"-Stealing, Lockpick, Carto, Hiding, Stealth. 2 Months to 6 months.
Then Blacksmithy, Tailoring and the other trade skills(Fishing,Tinkering), 1 month to 4 months.
Warrior skills, Fencing, Swords, Macing, Archery, Tactics, Anatomy, healing and Battle Focus. 2 weeks-2 months.
Now that may seem long to a lot of people, but this is for non powergaming. I think there should be limits on powergaming. But not restricting their gains per day. Maybe just get 10 points+(5+ at 80 or better, and 0-50 would not be affected at all) your gains would slow down, then another 5 or 10 points it would slow down even further.
<blockquote><hr>
- For difficulty-based skills, what information do you need? If a task isn't hard enough for you, should it tell you that?
<hr></blockquote>
I think that would be a good idea. Would help a lot of us, also in the option's menu have it an option to tell us if a skill we are using is locked or no points are going down for it. I remember I worked taming for a week and gained 0.0 and found out it was because I had nothing going down.
<blockquote><hr>
- I'm thinking about decoupling stat gain completely from skill gain -- so every 15 minutes, you would just gain a stat point, up to your daily limit. Is that a bad idea?
<hr></blockquote>
Yes and No. Overall I think its a good idea. But I don't think you should be able to sit at WBB and gain 1 stat every 15 minutes without doing anything, would make macroing even worse. So its kinda iffy.
<blockquote><hr>
- How much should I care about macroing prevention?
<hr></blockquote>
I think it is good right now. Macroing is the only way some of us can actually get skill gains done. Remember Powergaming is a playstyle also.
<blockquote><hr>
Should I eliminate 8x8? If skill gain were more predictable and sane, would you even need it?
<hr></blockquote>
This is an extremely tough question. If it wasn't for 8x8 I would have gone INSANE working skills.(I have 30 characters, 20-25 fairly advanced). Now when you say predictable and sane. What does that mean?
<blockquote><hr>
- How long should it reasonably take to GM a skill? Should all skills be the same?
<hr></blockquote>
All Skills Should NOT be the same. Because all skills are not equally powered.
Taming and Barding(Peace and Provoke) should be the hardest skills to GM(and 120). 3 months-1 year for non powergaming(to GM).
Then should come the 3 magic classes and thier supplements(Magery, Meditation, eval int, resist, Chivalry, Necromancy, Spirit Speak). 2 Months-8 months for non powergaming(to GM).
Then should come the "Thief and T Hunter skills"-Stealing, Lockpick, Carto, Hiding, Stealth. 2 Months to 6 months.
Then Blacksmithy, Tailoring and the other trade skills(Fishing,Tinkering), 1 month to 4 months.
Warrior skills, Fencing, Swords, Macing, Archery, Tactics, Anatomy, healing and Battle Focus. 2 weeks-2 months.
Now that may seem long to a lot of people, but this is for non powergaming. I think there should be limits on powergaming. But not restricting their gains per day. Maybe just get 10 points+(5+ at 80 or better, and 0-50 would not be affected at all) your gains would slow down, then another 5 or 10 points it would slow down even further.
<blockquote><hr>
- For difficulty-based skills, what information do you need? If a task isn't hard enough for you, should it tell you that?
<hr></blockquote>
I think that would be a good idea. Would help a lot of us, also in the option's menu have it an option to tell us if a skill we are using is locked or no points are going down for it. I remember I worked taming for a week and gained 0.0 and found out it was because I had nothing going down.
<blockquote><hr>
- I'm thinking about decoupling stat gain completely from skill gain -- so every 15 minutes, you would just gain a stat point, up to your daily limit. Is that a bad idea?
<hr></blockquote>
Yes and No. Overall I think its a good idea. But I don't think you should be able to sit at WBB and gain 1 stat every 15 minutes without doing anything, would make macroing even worse. So its kinda iffy.