doesn't that constitute luring though in trammel?
Doesn't matter if there using BOS or they insure there items, I guess if your trying to get them killed that's ok but they will log on with all there artifactsnot quite true as there actually IS a way to reveal them ... even in Trammel! You just need to make a wild greater dragon cast reveal at the 'right' spot - not too difficult to achieve... needs a stealth herder with a bit of tracking and detect hidden ... pretty easy
doesn't that constitute luring though in trammel?
If one cannot see the player, how could he possibly be afk macroing? They can't possibly see you to interact due to your slick herding maneuvering, or maybe they just don't care to grace you with those presence. Either way..go play the game the way you desire. If you choose to fill your hours with play trolling afk macroers so be it..just make sure you title yourself within your guild as the UO Police..a title that seems to bear so much importance to you and so many other forum warriors.If one can't see a player there, how can it be luring?
If one cannot see the player, how could he possibly be afk macroing? They can't possibly see you to interact due to your slick herding maneuvering, or maybe they just don't care to grace you with those presence. Either way..go play the game the way you desire. If you choose to fill your hours with play trolling afk macroers so be it..just make sure you title yourself within your guild as the UO Police..a title that seems to bear so much importance to you and so many other forum warriors.
Yeah to bad the mods haven't deleted post about people luring or people revealing characters to only get them killed. Guess they have there own agendaYou just condoned the act of using a stealth herder to lure..it is in fact "just as wrong" but ok..since the MODs have yet to install my e-cookies as an option..
*Gives Zog an E-Cookie for being such an impeccable citizen of Sosaria*
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What would that agenda be?
In fact, what I said neither condones nor opposes "luring." Luring counts only against attended character. If someone is macroing unattended, and something just happens to reveal the character, then that's just too bad for him, isn't it? The person shouldn't have been doing it in the first place.You just condoned the act of using a stealth herder to lure..it is in fact "just as wrong" but ok..since the MODs have yet to install my e-cookies as an option..
*Gives Zog an E-Cookie for being such an impeccable citizen of Sosaria*
I haven't seen any post reports... Do you really think I have time to sit here all day and read each and every post that is made? The post report system is there for a reason...Yeah to bad the mods haven't deleted post about people luring or people revealing characters to only get them killed. Guess they have there own agenda
Just FYI, about two-three patchs ago they put in a lowered chance of drops if you are hiding and if you are more then so many tiles away. So the same 2-3 drops a hider-tamer would get in 3 hours, I would get 20-25 on my sampire. So anyone using a hider-tamer to farm arties is a idiot in my opinion. Read up on the facts before making post. TY have a nice day!
No! As I wrote about a "stealth herder" ... that would in fact "constitute HERDING through in Trammel" !doesn't that constitute luring though in trammel?
Just FYI, about two-three patchs ago they put in a lowered chance of drops if you are hiding and if you are more then so many tiles away. So the same 2-3 drops a hider-tamer would get in 3 hours, I would get 20-25 on my sampire. So anyone using a hider-tamer to farm arties is a idiot in my opinion. Read up on the facts before making post. TY have a nice day!
sheesh use the 'other' option to report. Time (ie for past 3 hours), shard, Location, how long pet has been unattended and leave it up to the GM's to sort out. If they cant' be bothered why should you be?You CAN'T report people that are hidden.
Guess what I meant is that once engaged you can invis but its just enough to break aggro, and your visible again. Shouldn`t be able to stand there with impunity and watch your pet do all the work while someone texts or eats breakfast or whatever.I've played a tamer and my suit sucked, so I'd invis to get mobs off of me and onto my pet then I'd cast at it or heal the pet or whatever.
That's taking it to an extreme.
Good grief was it that long ago those arties got added?If yes, that change was put in during October 2007 and applied to the then "new" drops in the anti-virtue dungeons added with Publish 47 in late September 2007 (i.e., Katrina's Crook, Jaana's Staff, Dragon's End, Sentinel's Guard, Lord Blackthorn's Exemplar, pieces from the Virtue Armor set, the Ankh Pendant, the UO logo "luck" sculpture, and the Map of Britannia).
Yes you should be able to if you have invested 100 points on your template for the hide skill (especially as there are NO skill buffs for hide so it is PURE skill, no jewels, skill items) and more often than not another 120 skill into stealth. That is what it is for. If you want to 'loot' a body which 99% of tamers do when fighting they become visible, same as they become visible when they vet or heal their pets. If your a mage invis is something you have also invested skill into, if you choose to invis and stay invised while your summons kills stuff then so be it, you have invested the points to be able to do it.Guess what I meant is that once engaged you can invis but its just enough to break aggro, and your visible again. Shouldn`t be able to stand there with impunity and watch your pet do all the work while someone texts or eats breakfast or whatever.
Being on Origin it has been a long time "farm" shard and BOTs have been all over for years. In the past I have never been directly impacted except for when killing those miners for the golden shovel/pick axe was the thing to do (I never got one) and the BOT farmers were all over it. Even now in Blackthorn the mages and hellhounds are camped 95% by AFKrs and since I normally kill the Balron I didn't really care. But now they have decided to block off the dungeon with a Bagball at the entrance.. and even if you have an alt logged off in there as soon as you get up the stairs high enough to grab the Bagball you zone out.Is it just me? I can't be the only one that sees something wrong with this statement....
Stop that.Perhaps @Mesanna or @Kyronix can explain why some of the camps are on extremely short (10s-15s) respawn timers. There's absolutely no reason it should be that short. For example the balrons, evil mages (spawn 2 at a time), oozes/snow elementals (spawn a pair at a time), liches, golden elementals, etc practically every camp has instant respawn after they're agro'd/killed. You're just asking for this to be scripted/cheated.
I scouted a few servers the other day and in Trammel alone there were 22 people, mostly sampires, camping 1-4 per in the camps listed above. All 100% afk.
Just out of curiosity, did you also find Treasures of Tokuno to be grindy? Trying to minimize the grindy-feel is always a goal, certainly a challenge when trying to maximize replay ability.But then I find the grind mechanic there to be over the top.
We don't really set the spawn rate, we actually set a minimum and maximum for population values and the server does it's best to keep up dependent on load.Perhaps @Mesanna or @Kyronix can explain why some of the camps are on extremely short (10s-15s) respawn timers. There's absolutely no reason it should be that short. For example the balrons, evil mages (spawn 2 at a time), oozes/snow elementals (spawn a pair at a time), liches, golden elementals, etc practically every camp has instant respawn after they're agro'd/killed. You're just asking for this to be scripted/cheated.
I scouted a few servers the other day and in Trammel alone there were 22 people, mostly sampires, camping 1-4 per in the camps listed above. All 100% afk.
If it was any longer I'd be spending more time waiting than killing.Because making them instant respawn made sense in the first place. Right.
Yes, ToT is grindy as well but maybe not as bad as Blackthorns given you only need 10 ToT to get the high end gear.Just out of curiosity, did you also find Treasures of Tokuno to be grindy? Trying to minimize the grindy-feel is always a goal, certainly a challenge when trying to maximize replay ability.
Yes, ToT is grindy as well but maybe not as bad as Blackthorns given you only need 10 ToT to get the high end gear.
Here are some other things to fix the 'grind' :
1 - Library collections - rethink the gold donation amounts to 5 gp per point. Right now its hugely out of whack such that its better to pay a scripter for mace and shield because you can turn in 3m worth of shields bought at an NPC vs paying 12m gold. Cut the point buying by 1/3 (its 15 to 1 now) and the glasses cost 4m.
2 - Library collections pt 2 - Give us some real point value stuff to turn in. Like 100k points for a doom artifact or other things like that. Then I just have to turn in 8 of them to get mace and shields - not 50k bucklers. You reduced the point value for bucklers trying to 'cut down' on scripters but it actually made the problem such that ONLY scripters do it. The collections are an utter grind. They were supposed to be people randomly 'collecting' things for points and rewards but instead they are massive low point item grinds.
3 - Ore mining and wood chopping : You changed all the locations to randomly respawn. Thats great and it does cut down on scripters 'camping' various spots but you didn't really up the CHANCES of finding rarer woods and ore. Back when you walked 2 days looking for a frostwood tree to mark - it was ok because once marked you always had frostwood. Well now you walk 2 days, find said tree - and its 70 or 100 frostwood before it changes over. Leave the random respawn but make the high end trees easier to find. If frostwood is 1/1000 trees make it 1/100. I should be able to find 1 tree in 1 hour of play. Today I'm lucky if I find a single frost/blood/heartwood in an hour.
4 - Precious Gem mining - These are way way way too rare. It takes 10 of them to make special jewelry. Do you have any idea how long it takes to mine up 10 ecru or whatever? It would probably take 2 days of 24x7 script mining to get 10 of each gem. Then I can make ONE special ring with said 10 and guess what? The odds of getting the 'special' mod on it the ring is like 1/10. So I'd need to script mine for like 2-3 weeks nonstop to gen enough to make a few rings with the 5% SSI or whatever. Guess what? This is only a scripters game. I've bought these from known scripters because honestly there is no way in heck I'd be able to amass enough on my own mining to do any serious crafting with them. Up the spawn rate by 10x at least.
5 - Taming skill gaining - This is still a complete disaster. Give taming gains for training your pet with commands (like a chance to gain when they kill a monster). Taming creatures over and over again is a complete and utter grind. I finally got to 120 taming after 10 years of play and it was because I GGS'ed it and I used scrolls of alacrity. I would not use that character - log in - tame - get my ggs with the scroll (giving me .2 to .5) then log out quickly so the same scroll would last a couple weeks. Not playing my character for 2-3 months to get from 110 to 120 was not really what I call 'gameplay'. Taming is borked. I can GM 10 blacksmiths, 5 tailors and 2 imbuers before getting a character to 110 tame. Forget about 120.
6 - Refinements - for the love of Mike please get rid of the armor types. Make the refinements work for any armor. That would reduce the sheer number by a factor of 8-10. Its so impossible to collect any decent number to combine this system is hardly even being used. I know it was someones wet dream to make people buy more housing but instead it is more code you wrote/support that NO ONE is using. Make this tweak and it becomes moderately worth pursing.
7 - Rare Armor Collections - You know the greymist armor and such? Why do you have a suit with 4 pieces and its like a McDonalds monopoly game - 2 pieces are common and 2 are very rare. Why can't they all be the same rarity? I've been killing champs (I solo 1-2 champ spawns a day) and I haven't seen any collection piece on a champ in the past 2 months. Why are these so impossible to complete? I haven't completed a single set yet. These aren't overpowered suits. Loosen the purse strings a bit and stop it from being such a grind. I got most of mine from swoop and miasma so I have like 1/2 of every set.
8 - Navery Spawn time - Slowing this to a 15 min timer was stupid. It should nearly autospawn. Who cares if more apron's are given out? Killing monster. Waiting 15 min for next one is no ones idea of fun. Who has time for that?
I've got a dozen changes to bods to make them more useful and easier for the casual player but I've detailed those in the Dev's thread and I won't go into them again.
None of these are trying to 'dumb down' the game. I really don't want 'something for nothing' but you need to make any of these systems achievable by the casual player. Think about the person who plays a few hours a day - maybe 10 hours a week. Can they realistically get a mace and sheild glasses in that time? If not - fix the damn system. What you have basically done is made many of these system so that the power players (10+ hours a day) and the scripters are the only ones obtaining this stuff so you have a game that only has these players left. You alienated 80% of your playerbase and you are left with the die hard gamers. I mean I can log into GL at any hour of the day and find the same 10-15 people playing. They will always obtain more stuff than a casual gamer but if you make systems such that ONLY that kind of gameplay is able to realistically achieve items - the casual gamer goes away.
You have two populations - scripters and hard core gamers. The casual gamers are gone. They were 80% of your playbase. You now have 20% left. If you ever want this game to increase stop making it such that every system requires you to either cheat, buy gold to buy things or play the game like a job.
So you know where I am comming from - I've played 12 years now, I have billions in stuff since I'm a collector, a hoarder and don't waste my gold. If you make some of the changes above YES it will devalue the value of many of my items. I don't care though if it actually brings players to the game that would bring more $$, more dev resources and more things to do. I have over 300k in frostwood. I marked a bunch of runes on a dead shard and used to gather 5-7k a day. Its not fair though that a new player would take weeks just to get 1k frostwood if they are very lucky. It should still be 'rare' but not 'I have to play 10 hours a day to find some' rare.
My answer: Yes...and no.Just out of curiosity, did you also find Treasures of Tokuno to be grindy? Trying to minimize the grindy-feel is always a goal, certainly a challenge when trying to maximize replay ability.
It certainly is a difficult balance to strike. We try to put something in for everyone to the greatest extent we can, which means balancing for a variety of play styles, grouping dynamics, and play session lengths. It's one of the most challenging aspects of making changes to the world, luckily our players are very dedicated and let us know exactly what they do and don't like. We love constructive feedback and thank you for your input!My answer: Yes...and no.
Kill mobs over and over in the hopes of a drop. Collect the drops to turn in for bigger rewards. So ToT was definitely a grind mechanic.
BUT, people were (and still are) crazy about it. Why? Well, I can only surmise it was because many of the minor drops were useful by themselves. The turn in rewards were even better: dyes, tome, kasa, etc. The goals were "easier" to reach, which undoubtedly led more people to participate.
Blackthorn's is a long, boring, grindy slog to get the rewards most people want, thus the rampant AFKer contingent. Perhaps if GM response to their dominance wasn't complete and total apathy, more people might enjoy the spawn.
Personally, I don't enjoy the mini city areas. The drop rate is way to inconsistent and unless you go there with a coordinated group its pointless. I want the rewards, but the content simply doesn't capture *my* interest. However, I know others who do like it, so to each their own. (Just a note: more hit points =/= fun)
People want activities with goals they can achieve without an enormous investment of time, yet something they feel is an achievement worthy of note. They want activities they can do on their own AND activities they need friends for. Balancing these contradictory wants won't ever be easy
GOOD grinds:
ToT (good rewards, decent drop rate, reasonably attainable goals)
Abyss mini-champs (since the spawn has the chance to drop ingredients (though the champ loot itself needs a larger ingredient bump))
Mutant turkeys (They were amusing holiday fare, they had chances for useful loot, the MAPS were fun)
Halloween 2009 (Cute quest, awesome rewards)
Doom Gauntlet (still has useful drops after 11 years, uses the "guaranteed drop system")
Trick or Treat (People love this...though its time to cut down on some of the items)
BAD grinds:
The Awakening, Act IV/Sifting sand (Abysmal fragment drop rate, mobs that nobody really wanted to bother fighting)
The Awakening, Act II/Grave Robbers (This was a mindless grind that had NO decent rewards. The statues don't even make sounds and having loyalty to the Juka or Meer still has no benefit/meaning)
Exodus keys (spawn rate of altars being WAY too high relative to the items every character needs. Taint being needed to craft rites..)
Halloween 2009 (The bad parts were the sparkles spawning in unreachable areas, dropping the essences on the gypsies not being instanced to your character)
Echoes of the Past: Journey to the Athenaeum Isle (10! items to collect via the RNG to turn in for...a book. Mobs with way too many hit points. This one just hurt.)