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Guest
Guest
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Wilki:
If you plan to make BOD more interesting to play, it is a good idea to add new consumable rewards like POF (new ingots, leather, tools with charges) or some rare decos.
If you want to make "useful" combat gears more avialable to "average" players, BOD won't serve you well. Here is the logic:
Only high end runics can make gears that can have a chance to be compared with the tons of arties avialable.
To achieve your goal of making good stuff more common, you will have to make the high end runics easier to get.
In order to let "average" players, instead of players with 20 bod runners, some high end runics, the high end runics have to be "really" easy to get.
Possible outcome: intensified arm race/item inflation, devalue the current player collection of high end runics and BODs, it could also discourage players to pvm, to do t chest, etc.
To balance the sources (pvm, t hunt/fishing, quest, bod) of combat items, it may be a good idea to focus each source on one type of combat item - pvm focuses on weapons/armors, t hunt focuses on magic jewlries/resources, bod and quest have a little bit of everything.
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The big flaw in your logic is that it would not cause any inflation, it would decrease the prices of high end weapons in fact. If it were easier to get a verite or val runic hammer without cheating, and we all know 90% of the val runics out there were scripted, then there would be more high end weapons available. More supply= lower prices.
Wilki:
If you plan to make BOD more interesting to play, it is a good idea to add new consumable rewards like POF (new ingots, leather, tools with charges) or some rare decos.
If you want to make "useful" combat gears more avialable to "average" players, BOD won't serve you well. Here is the logic:
Only high end runics can make gears that can have a chance to be compared with the tons of arties avialable.
To achieve your goal of making good stuff more common, you will have to make the high end runics easier to get.
In order to let "average" players, instead of players with 20 bod runners, some high end runics, the high end runics have to be "really" easy to get.
Possible outcome: intensified arm race/item inflation, devalue the current player collection of high end runics and BODs, it could also discourage players to pvm, to do t chest, etc.
To balance the sources (pvm, t hunt/fishing, quest, bod) of combat items, it may be a good idea to focus each source on one type of combat item - pvm focuses on weapons/armors, t hunt focuses on magic jewlries/resources, bod and quest have a little bit of everything.
[/ QUOTE ]
The big flaw in your logic is that it would not cause any inflation, it would decrease the prices of high end weapons in fact. If it were easier to get a verite or val runic hammer without cheating, and we all know 90% of the val runics out there were scripted, then there would be more high end weapons available. More supply= lower prices.