• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Questions for BOD collectors!

G

Guest

Guest
<blockquote><hr>

Wilki:
If you plan to make BOD more interesting to play, it is a good idea to add new consumable rewards like POF (new ingots, leather, tools with charges) or some rare decos.

If you want to make "useful" combat gears more avialable to "average" players, BOD won't serve you well. Here is the logic:

Only high end runics can make gears that can have a chance to be compared with the tons of arties avialable.
To achieve your goal of making good stuff more common, you will have to make the high end runics easier to get.
In order to let "average" players, instead of players with 20 bod runners, some high end runics, the high end runics have to be "really" easy to get.

Possible outcome: intensified arm race/item inflation, devalue the current player collection of high end runics and BODs, it could also discourage players to pvm, to do t chest, etc.

To balance the sources (pvm, t hunt/fishing, quest, bod) of combat items, it may be a good idea to focus each source on one type of combat item - pvm focuses on weapons/armors, t hunt focuses on magic jewlries/resources, bod and quest have a little bit of everything.

[/ QUOTE ]

The big flaw in your logic is that it would not cause any inflation, it would decrease the prices of high end weapons in fact. If it were easier to get a verite or val runic hammer without cheating, and we all know 90% of the val runics out there were scripted, then there would be more high end weapons available. More supply= lower prices.
 

Nexus

Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

Tailoring of course since Barbed Kit made armor is really become the only good armor that's player craftable. The extremely low chance to make a decent resist suit out of one of the various metals that's also Mage Armor, prevents any metal armor from being really worth making. I'll save the Smith Runics for weapons and maybe a shield now and then.



2. Which rewards are:
- too hard to get?
- too easy to get?
- are the most useful?
- are the least useful?


Ok here's how I'd break this one down..
-too hard to get : High end runics are a total pain for a casual crafter that dose not collect tons of BODS, and the cost of them from other players is annoyingly stupid.

-too easy to get : High end Runics, yea I know I just said they are hard for a causal crafter...but on the flip side the peeps that are dedicated BOD runners have an almost cornered market on them with their, you guessed it, annoyingly stupid pricing on them.

- are the most useful? Barbed Runics above any and all are the best...

- are the least useful? all the hide deeds people toss out cause they are A) Ugly B) Very Ugly.

3. How many BODs do you collect and turn in each day?

I might do a couple when none of my guild mates are on but in all honestly since the odds of finding enough high end loot that can be enhanced to equal the quality of good runic armor are pretty good there is really no point to BODS Runics I believe don't increase enhancing properties so there is really no point in them if a person spend the time gathering good loot so they can beat the odds of breaking an item. Also not being able to enhance headgear is kinda dumb too now that I think about it, if a hat works like armor it should be enhancable like armor.


Here are a few things I would love to see happen,

I know at low levels your odds of getting a High End BOD are low... but why are 80% of the BODS colllected at GM or higher junk too? The type of BOD distributed needs to be better scaled to skill and depend less on a random result of some equation the system does. If I'm GM or above I'd expect a few more Horned, and Barbed deeds come my way as I've proven my skill and dedication to the craft. That's like going to Tiffany's for a T-Shirt... Yeah you got the cash but why pay 10X more for something you can get at Wal-mart for $3. Same with BODs why work your skill up to a level with some Status when you can get the same junk BODS from the same NPCs at a minimum skill level.
 

Barian

Always Present
Alumni
Stratics Veteran
Stratics Legend
I've been looking at the BOD system, thinking about how we might improve it, and I have a few simple questions for those who collect BODs on a regular basis.

<font color=red>1. Do you mainly do tailoring or blacksmithing BODs? (Why?)</font color=red>

Smithing. I like mining &amp; smithing

<font color=red>2. Which rewards are:
- too hard to get?
- too easy to get?
- are the most useful?
- are the least useful?</font color=red>

- Valorite/Verite hammers
- All the others
- PoF
- Shovels/picks, dull copper hammers

<font color=red>3. How many BODs do you collect and turn in each day? </font color=red>

Over 100.........what else is there for a Smith to do?


I really like the idea of a points system for BOD rewards, along the lines of the Library/Zoo/Museum collections.

We also need new rewards adding.....some of these should be useful items, but the majority should be decorative

I also think there needs to be some way in which you can choose which BOD you get.......maybe by sacrificing some points?
(ie You are awarded a 20 Exceptional Shadow Plate BOD.......you can either have a random one as now, or by sacrificing x points you can have your choice)

Just my humble opinions (and thanks for caring Wilki)

 
G

Guest

Guest
1. Do you mainly do tailoring or blacksmithing BODs?
Both. Because of a habit mainly.
2. Which rewards are:
- too hard to get? runic hammers worth something
- too easy to get? bloody stretched hides, sturdy tools,
- are the most useful? BRSK, obviously, high end hammers, PoF, CBDs, deco items
- are the least useful? bloody stretched hides, +5 smith/tailor scrolls, leather and studded miner gloves and other assorted worthless stuff
(reward cloth is fine, it can be used to fill BODs...)
3. How many BODs do you collect and turn in each day?
At this stage one of each per day, no runners just one honest crafter

The most annoying part of it is that as a casual player I have no chance whatsoever of getting ex. an agapite hammer, not in this lifetime. I have like 3-4 valorite BODs of different types - not matching each other in any way - and that's it. The smithy BOD system has WAY TOO MANY combinations of items, sometime it takes me 2 weeks (14 picks) to get ONE BOD maybe worth keeping...

So, I pick the BODs because of a habit...
 
I

imported_Wing Chun

Guest
Tailoring

lbods too hard to get

Bod rewards need to be updated........for instance, for the cloth lbods.......add about 10 new reward types all deco and let the person choose the reward through a meny gump when they are turned in.

Smithing rewards.......

Low end hammers worthless.......

for other low end rewards like prospectors tools and shovels, let a person choose thru a menu gump either shovel, tool, gold equiv........maybe add on some more rewards

have more smithy deco rewards
 
I

imported_Mijac Ch'mon

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

Smith, atm. I've got a huge backlog on both sets and can only do one at a time


2. Which rewards are:
- too hard to get?
Gold and above Runics, 30 and 60 Hammers, Anvils
- too easy to get? Low end Runics and PS
- are the most useful? The ones you can't get, lol
- are the least useful? The ones you can get, lol

3. How many BODs do you collect and turn in each day? I try to get a couple each day but don't always get around to it.

***********************

I'd just like to say one thing - If you think redoing the BOD systems is going to be the answer to Crafting for KR (along with introducing new systems for the skillsets that don't have them yet), then you are sadly mistaken. It addresses absolutely NONE of the problems that crafting faces, and would serve to sink Crafting further into the hole in a manner similar to what ML did.

If this is the plan, please don't bother. It would simply be a waste of time.
 
V

Vincia Eaglehorn

Guest
i would like to see a bod system for all crafting professions ... instead of the most boring quests in heartwood (with no chance to get something useful)
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
I just remembered another thing that needs looked into regarding BODs.

Footwear LBODs. They haven't spawned for something like three years now. Can you track that one down while you're at it?
 
I

imported_Lord Kynd

Guest
ok, sure , here is my 5 cents worth


1. Do you mainly do tailoring or blacksmithing BODs? (Why?) both actually, tailoring for CBD's, and horned kits, smithy for powder.
i've long given up hope on ever getting a barbed kit lbod let alone a actuall barbed kit. runic hammers above golden are a pipe dream also


2. Which rewards are:

- too hard to get? barbed kits, runic hammers

- too easy to get? tapestries, cloth,sandals, all the low level items on both sides.

- are the most useful? FAME, powder of fortifying by far the best thing, wouldn't know how it is to use a barbed kit to honestly say. sturdy shoves/pickaxes( handy for gathering supplies) , CBD's are handy, but to limited on what we can use them on


- are the least useful? tapestry's,hides,cloth colors,sandal's gloves,garg.pickaxes ,all power scolls both sides under 120,ASH under 15,

3. How many BODs do you collect and turn in each day? when bods first came and untill they changed how often you an get i would get one of each every time my timer was done( providing i would remember) now if i am passing by shop and think about it i'll grab my bods. it just is to borring, to repetitive, and not worth it to keep trying for a barbed or runic hammer worth a darn.

but there are the mass bod people who run 30 + accounts gathering bods every minute and they score mega barbed kits.
however most of these people cheat.
 
A

Amethyst of Napa

Guest
<blockquote><hr>

1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

[/ QUOTE ]

I have both Legendary Tailors and Legendary Blacksmiths and have done and still occasionally do the BODs for both. The overall concept of BoDs is still sound, it gives the craftsmen orientated players something almost worthwhile to do since the general public no longer needs or wants our services.


<blockquote><hr>

2. Which rewards are:
- too hard to get?
- too easy to get?
- are the most useful?
- are the least useful?

[/ QUOTE ]

The entire concept of our current available rewards needs a major overhaul.

<u> Smithing Rewards </u>
While sturdy shovels or sturdy pickaxes and are the easiest to obtain for smithing, and they come in very handy for mining up ore, most players end up tossing the majority of them in the trash or selling back to the npc because of storage issues. I have kept one entire vendor stocked with shovels and picks at a very low price and hardly ever sell one.

Gargoyle pickaxes are a joke. Most miners won't touch them with a ten foot pole. The last thing they want is to have a valorite elemental spawn on their head when they are out mining for ingots. A few fighters still enjoy using them, but the rewards for killing one are low compared to the other monsters available to fight. To add insult to injury, gargoyle pickaxes spawn as monster loot so any fighter that likes doing them has ample opportunity to obtain all the gargoyle pickaxes they wish from loot. The majority of blacksmith pickaxes are resold to the npc vendor or tossed on the ground.

One pair of Ring mining gloves is all any miner needs. They do not sell on vendors ever. I once put a few stacks of ring mining gloves around at several banks around the land. Not one person ever bothered to pick up a pair. I kept checking back till at last the just decayed. They can be resold back to the npc vendor, at an insulting low price to have been a reward.

Prospector Tools are actually handy enough to keep a few around. But again, they are rewarded way too often and players end up with leftover stacks that are unsellable on vendors or to the npcs.

Of the runic hammers, nobody wants or even uses the lower ones like dull copper, shadow and copper hammers. The modifiers available are just too random to actually be worthwhile trying to craft an upper level weapon or armor piece. The higher runics are just as bad IF a player could actually acquire one. When the BoD system was originally introduced, it was necessary to make it random to keep the shard from being overrun by high end items. But now, alot of harder monsters have been added to the game that spawn higher weapons and armor than the crafter could make even if he or she was lucky enough to have a valorite hammer in hand.

Fortifying Powder is the one true reward that keeps the BOD system alive at all. It is a reward obtainable by all smiths and the rate of needed bods to obtain the powder is also acceptable. The powder is also the one reward that other non smith players can use so it actually has a resale value at a price most players can afford.


<u> Tailor Rewards </u>
The easiest reward of course is the tailor cloth, and it is a usable reward even if the amount recieved is too low. It rarely replaces the amount of cloth used to fill the bod that was turned in, and that is exactly what the majority of low and mid range colors are used for. The firecloth and white fabric is a bit too hard to recieve.

Stretched hides are a wasted reward since a non deed type artifact that people actually prefer can be stolen from doom. The majority of these rewards are tossed on the ground or into a trash can as soon as they are recieved.

Colored Sandles are ok, but they were a joke reward to start with. Sandles should always have been dyable, just as other footwear is dyable. The only reward sandles should have been firecloth yellow and white or to make them "special" they should have had at least one modifier perhaps LRC or nightsite or something else to make them truely usable by players.

Decorating items such as the tapistrys and rugs were the mainstay of the tailors for along time, but they have been around too long and the market has been saturated. They only sell now for a very low price, not worth the effort involved to fill the original LBOD to recieve one.

Runic sewing kits have the same problem that smith hammers have, the modifiers are too random to be able to craft usable items worth selling to the public. Spined and horned kits are practically useless, while the barbed is impossibly hard to obtain to start with.

As with smithing, only one reward, Clothing Bless Deeds, keeps the Tailor plugging away with the system. They are obtainable by all tailors and the necessary bods spawn at at slow but almost reasonable rate. These deeds are usable by the public so there is actually a market for resale.


<blockquote><hr>

3. How many BODs do you collect and turn in each day?

[/ QUOTE ]
That is a loaded question. Currently, maybe once a month or every other month I will fill and turn in 50 to 100 bods on the off chance I will receive one small bod needed for tailoring, or a LBOD needed for smithing. It never happens, I always get duplicates of the ones I already have and toss them on a vendor at super cheap prices to get rid of them.


<u>Possible fixes to save the crafter from extinction</u>

The first suggestion is give the crafter some choices. Instead of offering the crafter only one job, give him a list of jobs to choose one from, like two or three differnt random small bods and two or three random large bods on one menu. Also equalize the rate of bods spawning somewhat. The days of keeping the bods from the valorite or barbed Lbods impossibly low have long passed. Keep the same system in place as is used now, when you fill a bod and turn it in you get the opportunity to accept another commission.

The next suggestion has been proposed many times and again centers around giving the crafter some choices. Get rid of the static "you fill this you get that" reward system. Instead, put it on a point system such as is used for the differnt collections or put it on a trade in system such as was used for the Tokuno Treasures event.

Revamp the rewards themselves. This doesn't mean just getting rid of the old rewards, keep them but add in new ones on the point or trade in systems as well. There are hundreds of unused graphics that could be turned into decorating rewards like knitting needles or easily changed graphics such as a red hot sword in the process of being forged.

Finally, change some of the existing rewards.
Runics - Allow craftsmen to choose the modifiers that are attached to the item they are crafting with runics. Certain resoursces could also be required to accomplish this but ONLY if the said resources were easily obtainable by the craftsman using crafting skills. Requireing a craftsman to go face a peerless to get a resource is a slap in the face and resented by the crafting community. In fact, these resources could be part of the rewards recieved on the point or turn in systems.

Sandles - attach one random modifier to make them worth wearing over other footwear PER level of sandle. In effect it would turn into a type of runic sandle.

Reward cloth - allow craftsman to attach one modifier for items made from the cloth PER level of cloth. In effect it would turn into a type of runic cloth.

Sturdy Shoves, Prospector tools, pickaxes - for goodness sakes make them stackable if new and unused or include some type of tool box to hold them as a reward. The very least make them resalable to the NPC at a decient price to reflect the fact that they were a reward.
 
G

Guest

Guest
<blockquote><hr>

<font color=red>3. How many BODs do you collect and turn in each day? </font color=red>

Over 100.........what else is there for a Smith to do?

[/ QUOTE ]

Took me a while to realize the Meaning behind ur message!
Hope others/Devs get that msg as well!
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
I can't speak for Napa, but on Lake Austin, you can't leave a gargoyle pick on the ground without someone picking it up within 15 minutes. People who find Garg Picks on vendors typically buy them all. The most common tool abandoned on the ground and never picked up is the Prospectors Tool, by far. Even the sturdy tools will disappear from the floor before the PTs.

But then, we're all nuts on LA, and there is at least one guild, XMHC, that specifically uses ONLY gargoyle picks (and often in Ilshenar) for mining all their ore (except when they need Dull copper, of course).

As for the commonality and usefulness of sewing kits - Horned kits sell well to tailors seeking to make functional PvM suits, as it is possible to make high-resist LRC suits with them (one good jewelry piece or a minor/craftable artifact all that's needed to get to 100% LRC). I hear people constantly looking to buy them in my alliance chat. Barbed Kits, well... I got 0 in my first 3 years of play - I average 1 every other month since, and that's with my BOD collecting sometimes going lax for a week or two due to in-game events (for example - not made any BOD runs while the book event's been on, and probably won't again until I get another 50 books). I have about 10 Barbed kit larges needing just a small or two to finish, and could do so easily if I chose to buy the smalls.

Barbed kit rarity seems, to me, to be a matter of critical mass. if you keep collecting BODs (and turn in all your cloth smalls other than the one set that gives a CBD, for new BODs), you eventually will hit a bod collection size where you will start getting Barbed kits regularly. Before the current new-BODs-for-old system, it took almost a couple years to get horned kits, then they started coming quickly, due to my having nearly complete sets on hand, waiting for a single small or just the large, to be done. About a year ago, it started happening for the Barbeds, and I got my first 3 Barbed kits in a month's time.
 
G

Guest

Guest
...

I save and use almost all the mining rewards from BODs. The only problem like you say is the Prospector's Tools, not because of lack of usability (they're damned useful), but that they simply use less charges over the course of mining than the rest of the tools (1 charge per vein, but usually not every vein vs 5-15+ per vein for mining).

I can thing of two things thatw ould make them more useful and less wasted:

1. Drop the charges by half
2. Create a context menu that allows you to set the tool to raise or lower the vein
 
G

Guest

Guest
1. Do you mainly do Tailoring or Blacksmithy BODs? (Why?)

I once did both types of BODs but I have stopped them completely for the past 6 months or so. Why? Because they are not worth the effort, the main reason being that crafting in general for UO is unbalanced.

1) Random item creation with runics is a horrible system
2) Items don't ever leave the game
3) Artifacts outweigh almost anything that a crafter can EVER create, same with monster loot from peerless bosses

*solutions to these problems have been discussed on the boards for years but there has been no Dev Teamr manpower to do anything serious about this problem, unfortunately. (PM me if you're interested in the input collected by the crafters the last time a really good proposal was drafted)

2. Which Rewards are:

Too hard: High-End Blacksmith Runics (Agapite-Valorite)
Too easy: Barbed Runic Kits
Most useful: anything that has limited uses: PoF, bless deeds, runic tools, gargoyle picks, ASHs, etc.
Least useful: decoration items (this would change if new items were added and old items removed periodically, then ALL deco items would have at least some value)

3. How many BODs do you collect and turn in each day?

When I did BODs all the time I would easily collect/turn in 50-100 in a day. I would normally pull about 15 from my various characters, then fill the low end ones and go mining in Fel to fill the weapon BODs which I would use to get more garg picks, sturdy shovels to fill the colored ones. Tailor BODs would be collected into sets then I would go dragon hunting (or whatever was necessary to get the appropriate leather) and fill the LBODs. I would do the turn in/repeat process until I ran out of bad BODs (either getting good ones, or declining 20 ct exp weapon BODs and most bone armor BODs etc. basically anything that was not cost/time-efficient to fill for another chance at a BOD)

Again, I haven't done much BOD collecting lately. I think it was the proficiency system that FIRST made me quit, (as items in general would be just about useless if that would have gone live) and the last time I did fill BODs, I just filled a handfull of PoF smalls to put some on my vendor.

In short, the BOD system is pretty bad. There is very little that can actually be CRAFTED by players that would be desirable, even with all maxxed out mods (i.e. valorite runics with excellent random rolls). Nothing player made can come close to items like the rune beetle carapace, the kasa, ornament of the magi, jackal's collar, &amp; that really nice 3x leech 60SSI sword (cant think of the name, atm). Once a player attains one of the above items they will NEVER need to use another piece of equipment in that slot again. Period. (assuming it is correct for their template of course).

The best that any player crafter can hope for is to get really good rolls with a barbed kit and make pieces that will "fill out" artifact suits that are already built around all of the standard arties for each possible template. Unfortunately, each new expansion releases a slew of new artifacts which take up the available 'slots' that are 'reserved' (only by default) for crafters. That is our dilemma in the world of item-based gameplay with NO items ever leaving the system. EVER.

But it doesn't have to be that way... too bad its much too late to do anything about it for UO:KR. Although the first expansion seems to be all about gargoyles (expert crafters from UO lore, right?) Perhaps that would be a great time to overhaul the entire crafting system and possibly remove this idea of "complete item permanence"? Otherwise crafting should just be removed from UO outright so that no new players that might be drawn in by the new graphics will be fooled into thinking that crafting is a viable/important aspect of UO gameplay.
 
G

Guest

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

2. Which rewards are:
- too hard to get?
- too easy to get?
- are the most useful?
- are the least useful?

3. How many BODs do you collect and turn in each day?

1) Tailoring.
a. You can buy large amounts of cloth cheaply.
b. The leather armor at gm has the <u>same</u> resist as points as iron.
c. Much easier to harvest leather from creatures.
d. Less time consuming to gather leather or cloth in bulk vs iron or other metal.
e. Need info on which deeds to get these drop %'s .The rate is way to low for high end runic hammers vs runic kits output.
*adds: We need to review the fletching reward system at the same time &amp; look into adding one for tinkering for making runic cleavers and tinker weapons. Tamers got the zoo reward armor after all.*

2)
a. The more rare rewards seem to be the high end metal bulks that give any hammer above bronze. As I don't have the info on which deeds it takes to get these items I can not list them.

b. The deeds that give hides and shovels. I would like to see a rate drop for maybe a single use Powder of fortification &amp; a single use inscribe or embroidering tool un-rechargeable. We don't need unbalancing properties added but something a bit more useful.

c. The most useful would be the ones, For smithing, the non exceptional metals for high end training of smithing. For tailoring need the more Studded leather drops. When training high end tailoring hard to find a use for so many and the vendor does not buy them all due to lack of funds.

d.You have to be GM to be able to use any colored metals.
* The shovels the useful reward from BODs. If your able to make shovels they are a complete waste of the iron used to fill the deed. You can make 100 shovels for what it takes to fill one low end plate non exp. And the reward could be a damnable shovel.*


3) I have 2 GM tailors one a maxed out crafter and the other is for only collecting BODs. I collect about 5-20 daily. Turn in rate is about 1-10 the rest I drop. If the low end rewards where something I could use I would fill and turn in the lesser ones. As it stands the resources used don't justify the cost just to get another BOD. Thus making more than one tailor allowing for more chances to get a high end BOD with out wasting my time. The last time I bothered filling lesser ones, I had a bag full of non exceptional metal BODs &amp; had no use for the 50k+ iron ingots getting dusty in the bank vault. So i decided to full some. I ended up with 2 Powders and like 30 shovels. I did not use all the ingots but still seemed a big waste as I could have sold the consumed ingot for some value. Where as all I could do with the shovels were to toss them out for lack of value.

** How about a tool belt or something useful that only holds a few crafting tools like a small 5 - 10 - 20 item capacity much like the Quiver works. Limit it's content as the quiver does to only tools. Bless them so you can't trade or sell. No drop item. Trash can only. The higher the BOD the more capacity.
 
G

Guest

Guest
<blockquote><hr>


1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

Tailor- ingots are alot harder to come by than cloth


2. Which rewards are:
- too hard to get?

None
- too easy to get?
Runic kits

- are the most useful?

Tope Hammers and Kits

- are the least useful?

Stretched hides

3. How many BODs do you collect and turn in each day?

[/ QUOTE ]
 
I

imported_Trokip

Guest
I used to collect BOD's with my two Crafters on two different accounts. I collected them for about 6 months, sorting them and even before the BOD books kept track of them in Excel. But then I realized. What a waste!. After 6 months I had nothing to turn in worth anything. Anything good for someone with a very small number of crafters was going to take years to get if even then. But then I'm not in favor of using a luck of the draw system for anything in a game like this. But I'm sure you are not talking about me. A crafter who would like to collect them again but considers the system a joke. I assume who you are referring here to the BOD runners with several accounts with maybe 20 - 30 crafters with Automated Unassisted Scripts for collecting BOD's. You wish to make it easier for them? What? they have not been making enough lately on E-Bay or their Vendors to keep up a good income? If you really want to know what is difficult to get, all you need to do is go to some of the vendors selling BOD's and check out the prices for those BOD's that are needed to Get something worthwhile. I'm sorry but it is very frustrating to see someone being paid to spend so much time on something that could be fixed overnight when their are so many other things broken in this game. You want a real fix!! It's easy. Assign points to every BOD. Larger BOD's and harder to fill BOD's get more points. Points are awarded for filling those BOD's. Then every reward requires so many points to acquire. When you collect so many points for filling BOD's you can redeem them for the reward of your choice. You eliminate all the wasted BOD"s thrown all over the ground. You get rid of tons of BOD's being stored now. You get rid of all the stored and hoarded pick axes and useless awards, You free up computer memory. I'd just once like to see the real question asked. How many Crafters think the BOD system as it is now is FUN? And after all isn't that what a game is about?
 
I

imported_MaDProFF

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

Mainly Tailoring, for only one reward Barbed Runic I collect Smith bods at the same time, but the rewards are to hard to get that are worth getting, I have never had a Val runic in all the years bods have been done

2. Which rewards are:
- too hard to get? high end Smith runics
- too easy to get? dont know,
- are the most useful? Barbed runics, gargoyle pick axes,
- are the least useful? anything under a Gold Runic now, spined barb kits 15 and lower ASH, Sturdy Shovels, all Tailor rewards now except barbed runics, and the odd bless deed

3. How many BODs do you collect and turn in each day? when I can be bothered, 30 smith and tailor bods a day collected, never turn them in unless I need a barbed runic, or Smith Runic

The lower Smith runics were worth something but you upgraded armour and weps so much in loot drop that has made any smith runics under Verite not worth using.

PS, it is sad that you can collect any bods with .1 skill, that really wants changing to at least 30 skill, I run an account for just bod collecting, Have trained every char up to GM and over to collect bods only, in effect I can cancel this account, and put .1 on most of my other Chrs on my other 4 accounts to get bods. I rarely even bother collecting bods these days, but still pay for that account, I also guess a lot of other people do as well.
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
About BODs in general:

Tailoring: too many small BODs, nearly impossible to get large BOD. I'd say 50 smalls to 1 large ratio at 120 skill. Real pain to collect footwear small BODs.

Smithy: too many large BODs, nearly impossible to collect smalls for them. I'd say 5 smalls to 1 large ratio at 120 skill.
 
K

Kimi_Mori

Guest
<blockquote><hr>

I've been looking at the BOD system, thinking about how we might improve it, and I have a few simple questions for those who collect BODs on a regular basis.

1. Do you mainly do tailoring or blacksmithing BODs? (Why?)Tailor

2. Which rewards are:
- too hard to get? bard runic kits
- too easy to get? hides
- are the most useful? PoF
- are the least useful? hides

3. How many BODs do you collect and turn in each day?

[/ QUOTE ] 15 count ex, shadow ore we do has many as we can when we get them. Others we keep till we get a large bod for them
 
S

stevensnr6

Guest
1. Do you mainly do tailoring or blacksmithing BODs? Blacksmithy (Why?) I had more of them to start with

2. Which rewards are:
- too hard to get? Gold and higher Hammers (but I agree with earlier post that suggested changing uses on Hammers to 50 across the board....to balance difficulty)
- too easy to get? Barbed Runic Kit (it's like 1/3 of the good rewards on Tailoring Side)
- are the most useful? Powder of Fortification (like to see increased availability vs. the stupid lower level Blacksmith stuff - +1 Mining Gloves, Prospector's Tool, +3 Mining Gloves, Gargoyle's Pickaxe)
- are the least useful? +1 Mining Gloves, Prospector's Tool, +3 Mining Gloves, Gargoyle's Pickaxe...WORTHLESS.

3. How many BODs do you collect and turn in each day? Average 5-10 a day....but goes in spurts...do alot, don't do any. Two Crafters, that's it. Anyone that can do 400 in a day is insane


Thanks
 

Black Majick

Certifiable
Stratics Veteran
Stratics Legend
1. Do you mainly do tailoring or blacksmithing BODs? (Why?) I mainly do tailoring now. I used to do both but smithy got too big a pain and stopped and sold all my BODs.

2. Which rewards are:
- too hard to get? High end smith rewards
- too easy to get? I personally do not do them for the low end rewards and sell or give away all the low end BODs
- are the most useful? High end runics CBDs
- are the least useful? Low end runics. They make pretty much useless stuff sometimes. I mean some of them you look at the BOD and see the reward and just have to wonder. Most of the time i just fill them and give to guilds that help newbies out.

3. How many BODs do you collect and turn in each day? Umm. Collect. Sometimes close to 100 cloth BODs. I got 2 accounts full of BOD runners with .1 tailoring. I just collect the cloth and then fill them. Trade them in for higher end ones when I get around to filling them. I like the ability to get and collect when is convenient and turn in later to get myself some better BODs. I cannot get around every 6 hours to collect with GM guys.
 
K

kennykilleduo

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

Both when I'm in the mood , to repitive to do all the time.

2. Which rewards are:

- too hard to get? High end smithy
- too easy to get? Powder of Fort
- are the most useful? Higher End Smithy and Tailoring
- are the least useful? Lower end items for both

3. How many BODs do you collect and turn in each day?

10-20 in a month , mostly lower side tho

Would be nice to see a major change on the low end , while making it a little easier to get hight end items ( reduced charges maybe?) or make it more ramdomized.
 
C

Crackhead_Bob

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?) I gave up with smithing deeds along time ago, never got anything good. Just to hard to get the better stuff.

2. Which rewards are:
- too hard to get? Any of the high end smithy stuff
- too easy to get? The pointless +5 deeds, stretched hides, +1 mining gloves.. Basicly any of the low end stuff is a bit to easy.
- are the most useful? The high end runics, clothing bless deeds, and powder of fort.
- are the least useful? The pointless +5 deeds, stretched hides, +1 mining gloves. Stuff to that sort, most of the low end stuff.

3. How many BODs do you collect and turn in each day? I dont do them every day, but when i do them, i fill and turn in around 500-1000 tailor BoDs. That is only about once a month, maybe once every 2 weeks. Tonight is the first time in around 3 months, and ive done 700, and im taking a break. Planing on doing around 700 more.

Just wanted to add this.

This is the second time this week im doing BoDs and ive been keeping an eye on time it takes, and how much cloth its taking me. In the last 6 hours ive done 500 BoDs. Thats just over 83 BoDs an hour. I used about 70,000 cloth.
It takes me all of 30-60 seconds per BoD i do, then how ever long it takes me to turn in around 1000 of them. On average it takes me 53.3 seconds for a 20 exp cloth BoD, 28.5 seconds for 10 normal cloth BoDs.
 
J

jcesare

Guest
Here is a suggestion I've advocated for years but so far no one has listened.
Here goes anyway:

Allow a higher quantity small BOD to be used to fill a smaller quantity large BOD.

For example, a filled 20 ex Copper Plate Arms could be used to fill a large 10 or 15 large ex Copper Plate BOD.

This would not be unbalancing since only 20s could be used to fill 20s.

As far as tailoring is concerned, all of my large BODs are being held hostage by footwear. You need to increase the footwear drops.

Rewards should be given like anniversary awards. We should be able to pick from a top reward or any one below it. For example, I don't need another pair of mining gloves, but I could use a prospector's tool. Let me chose.
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

I do both. Last month I only turned in bods to get runic hammers and barbed kits. I wanted to make a good offensive and defensive armor suit. I also did the carpenter quests trying to get runic saws.

I did a study on the test shard and for the armor suit I wanted to make I would need 40 hits on heartwood saws and 70 hits on verite hammers.

I never got a hammer or saw. Actually I never got a barbed kit either. I have given up on the crafting except for pof and bless deeds.

In general, it is not worth it to do the exceptional irons because of the mining requirement. I can just turn in the normal completed from buying at the vendor for the same opportunity probability of receiving a good LBOD or SBOD (verite or val). I have 1200 uncompleted iron exceptional sbod’s at my house likely never to be completed because the opportunity cost is 20 times higher than a normal sbod.

2. Which rewards are:
- too hard to get?
Agapite and above runic hammers

- too easy to get?

I get way too many stretched hides, power scrolls, low level useless hammers below agapite, prospector’s tools, +1 and +3 gloves, and spined kits. I have 200 dull copper and shadow runic hammers that are useless.

- are the most useful?
runic:
Only the barbed kit is useful out of the tailor kits.
Only agapite, verite or valerite runic is useful for hammers.

Things that allow a crafter to make gold on a regular basis:
Clothing bless and POF. Almost everything else is not sellable or useable.

- are the least useful?
power scrolls really don’t sell well enough and we get so many.

3. How many BODs do you collect and turn in each day?
Over last month I turned in about 1500 of normal iron so average 75/day for 20 days. I don't know how many tailoring.

The only ones I do are the normals trying to get the LBODs or SBOD's to complete an LBOD.

-Lorax
 
W

Wisty

Guest
Fascinating read, ty! Sounds like a lot of really good ideas. I have tailors and smithies and miners, I'm definitely interested in revamping the system for them. It's so sad to work so hard to have playable chars, but without any really useful and exciting rewards for them.

BoDs:
I do them occasionally. Cloth mostly. A bit of leather shoes and gloves while working up skills and when the warrior monster bashes and gets leather. I don't do the smithy, the rewards aren't worth it, I have enough shovels and picks. If/when I need more, I do a BoD, or let my warrior get from monster loot.

Note: I must remember to check for gargoyle pickaxe. Forgot about that. Had one back in 2001 or 2002 that spawned an ele and took me down in an eyeblink, and my newb miner was like, Whaaaaaaaa was that?!


Note 2: My miner is enjoying finding the occasional turquoise and emerald. All new, wasn't there when quit in 2003. Haven't used the gems yet.
 
L

LunaMage

Guest
Footwear bods are always useful!
Hides are least useful and easiest to get reward.
Runic kits are of course most useful reward.
I would also love to see maybe a few new colors of reward cloth!

I mainly fill tailor bods because it is simpler to plod through and it does not require an additional skill to gather resources.
Some days I fill dozens some days I may not fill any..just depends on if I've grown bored with hunting and Peerless!
 
L

LunaMage

Guest
<blockquote><hr>

At one of the town hall meetings you all were looking into a type of point system. You do so many bods and you get to choose something. The more points you save up the better the item. Also included in the items that was a possiblitly were the tokuno dyes. Unfortunatly the scripters will be the ones to mostly benefit from a system like this. (again)

[/ QUOTE ]

I like this idea alot, but alas its true...the scripters would have a field day!
 
I

imported_Mark Trail

Guest
I run 30 bod collectors 2-3 times per day. They have minimum 70.1 tailor and smith skills. Might as well pick up both at the same time. They live upstairs in Luna and press control-shift to grab their stuff without moving far from the login point. Mostly I sell the lower BOD's in bulk to other players.

Those 70.1 tailors are much easier to make than the smiths. I can make my own cloth and kill cows for the tailors, but the price of ingots is up around 20 now and nobody is selling. It takes quite a few hours of mining to make one young smith.
--------------------
Most useful are:

Tailor: CBD, horned and barbed kits, and some of the cloths. I have a stash of barbed kits saved up for some distant day when the missing properties bug is fixed. I burn the horned kits to equip new characters with basic LRC suits.

Smith: Powder plus the mining aids. Yes, others toss the shovels on the ground but I pick them up and burn them eventually.

Least useful are:

Tailor: House deco is for tossing on the ground, all of it, now that everybody has a stash of it all up through bear rugs. This event has gone on way too long with the same old stuff. Likewise the spined kits and the lesser power scrolls are either never turned in or else tossed on the ground.

Smith: Colored anvils are trash now that colored wood anvils and elf items look better. 105-110 PS I don't toss out yet but that day is coming soon.
And of course runic hammers up through valorite make junk armor and worse weapons than monster loot. Plus skill hammers are stacked up in storage. I have almost used up one whole +10 hammer in 2 years of dabbling.
---------------------
Most wanted changes:
1- Make the timer 6 hours at all skill levels. That slows down the scripters.

2- Increase the minimum skill level from 0.1 to claim the first bod. Then a player can't put 0.1 tailor skill on every character for the free bod's.

3- Missing properties bug on barbed kits.

4- New rewards.
Deco items should be extremely hard to get so they don't saturate the demand and pile up in banks.
How about a new leather-only powder of hardening? With 1, 5, or 10 uses? Restrict the old powder to metal only.
Bulk resource deeds as lesser rewards?
Museum-style titles?
Since runic smith hammers are now useless for making armor, maybe a metal armor bonus could be inserted to help them out.
A one-time weapon engraving tool?
A one-time armor engraving tool?
Leather and metal armor dyes?
Arcane gems for a low level reward?
 
G

Guest

Guest
<blockquote><hr>

I've been looking at the BOD system, thinking about how we might improve it, and I have a few simple questions for those who collect BODs on a regular basis.

1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

2. Which rewards are:
- too hard to get?
- too easy to get?
- are the most useful?
- are the least useful?

3. How many BODs do you collect and turn in each day?

[/ QUOTE ]


My simple answers:

1)- I don't do BODs anymore... the system is way too screwed up to even attempt... has been from day one, and I don't script, so I don't do them at all anymore... not for like a over a year now...

2)- anything with 54million to 1 odds (in UO this is multiple Hi odds, can only claim every 6 hrs, hi odds to even get the BOD, more hi odds when you claim the Prize.. in the end its 54 mil to 1 odds) is way too hard... which are, Powder of Fortification, Smithing hammers, Valorite hammers, these are the only ones of interest...
- anything with 2 to 1 odds is way too easy.... which are mining gloves(all), sturdy shovels, Pick axes, etc...
- Powder of Fortitued, hands down.... its the only ones I can afford to buy and Use also... was 50k now its like 125k, I guess no one else is doing BODs either...
- colored cloths and sturdy shovels/pick axes... these come up so often I can't use them all up so I just throw them away...

3)- I can't say I stopped doing BODs completely, I do stop in with my Tailor every month or so and get a BOD, look it up on Tower of Rose, find its worthless to do and end up throwing it on the ground to roit...

I hope you do something soon with BODs, Crafting, Reciepes, ML ingredients... UO is realy getting to be way too complex for me... I don't have a Billion gold (seems like every time you guys wipe out dupers gold, I have to suffer with triple digit inflation)... Crafting was the only thing I found interesting and I've vurtuely given up on this game called UO....

and Now, I just log on to tend my Plants...
 
I

imported_Mandy Moonbright

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)
I do both
Tailoring- selling barbed kits and CBDs = primary source of income
Blacksmithing- I enjoy the challenge of finding all the pieces and putting together a set. It's the main reason to go hang out with my BOD trading guild. Can't tell you the last time I sold anything more than a powder though.

In general I do it for my shop. I don't make a lot of money from the store itself, but I've met a lot of nice people and that's how I got into my guild. It's a lot of fun helping out new boders trying to fill their first set (though I don't get to do that as much now that cloth BODs are worth more as singles than as part of an LBOD). It also serves to keep the things organized, and gives me an excuse to get people to come visit my house.


2. Which rewards are:
- too hard to get? Blacksmithing- the difficulty in getting the hammers isn't worth the stuff you make from it, the ancient smithy hammers don't seem to actually help with enhancing either (or maybe my 120 smith with her 60 hammer is just REALLY clutsy) Why is it that I seem to always enhance my bows at GM, but anything nice in leather or metal has a 90% chance of breaking even when I'm at 120/180?

- too easy to get? In general the value of the stuff you get from tailoring BODs is better per amount of effort put in. I toss all my deco and 110,115 scroll LBODs and non-cloth smalls on the ground.

- are the most useful? Barbed Kits (though the stuff from em isn't worth it), powder of fort, CBD
- are the least useful? low end kits and hammers, Scrolls, deco, prospector's tools (they would be cooler if you didn't have to mine the spot, THEN target it with the pros tool, THEN start mining. faster to recall mine at the ore spots you need. weighing 10 lbs is kinda crazy too)

3. How many BODs do you collect and turn in each day?
My dad and I get bods for eachother (more like he gets bods for me) On the one shard I work with, there are 10 runners 3x per day.
 
G

Glacial Pony

Guest
Don't know if anyone's still reading this thread, but here's my answers...

1. Do you mainly do tailoring or blacksmithing BODs? (Why?)
Tailoring. 1) Barbed kit reward -makes games best armor 2) More sellable smaller rewards like rugs, tapestries, clothing bless deeds 3)Easier to have leather/cloth on hand. My fighters can collect it along with other loot -whereas mining gives just ingots (and gems now, but still no random good loot, skill gains, etc.).

2. Which rewards are:
- too hard to get?
None -maybe I don't get the point of this question
- too easy to get?
None if you're honest, all of them are too easy if you're a scripter driving the market down.
- are the most useful?
Barbed kits, Val Hammer, Cloth bless deeds, Powder of Fortifying
- are the least useful?
Stretched hide deeds!

3. How many BODs do you collect and turn in each day?
I go through phases. Sometimes I'll just go get 1-2 per day, sometimes none, sometimes I'll spend all day on my crafter doing nothing else and hand in ~10-20, as many as possible until I go insane or run out of supplies.
 
G

GLVulcan

Guest
1) which deeds do you turn in

I collect both but prefer smith deeds

2) which rewards are:

too hard - any hammer gold or higher. its considerably easier to get a barbed runic than these hammers. colored anvils are pretty tough too. I don't mind it being difficult to get but to get a ver or val hammer is almost impossible. i've gotten like 7k deeds and have gotten the larges for them and only one small.

too easy - for smith dc &amp; shadow runics for tailor hides

most useful - ringmail mining gloves (who doesn't want the +5 to mining when smelting val ore) , sturdy shovel 200 uses (beats carrying 4 shovels my smith isn't a tinker), prospector tool (increases the # of spots you can mine when trying to get a specific ore), gargoyle pickaxe (its helps getting a specific ore cause you can smelt the 25 ore from the corpse of an ele), powder of fort (who doesn't want more durablility), aga hammer and above and barbed runic (for the mods)

least useful - hide deeds

i'd also like to point out the rewards that are decretive like sandals, bear rugs and tapestries are great but once you have them whats the incentive too get more. it'd be nice to have more variations like grizzly, brown, black, polar bear rugs, dragon or ancient wyrm hide boots or sandals, tapestries with different graphics that depict different scenes of uo history, colored forges to go along with anvils or mounted heads of different monsters. i believe having more of varitey of decretive rewards and having them change periodically (maybe yearly) would revive interest in the bod system.

also something to consider is if any new craftable items come available make the recipes rewards and some of the ingredients for the recips a reward also.

3) how many deeds you get

smith i get 100-150 a week and taloring 10-50 a week
 
E

eolsunder1

Guest
Why not just look at all the smithing threads over the past months that tell the problems.

Monster loot too good compared to runics. Easier to get good items off monsters than trying to save up for a high runic.

Limit properties of loot. Minor arties only get up to 50% property, majors up to 100%. Items off monsters go up only to 75% (toughest monsters), and only way to get 100% properties is with runics. Thus no more finding leather items with 20 lrc, or pieces of clothing with 80 resists.

Tailor bods way superior to smith bods, both in rewards and ease. Need to change armor values in order to make metal armor worth more than leather. Should be no reason all the warriors in the game are wearing barbed leather runic armor because it provides the same defense as metal.
 
G

Guest

Guest
...

A Possible Outline for a Smithy BOD Revamp (Comments in italics)

NOTE: I won't go into details on a lot of the internal numbers as they would be up to debate and testing before finding the correct balance level. Consider percentages to bonuses or any other such number to be arbitrary in nature for the purpose of this outline

I. Skill Levels and "Pulls"

10.0-50.0 = No changes to current pulls, Time delay = 1 hour
50.1-70.0 = No changes to current pulls, Time delay = 2 hours
70.1 - 99.9 = All BODs, current chances to pulls, Time delay = 6 hours

so far no changes, above posted for completeness

100.0-110.0 = All BODs, 10% bonus to pull chance for higher level deed, Time delay = 6 hours
110.1-119.9 = All BODs, 15% bonus to pull chance for higher level deed, Time delay = 6 hours
120.0 = All Combinable Colored Armor BODs, 25% bonus to pull chance for higher level deed, Time delay = 6 hours

This should reward Smith characters that go to and past the GM level and take the reward at least somewhat away from BOD runner mules, though mules can be used to feed a GM+ junk deeds to turn in for better deeds, the runner would still need the higher level smith, and changes to rewards below will mitigate these problems

II. Reward Distribution (Points system)

As I thought about a Points system for BODs, I can to a realization, BODs will need a DUAL point system as outlined below to prevent a &lt; 50 skill mule to flood the system with junk deeds to obtain higher level rewards rendering Large deeds pointless. Also I have separated small and large deed rewards within these point systems

A. Small Deed Turn-in Points: Small BODs would be put on their own point system separated from Large BODs.

1. Small Deed Rewards (currently available): Sturdy Tools, Prospector Tools, Mining Gloves, Gargoyle Pick, Powder of Fortification, PS +5, PS +10

2. Small Deed Rewards (new/proposed): Token: Bonus to Next Pull... Scaled up to 25% (4 values? 5 values?), Charges: 1 (Adds a bonus to the chance to pull a higher level deed for the next pull (would stack with skill bonus))

Point values for the deeds and for the rewards would obviously have to be worked out so that the rewards are scaled appropriately

B: Large Deed Turn-In Points: Large Deeds would be on their own point system separated from Small Deeds

1. Large Deed Rewards (Current): PS+15, PS+20, Ancient Smithy Hammers, Runic Hammers, Anvils, Powder of Fortification

2. Large Deed Rewards (New/Proposed):
a. Batch of 100 of one of three new ingot types with properties as per wood (idea-wise, but not copies) commodity deed form

b. Armor Bless Deed: Blesses one Armor/Shield piece, Piece becomes Oversaturated (Powder of Fortification can no longer be used, but item remains repairable)

c. Weapon Bless Deed: Blesses one Weapon, Weapon becomes Oversaturated (Powder of Fortification can no longer be used, but item remains repairable)

d. Phial of Ether: Targeted Armor or Shield gains Mage Armor property permanently, Targeted Weapon gains Spell Channeling (FC-1 or no?) permanently, Charges: 1

As the reader can probably tell, the new rewards I'm proposing are all consumable in nature, this is by design. Many of them also have a balancing factor, or would be highly costly in terms of BOD points. I won't claim to know what levels the points should be, so I won't try to tackle it

III. Adjustments to Existing Rewards

I'll only list ones I would change, if a reward is not listed, consider it unchanged

A. Prospector Tools: Add an option to lower or raise the level of the vein being mined

B. Mining Gloves: Can be repaired, CANNOT be Powdered (Oversaturated)

Mining gloves do not take too much punishment as it is, but they are not a highly desired reward because they are effectively permanent once you have +5s, this is a soft method to try and make them wear out

C. Powder of Fortification: After a certain number of uses, the Powdered item should become Oversaturated and become unable to be powdered further. The item should gain an "Oversaturated" tag in the description noting the state of the item. Bags of Sending should ALSO gain this descriptor

The Oversaturated moniker used above should now make sense

D. Runics: Reduce the number of Runic Hammers to three. Reset intensities as appropriate. My notes say "redistribute appropriately, but under a points system, they would be allocated a point value appropriately
 
G

Guest

Guest
Dermott,

I kind of like your idea, they are at least well thought out and interesting.

A point system would be great maybe explain it some more?

the only problem I have is with the Armour/Weapon Bless Deed. I can not support this. I have played UO for quite awhile and I have learned to roll with the punches and adapt through all the various changes. And since they(EA) introduced the Age of Items, I can not support anything that MIGHT take armour parts or weapons away from my characters. I raised the gold to buy this so called "uber" gear, I wish to keep it. Now if you tell me UO gonna revert to like it was before AoS then I would fully suppport your idea.
 
G

Guest

Guest
...

Well, there has been call for a point system along the lines of the community collections (for BODs, when you turn one in, you'd get the gold reward, but instead of the current item reward, you would get a number of points based on the BOD and can then choose the reward from a listing).

Thinking more about this, I realized that while I was trying to give a bonus to more legit crafters (GM+), a single point system would allow BOD mules to get tons of junk BODs and build points faster than regular crafters (even with it, there's still some of this, but not too bad), so I came to the realization that there must be not one, but TWO seperate point systems (one for smalls and one for large).

The Bless deeds are just an idea of a possible new reward, but I stand behind Oversaturation. With that, you can still repair an item, but you can no longer Powder the item for more max durability, so people would have to be more cautious about using an item. I would also like to say that while I didn't add it to the proposal because it's not a part of BODs, I also want to see a more guaranteed drop system for Doom and other areas with special drops (i.e. Treasures of Tokuno style) so that re-acquiring artifacts and such are not as much of a crap shoot or multi-million gold affair.

The Bless Deeds would be an issue of give and take, to obtain one benefit, another would be lost.
 
I

imported_Fizzleton

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

I have one account, one worker. I will never ever get an 60+ ancient hammer or verite/valorite one, except for myself still playing uo with 90+ ages... I do smithy bods for pof, thats it. Tailor is more balanced, I got one barbed kit once and cbd's to use, thats ok.

2. Which rewards are:
- too hard to get?
the high smithy ones

- too easy to get?
low level bod rewards - no matter smithy or tailoring - are just junk. Nobody needs them, nobody uses them.

- are the most useful?
pof and cbd's and barbed kits

- are the least useful?
all low level bod rewards (combination of "too easy" and not useful; e.g. 110/115er scrolls are too easy to get and therefore not useful, you need one for yourself and can't sell the others)

3. How many BODs do you collect and turn in each day?

[/ QUOTE ]
try to log in with my worker 3 times a day. Good bods (e.g. pof) are done at once; junk bods are filled from time to time and turned in in a bulk.

As I said in other posts before: Get rid of all that useless junk content UO has! It is just a pain to sort all the smithy bods e.g., or to go to ToR to look what that special bod is good for... A nice, smart, balanced system - please. And, and that is VERY important: kill scripters. I hate that more than any other unbalanced thing...

yours, sincerely
 
S

Sindris

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?) <font color="blue"> Mostly Tailoring. Barbed kits are WAY easier to get than high end hammers. </font>

2. Which rewards are:
- too hard to get? <font color="blue">High end smith rewards. Val hammers +60 hammers colored anvils etc. </font>

- too easy to get? <font color="blue"> Barbed Kits, powder of fort </font>

- are the most useful? <font color="blue"> Powder of Fort, bless deeds, runic tools </font>

- are the least useful? <font color="blue"> Pretty much every decoravite reward. They have stayed the same for years, everyone has them. </font>

3. How many BODs do you collect and turn in each day? 30 or so. (thanks for the blackrock area skill gains! 6 GM tailors in 6 days!)


Honestly, we need to be able to trade down for rewards. I would happily forgo yet another 115 tailoring scroll for a clothing bless deed.

And rewards for filled Large BoD's should never be inferior to a single filled BoD.
 
D

Derrick83

Guest
Was told to try to copy my post here.. hope it does some good



Ive been out of UO for a little over a year. I just came back and i thought that i would go ahead and put in a few suggestions. I know that atleast in UO that the devs sometimes respond to thier playerbase on the forums.

First off i will say that this is only an idea. Things about it can be changed or tweaked. I understand that even if this were to be considered that it woudl take a long time to implement so just bear with it.


Here it goes:

<font color="red"> Bods and the crafting system</font>
First, BODs. Bods are horible and crafters are useless. UO has been trying to find a way to make it hard to get the good rewards so that scripters dont end up flooding the amrket, yet, still obtainable by the average player.

Heres the plan:
Remove the "turn in a bod reset the bod timer" system
Make a BOD an additional reward for turn-in's
Make reward bods progressive

Make BOD turn in's progressive. In otherwords, if you turn in a small bod, you get a small bod, but, its 1 step up form the one you turned in. For example. I turn in a 10ct, normal, cloth robe bod. I get some cloth AND a 10 ct, exceptinoal, cloth robe bod.

Each bod will be 1 step up from the one you turned in. This process will only alter the # &amp; quality, NEVER the item or material.

The chart would look like this:

10/normal --&gt; 10/exceptional
10/exceptional --&gt; 15/normal
15/normal --&gt; 15/exceptioal
15/exceptional --&gt; 20/normal
20/normal --&gt; 20/exceptional
20/exceptional --&gt; New Random bod


LBOD's would work the same. So in this system if you get a lower end LBOD you can:
#1: Actualy work your way to getting the small bods to complete the LBOD form teh progression system

#2: Work that LBOD upto the highest of the LBOD(the 20/exceptional version) for a high end reward.

This system takes the "hitting the lotto" out of crafting and puts more "hard word pays off" into it. It also allows players to SEE thier progression toward their goal and not so much of the current systems "well, ive been doing bods for 3 days straight, im about DUE for a good bod" type mentality.


ALSO

The reward should be changed AND how runics work. In otherwords in the tailoring world:
Right now too many of the end rewards are totally useless. Heres my thoughts to make useless items useful.


Spined sewing kits - 1-2 mods @ 100% intensity
Horned sewing kits - 3-4 mods @ 70-100% intensit
Barbed sewing kits - 5-6 mods @ 50-100% intensity

Think about it before critisizing it. Making a piece of leather armor with 20LRC and 3 MR with crappy resists ISNT that great of a piece. 2 mods at 100% isnt going to make it overpowered. Horned kits would have more mods but, less intensity, and barbed kits having 5-6 mods(more then they currently give) but, the mods are more separated, but giving higher potential.

The charges can be changed. For instance: In tailoring, thiers Studded, bone and leather. Each are in a different "bracket" as far as rewards go, thus, the end rewards could go as follows.

20/Exceptional spined studed LBOD - Spined runic - 5 charges
20/Exceptional spined bone LBOD - Spined runic - 10 charges
20/Exceptional spined leather LBOD - Spined runic - 15 charges

same would go with horned and barbed. The kit type is equal to the leather/ore type. Since the material and crafted objects will never chagne through the progression, their are usable rewards for each "tier"




<font color="red">Crafting Changes </font>

Crafters, even with that new bod system i proposed, are still at a disadvantage. Smiths especially. "Why be a smith to make armor when you can make the same thign, easier, with tailoring" and well... that statement is correct.

Here is the other thing i was thinking about.
Warriors will be wearing the heavier armor. So, all blacksmithing made equipment(including weapons) will now:

EXCLUDE THE FOLLOWING FROM THE "possible mods" LIST

Lower Mana Cost
Lower Reagent Cost
Mage Armor
Mana Increase
Mana Regeneration


NOW INCLUDE THE FOLLOW IN THE "possible mods" LIST

Defense Chance Increase(armor and weapons)
Damage Increase (armor and weapons)
Dexterity Increase(currently you can only get stamina)
Strength Increase(currently you can only get HP)
Swing Speed Increase(weapons and armor)
Skill Bonus(melee related skills only)


The weapons will remain with spell channeling and mage weapon properties.
In addition:
All ringmail crafted armor: +3 physical resist on creation(runic or not)
All Chainmail crafted armor: +5 physical resist on creation(runic or not)
All Platemail crafted armor: +7 physical resist on creation(runic or not)


THESE CHANGES APPLY TO ONLY PLAYER CRAFTED ARMOR AND WEAPONS. NOT MONSTER LOOT, CHEST LOOT OR ANY OTHER TYPE OF LOOT.



Tailoring Equipment will now:
EXCLUDE THE FOLLOWING FROM THE "possible mods" LIST

Hit Point Increase
Stamina Increase
Hit point Regeneration
Stamina Regeneration
Reflect Physical Damage

NOW INCLUDE THE FOLLOW IN THE "possible mods" LIST

Faster Cast Recovery
Faster Casting
Intelligence Bonus
Skill Bonus (caster related skills only)
Spell Damage Increase

In addition
All Studded crafted armor will have: +3 resists(any but physical)
All Bone crafted armor will have: +5 resists(any but physical)
All leather crafted armor will have: +7 resist(any but physical)


THESE CHANGES APPLY TO ONLY PLAYER CRAFTED ARMOR AND WEAPONS. NOT MONSTER LOOT, CHEST LOOT OR ANY OTHER TYPE OF LOOT.

This system will put power back into the hands of crafters. The 100% intensity values of some of those new added mods will be tweaked and lowered so that artifacts are not overtaken.

This puts warriors OUT of leather armor(as a warrior myself, we shouldnt be wearing leather damn it) and allows all of the utilities that warriors use to be got through use of armor, and, makes physical resists easier to obtain. Also the mix and match can be used.

Mages using leather (not mage armor palte?!?!) Leather bound armor getting new mods relevent to casters and metal armor getting mods relevent to melee.

For anyone who read down this far, what do you think?
 
I

imported_Ozymandies

Guest
I have a tailor at 110 and mainly do those BODs.

I do one or two per day. When the change came to get more BODs when you turn one in, I went through my books and turned in all my duplicate smalls, at this point I was getting about 10 per day.

Too easy are stretched hides and level 1 BOD cloth. I have so much lvl 1 cloth I use it to fill the BODs, now.

I have one large barbed BOD that the new calculator says will get me a runic. I had no smalls for it, but my friends had them all. I just need to collect the bones. I can't say, therefore, that barbed runics are too hard. Collecting bones, however, . . .

I am also scrolled up to 120. These scrolls were cheap. I have extras of each (105, 110, 115, 120) that people gave to me.

It would be nice if the BOD cloth had properties or a recipe for each one. If you made a shirt with lvl 1 cloth, it could give you cold resist +1. Level 2 cloth could give cold resist +1, fire resist +1. Etc.

The stretched hides should be turned in for something else.

If you have art resources, I would put in some new tapestries.

Lastly, I seem to recall the original leather update having a 4th leather type that got dropped. Maybe you can add the runic, even if not the hides. It goes between spined and horned:
spined 20/40
new 30/60
horned 40/80
barbed 50/100

more like it should be.

Thanks for asking.
OZ
 

azmodanb

Grand Poobah
Stratics Veteran
Stratics Legend
I turn in 200 bods at day or more.

In over a week I have gotten pretty much no val bods, the three I have got have been a 20 and 15 normal (shields) .. and other was a large bod chainmail 10 x .. never have got a single piece for a val runic hammer.

Verite stuff comes at a decent rate.. val not a single piece.

Other then that great.

Making it take alot of work makes the runics keep a value, so that someone can JUST be a smith or tailor and make a living. That's great.

If you make them to EZ .. well then they become to cheap, then people can't make money doing them. (as far as just being a smith or tailor and not having to go do something else) ..

-----------

I have been able to get every prize on smith bods, and more then once... except val runic. As far as them being ez? nah none of them are ez.. except the MASSIVE amount of pickaxe and shovel, and gloves i toss in the trash barrel.

There does not seem to be an issue as far as drop rates for anything except the VAL runic. The rest just require doing bods, and turning them in over and over. The day of needing more then 1 smith or tailor is over.. and in my opinion are ez to do w/ ONE account, and char.

I am currently selling a verite hammer i filled today.
If you have any questions dont hesitate to pm me.

Thanks for reading.
 
K

Kylas

Guest
&gt;&gt;1. Do you mainly do tailoring or blacksmithing BODs? (Why?)&lt;&lt;

There was a time when Hardwork = usefull rewards. Sadly that ended about 4 years ago.


&gt;&gt;3. How many BODs do you collect and turn in each day?&lt;&lt;

This question speaks volumes on your ability to collect data within the system. Your're not actually collecting data on this? You really have no data that you can reference over the past years to see trends? The server isnt saving this?

The idea that your server is clueless on the mechanics and operation of the user base explains why this game has been plagued for so long with exploits, dupes, etc. I hope your next expansion comes with a new server architecture.

Dig
 

angelus aconitum

Journeyman
Stratics Veteran
Stratics Legend
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)
I do both the same

2. Which rewards are:
- too hard to get? High end runic smithhammers
- too easy to get? stretched hide deeds
- are the most useful? runic kits
- are the least useful? hide deeds

3. How many BODs do you collect and turn in each day?

between 2 and 12, depends of how much time I got.

4. Is there anything else to improve ?
Yes:
- Replace arti drop with more receipes and ingredients for smiths and tailors and not only elven armour nobody wants, but mainly human armor. Remove artis, martis, tartis and whatnot.
- Get back breakage of weapons
- Remove PoF from Bods or make it 1 use only
- Get us more sbod/lbod rewards.
- Only one reward per lbod and every lbod another reward
 
I

imported_Teserax

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?) Both, why not..it is fun (to me)

2. Which rewards are:
- too hard to get? Any Val
- too easy to get? Spined kits
- are the most useful? N/a
- are the least useful? Spined kits

3. How many BODs do you collect and turn in each day? Varies - but minimum of 3-4 per day when I am playing
 
I

imported_herc

Guest
1. Do you mainly do tailoring or blacksmithing BODs? (Why?)

Tailoring is more lucrative[sp?] as they are faster/easier to collect and cheaper to fill, but I equally collect both.

2. Which rewards are:
- too hard to get? None. The high end stuff should be ellusive!
- too easy to get? Barbed kits and Fort Powder.
- are the most useful? Fort Powder/cbd's
- are the least useful? Hides.

3. How many BODs do you collect and turn in each day?

I collect 60-70 collected/day. Rarely turn any in (sell most).
 
J

JamesofOrigin

Guest
It is not Broken, please do NOT "Fix" it!!!

I can just see it. . . . Val hammers 2Mill Each, Free +60 hammer with every purchase. The ONLY problem with BODs is the damn scriptors, yes iron bods are harder but thier rewards are so mutch better too.


I Have done over 100k BODs!
It is not Broken, please do NOT "Fix" it!!! The ONLY problem with BODs is the damn scriptors!!!
 
I

imported_sbom

Guest
The original post was dated 08/30/2004...I doubt much will change in the near future as a result of that thread...not sure why it's still there!
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Excuse me?

Wilki's ACCOUNT dates from 8/30/04

This thread was started near the end of January, 2007.

because if you use the account date when looking at this, you'll think that it was posted back and forth through time (several posters with accounts from 2003 and earlier replied too).
 
Top