1. Do you mainly do tailoring or blacksmithing BODs? (Why?)
2. Which rewards are:
- too hard to get?
- too easy to get?
- are the most useful?
- are the least useful?
3. How many BODs do you collect and turn in each day?
1. did BOTH fairly evenly
2.- too hard to get? the highend
- too easy to get? the lowend
- are the most useful?the highend
- are the least useful?the lowend
but you knew that
3.under the old system, the max...depending on if they were needed to acquire the single bod reward/combined (Lbod) reward....then tapered off to "0" when realized that for -time- invested/required to achieve "highend" rewards would be reasonably projected to decades
"Restarted" with the change to turnin/option to pull bod ....even quicker taper off to "0" when the "improvement" reasonably projected to "years" instead of "decades".
I'm far, FAR, from an "immediate" gratification type..... and possibly a bit too "hopeful" that continuosely plugging away at a random lottery
should.... eventually lead to a "winning ticket" but the "tickets" in question, in this case (now) a Lbod for a barbed runic .... reality? out of reach
Why?
In #2... the nature/desirability of "the reward" lays it out pretty clearly.... when veiwed in the context "of the game" and its current population .... only the uber will "do"
and then only if the "uber" is "better/greater than" the
other items available .... in this case "artifacts" major/minor/anni's (the crafter's have been long and detailed in these complaints).... Take the low end runics for smith and tailor ... dull copper and spined leather ....easiest to get... yet ALSO least useful ....
I think you could improve "the system"
with that aspect being addressed.... the items are used by varying degrees of "skill".... yep, the majority of those
with the skill are at legendary (120) ... BUT the "end result .... product" of either a GM versus Legendary crafter .... come on... aren't seperated by much ....THERE is where I think improvement can be accomplished ... the product of the more skilled crafter with ANY tool .... a Legendary Smith OR Tailor with
any tool ....
should be turning out Legendary results
of some kind ....
But how to
make a GM nearly as satisfying as legendary.... there's the major stumbling .... as the game plays
now ....
only the uber will "do" ...
Their powerscrolls are obtainable thru their own craft
and any "extra's" are saleable/transferable (within account AND other accounts) ... same with their "tools", hoard them or trash them or "buy" them ... one tool has as much use as another (by class/type)
If , somehow, through some rework of the System, the "only uber will do" aspect could be attacked (
goodluck, you know what it's gonna be recepted as, anyway, either way, everyday...
)... anyways... IF the "crafters touch" can be made to affect/effect the "uber items" ... not tooooo easy (everyone has a multimule) not toooo hard (only the scriters (newword
) will be doing it
) .... somewhere at the "goldilocks level" (just right) ... the casual players could be comfortable dropping the multimules and the dedicated interactive type "merchants" can have a market to tend .... ahhhh! sweet perfection.
The bod system itself? wooof! veiwed as "only" a bingo type lottery (5x5 in a line, up, down, across ... b-i-n-g-o) lasts a goood long time .... how many bods are there? how many materials, x's 2 (norm/except) ....how many "combos for prize"?
...IF there was some rewarding use for the bulk of the bods (the lower end less useful) like stacking them towards a targeted effect (mod reduction/enhancement/replacement) or filling a bod book of "empties" and turning the entire book in for
something (thinking along the lines of ToT) .... *shrugs* I dunno... but it'd be an "
additional" avenue for reward ..... maybe some "record" of how many of what kinds of bods will "accredit" a smith/tailor "level of expertise" (for whatever .... think : legends of film /vs/ what have they
done lately)
The "tools"? well, LOTSA room for reorganization there
Personally, while I enjoy the occasional use of "State of the Art" tools in my trades....the home shop stuff, with a bit of practice
, can turn out some quite noteworthy stuff too ....whats the
real difference between a spined/barbed kit? a dullcopper/valorite hammer? in the hands of
any smith/tailor .... # uses? # mods? enhance success% ? any of that product comparable to artifact/anni gifts? quite a good argument that the "uber from heaven" is what killed the crafter trade (yeah, and multimules, insurance, powder of fort ....) look to the most recent example of "PoF on the Paladin Sword" (blessed&soon to be available, someway, again) ....
High Time for the crafters to be "
given" control.... over ALL the items ingame.... durability, insurablity, blessability (word?)
at the very least the ability to make "comparable" cursed items (the "cursed" being mainly from those that spent millio's on real/dupes .... certainly be
some cursing from
that quarter IF enough "equivalence" can be "knocked out") doh?
It'll be a tough sell, the slow loss of "permanent" items.... but to "save/revitalize" the crafters?
*balances palms up&down*
just some broad stroke ramblings.... maybe spark an idea
Fayled