don't foget The base damage of 24-33I'm with this other guy. Give players 80 in all resists and 750 hit points, and allow them to have 1320 skill cap. I want to be as equal as the pets are.
I don't think Sampire or any other solo warrior set up is that OP, myself. It's one of the most expensive, it IS the most risky, and requires a fair amount of your attention. It should be the strongest pvm set up. Tamers should be the weakest IMO, because it's cheap to gear, requires just 3 skills to be viable, and requires zero player skill and very little attention (all kill, invis, bandage macro, the end). I am speaking as a pvm only tamer here, to clarify.Sampire can take down stuffs quicker but not with MAX luck suit and I also agree that sampire is over power in PvM but at least they are there taking damages, not hiding behind a meat shield with a max luck suit.
You realize once upon a time there was NO TRAM correct? So there will be benefits to coming to Felluca. If you want all reward and no risk, Sims online will meet your fancy.Just make scrolls drop in Tram - and nerf pets in Fel and everyone is happy.
Exactly... why should people who focus on pvp be punished for being better than people who put in little to no effort? I have no allusions about whats going to happen when I run into a red. I will either die, or run away. Staying to fight would be stupid, because I don't like to pvp, and I suck at it. That's how it should be. I still do champ spawns.Everyone has the same options when it comes to spawns... it just so happens people with little or no experience in pvp have little or no chance of successfully taking a spawn & the rewards.
So, Who's fault is that?
LOL, don't forget 700 str, 500 mana as well. That way your archer will do like 400-500 dmg a hit. HAHAHAHAI'm with this other guy. Give players 80 in all resists and 750 hit points, and allow them to have 1320 skill cap. I want to be as equal as the pets are.
If mommy dont change it ima gunna throw a tantrum....If this doesn't change, I will abuse this taming issue and we'll see how the others like it.
Aeyko killed a fulltime 4/6 dexer on a bane dragon yesterday with his disco/ai pvm speced cu on a tamer with a luck suit. Don't unleash that on SosariaYou're a moron calling me a trammie, the truth is the other way around.
Just because I chose to stick up for them, because I can see the inbalance.
Tamers are some of the richest players in the game. They have no issue buying all the 120 scrolls for their pets. In fact, they are the reason 120 wrestling/parry and other pet related scrolls are as expensive as they are now.Just make scrolls drop in Tram - and nerf pets in Fel and everyone is happy.
I don't see how that would be remotely possible. The MAX damage you will do on a pet per hit is 35. Assume a pet has just 600 health (low), and you chain AI the whole fight (impossible) and swing at max swing speed, and land every hit (vs 120 wrestling) till the pet is dead (nearly impossible), assume it has no casting (unlikely) and misses you with every swing (near impossible) it would still take 18 swings around 23 seconds. Of course this is not how it would happen in any way shape or form, but even with the above noted god more it would take longer than 15 seconds.I keep hearing this absurd 15 secs to kill pets - wow no wonder people are leaving this game.
I would eat my hat if even 5% of people actively pvping with pets right now are trammies who came to fel feeling they were now able to defend themselves. No, it's probably almost completely people who spend most of their time pvping abusing the broken mechanics.Like...you guys realize the skilled and experienced pvpers are going g to abuse those same pets and just kill you anyways right?
lol, thats a fun idea.What would make pet pvp fun? Make is so that if the pet is attacking me, I'll give it some food and it would ignore owner's command for a min or until its owner feeds it again.
Actually I believe he was referring to a post that stated it shouldn't take longer than 15 seconds and that's why it needed nerfing.I don't see how that would be remotely possible. The MAX damage you will do on a pet per hit is 35. Assume a pet has just 600 health (low), and you chain AI the whole fight (impossible) and swing at max swing speed, and land every hit (vs 120 wrestling) till the pet is dead (nearly impossible), assume it has no casting (unlikely) and misses you with every swing (near impossible) it would still take 18 swings around 23 seconds. Of course this is not how it would happen in any way shape or form, but even with the above noted god more it would take longer than 15 seconds.
In real life... you probably just aren't gonna kill it. It could have HPR, it's owner could and would most likely be healing it, you would be missing it a fair amount, and it would be hitting you a fair amount (for more damage than you are doing to it) and it's owner could and most likely would be attacking you as well.
You'll stop you pvping to kill try to kill a pet, will probably fail to do so, and will need to run off because you took too much damage, or die because you got dismounted. Even if you manage to separate the pet from the owner and get the pet relined they could just log in/out 5 screens over, heal the pet back to max in 10 bandages or so (in under a minutes time) and it all starts again. Trust me, no pvper ever killed a greater dragon of mine because of this, and the new pets are far far more dangerous to get into melee combat with, which is the only real viable way to kill a monster with any relative speed.
I just don't see it.
Compromise. Compromise. Compromises are one of the biggest problems with this community. All of the real pvp'ers, that actually understand pvp have just as much say on these forums as the one's who don't, and are always having to make "compromises" with them. For example, the pvp community at LARGE wanted the tactics requirement completely removed for specials, and yet they only dropped it to 60 to "compromise." Someone mentioned on another site that these forums were just an echo chamber for people who either don't pvp, or are complete non-factors like tyrath, goldberg and malagaste. And then players like myself, Paith, Leet, etc, who literally break down pvp to a science are completely ignored.Admittedly, I've been incredibly vocal against changes to the taming revamp. Even more so with my disdain towards pvp.
With that said perhaps a compromise should be considered. Don't get me wrong, I don't want any change that directly effects pvm. Tamers have needed an upgrade in that aspect for a very long time. However I do believe that a compromise is possible. Dismount seems to be a problem. Removing it from pets would have zero effect on pvm. I also wouldn't mind a drastic reduction to damage output towards players only.
I guess what I'm saying is that if changes can be made that can help balance pvp without nerfing pets for pvmers then I personally would have no issues with adjustments. However, anything that nerfs pets in a whole effecting both play styles would make for a lot of ticked off players. I can assure you more pvmers will leave than pvpers that are threatening to leave now.
Ah ok. My bad!Actually I believe he was referring to a post that stated it shouldn't take longer than 15 seconds and that's why it needed nerfing.
And that's because when a pet like the greater dragons was the king, in PvP if it was causing you trouble you could equip a drag spellbook and ebolt it back to tram. Now people just mount pets stronger than the greater dragon that take **** dmg.Actually I believe he was referring to a post that stated it shouldn't take longer than 15 seconds and that's why it needed nerfing.
First.. I am a dude. See the char pic?Please record it to video. I want to see how fast she hits the dirt.![]()
Well if that is the case why even gripe about itWhat's even funnier is, in general the pvper are the ones with a huge amount of game mechanics knowledge. I bet I know more about the inside and outside of the new pet system than most of the pvmers clamoring don't touch my pets, and build them to the proper specs for damage output, so in the end the pvpers pet will probably be better than the pet you are defending anyways.
Just a dumb argument.
I have said that very thing a few different places in this thread...You're throwing out scenario's that YOU YOURSELF have not been apart of.
I do not PvP so have no PvP chars... and even if I did do you honestly think I would be in a huge hurry to pop my PvP cherry with someone who is arguably among the best of the best? C'mon now...I'd like to invite you to come to a secluded area with me and try to fight m PVMER with any pvp type character you have.
Change my tune? Did you read the entire thread? Or did you merely start from the point where I asked where the uproar was on other forums? Just in case...I think you'll change your tune relatively fast when you see what ONE person with a PVM pet can do.
When I first started reading this post the only thing I was thinking was "Hell, I can out run any of my pets on foot and they can not catch me... and I lag like heck. So the "speeding" pvp rascals should have no issue with the pets".
As I kept reading I began to see some of the points being made. Points I can get onboard with even though I am and always have been one who only takes pets to Fel....
1 - Create a "Pet Slayer" property that adds additional damage to any tamed pet (the only exception I personally would have on this is for them to find a way to limit the property on a Sampire and other high end temps because some of them still hit for a TON.. I would imagine in PvP they can still hit the pets for 150+ easily as they do in Pvm - if I am wrong see the note in #2)
Personally for now I would only make the property available on Spell Books. Sure, some pets already have a vulnerability to slayers but others do not. Creating new slayer types for the pets who have no vulnerability would just be stupid imo. There are already TOOOO dang many slayers to carry as it is.. and why bog down the PVP'er with 4+ more slayer types and make them have to carry them all at once. In PVM it does not matter how many we have to carry because we know what we are hunting before we head out and can snag what we need. A mage PVP'er hits a spawn to raid and is instantly hit by 2-6 different pets.... no way to set macros to swap to the specific slayer type they need for the pet that is closest.
2 - Remove the 25% SDI cap against pets (that is provided that actually exists - shows what I know about PvP - yepp, it ain't much. My involvement in it is usually reduced to dying once they raid my spawn)
3 - Increase the damage reduction against players on pets that are higher than 105 (Last I heard it was 30.. I would jump to 40)
Sure, maybe a pita as far as coding goes.. but after putting my 120 Cu on myself (and not running) it hits for 34 range but does hit constantly. However a GM Cu does not hit anywhere near as often. And I personally do not think 34 damage is OP unless you are getting hit constantly.
Other than resources no one would come to fel ever. Ghostland.Just make scrolls drop in Tram - and nerf pets in Fel and everyone is happy.
Actually I prefer hunting in fel for the luck bonus. Seriously. I'm not kidding.Other than resources no one would come to fel ever. Ghostland.
Do you mean that these pvp would not all flock there if there were no non pvp players?Other than resources no one would come to fel ever. Ghostland.
prolly not, they still would be too powerful. in fact, at one point in the past pets could teleport, and it was removed for good reason, tho all are viable steps in the right directionOn the issue of pets in PVP and over powered pets, would just completely removing dismount and limiting their teleporting range fix some portion of this madness?
Also, I have thought about adding more slayers and this and that, can't their just be a "Tamed" slayer? Or is that just too much? Not a big PVP person myself, I stay in cat form and run trade quests while chatting with people in real life. Also, I must highly recommend trying a stroll through Jhelom sometime, the airid fish fumes and ample dirt (for hiding your excrement) is quite nice. Meow.
Maybe make it an imbuable or lootable quality on talismans and weapons. For mages, nobody likes mages anyways... hehe. Nah, just make it a questable book or craftable with Inscription.. (which needs to be reworked to imbuing style imo).
the point is, if you can get anything from Fel that is also obtainable in Tram-ruleset facets, there's no reason to get it in fel because you remove a risk of player interference.Do you mean that these pvp would not all flock there if there were no non pvp players?
That's what I keep saying.Just make scrolls drop in Tram - and nerf pets in Fel and everyone is happy.
That sounds so much like what I do too. I don't like to PvP (and with 250 ms ping, I wouldn't be able to anyway) and if I find myself in a situation that will come to PvP, I will just sit and wait for the screen go grey. Then move to do something else.Exactly... why should people who focus on pvp be punished for being better than people who put in little to no effort? I have no allusions about whats going to happen when I run into a red. I will either die, or run away. Staying to fight would be stupid, because I don't like to pvp, and I suck at it. That's how it should be. I still do champ spawns.![]()
THANK YOU!If ppl wanna talk about adding power scrolls to Tram, they should start a separate thread
The point is you want non-PvP skilled players to come be your pawns in Fel for you to easily target and kill and you don't want scrolls moved to Trammel because you then wouldn't have "sitting ducks" to target for your so called PvP... THAT is NOT PvP... That's PvEasy...
The real issue is that you are afraid you won't have easy targets to kill.... that's the point.
I still say go ahead and nerf pets in Fel that's great... but don't force me to pay outragous prices to a bunch of anti-social A$& Hats who's only "fun" in game is destroying the "fun" of other players...
And FYI any time I've EVER been raided in Fel it's ALWAYS been by one to two at the most Speed hacking little miscreats... who wouldn't be able to really play the game as designed if they were forced not to cheat... And they use the ghost cams and every other exploit they can find because they think cheating is winning... and can't really play any game without cheating because they aren't skilled enough to actually play a game as intended...
When I have been raided by "real" PvPers ... I often get away long before they can kill me... I know the cheaters when I see them. And yes your argument about them using uber hyped pets is true and all... that's why I'm avoiding Fel till the stupidity dies down...
And I REFUSE to pay these self same twerks a dime...
I don't have zillions in Gold to pay for scrolls that are now inflated to 500% of what they were... and I won't pay it. Never did before don't plan to now. I'll wait... eventually they will balance things out again and the fellies will get bored because they won't have any easy prey and they'll go back into the gutter where they belong and I'll be able to do spawns again without the continuous ghost cams watching every entrance to champs... because they will have gotten bored and moved on to some other crap shard to chase ghosts...
Personally I'd prefer if they quit trying to lure sheeple to Fel and made Fel more fun for PvP .... REAL PvP not PvEasy... and gave you all something really more suited to PvP.... than fishing in a barrel for easy targets... fixing VvV would be a start... giving you all Town Buffs when you hold a City would be nice... etc... I'm not against PvP .... I think it's a great part of UO... what I'm against is trying to lure easy targets to be victims of abuse... That's not PvP.
I remember PvP... I did it when it was fun. Fun for me is not to be ganked... but a well rounded, battle between groups or 1 vs 1 that is balanced and about skill... L33T PvPerz killing trammies at a champ spawn when they are already pinned in and 2/3s dead is NOT PvP... That's just cheap.
That is a very important point about applying it only to the Advanced Trained Pets. Hopefully this part does not get missed by the devs. No need to nerf non-tamers by allowing their horse to be killed in one shot.@Bleak @Kyronix
4. Scale pet damage taken to go along with damage given. 50% damage reduction to AND FROM players. Still barely scathing a 80d resist out pet but it's a start. Consider making it 200%... Yea seriously. Only apply these to ADVANCED TRAINED pets. No reason to one shot a horse or a lesser hiryu. Would even make pets like the dread mare viable again in some aspects.
This one part sums it up rather nicely... I mean when push comes to shove the end game is still wanting to keep pets being underpowered to the temps currently being ran by the PvP crowd.. as another poster put a few posts back "a pet should not take longer than 15 seconds to kill".....
Kiley man... You are fixated on that comment. 15 seconds is an eternity in PvP. A player can be killed all things perfect in 5 seconds 1v1 in a perfect situation. Why is it unfair to suggest a pet dying in 15 is wrong? 15 seconds is what 11-12 armor ignores?This one part sums it up rather nicely... I mean when push comes to shove the end game is still wanting to keep pets being underpowered to the temps currently being ran by the PvP crowd.. as another poster put a few posts back "a pet should not take longer than 15 seconds to kill".....
Rofl@Cetric i'll just blame your stroke
Prodo PvPers wouldn't play Siege. Risk losing their fancy suits for the Reward of looting a victim? They lack the gonads to take such a risk. Risk vs Reward is supposed to be us risking losing things to them, not them losing things to us. They'd whine 'THAT'S NOT FAIR!' and threaten to close their accounts.Want an even easier fix? Force all PvPers to go to Seige/Mugen. I bet the esteemed psuedo-PvPers on prodo shards wouldn't enjoy that. Why go somewhere with so much risk when you can milk the cash cow that are prodo shards? </sarcasm>
And if Pvpers were able to get their scrolls from trammel... they wouldn't bother doing spawns in fel.The point is you want non-PvP skilled players to come be your pawns in Fel for you to easily target and kill and you don't want scrolls moved to Trammel because you then wouldn't have "sitting ducks" to target for your so called PvP... THAT is NOT PvP... That's PvEasy...
I played siege. Not only can I never find anyone to fight, when I do they just smoke bomb again and then I'd go back to hunting. The only times you could find a number of players was at EM events. Random as hell post but yaProdo PvPers wouldn't play Siege. Risk losing their fancy suits for the Reward of looting a victim? They lack the gonads to take such a risk. Risk vs Reward is supposed to be us risking losing things to them, not them losing things to us. They'd whine 'THAT'S NOT FAIR!' and threaten to close their accounts.