• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

[Feedback] Publish 71

Mesanna

UO Producer | Dark OverLady
VIP
Stratics Veteran
Stratics Legend
Game Balance Changes
Focus Skill Spec (PVP)

Increase of spell damage increase cap from 15% to 30% (Reduced from TC 40%) for templates that focus in only one spell school. Focused players, having no more than 30.0 modified skill points in another main skill set will be able to benefit from the raised cap.Main skills include: Magery, Necromancy, Mysticism, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivary, Spellweaving.
Poisoning:

A few tweaks to Poison and Poisoning Skill. Poisoning skill now grants a small measure of resistance to being poisoned. When poison is cured by any means except potions, the target receives a temporary resistance which is similar to, but less effective than the natural resistance granted by the poisoning skill.
Spells:

  • Poison (Magery): Players with greater than GM Poisoning and GM Magery will have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength now reduces with range instead of dropping to 1 at ranges 3 or greater.

  • Poison Strike (Necromancy) : Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target.



Healing Skill

  • For healers with 80 skill or greater in healing and anatomy, at half the Heal Duration for self heals, healing will attempt to remove poison and bleed effects. This will reduce the amount healed when the heal is finished its normal duration.
  • Max Heal Duration Reduced to 8 seconds.
  • Slip Damage Now Scales based on Dexterity
  • **Faction Bandages do not require the healing skill and so function using the old healing methods.
Cure Potions:

Success chance for curing poison with cure potions has been adjusted.

Cleansing Winds:

Should no longer heal target after removing mortal wound.


Enchanted Apples:

Cooldown Increased to 30
They now have a chance to fail depending on the level and number of curses applied to the user.
Failure does not invoke the cooldown period.
Petals/Poison Immunity:

Deadly poison and stronger now have a 25% chance to break the poison immunity granted by orange petals.

SPECIAL MOVES:

Lightning Strike

Mana Cost raised from 5 to 10.
Dual Wield

  • A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
  • Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are commited at 60% damage of a regular attack and CAN cause additional weapon effects.
  • Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 15%.
  • The effect can be stacked up to 2 additional times.

Defensive Mastery:

  • Defensive mastery will now provide an increase to physical resistance which can exceed the 70% resist cap. The increase scales with Bushido/Ninjitsu and Parry skills. Damage Penalty now Scales between 60 -10% with Bushido/Necro. Increased duration to 5 seconds.

Block:

  • On executing a successful block, players will receive a bonus to their defense chance which scales with their Ninjitsu or Bushido skill for a short duration. Players will also receive a temporary penalty to their hit chance and damage. While under the block effect, the next damage the player receives will be severely reduced. (Damage reduction scales with parry skill above 70)
Psychic Attack:

  • A successful psychic will now afflict the target with a 15% Mana Cost Penalty, and a 15% Spell Damage Penalty. This can be stacked one additional time, but does not offer an increase in duration.

Force Arrow:

  • This attack now provides a 20% Damage increase. Additionally it will reduce the target’s DCI by 10%. This attack can also be stacked multiple times for a further DCI reduction of 5% per stack and 2 second duration increase.
  • The Dazed effect, will now provide a GUARANTEED spell interrupt. Even if the target is under the effect of Protection.
  • Once this effect wears off, it cannot be re-applied for 10 Seconds.





CHIVALRY

· The way chivalry and abilities work has been revised so that the effects, and durations now place more emphasis on skill level rather than just karma. In cases where Karma is evaluated, it will provide a modifier to the chivalry skill factor. This means that chivalry will provide a baseline for the power or duration of the effect and karma will either increase or decrease that baseline. In order to achieve the highest possible levels, both skill and karma will be required.
Divine Fury:

· Bonus effects and stamina regeneration from divine fury now scale based on chivalry skill and karma. Stamina regeneration from divine fury is no longer a full refreshment, but rather a set amount of stamina. Stamina factor increased to 4x duration (from 3x ). Chivalry Elder level and above receive reduction in the DCI penalty.


Cleanse By Fire:

· Cure chance for poison has been updated.


Enemy of One

· Enemy of one has now been changed to a Spell Toggle. You can remove the effect before the duration expires by recasting the spell. (Recasting while the spell is in effect will cost 0 mana and 0 cast time)
· The Damage bonus will now Scale based on Chivalry Skill. Duration Will Scale with Chivalry and Karma
Remove Curse

  • The difficulty of successfully removing curses now scales with the level and number of curses in effect in addition to factoring chivalry skill and karma.

Consecrate Weapon

  • Consecrate Weapon no longer guarantees damage against a target’s weakest resist. Concecrate weapon now provides a scaling chance to do damage against the targets weakest resist type. At 90+ Chivalry, consecrate weapon will also offer a damage increase in addition to optimal damage type. Effect is now 100% Chance at 80 Chivalry. Scale is approximately 50% Chance at 50 Chivalry.

New Buff Icons

· Healing Skill

· Despair (Icon on player using it)(Bard Mastery Ability

· Tribulation (Icon on player using it)(Bard Mastery Ability

· Spell Focusing

· Focusing Weapons

· Hit Lower Attack (Debuff)

· Hit Lower Defense (Debuff)

· Block Special Move

· Feint Special Move

· DefenseMastery

· Psychic Attack (Debuff)

· Disarm (Debuff)

· Dual Wield

· Force Arrow (Debuff)

· Consecrate

New Fishing Features

· Trophies have been added for the following fish: kingfish, samurai fish, fire fish, Seeker Fish, giant koi, bull fish, stone fish, and lantern fish.

· Fish Oil: Fish oil recipe has been added to cooking. Fish oil is created from fish steaks and when used on lanterns will make them stay lit for a very long time. It can also be used to recharge the Oracle of the Sea (see below).

· Schools of Magical fish: The Order of the Dragonfish has discovered that most magical fish travel in schools. If you start catching a large number of magical fish in one area, it is likely you have found a school. After several fish are caught from a school it will move a short distance away. There is no known way to predict how to find these locations, you just have to get lucky and then pursue the school.

Lava fishing items have been added to all lava locations

· Cracked Lava rocks: Players may use an axe on cracked lava rocks to see what is inside.

New Rewards for the fishing Quest

· Fish hooks are attached to fishing poles to give them special properties, double click the hook and then select the pole to use it

· Fish bait may be used together with fish hooks.

· Junk Proof Hooks: Using a junk proof hook will ensure you don’t catch shoes.

· Dredging Hook: Using a dredging hook will increase the chance of pulling up things from the depths that are not fish.

· Lava Hook: This is replacing the lava fishing pole and has the same effect, the main difference is that hooks are stackable.

· Oracle of the Seas: This reward looks like a blue spyglass and is used to find charybdis. Double click it to locate the monster. The monster location is good for 1 day. Locating the monster consumes a charge, fish oil can be used to bring the charges back.

· Charybdis bait: Can be used on a fishing pole. When at a location identified by the Oracle of the Seas, fish using charybdis bait to start the encounter. You may have to fish several times to get the charybdis to rise.

· Improved magical fish bait: The Order of the Dragonfish has discovered ways to improve fishbait for magical fish. (technical note: the way fishbait works essentially is by giving you a certain number of rerolls when trying to catch certain fish, the improved fish bait is simply giving you more rerolls)

New Sea Encounter

· Charybdis: This is a new sea encounter that requires special items from the fishing quest to start. Warning: the Charybdis is a dangerous monster and you should only provoke it when you have 2 or 3 friends to help and a fast ship in case things go south!





Bug Fixes




· Fixed the issue that stopped players from stealing from monsters

  • Fixed an issue with Tinkering, the correct ingots will now be used.
  • Archery and Throwing will not stop at 25 skill points now when using the Advanced Training Dummy, they will train to the cap of 60 points.
  • Fixed an issue where certain power scrolls were becoming cursed when bound in a scroll binder.
  • Archery will no longer drop on Gargoyle jewelry nor will you be able to imbue it into any gargoyle items.
  • Stygian Dragon will no longer teleport the player to him but he will teleport to the player to try to fix some reported issues of being stuck.
  • You can no longer hand the Solen Matriarch a second seed while your current quest is active. You will now get a message she is busy.
  • Fixed an issue related to stabling pets prior to death.
  • Fixed the issue with The Tentacles of the Harrower spawning in areas out of the reach of players.
  • All pets (not just bonded) can now follow their masters thru a gate onto ships.
  • Players can obtain Ophidian Loyality by killing Terathans
  • Sound has been added to Tinkering.
  • Fixed an issue with the Weaving Friendships Quest, should display correct text now.
  • Added a new system message for cooking with flour, if the bag is not opened instead of getting the message You do not have the components needed to make that you will get a message stating you need to open a bag of flour.
  • Using Poppy Dust on a Silver Sapling Seed was turning the seed into a plain unused seed, this will not longer happen.
  • Fixed an issue with missing text in the Scraping the Bottom quest
  • When using the Easter Basket you will no longer identify itself as a cornucopia.
  • The Devourer of Souls will no longer spawn out of the reach of players.
  • Fixed the issue with the flour mill placing the bags of flour under the house.
  • Fixed the levers in the Terathan Keep, doors should function properly now.
  • Mana will no longer be consumed on Siege or Mugen when trying to use the Sacred Journey from a spell book.
  • Parrots can now be placed on a perch on the Britiannian Ship
  • Threads of Ether should now give the EC client the proper system messages when they are used or expired.
  • You can no longer use Archery Special Moves without arrows.
  • Nosferatu the Hellhound Treat Vendor has been removed
  • Clainin’s Spellbook will no longer display spellchanneling.
  • Pet Leather wolf golems will no longer be able to summon help.
  • Putrefier now has a leash on it.
  • Fixed an issue with placement of unmade beds
· The chance to get books from the fishing quest has been reduced.

· Fixed an issue that made it difficult to place addons on the second floor of a house.
  • Resolved an issue with placing deeded house addons on the correct floor of the house.
  • Fixed an issue allowing players to cast a spell without being frozen under certain conditions.
  • Made the Magincia Bazaar vendors so you may customize and move them around in the stalls


Enhanced Client 4.0.16.0


  • Cliloc updates
  • Ter Mur world building update
  • Added a tooltip for the War/Peace button
  • Fixed a few issues with the default target settings in the hot bar (ex. Rising Colossus and Animated Weapon Spells)
· Fixed an issue that would eventually cause the Enhanced Client to crash if played long enough.
· Item properties will no longer appear for objects under the floor






Classic Client 7.0.16.0


  • Cliloc Updates
  • Ter Mur world building update
  • Characters created with the legacy client now start with 120 skill points to match the EC instead of 100. Characters can also start with four skills instead of three.
· Fixed issue that was preventing players from receiving the “of ShardName” title when copying a character to a test center.
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Players can obtain Ophidian Loyality by killing Terathans awesome
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
· Fixed an issue that would eventually cause the Enhanced Client to crash if played long enough.

I hope this works for the people that have been having crash issues
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Is This a item you get while fishing in lava · Cracked Lava rocks: Players may use an axe on cracked lava rocks to see what is inside.?
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
· Junk Proof Hooks: Using a junk proof hook will ensure you don’t catch shoes

I think this may be my favorite addition
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend


Fixed an issue related to stabling pets prior to death


Does this mean no more pet instant stable "feature"?

This would take the cake for improvements in tamer pvp if this is what this is.
 

RawHeadRex

Slightly Crazed
Stratics Veteran
Stratics Legend
· Fixed an issue that would eventually cause the Enhanced Client to crash if played long enough.

I hope this works for the people that have been having crash issues
so they fixed a memory leak of some kind ?
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
so they fixed a memory leak of some kind ?
not positive yet need some of the people with crash problems to test it
It may not fix all of them but if it fixes some its a great start
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
about healing: finally we can heal at decent speed :D

about chivalry: well adjusted ;)

about buffers: :danceb::danceb::danceb:
but curse weapon still missing :(

about fishing: nice addition the encounter that needs fishing to be caught, I just hope there is no chance to get it by random fishing or will see many OoOOOo :D

about this:
Fixed an issue that made it difficult to place addons on the second floor of a house.
Resolved an issue with placing deeded house addons on the correct floor of the house.
:danceb::danceb::danceb:

The whole publish seems a good improvement :)

a question: any new reward with the new encounter (like something that can be found only by killing him)?
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Nice, pretty much everything I wanted:

-30% sdi cap instead of 40%.
-30 second apples instead of 45.
-Chiv bonus for 120 skill.

Not sure what the:

-"Effect is now 100% Chance at 80 Chivalry" for consecrate weapon means yet.
-Whether enhanced faction aids will allow faction mages have 11 second "apples" aka god-mode.
-Where's the mention of my beloved "remove protection" scrolls?!?! :(
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
New buff icon, Concecrate, awesome! Now just add for Curse Weapon too and all my wishes will come true:)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
New buff icon, Concecrate, awesome! Now just add for Curse Weapon too and all my wishes will come true:)
I smell a necro revamp behind the curtains :p

well if they are going to add the curse weapon buff, there are also other necro spells that needs a simple one: all the necro transformations. After that we have all the buffers that we may need :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
here is another question:
the healing changes does affects cu sidhes?
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
So can you get 40 SDI with inscribe and SDI gear, or is the total cap for pvp 30 SDI regardless of how you get it?
 

Adol

Certifiable
Stratics Veteran
Stratics Legend
so they fixed a memory leak of some kind ?
There's always been some debate about whether it's a memory leak, a particle effect, or an effect that if it comes after a long period of leakage pushes you over the edge into client death... I guess we'll find out soon enough!

The fishing changes sound interesting; the school idea at last gives some actual gameplay element to deep sea fishing, which is good.

However I'm not yet sure on the fishing quest reward system itself; the ideas sound fine, but the weighting system worries me. "Improved" bait sounds like the previous bait remains in the reward tables, so we now get even more bait as a potential reward. Combine that with the new hooks too, and it doesn't sound like there's much room for a greater dropping of scrolls.

And what happens to Lava Rods? Do they automatically convert to Lava Hooks, or will they now become rares?

Also the application of Lava fishing to all lava spots indicates that the infamous missing lobsters will be located there too... which I'm torn on to be honest. There will be no sense of triumph in finally catching one, and it also indicates that Dragonfish Book 6 will have to be re-written. If this is the case, will you at least tell us what the unique spot it should have been in actually was? And if it ever really was there?

My greatest concern however is at what level the Charbydis summoner drops on the fishing quests; at present hardly anyone has continued with the quests as they are such an atrocious grind, especially when they ask for the rarer crustaceans. If the Charbydis are a high end reward then, virtually no one will be able to do the new encounter because the majority of players won't bother with the crabbing, and most co-ops I've seen that pool fish tend to get looted for the snippy ones.

All things I hope people on Test Centre will keep an eye on!
 
T

Tinsil

Guest
Very nice I think. Step in the right direction here.

Buff/debuff icons for various things that needed to be in already are welcomed, as well as the reduction on pure templates to 30%. Lastly, Apples at 30s is a step in the right direction, but I'd still go 25s.

Poisoning is hard to say exactly what the changes need to be or if they aren't fine the way they are, so we'll just have to continue to test and see where that's at. Please don't rush this patch through too quick.

Thank you very much for listening to the players' feedback.
 

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
Archery and Throwing will not stop at 25 skill points now when using the Advanced Training Dummy, they will train to the cap of 60 points.

Too late for me but cool that its been fixed so quick after reporting it.


I have eaten my previous words along with my hat. Well done Devs :danceb:
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
I agree these changes look good. I'm very happy that they didn't totally ruin PvM templates that mix a bit of chiv and a bit of necro. I will be adjusting a bit as a result and think I can keep many of my templates viable with tweaking and skill jewelry. I hope 120 chivalry is now worth it as I'll be trying it on a future sampire build.

I am looking forward to trying a focused scribe mage as I dabble in PvP. There was no mention of secondary skills affecting the focus. Did this get removed and only the primary skill matters?
 
T

tatey

Guest
Why are there no patch notes in the patch window?

Why are there no patch notes in UO Herald?

I have to use a different computer entirely to go to Stratics' website every time I want to read something about the game.
 

Naxatilor Feluka

Sage
Stratics Veteran
Stratics Legend
would it be too much to ask to remove the requirement of points/rank in factions?


** The system has been broken and abused.

** The system serves NO as broken.

** Why not just let everyone wear their gear until you find a system that works?, instead of people logging in, finding that rank10 went up 10 million points today and now all their artifacts fall off, and on a mage getting to 100millionfreaking points is rather difficult WITHOUT AN ORNY
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
cant answer as to why they are not on the herald. But it makes sense to post them here as this is where you will see most posts about the testing currently going on
 

Naxatilor Feluka

Sage
Stratics Veteran
Stratics Legend
cant answer as to why they are not on the herald. But it makes sense to post them here as this is where you will see most posts about the testing currently going on
They are not posting on herald because it is not patch notes. What they are doing is announcing "PROPOSED" changes, that are to be discussed on a forum, IE NOT GOING INTO GAME YET
 

Gidge

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
So where is the link to the new client I must download and use? The site stills shows the same two listed. Any clue?
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
So where is the link to the new client I must download and use? The site stills shows the same two listed. Any clue?
The devs just mean you need to patch your client to test the adjusted combat changes and the new Ter Mur / High Seas content. There is no new client to download.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
Consecrate Weapon no longer guarantees damage against a target’s weakest resist. Concecrate weapon now provides a scaling chance to do damage against the targets weakest resist type. At 90+ Chivalry, consecrate weapon will also offer a damage increase in addition to optimal damage type. Effect is now 100% Chance at 80 Chivalry. Scale is approximately 50% Chance at 50 Chivalry.



is this part of our 300% cap?

if this is the case then the bonus is useless.. im already at 300% with just a slayer weapon and EOO.
 
S

Sevin0oo0

Guest
and the min. DCI bonus for those w/ no Ninjitsu or Bushido doing a Block is?
Or if you have none, using a soulseeker, getting the 'random' block - just wasted mana?

Wonder if they fixed Tinkering not using any scales, or has it always been like that?
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Consecrate Weapon no longer guarantees damage against a target’s weakest resist. Concecrate weapon now provides a scaling chance to do damage against the targets weakest resist type. At 90+ Chivalry, consecrate weapon will also offer a damage increase in addition to optimal damage type. Effect is now 100% Chance at 80 Chivalry. Scale is approximately 50% Chance at 50 Chivalry.



is this part of our 300% cap?

if this is the case then the bonus is useless.. im already at 300% with just a slayer weapon and EOO.
I don't think it is considering what Logrus said in the Chivalry specific posts.



Anyone know if the part about stabling pets prior to death is a fix for pet instant logging?
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
and the min. DCI bonus for those w/ no Ninjitsu or Bushido doing a Block is?
Or if you have none, using a soulseeker, getting the 'random' block - just wasted mana?

Wonder if they fixed Tinkering not using any scales, or has it always been like that?
No offense, but Bladeweaving is just a waste of mana period.
 

Don't Tread on Me

Lore Keeper
Stratics Veteran
Stratics Legend
Campaign Supporter
I think this is a good overall fix. The 30 SDI and 30 sec apples is much better than 40/45. I love the buffs, AWESOME! Though I still think that chiv needs a new spell or two to really give a shout out to the PvPer. Personally, I was going to chiv up a PvPer, but after testing and trying to fit everything into a dex template and trying to get 300 combat points... I prefer not having it and setting up my tasty UOA macros for faction bandies and apples and stay alive the way I always do.

Thanks for bringing pure mages and necros back though. I think in the mage department, pure, myst, and necro all have a fair shot at winning the fight with these changes. Each has pros and cons (freaking myst and their freaking protection!!!!!!!!!!) but I think this have leveled out some. I like it.

This is a step in the right direction and shows good thought and adaptibility to our voiced concerns.
 
T

Tinsil

Guest
Pure necro probably isn't going to work.. How would you really heal well? SS isn't that powerful. Not to complain tho, because the 30s apples will make necro competitive again.

Pure Mystic on the other hand, a definite possibility and probably a viable template.
 
D

Deb

Guest
Now my Stealth Tinkerer is Doomed. Thanks. :pie:

Stayin Alive,

BG
:):):) Tinkering has been making a wierd sound for the past few days and
this is a production shard.

And I agree with others, most of these look like good changes.
Was kinda hoping the new walls would have gotten the rest of
their parts though...especially the arches, oh well.
 
C

Cloak&Dagger

Guest
Pure necro probably isn't going to work.. How would you really heal well? SS isn't that powerful. Not to complain tho, because the 30s apples will make necro competitive again.

Pure Mystic on the other hand, a definite possibility and probably a viable template.
Have healing and anatomy....?
 

Snakeman

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Poison (Magery): Players with greater than GM Poisoning and GM Magery......


Greater then GM Poisoning ??? Since when can you be Greater then GM poisoning, last I knew Poisoning could only go to 100.... Is this just mis-worded, or a new change to be greater then 100 in poisoning?
 
C

Cloak&Dagger

Guest
Greater then GM Poisoning ??? Since when can you be Greater then GM poisoning, last I knew Poisoning could only go to 100.... Is this just mis-worded, or a new change to be greater then 100 in poisoning?
[/font][/font][/size]
Calm down drunkard lol. It is mis-worded, had you read the original long as hell thread (or just checked the dev follow area I guess) Logrus posted what it really should be....but I can't remember what exactly...
 
W

William20

Guest
All sounds pretty good. Just wanted to get a quick word in that we could use more buff/debuff icons though. Curse weapon is one i would like for sure, same as the different 'form' spells.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
30 second apples...

vs..

someone who can go in pro if needed and spam spell plague...with pixies

someone who can go in pro if needed and spam all kill with hailstorms and a trigger.

list goes on and on,

mortal
evil omen
blood oath
strangle

any address to removing all the curses and mortal from cleansing winds? cause i cast it on my mystic and can remove every curse and mortal every single time. post last patch.

this is just some of them so basically...
let everybody cast as normally do even more damage and guys who dont have these abilities **** off? that what we getting at?

i mean unless they want reds to have gm chiv now or something.

patch is just killin us.

whatever i dont think they could balance a scale.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
All sounds good to me, except i think faction bandages need to have a timer adjusted because they will be spammed for remove curse
 

Lyconis

Sage
Stratics Veteran
Stratics Legend
Curious..... can the poison and magery calculations be clarified?
Poison (Magery): Players with greater than GM Poisoning and GM Magery will have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength now reduces with range instead of dropping to 1 at ranges 3 or greater.
1. Will poison fields be tweaked to work with the new poison/magery calculations?

2. Will fields work similar to the current range checks, where the range check isn't tested against a poison field as a player/monster has to walk onto it?

3. What does "greater than GM poisoning and GM magery" mean? Is that a calculation like before where you could use 80 poison and 120 magery? Or does it just require 100 poisoning and 100 magery to work? Does anything over 100 magery make a difference for this calculation?

4. Can Poisoning be greater than GM?

:danceb:
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Mortal strike is already a pain in the ass to remove unless you're surrounded by mystics in your group. It's going to be even more powerful with a 30 seconds apple timer. I don't think the timer is a bad thing at all it's going to help templates out a lot. I just think the mortal strike timer needs to be shortened if you plan on increasing the timer of the only other way to remove this status.

What's the calculation for bandages slipping with dexterity now?
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
iam testing with my pvm swords right now, feels very good!

the new buff icons wonderfull! like to see one more maybe a honor buff icon, or a honor mark ingame like a golden name or both a honor buff icon with the golden name of the monster marked, like enemy of one with the orange color.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
For Chiv/Karma Scaling it works like this.

The base effect from Chiv skill * .5 to 1.5 depending on Karma.
So if 10 Chiv Heals you for 10 HP at 0 Karma, @Max positive Karma it should heal you for 15, and Max Negative Karma would heal you for 5.


If 100 Chivalry healed you for 30 @ 0 Karma, then it would be 45 @ max positive karma and 15 @Max negative

Concerns with Chivalry below:

CLOSE WOUNDS -

Something should be done about the Chivalry. At 110 Chivalry and 18.2k Karma my CLOSE WOUNDS was healing for 36-38 (38 being max really). When I set my Chivalry to 120 with 18.2k karma I was healing for 38-40 (40 being max and no more then 40). Yet below Logrus states that Close Wounds will be based upon karma and Chivalry skill. When I had 120 Chivalry and NO Karma my Close Wounds was healing me for 30-33. Now from what Logrus is saying you times 30-33 by 1.5 if you have max karma and thats what you should be healing for. Even at the lowest of 30 with 120 Chivalry and no karma that should still be 45 if you get max karma. Now i'm not sure how much better it will be from 18.2k karma to 30k karma. I don't think i'm healing for as much as i'm supposed to be healing for. Can someone confirm that it is healing for as much as it should or is this broken or what?


DISPEL EVIL -

I also think that Dispel Evil should be tweaked some . As is right now you can't tell whos pet you can dispel and whos you can since apparently it is based upon there karma I think. So you may be able to dispel one persons deamon but another persons deamon you cant. This doesnt make any sense to be that way. It should work just like mass dispel imo and not based upon what the creatures karma is.


HOLY LIGHT -

Taking chivalry to 120 and having high karma I think holy light should do more damage as well, 11-13 dmg in pvp just isn't cutting it.
 
Z

Zluka

Guest
Well, thanks for making it harder to keep for us, casual PvM players without 100's of millions stashed in bank. Readjusting templates is sure fun.

What I absolutely hate about this otherwise lovely game is how PvM gets affected just to make PvP crowd a lil more happy. Can't you keep it separate like many other popular MMOs do? Remember in late 99 you did the right thing but it was too late.
 
Top