You seem to be missing the point, first of all EVERYONE that wants to run a Chiv Mage template is forced to run less then 70 magery to have 4/6 working :-/. Also at 120 magery your mini heals will heal for twice as much as ours at 69 magery. So you have two ways to heal urself. I said in the previous post that close wounds is the only way for a chiv mage to really heal themselves, time your spells right and you can fizzle the close wounds like all the time. It's just like fizzling a harm. Greater heal at 120 Magery. I haven't played a mage with 120 magery in a while but I don't th ink i've EVER seen it heal for as low as 40 on the low end, comon now. You seem to be forgetting where I mentioned since they are upping the SDI and we have templates out there doing unbelievable amounts of damage, how about upping how much we heal for or upping the 150 HP Cap (which im all for upping how much we heal for). Chivalry is also very mana intensive. I guess arguing about 5 HP less then what you can do at 120 Magery isn't as far fetched as arguing about why we even need to have less then 70 Magery to be 4/6 with Chivalry :-/.
Trust me I would love to run with 120 Magery, but lets look at the facts here. Either Mysticism or Chivalry. Because I for one do not feel like running after I eat an apple when I get mortaled a second time to avoid death. I can see how you may think about it diferently, but Chiv mages really don't get it as easy as you might think we do. For one, we can't even poison cycle you because if you want to be 4/6 your stuck with having half the amount of magery. Do the math and that means you're hardly ever going to get a poison off on your opponent if they have 120 resist. You want to talk about balance, lets go ahead and lift the cap on 4/6 so that we can have 120 magery and still be 4/6 like it used to be back in the day. That way we can atleast get a poison off every now and then instead of once every 10-15 tries and actually be able to get off a spell over 4th circle without Fizzling 90% of the time. Just to be a parry Chiv mage it's very hard and burns lots and lots of mana. Lets take throwing gargoyles though as an example.
I can get hit sometimes 3 and 4 times in a row even WITH Parry and 70 DCI. So if I didn't sacrifice my magery to get the 4/6 Chiv my face would be planted in the dirt a whole lot by those guys. Another thing to consider is, this kind of template really lacks Offense, it's more of a ganking kind of template then a 1v1. I would love to see devs think about Chiv Mages though so we could get some love, we were nerfd in the face a few years ago and it's kinda obvious why you don't see as many around anymore. When you are subject to only being able to cast 4th circle or lower 100% of the time, it limits your damage and pvp capabilities really. It never was just a melee skill and it should not have been nerfd the way it did. Parry shouldn't have even gotten nerfd the way it was.
Those two skills are not Melee ONLY, mages used them as well. Show us some love already, give Chivalry some Offensive CASTING Spells or lift the cap so we aren't stuck with only 69 magery! Now lets start talking about cross healing... Chivalry Close Wounds you can only use if your within like 4 tiles of the person your trying to heal. I think that is enough punishment for Chiv Mages if you ask me. Our greater heals with 69 magery heal for in the 30s making Close Wounds our primary healing ability. And we have to use Greater Heal DESPITE how LITTLE it heals for when were cross healing in the field because most the time not close enough to the team mate to use a close wounds on them.