• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Poll for pettition

N

Nithro

Guest
Some good thoughts here....

Regards // Nithro

What? Who? Me?
*Eyes narrows*
 
I

imported_Tragedy

Guest
[nt] = No Text

The Wiseman Walks Alone, Before He Walks With Fools- Buddha
 
J

-JJ

Guest
to agree

/forum_images/uo/icons/roll.gif-JJ-/forum_images/uo/icons/roll.gif

Before drugs I used to have all these problems, now I only have one problem. Drugs have given me focus. - from Cecil B. Demented
 
X

Xar

Guest
I agree.

My GM mage seems to be almost useless anymore. I hardly ever even take him out.
 
S

sampson

Guest
GIVE US USEFUL 8TH CIRCLE SPELLS!!!!

"If killing my brother means my survival then i'll take a bullet with all the love of myself"
 
M

Moleculor

Guest
[nt] = No Text

Moleculor, Adept Stoic, Lake Superior

Ramblin, GM Newbie, Lake Superior
Moleculan, It's a secret, Lake Superior
 
P

Petorlan

Guest
Simple, please please please do something with those useless 8th circle spells. I wouldn't mind even keeping them if the creature you summoned was worth anything! EQ what's that, that spell is for gaining and that's it! It's useless!

Please fix, repair, replace, anything that makes GMing Magery worth it.

Petorlan The Drunk
__________________
"Infinity converts that which is possible into the inevitable"
 
S

solmyr

Guest
I agree, we need some new spells, my power as a mage, i think has been greatly reduced
 
A

Akanah

Guest
[nt] = No Text

*******
Hey, I'm Certifiable.. but a Certifiable what?


Akanah's Castle of Wonders, Trammel (GL)
UOAM(2604,154)
 
Z

zsalter

Guest
I also agree with the following;
(I think all the summons should be under one common summon spell that works like polymorph.)




<center> <font color=green> (Atlantic Shard/Tram. Moonglow)</font color=green>
<font color=blue>Who is Lain?</font color=blue>

</center>
 
W

WorLokk

Guest
combine all the summon elemental spells into one with a menu to chose (like polymorph)....more (meaningful 8th level spells), maybe some more spells in general...YUP..sign me up, I'm for it!!!
 
A

alewolf

Guest
I am a tamer not a mage, but I agree your spells need revisiting and revamping. Maybe some mage oriented magic items also.
 
R

Regis84

Guest
Agree
Usless Idea Ahead:
We as mages shouldnt need regs, just mana, but make scrolls cost like hellacious amounts of money.

He who laughs last, thinks slowest!
 
G

Guest

Guest
I agree.

Right now, the only 8th level spell I use is Ress and the occasional EV.

Give us better spells.
 
R

Rydell

Guest
But i would also like to see the 8 circle summon spells be made 1 spell with a menu like that polymorph spell.
 
O

Oceanus

Guest
Since you said what we 'need to have' this is not it.

Sure it would be nice, but it is unnessessary.
 
E

EvilDrizzt

Guest
In the old days Mages were Feared. Now Mages need to be very good to PvP cause of magic trapped pouches which makes paralyze useless, Deamons spell now summons LESSER DEAMON wtf I casted Deamon not lesser deamon spell. And the new protective spells require no armor will #@$% fighters knock that down in secs and mow through the mage. I only survive cause of my connection DSL
We need a change! Put Mages Back on TOP.
 
E

EvilDrizzt

Guest
In the old days Mages were Feared. Now Mages need to be very good to PvP cause of magic trapped pouches which makes paralyze useless, Deamons spell now summons LESSER DEAMON wtf I casted Deamon not lesser deamon spell. And the new protective spells require no armor will #@$% fighters knock that down in secs and mow through the mage. I only survive cause of my connection DSL
We need a change! Put Mages Back on TOP.
 
T

Trilas

Guest
yep youve got my vote for sure.

....honesty is not particularly virtuous when there is no one with the ability or abmbition to corrupt it.
- Cicero
 
S

Scotia Aensland

Guest
Alright I have considered my decision for an option. Everyone loves the poison elemental idea. So just consider this. NERF MAGE TAMERS! Lets look at the 2 most strongest characters in the game. Tamers and Mages. Mages HAD TO PAY GOLD! Mages HAD TO SPEND SERIOUS TIME! What did Tamers have to do? THEY DID IT FOR FREE! TAMING IF YOUR GOOD AT IT AND YOU KNOW THE SPAWNS IS FASTER THAN MAGERY. SO WE Need something strong enough to war a dragon and have it come to a stalemate. Everyone would love a poison elemental but 5th level poison is just too insane for even Gm veterinarians to cure. So consider this... Summon a Lesser Blood Elemental. 2 of these could kill a dragon but the Dragon would nearly kill both. Or we could just do this. DRAGONS AND INTELLIGENT CREATURES WITH DISPELL CANT DISPELL ANYMORE! AND MAGE TAMERS WONT NEED TO BE NERFED CAUSE THEY CAN JUST DISPELL THE EV THATS KILLING THERE DRAGON ANYWAYS.
 
D

Drakken

Guest
Also why not create a spell like "Mass Heal", I mean we all are in guilds and we do hunt together, no? We mage should not settle for another look alike summon creature spell. We should demand them to create a new summon creature just for us mages. That way it'll reward us for GMing Magery, which we all know that this skill is the most expensive and time consuming (no 8X8) one to GM.
 
B

BajaGuy

Guest
i rekin as said put all the summons in a polymorph style window making it one spell. i rekon we should have like another EV spell. but with something a lot harder for defensive. Like maybe a silver elemental which could be like 5 times the size of a BS and is really strong against the undead. We also need more individual elemental spells. so far we have for offensive loads of fire and electricity spells. where are the individual wind and water offensive spells????? we could hve like a freeze spell where the openent is frozen in ice and their HP is drained until the effects where off. like a paralize that drains hp. also we should have a REALLY COOL GM SPELL. unlocked when ya get gm
 
P

pauLing

Guest
Another idea. Make another summon for specific ridable animal. When you cast you automatically ride them. It will last until AFTER we mount them. Another summon ridable animal and you're set till you double click on the horse.
BUT, my vote is still for combining those useless summon elemental/deamon spell into one spell.

Saw a pe coming
"Corp Or"
.......
*Connection Lost*
"Arghhhh.." *rushing to restart UO*
...........
"OooOooooo"
 
A

AgniLight

Guest
Hail everyone !!!

Yes...our last VIII LEVEL is very not useful at all.
Regarding the new spells and everything I'd like to add some simple ideas about them:

(My thoughts are based on the Ultima Ascension IX so it is very close to the game)
We all want to combine 4 elementals to one group (polymorph like)

I think here the 'KISS' method works (from programmer's point of view)- 'KEEP IT STUPID SIMPLE'

SPELL #1 : FULL HEAL (Neat isnt ?) just heals all damage but takes alot of mana in our case 60 mana.

HOLY SACRIFICE #2
takes all the 100 mana but it does huge amount of damage (Can be used againts only monsters not human beings, becasue of our nature is good)*It will be useful now because the monsters really hard now* Even simple lich can kill you in no time with little lag. ( It is good spell when you want to stop the monster or save friend)
 
C

CelticCrippler

Guest
<pre><font color=red>Without a shadow of a doubt 8th Circle Spells are in need of a change!</font color=red>
Here is my suggestions.
1) Group all the summoning elementals & summoning Daemon (air, earth, fire, water) into one <font color=green>Summon Monster</font color=green> spell.
A) Add more choices to the spell such as the Summoning Creatures do. Such as Dragons, Drakes, Wymms, Ogre
Lords, and perhaps Nightmare.
B) Each of these would have success rates according to the monster summoned and Magery Skill level. However
once summoned, the monster stays summoned unless;
I) The caster dispells the monster
II) The monster is slayed in battle
III) The monster is dispelled by another caster (However only GM mages should be given this ability to dispell
another caster's monster AND with only a 20% chance of doing so.)
IV) The character casting the spell loggs off which the character which then automatically dispells the monster. However in the case of a connection loss and your character is not in an Inn or friendly house, your monster remains until your character disappears. This would give a mage some protection if attacked after an unfortunate disconnection. By doing this a monster can actually be trained such as tamers do to a certain extent since the spell would last alot longer then it does now.
C) With these powerful abilites for monster summoning, one major limitation should be implemented.
- A caster may only be able to summon ONE monster at a time.
2) After grouping the summoning spells into one major Summon Monster spell, this would free up 4 spell slots in 8th Circle. These slots could be filled with more effective 8th circle spells such as;
A) <font color=green>Shapeshift</font color=green>
I) A more advanced spell of polymorph. The caster shapeshifts into a monster of their choice WITH ALL OF THE ABILITES of that dungeon version monster type.
II) The choice of monsters would be the same menu choices as the new Summon Monster spell created.
III) Besides the caster being able to have all the abilites of that monster type, they would also be able to cast their own limited amount of spells if they have a second spell book in their pack. Some of the limited spells would include;
a) Not allowed to recast Shapeshift during current effect time.
b) Not allowed to Polymorph during Shapeshift current effect time.
c) Not allowed to cast Reactive Armor during Shapeshift current effect time.
d) Not allowed to cast Magic Reflection during Shapeshift current effect time.
IV) The duration of the spell would be the same as the current polymorph, and could be dispelled only by the caster.
B) <font color=green>Shadow Teleportation</font color=green>
I) This is an advanced form of teleportation & invisability.
II) Once cast you are instantly teleported to a targeted place of your choice while completly invisable. Neither your attacker, nor anyone else around can see where you have teleported to.
III) Once there you are allowed one free spell cast before becoming visable. This means you can cast ONE spell in complete invisability without the spell name shown to others or you becoming visable until after the spell is cast.
IV) If implemented correctly, this spell could be used as a powerful offensive or defensive spell.
a) After casting this spell you could safely recall to a safer destination without being noticed.
b) After casting you could cast a flame strike (if enough mana is available) upon your unsuspected enemy.
c) Many other spell combinations could be implemented using this spell.
V) One major limitation should be implemented for this spell.
- The spell would cost 60 mana points!
C) <font color=green>Etherealness</font color=green>
I) The caster becomes ethereal to all for a limited amount of time. The caster is greyed out (NOT INVISABLE) to everyone. However the caster will see everything and everyone grey as if they were a ghost.
II) The caster cannot be attacked in this state. However the caster cannot attack or cast any other spells in this state either. <font color=red>(*The exception would be Resurrection if the caster has a high Spirit Speaking skill.)</font color=red>
III) The caster can see all ghosts while in this state and can Resurrect them if the caster has at least an 80 Spirit Speaking skill. <font color=red>(*The caster does not have to use Spirit Speak while in this state. The caster can freely talk to any ghost, Spirit Speak is only used as a passive skill to allow the caster to Resurrect a ghost while in this state.)</font color=red>
IV) The caster can move freely through any object as though they were a ghost. This also includes doors, walls, trees, rocks, etc. However they cannot walk on water.
V) The spell duration lasts about as long as the current invisability spell.
D) <font color=green>Illusionary Mimic</font color=green>
I) The caster can duplicate an exact image of themself.
II) The duplicated character acts in every mannerism as the caster. Wherever the caster goes the mimc follows. If the caster casts another spell, the mimic casts the same spell and on the same target. (*The exceptions would be recall & gate)
III) The mimic's offensive spells (such as flame strike) do only half the damage of of what the caster does since it is an illusion. This would also mean that if an enemy has a 50% to resist your offensive spells, they have a 100% of resisting your mimics spells. Your mimic will also do melee attacks and shoot arrows if you are on your selected target, however the mimic does only half the damage on the target as you do.
IV) Since it is an illusion, it cannot be damaged at all. However if the caster dies, the mimic is dispelled.
V) The mimic can never perform 8th circle spells, and the caster cannot cast 8th circle spells while the mimic spell is in effect. This also means that only ONE mimic can be cast at a time.
VI) The spell duration lasts as long as the current summon elementals or summon creature spell.
</pre>
 
I

icemanLBC

Guest
HEY U JACKED MY NAME, I WANT IT BACK !!!!!!!!!!!!!!!!

When u see me on ur Block With 2 Glocks Screaming F#@! the world Like 2pac, I just dont give a F#@!
 
D

Darniaq

Guest
This is sort of on topic. I think they ABSOLUTELY need to do something about none-mages being able to resurrect. I mean, come ON! Resurrection should NOT be a function of having a 80+ skill in Healing. Healing is healing. Resurrection requires a mage. Between this and what amounts to being able to hide in plain side with the Hiding Skill are two of the biggest traditionally mage-related things from RPGs. Nerfing those so that any warrior with an extra skill to GM can do it doesn't make the game any more fun for the dedicated person that wants to train as a mage.

My friend GM'd in swords in something like three weeks and that's not using any funky 8x8 or other things... just plain playing the game. It's taken me five weeks just to get to 70+ on magery but took only a week to get to 70+ swords when I switched from macing.

I completely agree that aside from resurrection and the hazardous Energy Vortex, 8th circle isn't worth the 250k in gp for regs. I just want to get there to castr the 7th stuff more consistently.

I've never been interested in RPGing anything but a mage (biased that way ;) ) so if I GM a mage and they don't improve the highest level stuff OR they nerf it more, I'll be done with the whole thing. It's a real shame because it sounds like others might feel similarly.

The only thing in this thread I don't agree with is summoning drakes and dragons. They're rare and should remain so because otherwise every GM with a house full of Regs will walk around with one. I see almost too many already and the novelty would soon where off. They'd also have to up the monsters in some of the high-paying, mid-level-monster dungeons because otherwise the dragons would wipe out the Lich's and Elementals and the rich would just get richer :)

Darniaq
Sorcerer of Light
Black Tower of Nemetoma
Atlantic
 
J

Jabba 1

Guest
I agree the 8th circle spells are worthless except Rez and EV, but since the dispel has been added to all of the high-magic monsters(which is the best ones ) EV is worthless. We need better 8th circle and they need to be more powrfull. I mean a dex monkey can be a 4gm in 2 days!!! and can kill almost anything in the game.
 
D

DracoLongbow

Guest
We need different schools of magic. I.E.

Regular Magic
Necromancy
Clerical
Spiritual etc etc etc........you guys get it.

If you drop your keys into a river of molten lava, then let them go, because they're gone dude. BUT....if you play on Europa, then put your valorite plate on the ground, and go diving after them....because you CAN survive if you cast protection.
 
G

Guest

Guest
Agree, ditch some of the lvl 8 spells. I like some of the ideas so far!

Ressurection
Energy Vortex
Earthquake
Greater Summon (menu style)
Polymorph other - who wouldn't take a shot at turning a dexer into a chicken?
Mana Armor- HP damage absorbed from mana
Healing field - Heal field spell
Mortal Curse - A dungeon Khaldhun type monster springs from your fallen corpse
I came, I saw, I Kal Vas Flammed
 
T

Tungskin

Guest
Summoned creatures (Blade Spirit and EV included) should have an option making them targetable at time of being summoned.

Mages should also be able to see inside containers and treasure chests etc.
 
R

Rogyboy

Guest
ah yes yes i agree on the summoning spells should be put all together lets see some better 8 lev spells
 
M

McGonnal

Guest
Geez I mean even on the test shard...all I did from 8 was summon EV. But that got lame. The level 7 spells are all so much better than 8. We need new level 8 spells. I agree with everyone.

The mage waiting for his day. The Mage McGonall.
 
A

Athos The Mage

Guest
A AGREE!!

I am sick of seeing my elementals throw Magic Arrow (if they cast which they donÄt do most of the time) while the eles in the dungeons and forests cast Flamestrikes like crazy! So plz. change the behaviour of summoned eles to that of the normal ones OR TAKE THEM OUT FOR SOMETHING USEFUL! And by the way, kick Earthquake out.
 
A

arrosto

Guest
Yes, yes...

I propose an invulnerability spell, an unlimited regs spell, an unlimited mana spell, and then....

Learn how to use the existing spells instead of asking for atomic bombs.


# why should I choose the difficult way when I can have the same just sitting and waiting? #
 
I

ian

Guest
Maybe make it more difficult to get to GM, but please give us spells which make the effort worthwhile.

Ian Lochmont
 
Top