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Poll for pettition

R

Rogue

Guest
Hi there. I am an almost GM Mage. I've been working on it for months. To be honest, I've been going along and playing my char a lot more than working on skill gain, but I'm at 96.5 real magery now. I totally agree that the 8th circle summon spells are nearly useless. I never use any of them. I would like to see the summon spells combined into one like the polymorph. That would be great. I also agree that we don't really need more offensive spells. I saw what I thought were some really good suggestions for spells in here. Here's some suggestions of my own: (some may be duplicated from other posts, sorry about that)

Astral Form - Makes an astral (spiritual form of your body) that you can target on a rune or runebook set to a default location. The user can walk through this area in his astral form to see what is there, and scout it, however he can not interact with anything there. Also using the astral form uses all of your mana and it will not regenerate as long as you are using it. Also have it so that the astral form very slowly drains your hit points maybe like 1 hit point every 5 seconds or so. The use controls their astral form and is not in their regular body at all. Double clicking your Astral char would end the spell. You would have to be somewhere safe to use it because of the requirements, but it would be useful for the short time you could use it.

Item Refresh - A magic item refresh spell. Say you have a magic item, such as a cloak of night eyes for example. you could cast item refresh on it and recharge it. Have it take 2 points of mana for every charge, the mage being able to choose how much mana to use on the charges. This would make the max number of charges 50, but also put another limit on it, so that you can only add charges to the item based on a cap determined by an average of your magery, evaluating intelligence, and meditation skill. If the average only comes up to 90, you can only give an item 45 charges. Also so we don't have Glacial staffs with 1000 charges floating around, make it so the item has to have 5 or less charges on it.

Item bless - I know this one was mentioned, but I am giving my own interpretation of what I think it should be. Cast Item bless on any object, weapon, clothing, containers and that item will be blessed. But make it cost 50 or 60 mana and make the bless only last for a period of time such as one hour. If you're going into a dungeon, something like 5 minutes isn't long enough and anything more than an hour would really be too long to keep from the spell being too powerful.

Energy Shield - An area effect spell. Make it a 3x3 area or something not too much bigger that you and your party can stand in. they gather around you and you cast the spell. For the next 60 seconds, nothing can touch you or them. However if anyone moves outside the shield they can't come back in and if anyone attacks something outside the shield, it dissipates. But make it so that you can cast heal and greater heal on your friends inside the shield with no negative effects on the shield and healers can heal. After 60 seconds the shield will dissipate on its own. Also have it so the caster's mana will not regenerate until the shield has dissipated. A useful spell I think for close situations, but more useful to be used to save someone's life. The requirements I think make it useless as an offensive strategy spell.

Well, I wanted to go ahead and get this posted, but I can probably come up with more. I really do think if we want this to happen we could get on the UO development boards or something and let them know. Look at runebooks, they were going to fix the bug that caused runebooks to be blessed, but because of all the requests they received on the UO boards and such.. they decided to listen to the players and grant the request of making all runebooks pre and post UO:R patch blessed. So, it can be done, we just need to follow through and do it.

Zack of Baja shard trammel - Shadow Mage of the Society of Gypsies
 
B

Balhirath

Guest
I agree.
We really need some better 8th lvl spells.

Some have mentioned Mindcontrolm but I disagree. That would be ruining the bard completely as the characterclass that can manipulate other creatures.

Also remember when suggesting spells, that they have to be balanced. Yes it would be nice to cast spells while invisible, but it would kill gamebalance.

Personally I would like some defensive spells and one good attack spell. A kinda energybolt that dealt the same kinda dammage as the lvl 6 EB but cost les mana (ofcause you might fizzle, which should balance it a bit)

Anyway I really hope that we get some new and more usefull spells
 
D

Dudicas

Guest
There are so many ideas out that could possibly work that I have a really hard time deciding which I would like to see implemented. But, something must be done. OSI, just make some changes in someway, put it in testing. We'll let you know what we think of it. Try out all of the ideas. Do something to let us know you haven't abandoned us.

Grandmaster Mage Dudicas

Strange is what the blind call those who can see.
Those who can not hear the music think the dancer is mad.
/forum_images/uo/icons/spiny.gif
 
R

Raiden

Guest
GM Fizzler only when I need it most.

The dumber people think you are, the more surprised they're going to be when you kill them. -William Clayton
 
A

Artemis of SP

Guest
I agree. Level 8 spells are more useless than any other level especially considering the time and effort it takes to get there, and the expense of the spells in both regs and mana.

Lots of good suggestions for new spells, which you may want to add to any petition.

Here is one more. A temporary bridge spell. So you can create a bridge across a river that lasts say 3 minutes, so your entire party can cross, along with any pets that may be traveling with you.
 
M

Mr Self Destruct

Guest
Agree

Add the spell MUTE. It would be the greatest spell. When cast upon a person they talk like a ghost (all OOoOOooOo) or can't talk at all. The spell lasts for a short amount of time (say. . . 5 min). When you cast this spell ,however, you are flagged, so its just like attacking the person. This would prevent people from just doing it to annoy people at banks.



--------------------------------------
I take you where you want to go
I give you all you need to know
I drag you down I use you up
Mr. Self Destruct!
 
L

Lord Beowulf

Guest
got my vote


Mr. Beowulf we're not going to tell you again. Put down the reagents.
 
E

Ethenil

Guest
I Agree. Don`t make us more powerful (who else kills ogre lords by the dozen), just give us variety. I vote for Silence(prevent spell casting) at eigth, recharge magic items and a good defensive spell like blur (improved protection in effect).

oooh an energy vortex... what do you mean I`m in a guild? aarrrrrgh.... oooOOOOoooOOo
 
L

Logos

Guest
here here!!! make the mage a force in the game again, not just a walking lightbulb/paramedic.

- Time rolls on -
 
M

mjc

Guest
I agree.

The 8th level needs help. Not necessarily something unbalancing or ultra-powerful. Just something that would make it so that 5/8ths of the highest level of magic wasn't variations on a lousy spell no one wants to cast anyway.

-Mike-
 
M

maria 2k

Guest
I also agree. When I was coming up through the magery, I dreamed of the day when i could summon powerful monsters to fight by my side...still dreaming. I totally agree, rez is terrific, ev is useless against anything worth casting it on and the summon spells are nothing but eye candy (i took my first water elem to vesper bank and paraded it around hehe). I like a couple of the ideas previously mentioned:

1. We should be able to summon false identical bodies that the monster we're fighting is attracted to. It could be possibly useful in pvp if the number of fake "you's" is dependent on your magery skill. If you're somewhere near gm, you could summon 5 or so and have it distract your opponent to the wrong one if they're not paying attention

2. Another idea i like is either being able to cast spells while frozen or being able to cast spells on the move. I feel so resentful against daemons and liches when i'm running, stopping, and casting and hoping they don't get close enough to disturb my spell. They're busy sending flamestrikes up my behind and i'm steady jogging along...that is until they paralyze me, followed by massive punch to the head, an ebolt or flamestrike, another paralyze as I'm running away and maybe some lightning to finish me off...ooOOooooOOOO

3. One idea of my own would be something along the lines of an invisibility field for when you and your guildmates are working down a monster and the spawn suddenly goes crazy, or some comedian decides that releasing a couple dragons, drakes or white wyrms next to you is the funniest thing in the world.

Well, i guess that's all i have to say about that.

*hears maniacal laughter of a lich lord
*begins to move into position to launch ebolt

*disconnected from chesapeake

Nooo!!!

*races to restore connection...

"come over here maria, it says i can't rez you at that location"
 
C

Clan Asiago

Guest
Let's have a greater varity in 8th circle spells, and I also like the idea mentioned earlier about keeping the summon elementals as a single spell where you choose the elemental like in the polymorph spell. :)
 
M

Majin13

Guest
I think mages need some new spells, because we are becoming weaker in pvp battles with swordsman, all they really need is a poisoned weapon, and most they have a higher dex than you, which means they can chase you down and disrupt alot of your spells, paralyze doesnt work good enough on a high level resistance, I also agree grouping together the summon spells, and maybe give us some choice on 5th circle's summon creature, as for more choices on Polymorph, Ive heard that drinking various potions while in certain Polymorphs changes you to a different creatures , I havent looked into this much yet, I dont know if the level of the potion would affect anything(I wouldn't suggest using the poison potion, I nearly killed myself using it!)
 
M

mantees

Guest
[nt] = No Text

<center>
/forum_images/uo/icons/blush.gif Mantees de Tara /forum_images/uo/icons/blush.gif
/forum_images/uo/icons/smile.gif
/forum_images/uo/icons/tongue.gif [email protected] /forum_images/uo/icons/tongue.gif

/forum_images/uo/icons/wink.gifICQ 75872533/forum_images/uo/icons/wink.gif
</center>
 
N

noto

Guest
[nt] = No Text

*Sometimes its best to leave sleeping dragons lay*
 
I

imported_Heart

Guest
Do away will them all and get us something that can be useful.

Win if you can, lose if you must, but always cheat!
 
F

FireClaw

Guest
I would not want to do away with summon elementals...but should go back to elementals more like the ones you encounter in dungeons, and should be combined into one spell like the polymorph spell...then add 3 GOOD spells to 8th level.
 
S

Shadow-LOV

Guest
Ressurection
Energy Vortex
Earthquake (Increase its damage to around 20-40 pts and actually paralyze all creatures for 5 secs)
Greater Invisibility- Like having GM hide, stealth for 2 minutes, no attacking other people)
Greater Summon (menu style)
Greater Damage-Direct- Up to 75 points, if a warrior can do that much with a W-H, why can't we
Greater Armor- Give equivalent to GM plate and Reactive armor for 1 minute
Greater Heal- Area IVM or a single person heal for somewhere between 50 and 80 points

I came, I saw, I Kal Vas Flammed
 
S

sampson

Guest
[nt] = No Text

I just like to kill people
-Atlantic
Punisher -GM smith, miner, tailor
Spider -GM alchemist
Elric -Master tamer
Sampson -7x dex monkey
 
N

Novastar

Guest
*summons daemon*
*mongbat dispells daemon*
ack! not again!
I'm gonna have to agree

I don't want to talk about it
 
C

Chainsaw Knight

Guest
Yea, i agree wholeheartedly indeed, we need all the summon eles under one polymorph type menu! Then we could have some other powerful heavy damage or heavy defense spells as befits the 8th circle!



"Um....was he dead BEFORE you hit him?"
(give it time, still working on a good quote)
 
R

Ricardo

Guest
Hi guys

Gotta say I agree that things do need to be changed.Been playing for a little while now,and I'm at about 92 magery, so just as I was starting to take on some stronger monsters things get screwed up. My EV dont do sh**, neither do my summons so whats the piont in having them?If osi dont give us stronger spells they could at least gives us some that make being a mage fun. I like the idea of a menu for summons,but would'nt that interupt the game a bit. I have'nt played for a while cos I'm stuck at uni :( so have felt the new changes yet, and so I dont want to make any suggestions yet.But keep up the pressure and maybe(if we get a miricle) something may be done.One thing before I go, I heard a rumour of the necromancer spells being introduced ages ago.the idea of having different fields of spells would be cool.say at 75 skill you chose a speciality which determined which Lv 7 and 8 spells you could be cast would add a cool diversity to the game.Anyway just a thought.

Good luck with the changes, you have my support.

Ricardo
 
G

Guest

Guest
I agree with the petition, but I would be satisfied with just the removal of Earthquake. It sucks and we would be better off without it, even if it doesn't get replaced by a new spell.
 
Y

Yukon7791

Guest
I agree whole heartiedly. Let's think bout what we NEED not exactly what we want.

~yukon~
 
X

Xark

Guest
Agree completely. If summoned eles or daemons did as much damage as their natural counterparts, they may be worth having. But they don't, so they're not. EV is a complete waste of time, what's the point of having this big purple thing that only attacks intelligent creatures, if the only thing that can dispel it is an intelligent creature? Earthquake? Don't make me laugh!There is only one 8th circle spell worth having - ressurection!

Europa - Strange place, but I call it home......
 
W

Weapon X

Guest
The spells need to be looked at. More than just the 8th level as well. I mean its a good start to work those out, but please check them all. I mean really, who uses wall of stone? Or telekenisis? Some of them are useless just because the amount of damage they do is insufficent. Mana drain or mana vampire would be good if they were effective, same with earthquake, the damage and effect need to be more.
I hope something gets done though, I think its time we get some of our power back!
 
S

Silmakhor

Guest
I really liked the idea of magical specialization at higher magery levels.

Here's some ideas as to how this could be done. I realize this is a total pipe dream, but here goes..

Elemental specializations... mages could focus on earth, air, fire, or water.

1) Earth spells
-Circle of stone - like the wall,, but the form is a circle, trapping everything inside

-Armor Boost- + 15 or so to armor for an extended period of time

-Summon earth elemental (the real kind)
-Polymorph *into* an earth elemental

2) Air
-Flight. Caster ( or target) can hover above the ground (ie.. immune from melee damage) and can fly over water and other obstacles faster than normal running speed. Mana does +not+ regenerate while flying.

-Summon and/or polymorph into air elemental

-Gaseous Form - caster can be seen but not targeted. Conversely, caster can move but cannot effect environment. Basically, a voluntary ghost stage.

3) Fire -
- A big nuke spell.. Need I say more?

- Summon/Polymorph)

- Rain of Fire - All creatures in sight take constant damage from flaming rain

- Fiery Cloak - Caster (or target) is consumed in flames, which don't harm him but cause continual damage to everything else nearby. (Ie. like a flame gargoyle)

4. Water
-Summon/Polymorph
-Cleansing rain - heals hit points in a soothing rain fall for all in sight..
- Can't think of anything else but I'm sure y'all can ;)



Other specializations...

5. Necromancer
-Summon Daemon
-Raise Ghoul.. Can raise zombies from the corpses of enemies...
This could come in a number of forms... for instance, a lot of little critters or a couple tougher ones.

6. Illusionist
- Create Double... as other people have suggested, creates multiple phantoms of target
- Alter Voice.. Target of spell can't speak correctly... thus screwing up all his spells. Works on monsters too.
-Greater invisibility Caster can do everything normally while invisible... but mana doesn;t regenerate.



Later.


&lt;I&gt;The only reagent you really need is the mushroom&lt;/I&gt;
 
D

Dragoon Kain

Guest
I agree
They should dump those spells and think about some new that
deserve it to be called 8th circle spells.(some defense would be
fine)

Dragoon Kain
GM Mage
 
T

twilightR

Guest
I agree. the 4 Spells can be combined into 1 very easy. Allowing 3 new spells. Maybe something useful in the 8th circle, like a mass heal, or mass paralyse.

The Faith Healer
Mage, Scribe, Explorer, Tamer of Mongbats.

Behold my supernatural healing powers, and feel my healing bazooka power.

Wait thats not healing arrrrrggghhhhhh /forum_images/uo/icons/spiny.gif
 
T

Tragic

Guest
and what about precast ?? really it could be a nice thing fo mages.. because now we are to slow to be efficient.. (equip book, cast and then ur f... up ...when a fighter comes ur dead..)

Iam not english so i tell it how i can
 
F

Feral

Guest
Well to name problems with the now 8th circles

1) Earthquake: too damn stupid

2) Rez: too damn hard even at GM level

3) EV: Good

4) Summons: not even good for distactions take tehm out

What needs to happen

1) Summons gone for good: in place a stoger poison spell so mages dont have to waste a skill slot on poisoning just to do some go poison damage

2) I think OSI should also to the summons, but make them a little harder so that a rat man doesnt drop it to half health (happened on an earth ele rat man almost won)

3) keep EV and Rez but make them a littl emore usefull

4) Definataly get rid of Earth Q (most usless skil in the game next to telekinisis)

5) a break spell that can break armor half way (good for a mage warrior team againts a warrior)

6) DROP POR CORP WIS
Too much damage to warriros / Mages who if tehy balanced thier stats would die to people who didnt

7) BRING BACK PRE CASTING was the only way for mages to beat dexters with hallies. (took mages in 2 hits)
Thats all

There is nothing to fear but fear itself. Then again...
 
K

Kofu

Guest
2) Rez: too damn hard even at GM level


mmh i disagree as a GM mage/GM healer the chance to succeed in ressing with magery is way higher than with a bandage. coupled with the fact i can ress 2 people with magic in the time a normal ress with bandages is done. So magic ress is very quick and powerfull.

No way to improve that it is already to good :))

Better improve EQ etc.

<font color=red><center>Kofu son of Scar, Miss Steel and Rhianon owners and suppliers of the Pot Shop (Vesper Fel) Europa</center></font color=red>
<font color=blue>Moderator on Europa, Wakoku, Mages, Scribes, Miners and Tinker forum for Stratics.</font color=blue>
 
R

Rafnir

Guest
[nt] = No Text

--Rafnir
Grand Master Warrior
"Growning old is inevitable, growing up is optional!"
 
B

Beouvle

Guest
One thing you gotta remember though, OSI has to balance the meleer/mage power ratio. If mages got stuff like Poison Ellies or better casting abilites, warriors would have to get something better to counter it. Not sure I would want that...

"Depend on the rabbit's foot for luck if you will, but remember it didn't work for the rabbit!"
 
S

SmeeBarq

Guest
i.e. -- I agree

The only comment I have, is too remind everyone that the time for suggestions shall come, provided we have enough people on board. The man/woman/child that started this mentioned that their hope for responses be simple "Agree/Disagree" statements. I personally like reading the comments, but as we are commenting on someone elses Main Post, I think we should go along with their wishes. If you would like to start an idea post, post the starting idea, and ask to have it locked at the top as well.

Devon, Comic Relief -- MGP

Long live the Money Grubbing Pirates!
 
I

imported_Iceman

Guest
Thx SmeeBarg, in case you forget, my name IceMan. So yes, I am man, otherwise I would called myself "IceWoman", lol. "Child?", I wish I am still one. :(. Being a child is to have 1mil less things to worry about.

To all,
I love to read all comments even though I prefer on those commending why or why not we should agree. Suggestions on new spells or getting rid of other spells are great but i dont think it is the time yet. The reason I only ask to get rid of 3 summon ele spells is because 99.999% of mages and others professions found it useless. Someone said EQ is useless too but I know there are some raising their magery using EQ. Therefore it not that useless at all. Also, telekinsis may look useless to us but it is every useful to mage T-hunter... There was one great idea about grouping summon together. Too bad I can't edit the post to add it in. It wouldn't be right for me to edit the original post's content after people replied to it. But yes, grouping summon together is a great one.

I have sent an email to OSI with this link. Hoping they would take time to visit this. While waiting for more votes to get in, I would encourage everyone to send an email to OSI about this link to put an impact on them. Creating links in other forums telling others about this is great too.

Once again, thx you all for supporting.

IceMan.
 
E

el hefe

Guest
*signs*

el hefe

emperor of space
king of france

VENGA BOYS RULE!!!!!!!! BOOM BOOM BOOM BOOM, I WANT YOU IN MY ROOM!!

 
F

Faust(Oceania)

Guest
It's about time some useful spells were added to the 8th circle. I agree with a number of the posts that stated that there should be no more damage spells. We have enough already, just some useful spells, like the astral travel suggestion.
 
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