R
Rogue
Guest
Hi there. I am an almost GM Mage. I've been working on it for months. To be honest, I've been going along and playing my char a lot more than working on skill gain, but I'm at 96.5 real magery now. I totally agree that the 8th circle summon spells are nearly useless. I never use any of them. I would like to see the summon spells combined into one like the polymorph. That would be great. I also agree that we don't really need more offensive spells. I saw what I thought were some really good suggestions for spells in here. Here's some suggestions of my own: (some may be duplicated from other posts, sorry about that)
Astral Form - Makes an astral (spiritual form of your body) that you can target on a rune or runebook set to a default location. The user can walk through this area in his astral form to see what is there, and scout it, however he can not interact with anything there. Also using the astral form uses all of your mana and it will not regenerate as long as you are using it. Also have it so that the astral form very slowly drains your hit points maybe like 1 hit point every 5 seconds or so. The use controls their astral form and is not in their regular body at all. Double clicking your Astral char would end the spell. You would have to be somewhere safe to use it because of the requirements, but it would be useful for the short time you could use it.
Item Refresh - A magic item refresh spell. Say you have a magic item, such as a cloak of night eyes for example. you could cast item refresh on it and recharge it. Have it take 2 points of mana for every charge, the mage being able to choose how much mana to use on the charges. This would make the max number of charges 50, but also put another limit on it, so that you can only add charges to the item based on a cap determined by an average of your magery, evaluating intelligence, and meditation skill. If the average only comes up to 90, you can only give an item 45 charges. Also so we don't have Glacial staffs with 1000 charges floating around, make it so the item has to have 5 or less charges on it.
Item bless - I know this one was mentioned, but I am giving my own interpretation of what I think it should be. Cast Item bless on any object, weapon, clothing, containers and that item will be blessed. But make it cost 50 or 60 mana and make the bless only last for a period of time such as one hour. If you're going into a dungeon, something like 5 minutes isn't long enough and anything more than an hour would really be too long to keep from the spell being too powerful.
Energy Shield - An area effect spell. Make it a 3x3 area or something not too much bigger that you and your party can stand in. they gather around you and you cast the spell. For the next 60 seconds, nothing can touch you or them. However if anyone moves outside the shield they can't come back in and if anyone attacks something outside the shield, it dissipates. But make it so that you can cast heal and greater heal on your friends inside the shield with no negative effects on the shield and healers can heal. After 60 seconds the shield will dissipate on its own. Also have it so the caster's mana will not regenerate until the shield has dissipated. A useful spell I think for close situations, but more useful to be used to save someone's life. The requirements I think make it useless as an offensive strategy spell.
Well, I wanted to go ahead and get this posted, but I can probably come up with more. I really do think if we want this to happen we could get on the UO development boards or something and let them know. Look at runebooks, they were going to fix the bug that caused runebooks to be blessed, but because of all the requests they received on the UO boards and such.. they decided to listen to the players and grant the request of making all runebooks pre and post UO:R patch blessed. So, it can be done, we just need to follow through and do it.
Zack of Baja shard trammel - Shadow Mage of the Society of Gypsies
Astral Form - Makes an astral (spiritual form of your body) that you can target on a rune or runebook set to a default location. The user can walk through this area in his astral form to see what is there, and scout it, however he can not interact with anything there. Also using the astral form uses all of your mana and it will not regenerate as long as you are using it. Also have it so that the astral form very slowly drains your hit points maybe like 1 hit point every 5 seconds or so. The use controls their astral form and is not in their regular body at all. Double clicking your Astral char would end the spell. You would have to be somewhere safe to use it because of the requirements, but it would be useful for the short time you could use it.
Item Refresh - A magic item refresh spell. Say you have a magic item, such as a cloak of night eyes for example. you could cast item refresh on it and recharge it. Have it take 2 points of mana for every charge, the mage being able to choose how much mana to use on the charges. This would make the max number of charges 50, but also put another limit on it, so that you can only add charges to the item based on a cap determined by an average of your magery, evaluating intelligence, and meditation skill. If the average only comes up to 90, you can only give an item 45 charges. Also so we don't have Glacial staffs with 1000 charges floating around, make it so the item has to have 5 or less charges on it.
Item bless - I know this one was mentioned, but I am giving my own interpretation of what I think it should be. Cast Item bless on any object, weapon, clothing, containers and that item will be blessed. But make it cost 50 or 60 mana and make the bless only last for a period of time such as one hour. If you're going into a dungeon, something like 5 minutes isn't long enough and anything more than an hour would really be too long to keep from the spell being too powerful.
Energy Shield - An area effect spell. Make it a 3x3 area or something not too much bigger that you and your party can stand in. they gather around you and you cast the spell. For the next 60 seconds, nothing can touch you or them. However if anyone moves outside the shield they can't come back in and if anyone attacks something outside the shield, it dissipates. But make it so that you can cast heal and greater heal on your friends inside the shield with no negative effects on the shield and healers can heal. After 60 seconds the shield will dissipate on its own. Also have it so the caster's mana will not regenerate until the shield has dissipated. A useful spell I think for close situations, but more useful to be used to save someone's life. The requirements I think make it useless as an offensive strategy spell.
Well, I wanted to go ahead and get this posted, but I can probably come up with more. I really do think if we want this to happen we could get on the UO development boards or something and let them know. Look at runebooks, they were going to fix the bug that caused runebooks to be blessed, but because of all the requests they received on the UO boards and such.. they decided to listen to the players and grant the request of making all runebooks pre and post UO:R patch blessed. So, it can be done, we just need to follow through and do it.
Zack of Baja shard trammel - Shadow Mage of the Society of Gypsies