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Nobody noticed the SNEAKY Nerf??

U

UOKaiser

Guest
Players need to know the design intent so that they know whether something is an exploit to report, a feature to use or a point to be debated.

Obviously imbuing is still a work in progress to feel out where the balance point is between market-flooding and not-worth-attempting, but it's also a very costly skill to explore by trial and error (especially when it's a moving target) so having a few guidelines as to how we should expect it to be behave would be helpful.
Which will only work if the dev gives us a a very specific accurate list of things that go with the change. Then we can perceive that anything not in tha list is not intended. The way it is now with just saying like improvements in the *** or changes in the ** system and the unannounced changes well we have to use our own perceptions which means we will never know what is or isn't intended. Hell we can conclude this change was a programing glitch and is unattended that relic fragments can't be unraveled the way it was before because there is no mention, no specific etc.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
Easy to get? It took me 2 days, a race change token, 6 soulstone fragments and a crap load of insurance to get my loyalty up to even use the Queens Forge, which in my opinion is now worthless to me. Not to mention, the time and the millions of gold I have spent on npc jewels, not only to train imbuing, but to make things as well. So when the time involved is considered, it wasnt easy.
Sorry I really am not trying to pick on you or single you out. I know how upsetting it can be to see a system change. Look up any comments I have about the mining change in the past and you can see just how much I understand where you are coming from.

You were lucky to have the resources to get the job done quickly. And you were smart enough to see the value in your goal. You made alot of money from this and conducted yourself as any good merchant should. Things have changed now. Intended or not... it won't be the end of your abilities.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
It's not worth doing it that way. The special ingrediants sell for quite a bit. It should of being kept secret not from the players but from the dev. Any fool with a small brain could of figure ut there was no reason to shout it out to the world. Has nothing with greedyness it has alot to do with handling people thngs on a silver platter when they could easily found out for themselves if they just tried. The reason to shut it out is to lower the pries knowing that a ineveitable change will come make as much as possible and now could sell it at extremly high prices. They and me are about to make a boat load of gold from this. Im sad they closed it but it was bound to happen as soon as the fist person said it. So now it's gold making time.
so if i can understand your logic here, your saying that if someone learns a way to do something simple that may or maynot be an exploit then they should not tell devs so they can reap the benefits? you say now the people who knew how to do this are gonna make a lot of money, well they already were when this first started, if it would have been mass knowledge right away then it would have been fixed and greedy people wouldnt be ready to make bank on it. its just like the sots from the puzzles, people knew it was wrong and yet they still mass farmed them and now can sell for large amounts. essentially it never should have been possible to easily make relics. We need a Better Vendor Bureau for UO, to inform people of proper values of items to stop the shifty gold hungry vendors from making money off the ignorant.
 
T

Toptwo

Guest
My guess is that if you can find it, or make it with a runic, you can unravel it for a relic (if the intensities are high enough that is) BUT I bet they put code in that ANYTHING with the word "imbued" on it will NOT unravel for anything more then essence. So if you do HW and get a GREAT item that only needs a little imbuing tweaking to max it out, I bet as soon as the word "imbued" gets slapped on it poof...it will never unravel for a relic, essence only!
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I guess I don't see what all the hub-bub is about.

If you are using relics to craft - you are doing it wrong.

1 - Figgure out what you want to craft
2 - Look at what is needed for those mods
3 - For the mods that require relics - craft with low end runic and make sure those mods are on it (FC 1 for example - makes sure you already have it on your runic made item)
4 - Then imbue onto it the mods that don't require relics.

I'm always saving off runic made FC 1 and SSI 30 items because those take relics. Then I can slap on Fireball or whatever else that does not require them.

Shadow and Copper hammers are your friend.
 
M

mjolnir131

Guest
ok so for the players who dont always have time to go farm arties, what do they get stuck with? paying a godly amount per fragment or a godly amount per artie, which some arent even worth 50k but now they are gonna be worth 500k or more? :rant2:

Grrrrrrrrrrrrrrrrrrrrrrrrrr bull****
Like I havent already sunk enough gold into the npcs for jewels and will continue doing so anyway, but now I have to pay whatever someone sets the prices at for fragments and arties too??
Yup! assure us they are going to make it less Boss/Champ orientated and then turn around and do a 180 renege.
 
E

Eyes of Origin

Guest
"You were lucky to have the resources to get the job done quickly. And you were smart enough to see the value in your goal. You made alot of money from this and conducted yourself as any good merchant should. Things have changed now. Intended or not... it won't be the end of your abilities."

I hope you mean this in general because honestly I didnt make anything off this. I worked my loyalty up, tried the imbuing on 5 bracelets and that was it. So, wow I made a whole 5 relic fragments lol, enough to imbue one high intensity mod, IF I dont fail.

The players that are going to bank off this are the ones who knew about this sooner, had the time to do it, did it soley to sell the relics and are now going to put them on their vendors for 250k + .. so much for the idea of letting players get on the same playing field with everyone else without spending millions upon millions of gold doing so.
 
R

RavenWinterHawk

Guest
Dang I just lowered all my arties to 100k. I bet they were eaten up today.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
I guess I don't see what all the hub-bub is about.

If you are using relics to craft - you are doing it wrong.

1 - Figgure out what you want to craft
2 - Look at what is needed for those mods
3 - For the mods that require relics - craft with low end runic and make sure those mods are on it (FC 1 for example - makes sure you already have it on your runic made item)
4 - Then imbue onto it the mods that don't require relics.

I'm always saving off runic made FC 1 and SSI 30 items because those take relics. Then I can slap on Fireball or whatever else that does not require them.

Shadow and Copper hammers are your friend.
Great advice!
 
N

Nastia Cross

Guest
Come on people let's be honest with ourselves, the only people that are going to be hurt by this are honest crafters and casual players. This is another change to imbuing to "unlevel" the very thing that was supposed to create balance. Bad move, devs. It was a step in the right direction to give us the possibility to create most of the high intensity ingredients, but honestly most of us go without using those when creating our items. As someone said above me, relics are required for a high amount of popular mods, no matter what intensity. At least give us a way to turn ingredients in for them or something.
 
R

RavenWinterHawk

Guest
Come on people let's be honest with ourselves, the only people that are going to be hurt by this are honest crafters and casual players. This is another change to imbuing to "unlevel" the very thing that was supposed to create balance. Bad move, devs. It was a step in the right direction to give us the possibility to create most of the high intensity ingredients, but honestly most of us go without using those when creating our items. As someone said above me, relics are required for a high amount of popular mods, no matter what intensity. At least give us a way to turn ingredients in for them or something.
Argh
No way. They only people hurt are the scripters. Anything premade patch is both scripters and those "honest" players. The relics will get used.

Now the treasure hunters have a chance.
The warriors and mages have a chance.
The use of runics are more relevant.
Wise imbuing as posted above is relevant.

What is so hard about fighting some monsters with a luck suit. You get tons of crap to unravel.

Bravo.

How exactly from today onward do the scripters prosper? I really dont understand.

Or do you mean that scripter that scripte away 1 billion relics yesterday?
 
T

Thangorodrim

Guest
I guess I don't see what all the hub-bub is about.

If you are using relics to craft - you are doing it wrong.

1 - Figgure out what you want to craft
2 - Look at what is needed for those mods
3 - For the mods that require relics - craft with low end runic and make sure those mods are on it (FC 1 for example - makes sure you already have it on your runic made item)
4 - Then imbue onto it the mods that don't require relics.

I'm always saving off runic made FC 1 and SSI 30 items because those take relics. Then I can slap on Fireball or whatever else that does not require them.

Shadow and Copper hammers are your friend.
Really?

This only makes sense under a large umbrella of assumptions about what sort of item is desired.

How many hammers do you think it will take to get both the particular slayer I need and max intensity SSI from a dc or shadow hammer?

What about armor?
 
T

Thangorodrim

Guest
Argh
No way. They only people hurt are the scripters. Anything premade patch is both scripters and those "honest" players. The relics will get used.
I am not a scripter. I am hurt by this because I do not have an artificer and the cost of relic fragments will likely see a substantial jump. You are wrong.

Now the treasure hunters have a chance.
The warriors and mages have a chance.
The use of runics are more relevant.
Wise imbuing as posted above is relevant.

What is so hard about fighting some monsters with a luck suit. You get tons of crap to unravel.
Not everyone plays a tamer where luck is easily accommodated. How easy would it be to adjust the suits of a sampire, abc archer, or high sdi necro mage to provision enough luck to get relic-unravelable loot?

Even with 2000 luck, how much of it unravels to a relic fragment?
 
C

Coragin

Guest
so if i can understand your logic here, your saying that if someone learns a way to do something simple that may or maynot be an exploit then they should not tell devs so they can reap the benefits?
YES!

It is EA's policy or rather lack thereof that causes this mentality. History has proven that if anything is done by enough people and makes things easier/faster ect, they change it. Most of the time the change is wayyyyy beyond what should have been changed. In this case, a 500 weight imbued item CANNOT be broken down into a relic. Which is BS! It takes multiple max intensities to get to this in most cases. Even 550 imbued items wont yield a relic. Which I can make things that are way better than some of the marties that break down into relics.

Now, if an item has been imbued, it will NOT break down into a relic. This is a perfect example of EA changing things too much. Maybe the weight was too low, but to take it away completely??? So now even if I use a relic, I cant get one back???? BS EA! BS Big time!
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Well, I guess we have our answer as to whether it was intended or not.

The way I see it, relic fragments were a good excuse to melt down surplus artifacts and a reward to high-end hunting. Having them craftable, although putting them within reach of a lot more players, completely removed the incentive to unravel high end things.

I expect we may someday see more ways for crafters to get them (such as daily quests), but at a more controlled rate.
We will never have that answer. What was intended one minute is unintended the next and changed again later. It's just the way. Matter of fact that question of if it's intended or not of anything should be wiped from the players minds.
On the other hand, it has been said, that what was intended by the left hand .... has been demonstrated to NOT be intended by the right hand. :thumbup1:
 
E

Eyes of Origin

Guest
The casual player, honest player does not have time to go hunting for hours upon hours trying to get 5 arties gathered to make 5 relic fragments.
It will take them months possibly to get what they need to imbue what they want, its that or they pay the millions of gold to have it made or buy it from a vendor. Sorry, but how is this fair to the player that gets to play an hour or two a week?? Not that they are the majority here, but still not fair.

Again with the BODS? Ok, I have 3 or 4 hours a week to play UO.. 1st hour of the week I get stuck filling bods, HOPING to get something good.. hour 2, farm arties and HOPE that I can even get one... hour 3... go farm arties again, HOPING that I get one! hour 4.. farm arties for 30mins, HOPING to get something, another 30mins doing bods, HOPING to get something worthwhile... that leaves no time to do anything else or anything fun for that fact. Second option to do with my four hours... go farm the hell out of gold cause god knows I am gonna need it if I ever want to buy or make anything imbued! :yell:
 
E

Eyes of Origin

Guest
This was from unravelling everything that I had saved from cursed arties to val hammer armor that was worthless.... PLUS if you read that whole thread, I did state in there to imbue items for people I took trades, unravelled their own arties for the relics, etc. Did I still profit? Yup I did, from certain people I did, where I had to use my own relic fragments to make their items, but as stated, those relics came from items that I had made and unraveled or cursed arties that I had saved.

When it comes to the imbuing of jewels to get relics, I made absolutely nothing. Which if I remember correctly, the imbuing of jewels to get relics, is what we are talking about here, am I wrong?

Like I said in a previous post.. instead of making these on my own, the brokers are starting to look better and better
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Really?

This only makes sense under a large umbrella of assumptions about what sort of item is desired.

How many hammers do you think it will take to get both the particular slayer I need and max intensity SSI from a dc or shadow hammer?

What about armor?
It takes 5 relic frags for the superslayers which i assume is what you are after. I reptile slayer imbue = 5 frags at 200k = 1m. You would be better off buying runic hammers and crafting.

You could get 10-20 dc hammers with 50 uses each. Lets assume through good purchases you could get 20 - thats 1,000 whacks with a hammer. Surely you can hit a few superslayers in this number.

I know I have 6-7 I've made so far just from crafting daggers with runics to imbue.

You have to look at opportunity costs.

For armor? Because of requiring you to craft out of regular leather and possibly failing on enhance and losing ingredients + powder - I've surmised in another thread you are FAR better off selling your ingredients and powder and buying barb kits and making items with barb leather.

Yes, its random but you will save money in the long run. Unravel the items you don't like and sell the relics and buy more barb kits.

Imbuing is not for armor right now.
 

red sky

Sage
Stratics Veteran
Stratics Legend
Just remember, imbuing is a privilige. I didn't see any of these complaints before imbuing came out. Can anyone think of a time in UO history where the players got to choose what mods they wanted on items? Didn't think so. So quit complaining and play the game already.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Wow, I totally called how they were going to do this. High five yourself, Sarah! *high fives self*

I kind of had a feeling something of this nature would occur. Relics are supposed to be like other high end imbuing bits, not easily or cheaply get-table.

The casual player, honest player does not have time to go hunting for hours upon hours trying to get 5 arties gathered to make 5 relic fragments.
It will take them months possibly to get what they need to imbue what they want, its that or they pay the millions of gold to have it made or buy it from a vendor. Sorry, but how is this fair to the player that gets to play an hour or two a week?? Not that they are the majority here, but still not fair.

Again with the BODS? Ok, I have 3 or 4 hours a week to play UO.. 1st hour of the week I get stuck filling bods, HOPING to get something good.. hour 2, farm arties and HOPE that I can even get one... hour 3... go farm arties again, HOPING that I get one! hour 4.. farm arties for 30mins, HOPING to get something, another 30mins doing bods, HOPING to get something worthwhile... that leaves no time to do anything else or anything fun for that fact. Second option to do with my four hours... go farm the hell out of gold cause god knows I am gonna need it if I ever want to buy or make anything imbued! :yell:
I think you're exaggerating a bit. I mean, the new player doesn't need an awesome suit right off the bat. That kills quite a bit of their reasons for fighting/exploring and discovering the textures/complexities of the game. If you make it too easy to fast they wander off in a while to the next interesting thing instead of being challenged and intrigued.

Anyways, once they get good enough to do miasma or fight higher level paragons in ilsh then they'll be perfectly set up in the relic frag department.

And how many relics does one person need anyways? If you're an imbued items vendor just raise your prices or have customers supply relics. If you're outfitting every character you have with an 8 piece imubed suit...well jeez, it shouldn't come for cheap that all your characters are set up to the super awesome.

We *need* a reason to farm, people. We *need* a reason to find that a nice high end piece of loot from Lady Mel will unravel into a relic, and we get excited when we see that intead of a little murmer of 'hey that saves me 25k of ingredients to make myself'. We "need* for non-imbuing crafting to have more viability, for those runic rejects to have a chance to make something exciting.

I was going to be ambivalent with whatever they did since I wasn't sure where they wanted relic frags to end up in the scale of "easy to hard to get", but the more I think about this the more I like it. I am not someone who crafts runic items, I hardly farm paragons ever (and that would be for chocolatiering ingredients, ty para shadow wisps). I don't have a huge stack of relics I am relishing selling at new, inflated prices.

What I'm excited about is that "ooh" feeling that people will get when they unravel items to give relics, instead of the ho hum another day at the Q's soulforge. This change gives us more reasons to use our runics and, therefore other crafting skills more, more reasons to go fight monsters, more reasons to dig up t chests.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
This was from unravelling everything that I had saved from cursed arties to val hammer armor that was worthless.... PLUS if you read that whole thread, I did state in there to imbue items for people I took trades, unravelled their own arties for the relics, etc. Did I still profit? Yup I did, from certain people I did, where I had to use my own relic fragments to make their items, but as stated, those relics came from items that I had made and unraveled or cursed arties that I had saved.

When it comes to the imbuing of jewels to get relics, I made absolutely nothing. Which if I remember correctly, the imbuing of jewels to get relics, is what we are talking about here, am I wrong?

Like I said in a pervious post.. instead of making these on my own, the brokers are starting to look better and better
OK then so you can make good gold from doing things other than unraveling relics? If you have worthless val hammer armor to burn but bods aren't an option to ... Sorry I'm not getting it I guess. Are you saying you have spent all your relic reserve and the only plan for you to replenish them was unraveling relics?
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Well so much for having a gargoyle. **** that, I'm just going back to an Elf artificer.
 
E

Eyes of Origin

Guest
I have never received a val hammer off doing bods in the two years that I have played. I have however burned a crap load of hammers for people that I know and at times was lucky to keep all the rejected armor from those hammers. The armor that I didnt throw away, I unravelled once I hit 120 imbuing.
Because I lack the gold to buy val hammers constantly and because I would rather not purchase them from a broker, my relics will not be coming from val hammers.
I have used most of my fragments making items for others or for myself and yes, imbuing the jewels was going to replenish what I had used. So far, I have refused to buy relics off vendors because I think its stupid what they cost. I have used the item identification skill to buy some cheap items from vendors and unravel those as well, but now that everyone knows about that one, the items arent popping up on vendors anymore, at least on the shards I play and the armor that will unravel into a relic is over the cost of what the relics themselves cost.
 

Gus of Llanowar

Sage
Stratics Veteran
Stratics Legend
level 6 treasure chest a guaranteed an arty in every chest now. hows that for not having to "hunt" for arties
 
E

Eyes of Origin

Guest
Sarsmi, I might be exaggerating to a point, but for the most part this is how it is for some people that I play with. I know some people who arent able to log on but once every couple of weeks, if they are lucky and if they want this stuff, all they will be able to do is farm. You are either stuck farming gold or farming arties, which to be honest with you, is not how I would want to spend my time if I only got to play every so often.
Not to mention, the drop rate on arties is horrible anyway.
 
E

Eyes of Origin

Guest
level 6 treasure chest a guaranteed an arty in every chest now. hows that for not having to "hunt" for arties
I dont want to be the one who argues with everything, but it looks like thats how its going to be today lol..... not everyone has a t hunter... just like not everyone has an imbuer. Maybe they will nerf that too.. because for those who can do it, it will just make it too easy. Just like with the relics.
 

Serafi

Babbling Loonie
Stratics Veteran
Stratics Legend
This is like the mining change a few years back. Scripters could just recall around and mine up ore as they pleased. Mining resources were too plentiful so they changed it. We now know that didn`t work. Draconi has stated that the rare gems are still too plentiful. The group that change hurt the most was the casual player who wanted to finish that large bod in a special ore. She can still do it, it just takes much longer time. While the scripters still recall around...

I don`t doubt for a minute we will still see plenty of relics, priced according to their new rarity. But they will not be so easily obtainable by the more casual gamer. Was that really the intention?

No Sarsmi. What we need is for the artificer skill to be what it was supposed to be. A skill to level the playing field, placed between GM armour and runic-crafted. Not a skill for those who already have multiple bod-runners who can chew out copper, bronze and gold runics weekly.

With the recent change I am uncertain what the dev teams thought for the skill is. What is it`s intended use and it`s intended target?
 
U

UOKaiser

Guest
so if i can understand your logic here, your saying that if someone learns a way to do something simple that may or maynot be an exploit then they should not tell devs so they can reap the benefits? you say now the people who knew how to do this are gonna make a lot of money, well they already were when this first started, if it would have been mass knowledge right away then it would have been fixed and greedy people wouldnt be ready to make bank on it. its just like the sots from the puzzles, people knew it was wrong and yet they still mass farmed them and now can sell for large amounts. essentially it never should have been possible to easily make relics. We need a Better Vendor Bureau for UO, to inform people of proper values of items to stop the shifty gold hungry vendors from making money off the ignorant.
Pretty much. For the benefit of the average player which personaly I am not I am what they call a power gamer thats why this is a good change for me but I speak for the regular players as well cause I feel there pain. The longer a easy or simpler method exist that a averae player can do to produce a wanted item the cheaper the item will get. In this case it's relics which produce good intensity equipment which made available to average player gold range. Of course if they didn't change it everything will continue to get cheaper. Unfortunetely becaue DEV where made aware of it they have changed it so that the average player will have a much tougher time and is better of buying runics as in the usual reaction from UO team. This of course makes it better for me and others that have accumulated so many relics. Now that they are rare again we will hike the prices and sadly the average player need to find another way to accumulate what the want. I just feel bad for the people who didn't get the chance but as in everything in UO abuse it til they change it.
As for the exploit thing. It's impossible for anybody to tell wha a exploit is or was it design that way unless the DEV make a 40 page report on every single circumstance in UO every publish. This was intended as game mechanics where made to do it. If it wasnt intended then they would of made this change before now. This is just one of many instances they changed there mind. And we still don't know if this is intended now and not a programming mistake as they didn't even mention it in there notes. So I go back to saying us palyers shouln't even have intended or not intended in our minds unless they specifically send us a data sheet on there collective intentions.
 
T

The Fallout

Guest
Oh yay another nerf that benifits the scripters, you know the ones that did it non stop. This blows honestly was it really that bad considering the cost and time of making those items.

Ah well way to go Devs in making the people that cheat in game even richer.
Actually there was a script that made items and unraveled them to relics. This change is actually to the detriment of scripters.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
No, it doesn't hurt them because they now have a huge stock of relic fragments, where people that didn't make and unravel rings for 23 hours a day don't. Scripters win. Again.
 
T

The Fallout

Guest
The casual player, honest player does not have time to go hunting for hours upon hours trying to get 5 arties gathered to make 5 relic fragments.
It will take them months possibly to get what they need to imbue what they want, its that or they pay the millions of gold to have it made or buy it from a vendor. Sorry, but how is this fair to the player that gets to play an hour or two a week?? Not that they are the majority here, but still not fair.

Again with the BODS? Ok, I have 3 or 4 hours a week to play UO.. 1st hour of the week I get stuck filling bods, HOPING to get something good.. hour 2, farm arties and HOPE that I can even get one... hour 3... go farm arties again, HOPING that I get one! hour 4.. farm arties for 30mins, HOPING to get something, another 30mins doing bods, HOPING to get something worthwhile... that leaves no time to do anything else or anything fun for that fact. Second option to do with my four hours... go farm the hell out of gold cause god knows I am gonna need it if I ever want to buy or make anything imbued! :yell:
Minor arties aren't too hard to come by.
 
T

The Fallout

Guest
No, it doesn't hurt them because they now have a huge stock of relic fragments, where people that didn't make and unravel rings for 23 hours a day don't. Scripters win. Again.
Ah that's what you mean, I agree.
 
O

Old Man of UO

Guest
level 6 treasure chest a guaranteed an arty in every chest now. hows that for not having to "hunt" for arties
You know, in the time that most of the people who posted in this forum, they could have got ten lvl 6 maps and dug them up for ten arties. I've got about 100 lvl 6 maps stored away, and will go treasure hunting soon. While I was looking forward to easy relic fragments, I still have a source for them.

It's the end of the world as we know it.
It's the end of the world as we know it.
It's the end of the world as we know it and I feel fine.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
You know, in the time that most of the people who posted in this forum, they could have got ten lvl 6 maps and dug them up for ten arties. I've got about 100 lvl 6 maps stored away, and will go treasure hunting soon. While I was looking forward to easy relic fragments, I still have a source for them.

It's the end of the world as we know it.
It's the end of the world as we know it.
It's the end of the world as we know it and I feel fine.
You know there's also the fact that a very large number of people don't have treasure hunters, because they really haven't been good for anything til now.
 
E

Eyes of Origin

Guest
Minor arties aren't too hard to come by.
how so? In the past I have spent hours farming swoops with a 1200+ luck suit and have seen 3 or 4 arties total from it. I also tried this in Blighted Grove killing slashers, same thing there.
That was when I had plenty of time on my hands though. Now, not so much and I dont get anything from farming when I do have to time to do so. Instead of farming for arties, cause obviously my luck is so bad, I farm ingrediants instead because at least that has a better drop rate.

You know, in the time that most of the people who posted in this forum, they could have got ten lvl 6 maps and dug them up for ten arties. I've got about 100 lvl 6 maps stored away, and will go treasure hunting soon. While I was looking forward to easy relic fragments, I still have a source for them.

It's the end of the world as we know it.
It's the end of the world as we know it.
It's the end of the world as we know it and I feel fine.
so now i have to go make a thunter on top of everything else I wanna do when I play? :( Better give me another char slot then cause I dont have room unless I delete one of my current chars. and watch!!!!! Once they figure out you are getting them so easyyyy from thunting, they will nerf that too!!!!!!! So more time wasted.. yup thats what I wanna do! *rolls eyes* *grumbles* a bunch of nonsense is what all this is.
 
O

Old Man of UO

Guest
You know there's also the fact that a very large number of people don't have treasure hunters, because they really haven't been good for anything til now.
Not good for anything? Huh... all this time I've been doing these with a friend because I didn't have the skills and she does. I guess I'll have to tell her that Ender says she was a good for nothing. So, you don't have any friends, or any with the treasure hunting skills?
 
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UOKaiser

Guest
This is like the mining change a few years back. Scripters could just recall around and mine up ore as they pleased. Mining resources were too plentiful so they changed it. We now know that didn`t work. Draconi has stated that the rare gems are still too plentiful. The group that change hurt the most was the casual player who wanted to finish that large bod in a special ore. She can still do it, it just takes much longer time. While the scripters still recall around...

I don`t doubt for a minute we will still see plenty of relics, priced according to their new rarity. But they will not be so easily obtainable by the more casual gamer. Was that really the intention?

No Sarsmi. What we need is for the artificer skill to be what it was supposed to be. A skill to level the playing field, placed between GM armour and runic-crafted. Not a skill for those who already have multiple bod-runners who can chew out copper, bronze and gold runics weekly.

With the recent change I am uncertain what the dev teams thought for the skill is. What is it`s intended use and it`s intended target?
Well recalling around is dne by alot of non scripters as well.It's just one of the fastest methods to mine. But that's a different story. And they did that mining change because they said high end ore were suppose to be rare so they fixed the code that was broken. The bod syatem I love you have to have multiple bod runners and a large colection so you can chew out these hammers every week.I chew out quiet a bit of high end rewards every months at least a few val many other down the line. I am always one away from filling my next large end reward. Anyway thats past and for a different day.
Other than that your right relic will still be plentiful untill we all run out of the initial stock we have accumulated. After that prices should get higher and less availability maybe. There is still ways to aquire them so some merchants will have quite a bit later. Though I feel bad for the casual player ya never get a break and always get hit the hardest.
 
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Smokin

Guest
Actually there was a script that made items and unraveled them to relics. This change is actually to the detriment of scripters.
I will reply to you and the other person that felt wrong about what I said. First him I have no problem with how you did it and I think it should still be able to be done. Now you, it helped scripters because they have tons to sell now and the casual player has none. So they can sell because they don't need them or want them, heck most of the people that farm things illegally do not even want to play the game. They just do it to make real money.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Sarsmi, I might be exaggerating to a point, but for the most part this is how it is for some people that I play with. I know some people who arent able to log on but once every couple of weeks, if they are lucky and if they want this stuff, all they will be able to do is farm. You are either stuck farming gold or farming arties, which to be honest with you, is not how I would want to spend my time if I only got to play every so often.
Not to mention, the drop rate on arties is horrible anyway.
Oh, so you pretty much just pvp?
 
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Eyes of Origin

Guest
I will reply to you and the other person that felt wrong about what I said. First him I have no problem with how you did it and I think it should still be able to be done. Now you, it helped scripters because they have tons to sell now and the casual player has none. So they can sell because they don't need them or want them, heck most of the people that farm things illegally do not even want to play the game. They just do it to make real money.
true.... and to be honest... they will make plenty of rl cash off this.....
 
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Eyes of Origin

Guest
Oh, so you pretty much just pvp?
Sadly, no :( I wish I pvp'd more often, but honestly, I dont. I grow plants to make the new stains, I farm ingrediants, I chit chat with friends in the bank, I help cover events on Origin because our shard reporter is out due to personal reasons, I help other players and friends do things in game, etc.....
but great job on the assuming part!! :twak: *curses under breath*
 

Hiru

Adventurer
Stratics Veteran
Stratics Legend
I love reading this Thread..

For more then a week I have been crafting Relics. First thing, I had to get 10k loyalty. Next Buy up godly amounts of gems from various vendors. Next... I used up all my oak that sat for years with no use. Next... I purchased bracelets from the vendor. With all that I packed a few Llamas and headed to the queens forge. The clicking went on for days... I wore out a mouse! You get the picture... It was FAR from easy to produce relics! Of course during that last few days I had conversations with bots making relics at the forge... I think I was losing it a little bit.

I understood that when the formula was published the price on relics was going to plunge. So, with the gold I had left over from buying gems I used to buy 50k relics. I bought a ton (some vendors sold larger amounts cheaper then 50K ea.) Needless to say... my guildmates and I wont have to worry about relic prices sky-rocketing. [side note: my relics are not for sale... just guild use]

For all the people out there that put the work into it as I did... I don't see them complaining on this thread. I am sorry that some of you missed the boat. I am sure for a short time the prices will be lower as vendors test out pricing, it will stabilize.

As for my Gary... I like it. I will continue to benefit from the imbuing bonus at the queens forge. I love Myst and use it everyday... I have the most fun on my Gary hunting and getting into trouble.

Thank you whoever posted the relic formula - it got my attention and through diligence I have secured a stockpile that should last a while.

~Peace!
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Just remember, imbuing is a privilige. I didn't see any of these complaints before imbuing came out. Can anyone think of a time in UO history where the players got to choose what mods they wanted on items? Didn't think so. So quit complaining and play the game already.
Well said, all we ever hear is people whining saying scripters get stuff easy so why cant we change the system so everyone gets stuff easy. just make a basic dexer and hit the legacy dungeons for 10th anni drops and get your relics that way if ya dont want to earn them from difficult battles.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
This is like the mining change a few years back. Scripters could just recall around and mine up ore as they pleased. Mining resources were too plentiful so they changed it. We now know that didn`t work. Draconi has stated that the rare gems are still too plentiful. The group that change hurt the most was the casual player who wanted to finish that large bod in a special ore. She can still do it, it just takes much longer time. While the scripters still recall around...
Mining changes weren't put in to thwart scripters, they were put in so that the rare metals would be just that, rare. On that score it worked as intended. If you need valorite you can still find it, it takes more effort but it's totally doable. You just can't farm thousands of val ingots a day as you used to be able to.

I don`t doubt for a minute we will still see plenty of relics, priced according to their new rarity. But they will not be so easily obtainable by the more casual gamer. Was that really the intention?
Why should they be easily obtainable? Why should new or casual players be able to get that perfect suit right away? To what end? What do you do when you are done farming monsters to get that last item that completes your suit anyways? The only legitimate answer to me is pvp. Otherwise farming monsters for items to make their suits perfect is pretty much it's own endgame. When you have finished making that suit what is the point of pvm?

No Sarsmi. What we need is for the artificer skill to be what it was supposed to be. A skill to level the playing field, placed between GM armour and runic-crafted. Not a skill for those who already have multiple bod-runners who can chew out copper, bronze and gold runics weekly.
No Serafi. What we need is to maintain the challenge in this game. Again, what is the point of having a 100% awesome suit? To fight more monsters for items you no longer need, or won't need for 6 more months anyways? People who craft can do bods and get relics. People who pvm can fight monsters and get gold for relics or get minor or major arties. Fight peerless for high end items to unravel, etc. There are ways to get these things even for the casual players. Now everyone has a little more of a challenge, and that is a good thing imo.
[/QUOTE]
 
S

Smokin

Guest
Well recalling around is dne by alot of non scripters as well.It's just one of the fastest methods to mine. But that's a different story. And they did that mining change because they said high end ore were suppose to be rare so they fixed the code that was broken. The bod syatem I love you have to have multiple bod runners and a large colection so you can chew out these hammers every week.I chew out quiet a bit of high end rewards every months at least a few val many other down the line. I am always one away from filling my next large end reward. Anyway thats past and for a different day.
Other than that your right relic will still be plentiful untill we all run out of the initial stock we have accumulated. After that prices should get higher and less availability maybe. There is still ways to aquire them so some merchants will have quite a bit later. Though I feel bad for the casual player ya never get a break and always get hit the hardest.
Broken code for mining, no they introduced things that the ore and woods were being used for, so the scripters hit the mines and trees and made there cash, before the turn ins no one really cared about different colored ore other then for looks and doing bods.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Oh, so you pretty much just pvp?
Sadly, no :( I wish I pvp'd more often, but honestly, I dont. I grow plants to make the new stains, I farm ingrediants, I chit chat with friends in the bank, I help cover events on Origin because our shard reporter is out due to personal reasons, I help other players and friends do things in game, etc.....
but great job on the assuming part!! :twak: *curses under breath*
Actually I was setting you up for the point I was making. Only a pvper should be able to complain about the relic unraveling change. Because you really can't fight other players and obtain unraveling ingredients or relics from doing that. Pretty much every other game system you can get them, though quite a few systems involve A. make stains B. sell stains C. buy relics.

If you farm for ingredients then relics are just one more ingredient you have to farm for (in legacy dungeons, in ilshenar, etc).

Imbued items are very powerful pieces, and they should take some effort to get. You keep citing examples of things being tough on new players, but that is extremely variable depending on the new player. Pre-change new player Johnny might fight in ilsh and get his arctic death dealer and *might* be able to sell it for 50k to get an item he needs. He's a dexxer and doesn't need fancy mage stuff, so he doesn't even need the cheap relic frag from the ADD. Post-change now that minor arty he sweated to get from that paragon cyclops is now worth quite a bit more, and selling it will help him get better pieces for his suit.

You're only looking at things from one angle, the buyer's angle of having to now pay more for relic using imbued items. What about the pvmers angle of now being able to get more money for their minor arties and other relic unravelables? Why is one thing a factor but the other is dismissable? Is it because of how you are personally affected?
 
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UOKaiser

Guest
Broken code for mining, no they introduced things that the ore and woods were being used for, so the scripters hit the mines and trees and made there cash, before the turn ins no one really cared about different colored ore other then for looks and doing bods.
The broken code Im speaking about is that originaly they made ore spots change color. Unfortunetely due to a error in the code some spots might of changed once every few year instead of ocasionaly. They went back after all these years and changed or more precisely fixed the code to change spots like they do now. Now if the turn in was the reason they decided to look at the old code after all that time then so be it. But ultimetely they said themselves they changed it cause they wanted high end resources to be more rare didn't matter who it hurt or benefited.
 
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