Wow, I totally called how they were going to do this. High five yourself, Sarah! *high fives self*
I kind of had a feeling something of this nature would occur. Relics are supposed to be like other high end imbuing bits, not easily or cheaply get-table.
The casual player, honest player does not have time to go hunting for hours upon hours trying to get 5 arties gathered to make 5 relic fragments.
It will take them months possibly to get what they need to imbue what they want, its that or they pay the millions of gold to have it made or buy it from a vendor. Sorry, but how is this fair to the player that gets to play an hour or two a week?? Not that they are the majority here, but still not fair.
Again with the BODS? Ok, I have 3 or 4 hours a week to play UO.. 1st hour of the week I get stuck filling bods, HOPING to get something good.. hour 2, farm arties and HOPE that I can even get one... hour 3... go farm arties again, HOPING that I get one! hour 4.. farm arties for 30mins, HOPING to get something, another 30mins doing bods, HOPING to get something worthwhile... that leaves no time to do anything else or anything fun for that fact. Second option to do with my four hours... go farm the hell out of gold cause god knows I am gonna need it if I ever want to buy or make anything imbued!
I think you're exaggerating a bit. I mean, the new player doesn't need an awesome suit right off the bat. That kills quite a bit of their reasons for fighting/exploring and discovering the textures/complexities of the game. If you make it too easy to fast they wander off in a while to the next interesting thing instead of being challenged and intrigued.
Anyways, once they get good enough to do miasma or fight higher level paragons in ilsh then they'll be perfectly set up in the relic frag department.
And how many relics does one person need anyways? If you're an imbued items vendor just raise your prices or have customers supply relics. If you're outfitting every character you have with an 8 piece imubed suit...well jeez, it shouldn't come for cheap that all your characters are set up to the super awesome.
We *need* a reason to farm, people. We *need* a reason to find that a nice high end piece of loot from Lady Mel will unravel into a relic, and we get excited when we see that intead of a little murmer of 'hey that saves me 25k of ingredients to make myself'. We "need* for non-imbuing crafting to have more viability, for those runic rejects to have a chance to make something exciting.
I was going to be ambivalent with whatever they did since I wasn't sure where they wanted relic frags to end up in the scale of "easy to hard to get", but the more I think about this the more I like it. I am not someone who crafts runic items, I hardly farm paragons ever (and that would be for chocolatiering ingredients, ty para shadow wisps). I don't have a huge stack of relics I am relishing selling at new, inflated prices.
What I'm excited about is that "ooh" feeling that people will get when they unravel items to give relics, instead of the ho hum another day at the Q's soulforge. This change gives us more reasons to use our runics and, therefore other crafting skills more, more reasons to go fight monsters, more reasons to dig up t chests.