Turns out I might have been too fast on the trigger this time. There is still hope for a door slightly ajar. When the nerf hit I was certain this meant that no imbued items will now give relics, seems I was wrong - although I haven`t had time to test it. If that is the case the dev team was wiser than what I initially thought. I`ll try to wait a few more days before I cry wolf next time
Sarsmi, the mining nerf example is really a good one as it illustrates my point. Was it really intended for casual players? I highly doubt that.
Let`s say the devs does a tally on how many white pearls there are in the world, find out there are too many and decides to do something about it.
So they nerf the drop rate on white pearls.
However, the amount in the world are made up of what bots get, what powergamers get and the few a casual player get.
Lets say that causal player gets 5 pr month, the powergamer gets 100 and the script gets 1000. (just making these numbers up, except for the casual one..) Where do they place the bar?
See where the problem lies? By nerfing from the top, the casual player gets shafted pretty quickly. With some heavy handed implementation they can pretty much succeed in nerfing it beyond reach for a casual gamer. Now granted, the mining nerf did not move aqquiring valorite beyond reach for a casual player. But where it hurt the most was in that group.
Not allowing for imbued items to be unravelled into relics would have been an even more heavy handed nerf.
There should be multiple ways to aqquire ingredients for imbuing. Currently there is for mostly all resources in varying degree. Some you still need to hunt to farm or buy, others you can either craft, hunt for or buy. Their aqquiring is varied and I really enjoy that.
Note that I don`t want things easy, but I do want them within reach. In this thread I have seen multiple socalled "easy" ways to get relics, including taking your tamer to do a level 6 t-map. For some that is deemed "easy". I guess we all judge by our own playstyle and our character`s possibilities
If I understand the current findings correct, we still have the option to imbue then enhance monster-loot, which makes it at least possible.
Sarsmi wrote:
You keep speaking up for the casual player, but how many casual players have the time to get to legendary imbuing and then sit around for hours and make and unravel rings to get relic fragments? Not to mention farm the gold to buy the gems and chop trees for oak for MR or whatever.
Depending on their want, all or none. I am a casual powergamer - spent most of my playing time since the first word of imbuing came and started to farm items and gold to buy gems. When SA hit I had 2 houses full of items to unravel. The training itself took 2 weeks, the total amount of time used to legendary is.. I dunno, 8 months? When did they mention the words: loot, unravel and gems in the same sentence?
Why are you acting like cheap relics are a necessity? A list of what properties relics are needed for:
Armor properties:
LMC
Jewelry Properties:
DCI
HCI
FC
FCR
LMC
The list is much longer than that, but - I think the above answers your question really. I have a mage and as such need 4 of those mods. And that is even without thinking of maxing them using special ingredients.
WOW what a huge nerf. Those poor newbies who can't get LMC on their armor or 1/3 rings with 15 DCI right off the bat. *snorts*
Casual does not necessarily mean newbie, although I don`t mind being called that. In many ways I still am. I am not even done with the ML expansion yet.
There are multiple ways to play this game. The supposed nerf hit me harder than anything else have ever done playstyle-wise. For me it`s comparable to the recent bug that hit you hard, the multiple deeded items. That was a bug, this one turned out to be not so bad as initially thought. I need to test it out to be sure. Otherwise, I`ll be back, crying wolf...