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Monsters should put you in stat loss!

Flutter

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Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
 

Fat Midnight

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Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
Name one advantage to this.
 

The Bait Dangler

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Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
Greater penalty for dying to a monster doesn't make it more challenging, just more annoying. Your post also makes no sense because if people were dying with any regularity, they would not be soloing everything. You want them to do one thing, but then suggest a solution that in no way addresses the original concern. :confused:
 

Flutter

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At least you wouldn't be able to get right back up and keep truckin'

Gosh the game is just too easy. People are simply writing scripts to do stuff for them and not even really playing anymore.
 

Tanivar

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Sounds like you've had one of those days. Hang in there, tomorrows Friday. :)

Log into Siege and go PvPing for a while. It'll do you good. :sword:
 

Fat Midnight

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At least you wouldn't be able to get right back up and keep truckin'

Gosh the game is just too easy. People are simply writing scripts to do stuff for them and not even really playing anymore.
If you find the game too easy, why don`t you dig up an old computer and get dial up again. Don`t get an external modem, only an internal 28.8 one will do.
 

Flutter

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I was just curious to see how many people would get all upset over this.
Not as many as I thought. I figured it would cause a huge uproar.
(I really don't think it's a bad idea)
 

Percivalgoh

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None of my characters die routinely so this wouldn't make any difference to me because I allready treat the game ina different manner than most.
 

Viper09

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Oh yeah that would definitely bring in new players and keep them playing this game, penalizing them for dieing in their journeys and adventures.

/sarcasm
 

Flutter

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Oh yeah that would definitely bring in new players and keep them playing this game, penalizing them for dieing in their journeys and adventures.

/sarcasm
Hmm I don't know. When the game was at his max playerbase you actually lost your stuff when you died. (Permanently) :/
 
U

UOKaiser

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Hmm I don't know. When the game was at his max playerbase you actually lost your stuff when you died. (Permanently) :/
Actually that was at max PVP/PK player base. At max PVM base there was insurance and AOS.
 
U

UOKaiser

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I was just curious to see how many people would get all upset over this.
Not as many as I thought. I figured it would cause a huge uproar.
(I really don't think it's a bad idea)
Most who post in this forum are pvp and related type players from pre insurance days so what you saying is to like minds. Though It's of course unfeasible for PVM players as this is who it would actually effect pretty bad actually so bad it's actually just silly to even think about it.
 

Viper09

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Hmm I don't know. When the game was at his max playerbase you actually lost your stuff when you died. (Permanently) :/
Yeah, you lost stuff that could usually be re-placed. Stuff that a simple trip to the vendor, your bank, another player, etc to replace and back you go. And in PvM you only lost a couple items that you could easily get back by killing the monster that looted it.

Stat loss is something completely different. This isn't as simple as re-supplying items. A simple annoyance to some vets perhaps but for new players it could be more devastating. New players don't understand the game the way the vets do. They don't know all the tricks. New players would likely be dieing a lot more than fully-geared, fully-skilled, experienced vets.

Hell, don't even want to imagine the devastation it would have on players doing a champ spawn...

So yeah, horrible idea.
 
M

mjolnir131

Guest
I was just curious to see how many people would get all upset over this.
Not as many as I thought. I figured it would cause a huge uproar.
(I really don't think it's a bad idea)
It's not that is a bad idea, It's just not a particularly good one either.
 
M

mjolnir131

Guest
Hmm I don't know. When the game was at his max playerbase you actually lost your stuff when you died. (Permanently) :/
yes and there wear how many other games out at that time maybe 2 now there are literally hundreds to chose from people blame insurance and tram for UO's downfall when that is one of the things that saved it i think,with the competition that is out there i think the player base would be even smaller if those things had not happend.
 

G.v.P

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Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
Did a sampire beat your tamer or are you talking about factions? If factions, they ought to kill the grove, it's pretty lame. If you're just talking in general, just lure on the guy. It's an MMORPG, there shouldn't be any competition, right? lol
 
G

grig_since98

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Not everyone has a sampire either. All of my PvM is done with a scribe mage, its the sort of character I like to play.

It is supposed to be a game, which means something done for entertainment, not an exercise in frustration.
 

GalenKnighthawke

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Hmm I don't know. When the game was at his max playerbase you actually lost your stuff when you died. (Permanently) :/
Umm...No.

Firstly it's moderately well established that technically our peak was just after AoS, which introduced insurance.

However, we have no reliable, official source of subscription data and have to rely on hearsay and leaks and unintended utterances during interviews for subscription data......So let's move quickly to the second, and much more obvious reason your statement is wrong.

Before insurance you only lost stuff permanently if something or someone looted you, and if you had no means to get it back.

You faced the possibility of permanently losing something. The possibility was far from a certainty in PvM. (Much more so in PvP.)

And even more important than that: The game was less item-based (UO has always been item-based, but certainly pre-AoS it was less so), so losing items didn't mean as much. It meant something, surely, but not as much. These days permanently losing an item is tantamount to permanently losing skill points.

Now as to your actual proposal? Frankly there's already enough in this game that rewards non-heroic behavior.

I am at a loss as to what could have made you propose this. Furious anger at seeing someone die to a balron, then come back in short order and exact revenge?

This statement:
Gosh the game is just too easy. People are simply writing scripts to do stuff for them and not even really playing anymore.
is particularly curious. The scripting issue has no obvious relation to your proposal. (Do you really think a skill loss or stat loss program would hurt scripters or other cheaters one bit?)

Also....Aren't you the one who proposed that the Corgul should be instanced? And when I pointed out that this is an MMO and that other players sometimes effected you and that there already was some instanced content in this game if you wished to experience content without their effecting you? (If not I apologize for my error.)

What is that if not making UO more easy? Also it contradicts this statement:

It's supposed to be an MMORPG!
made in the original post in this very thread.

You also curiously say something about sampires in the post.....Your proposal would impact sampires hardly at all because sampires tend to die only rarely in PvM.

And this statement....

I was just curious to see how many people would get all upset over this.
Not as many as I thought. I figured it would cause a huge uproar.
(I really don't think it's a bad idea)
more-or-less identifies the post as a troll at any rate.

So.....yeah.

*shrugs*

-Galen's player
 

Picus at the office

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Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
I think this is a great idea for your account. Give it a try for the first year while the Dev team works out the bugs and then report back, mkay?
 

NuSair

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Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
I agree, but the main reason I agree is that you get people who just join factions for the ability to use the arties and just buy points and never venture into fel or partake in factions.
 

GalenKnighthawke

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I agree, but the main reason I agree is that you get people who just join factions for the ability to use the arties and just buy points and never venture into fel or partake in factions.
Her post has nothing to do with Factions.

Faction Monsters already do put you into Faction skill loss (in Felucca, when they are the last thing that hit you).

-Galen's player
 
G

grig_since98

Guest
I just don't understand why anyone would want it. Why not have smarter monsters instead. As is, I don't die a lot, so I'd hate to go into stat loss just because lightning strikes the cable pole down the street or some other random happenstance.

Getting rid of insurance or limiting it to siege bless I could go with, because you can choose your risk vs. reward ratio by what equipment you carry. Permanent stat loss for any death is just not necessary.
 

Flutter

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I agree, but the main reason I agree is that you get people who just join factions for the ability to use the arties and just buy points and never venture into fel or partake in factions.
This is another plus.

There should be some penalty for death. Otherwise what's the point? Just make people invulnerable in trammel (I bet I get a lot of "ok yeah!" responses to that one) since you don't lose anything and just get ressed right back up and continue same ole same ole. Why even have "death" as a "feature" in the game? We even have spells and items that insta-res us right when we die. There's really no point. Well, unless we could come up with some sort of penalty.
 

Flutter

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. Permanent stat loss for any death is just not necessary.
I never said permanent.
Maybe even only a 2 minute penalty.
The dev team has already failed at monster AI.
People have always found a way around whatever they come up with.
The blackrock golems were a good try but simply not fun to kill.
Why not lighten up on the monotony of killing monsters with 41 special moves and 800K HP by just making a short penalty for failure?
 
R

RavenWinterHawk

Guest
Make monster farming a little more challenging.
No one loses anything when they die now.
If you die to a monster you should go into stat loss.
Bad enough every wammie sampire monster farmer is out soloing everything.
It's supposed to be an MMORPG!

:stretcher:
I agree. Im not even going to read further. Im sure everyone hates it.

You die, you loss stats, your weaker. Now you dont have to make monster with 50000000000 hit points. Think about it.

die rez die rez die rez. Chip away at hit points.
 

G.v.P

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I agree. Im not even going to read further. Im sure everyone hates it.

You die, you loss stats, your weaker. Now you dont have to make monster with 50000000000 hit points. Think about it.

die rez die rez die rez. Chip away at hit points.
But what if you never die in PvM...then what's the point. They should really penalize people for being ALIVE while PvMing. That's the only way to fix this game ;D :dunce:
 
M

mjolnir131

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But what if you never die in PvM...then what's the point. They should really penalize people for being ALIVE while PvMing. That's the only way to fix this game ;D :dunce:
do we get to loot while a ghost then?
 
G

grig_since98

Guest
Well, lets not treat it as trolling, but analyze the idea. What does it accomplish? As mentioned earlier, the poster feels that the game is too easy, and suggests a stat loss penalty for failure. However, as another poster mentioned if no one is dying, what is a stat penalty going to achieve? To me it seems that if the reason that was suggested for the change is true, then that fact makes the proposed solution invalid.
 

T'Challa

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When taken out of context yes.


Are you so upset by the idea of a penalty for death in UO that you'd try to get the post locked?
It's 100% troll. It deserves the lockage. It serves no purpose.
 

Flutter

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When taken out of context yes.


Are you so upset by the idea of a penalty for death in UO that you'd try to get the post locked?
It's 100% troll. It deserves the lockage. It serves no purpose.
I was curious to see how many people are really against some sort of penalty for death. It isn't a troll. I am genuinely interested.
 

The Bait Dangler

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When taken out of context yes.


Are you so upset by the idea of a penalty for death in UO that you'd try to get the post locked?
Not as many as I thought. I figured it would cause a huge uproar.
You can't argue it was taken out of context unless the statement changes meaning without the rest of your post. Clearly, it does not.

*Edit: I think Flutter is secretly trying to be Popps' successor*
 

Flutter

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When taken out of context yes.


Are you so upset by the idea of a penalty for death in UO that you'd try to get the post locked?
Not as many as I thought. I figured it would cause a huge uproar.
You can't argue it was taken out of context unless the statement changes meaning without the rest of your post. Clearly, it does not.
Eh?
I did figure it would cause a huge uproar.
I don't see how that changes the fact that I was interested.

Can you perhaps stay on topic and maybe give your insight on how we can have some sort of penalty for death or would you rather we just all walk around invulnerable which is pretty much what it is now.
There is NO POINT in death in this game. Death serves NO PURPOSE. It doesn't take you out of the fight but for a milisecond. It doesn't change anything.
 

Viper09

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I was just curious to see how many people would get all upset over this..
(I really don't think it's a bad idea)
Isn't this the definition of trolling? :dunce:
When taken out of context yes.


Are you so upset by the idea of a penalty for death in UO that you'd try to get the post locked?
Since you openly admitted it the proper context is you simply wanting to see how many people will get upset over this. So taken in context it is trolling.
 

Tanivar

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I was curious to see how many people are really against some sort of penalty for death. It isn't a troll. I am genuinely interested.
I will go for a penalty to failing to keep your character alive.

The question would be what would players do no more than rave & complain about, but not quit playing for more than a few months in revenge against UO's adding a price to death in game. If it would make them quit permanently, it would be a problem.

A penalty for death would probably really reduce the solo hunting and get more groups hunting.

How to penalize failing to keep your character alive is a tough question.

Removing Insurance would have most big uber item people go apoplectic, probably killing off a few in RL. They wouldn't be calming down and returning.

How about letting a monster loot one item at random from the corpse before insurance moves stuff from the body to the ghost. Would it get a pile of bandages, a loot item, or an uber piece of armor? The player would have all his insured items except possibly one when he gets rezzed and would have to go get the one item back from the monster. He gets it back or lets it go. His choice.

Death right now is pretty meaningless in UO. You just lose a few hundred gold in insurance. A couple monster muggings replaces it easily.
 

GalenKnighthawke

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QFT

Even Popps has avoided this thread.
I must, with regret, point out that Aran's statement appears to be right on the money....She has been un-subtle about her intent, and has only been ratcheting up the tension.

It's really kind of depressing; I find much to like about the Stratics team but their handling of trolls and other malicious post/posters is about on the level of EA's handling of cheaters in UO.

-Galen's player
 

Flutter

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So I shouldn't make posts or post ideas when I know people are going to disagree with me?

Yes, I knew for a fact there'd be some people all upset with the idea. I wanted to see how many. I was curious to see if there was anyone else like myself who feels there should be some sort of penalty for dying in this game. (My suggestion was temporary stat loss)

I figured there'd be some sort of debate. I was going to suggest longer stat loss for higher fame/karma monsters. I thought there was going to be more of a conversation and less "OMG FLUTTER IS TROLLING".
I expected there to be a lot of "NO OMG NO" and "ITS A GAME DONT MAKE IT HARDER" posts. That doesn't make the OP a troll.

Just because you know going into the post that people aren't going to all agree with you doesn't mean that it's against the rules to post it.

I'm glad it sparked some ideas in a few people's heads.
 
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