Hmm I don't know. When the game was at his max playerbase you actually lost your stuff when you died. (Permanently) :/
Umm...No.
Firstly it's moderately well established that technically our peak was just after AoS, which introduced insurance.
However, we have no reliable, official source of subscription data and have to rely on hearsay and leaks and unintended utterances during interviews for subscription data......So let's move quickly to the second, and much more obvious reason your statement is wrong.
Before insurance you only lost stuff permanently if something or someone looted you, and if you had no means to get it back.
You faced the possibility of permanently losing something. The possibility was far from a certainty in PvM. (Much more so in PvP.)
And even more important than that: The game was less item-based (UO has always been item-based, but certainly pre-AoS it was less so), so losing items didn't mean as much. It meant something, surely, but not as much. These days permanently losing an item is tantamount to permanently losing skill points.
Now as to your actual proposal? Frankly there's already enough in this game that rewards non-heroic behavior.
I am at a loss as to what could have made you propose this. Furious anger at seeing someone die to a balron, then come back in short order and exact revenge?
This statement:
Gosh the game is just too easy. People are simply writing scripts to do stuff for them and not even really playing anymore.
is particularly curious. The scripting issue has no obvious relation to your proposal. (Do you really think a skill loss or stat loss program would hurt scripters or other cheaters one bit?)
Also....Aren't you the one who proposed that the Corgul should be instanced? And when I pointed out that this is an MMO and that other players sometimes effected you and that there already was some instanced content in this game if you wished to experience content without their effecting you? (If not I apologize for my error.)
What is that if not making UO more easy? Also it contradicts this statement:
It's supposed to be an MMORPG!
made in the original post in this very thread.
You also curiously say something about sampires in the post.....Your proposal would impact sampires hardly at all because sampires tend to die only rarely in PvM.
And this statement....
I was just curious to see how many people would get all upset over this.
Not as many as I thought. I figured it would cause a huge uproar.
(I really don't think it's a bad idea)
more-or-less identifies the post as a troll at any rate.
So.....yeah.
*shrugs*
-Galen's player