Nothing worn by gargoyle can be arcane charged.You seem to forget that ANYONE can use an ARCANE GEM to recharge arcane clothing. They only get slightly less charges if they are not a tailor. If you are required to use a tailor shop to use the recharge deed in the first place, what may I ask is the point? People that will be needing a recharge will be out in the wilderness, battling.
I am not trolling you as you claim, simply pointing out that the ONLY purpose for being able to make recharge deeds instead of using arcane gems is for the insurability of the deeds as where arcane gems are NOT insurable. There is no "keeping players honest" about it. Smith, Tailor, Carp, Tinker, Fletcher deeds keep players honest because only players with those skills can make repairs. And again ANYONE regardless of skill can use arcane gems, I know becuase I carry 5 with my sampire at all times for his boots that are used to cast vampiric embrace.
So one final time, your idea for recharge deeds is flawed, call me a troll if you want, but pointing out the obvious isn't trolling. Hmm, lower LRC, make arcane gems insurable in deed form, carry 20 insured "recharge deeds" basically have 100 LRC and no chance at getting the deeds/gems looted. In the meantime you have just freed up more space on your suit for another mod. SMH. All this idea is, is a guarenteed way to get around a lower LRC cap without penalty.
While we're on the subject of caps, they should limit one fairy PER fairy that uses them!I'm going to throw this one out there, I know people will scream but it's for the good of the people when I say.
Cap it at 90%
You've been pretty unfortunate here about me getting my ass handed by a mage as I'm the top mage on my shard, however I do agree that spellweaving and chivalry, and perhaps taming should be a bit more resource heavy, do you remember when you had to feed your pet?Sounds like someone got his ass handed to him by a mage once too often. Nothing wrong with 100% LRC. Maybe you weren't around when mages had to carry regs, but most of us were. Try being balls deep in a dungeon or champ spawn and die to a disconnect and have your regs get looted. So for that peerless or whatever you get to sit in a corner and fap it while the rest of the group kills the mob to get your regs. Sound fun?
Sorry but 100% LRC has been around for years. If you haven't adapted your tactics by now, I think you've got bigger problems. If its a question of balance, you're going to have to work a lot harder on your argument. Spellweaving, Chivalry, Barding, Taming, and Archery, off the top of my head, are all able to function at 100% mere seconds after death. If anything needs to be changed, make bandages insurable. Then you'll need to come up with a new excuse for why you can't keep up with everyone else.
You've been pretty unfortunate here about me getting my ass handed by a mage as I'm the top mage on my shard, however I do agree that spellweaving and chivalry, and perhaps taming should be a bit more resource heavy, do you remember when you had to feed your pet?
Huh?Why all the fuss over LRC? Offensively 100 LRC mages have no advantage over a melee fighter... both can attack indefinitely until suits need to be repaired and both have need of a slayer for bonus damage. Defensively the may have a very slight advantage because the can heal without the need to restock bandages, but that is all but negated by the enhanced bandage bonus and melee templates that leech to heal.
Are you just dying to get that reg vendor up and running? What is it?
You must play on Lake Austin or something. I'm pretty sure I've heard that claim from 20-30 different guys over the years, so forgive me if I'm not impressed. On the topic, I think there's plenty of valid arguments here against your "idea," and while I'm sure being the top mage on Balhae keeps you very busy, perhaps you should address them.You've been pretty unfortunate here about me getting my ass handed by a mage as I'm the top mage on my shard, however I do agree that spellweaving and chivalry, and perhaps taming should be a bit more resource heavy, do you remember when you had to feed your pet?
I don't know who's post you're addressing, that's why we have a Reply button.I am sorry but every time I look at posts like this one I get the distinct impression that the OP is out for a fight and is bored.
They know full well this type of statement is going to cause major fighting.
First off regents are not being ignored, every scroll needs them to be made.
Second many a potion has a greater need then a single players need any day.
Third and final reason this is off base.... Many players who have a LRC suit also carry regents. Sounds odd but I have on occasion had a 100% suit not always count as a 100% and regents in small amounts on that rare occasion are a back up.
Again another post to make hell in peace time..
I'm prepared to compromise, with a cap at 95%
Me too,from now on just click like or move onI'm prepared to compromise, with a cap at 95%
You run around with 95% ...... but not me ..... I like having 100%. And I honestly don't see any need to change it.I'm prepared to compromise, with a cap at 95%
I rather like this idea, it lets the pure mage have the convenience, and lets the hybrids make a trade off decisionI've posted it before, I'll post it again!
Cap LRC at 75%
However, make it so that the five prime mage skills will add an extra 1% for every 20% they are learned. Meaning that 100% in Magery, Evaluate Intelligence, Meditation, Resisting Spells, and Inscription will give you 100% LRC with the suit.
How would it work for necro and myst tho. Ideally you would want a way for each pure type caster or a reg consuming art to get to the 100%. And the hybrids could add demand for arcane clothing for the less intensive needsI rather like this idea, it lets the pure mage have the convenience, and lets the hybrids make a trade off decision
LMAO, like its any different on a warrior. insta-rez and you can still harass nonstop without bandages or pots. you dont need to be at 100% effectiveness to be a major thorn in someones side, especially in a group fight. fwiw, i'd be fine with a lower bandage cost attribute so warriors (and tamers) dont need to worry about lugging those about. Also fine with temp statloss after rezzing in fel akin to the old faction stat timer, as i agree there should be more than a 5 second penalty for death in fel.Interesting you ask, It's mainly so that when you kill someone you can disable them for longer than half a second. At the moment there is just no penalty for death. Warriors you can loot their bandages and much needed potions, but I can harass people as a mage and just die and get ressed insta with only losing gold, then I'm back in the fight, it's part of the death being just another debuff thing.
Chiv requires enough tithing to cast a spell even if 100% LRC suit. And so far I have seen no one remark that scribes would be impacted - those that sell scrolls - because dropping LRC would cause the usage of more regs, thus higher scroll prices. At least that's what I'm thinking.What about keeping it 100%, but requiring at least one each of the required regs for the spell/s to be present.
So, you could have 100%LRC but you'd have to have the eight magery regs in your pack -they would just never be consumed.