You would put my fletcher out of business. Well unless he can still sell bolts.Just remove reagents and arrows alltogether.
Interesting you ask, It's mainly so that when you kill someone you can disable them for longer than half a second. At the moment there is just no penalty for death. Warriors you can loot their bandages and much needed potions, but I can harass people as a mage and just die and get ressed insta with only losing gold, then I'm back in the fight, it's part of the death being just another debuff thing.Why all the fuss over LRC? Offensively 100 LRC mages have no advantage over a melee fighter... both can attack indefinitely until suits need to be repaired and both have need of a slayer for bonus damage. Defensively the may have a very slight advantage because the can heal without the need to restock bandages, but that is all but negated by the enhanced bandage bonus and melee templates that leech to heal.
Are you just dying to get that reg vendor up and running? What is it?
It's capped at 100. If they don't fix reg sales (and make all regs available 1000 at a time without having to start at 20 at a time), I wont consider giving up the 100% cap.Yes, LRC is too powerful. It needs to be capped.
That is a pretty poor comparison.Why all the fuss over LRC? Offensively 100 LRC mages have no advantage over a melee fighter... both can attack indefinitely until suits need to be repaired and both have need of a slayer for bonus damage. Defensively the may have a very slight advantage because the can heal without the need to restock bandages, but that is all but negated by the enhanced bandage bonus and melee templates that leech to heal.
Are you just dying to get that reg vendor up and running? What is it?
It already delays more than half a second... unless you have some magic method of instantly restoring mana?Interesting you ask, It's mainly so that when you kill someone you can disable them for longer than half a second. At the moment there is just no penalty for death. Warriors you can loot their bandages and much needed potions, but I can harass people as a mage and just die and get ressed insta with only losing gold, then I'm back in the fight, it's part of the death being just another debuff thing.
Agreed..I predominantly play a Mage or a toon that uses some sort of reagent..the only issue I see is mystic regs..I don't think I've ever used or saw one :/ it's like having 100% lower bandage cost..or 100% lower mana cost..unfortunately the change would kill so much fighting..I don't know if people recall the loot the garlic days of UO..would sure bring thieves back thoI'm going to throw this one out there, I know people will scream but it's for the good of the people when I say.
Cap it at 90%
Not only is there no support there is no good reason other than that certain loud people don't like it as it is.Maybe capping it at introduction would have been better, but we've had 100% so long now I doubt there's much support for removing it.
To lower the amount of regs used, I would imagine.What yall do with the artifacts having LRC mod on them ? Waste of a mod ? Please tell me why I would use a Lieutenant Sash then ? Or even mana orbs, or Armor of Fortune, or Orny, or soulbinder ring or my ubber legendary ring fresh looted from shame with LRC on it ?
I mean if they remove the requirements for reagents or if they reduce the cap, all these artis listed would have a dropTo lower the amount of regs used, I would imagine.
If they had lowered the cap to 90% or even 70%, that is still fairly high. Not enough to make LRC useless as a mod.I mean if they remove the requirements for reagents or if they reduce the cap, all these artis listed would have a drop
Sounds like paradise for thieves looking to screw with mages, lol.What about keeping it 100%, but requiring at least one each of the required regs for the spell/s to be present.
So, you could have 100%LRC but you'd have to have the eight magery regs in your pack -they would just never be consumed.
Hey, you said it... The same could be said about every single change that did harm to this game.it is too late to make that change. Too many have been relying on it for far too long.
Capping lrc at 90% and making the extra 10% lrc you have on your suit redundant would not break everyone's suit.If they had lowered the cap to 90% or even 70%, that is still fairly high. Not enough to make LRC useless as a mod.
But, as I expressed earlier, it is too late to make that change. Too many have been relying on it for far too long.
Why would you need an arcane cloting recharge deed? Anyone can simply recharge arcane clothing with an arcane gem however tailors get a small boost to the amount of charges gained from that re-charge. With the availability of arcane gems from exodus dungeon from people farming keys, I don't ever see a need for arcane recharging deeds, just sell the gemsAnything lower then 100% would be great for the Arcane Clothing crafters. Like a repair deed a arcnae clothing recharge deed would also have a use.
Actually - it would mean redoing suits. Any wasted imbuing weight will be wanted for other areas.Capping lrc at 90% and making the extra 10% lrc you have on your suit redundant would not break everyone's suit.
Actually - it would mean redoing suits. Any wasted imbuing weight will be wanted for other areas.
You don't think this last round of armor changes and refinements made many many people "redo" their suits? How many other publishes, skill and armor changes made us redo our suits? When sampires were required to maintain necro skill to stay in vamp form, I had to redo my suit. Don't make that a bigger deal than it is. A 10% change means you would replace one piece of armor, or just reimbue one piece.Actually - it would mean redoing suits. Any wasted imbuing weight will be wanted for other areas.
I was replying to a post that appeared to say it wouldn't affect suits - when I believe that it will.You don't think this last round of armor changes and refinements made many many people "redo" their suits? How many other publishes, skill and armor changes made us redo our suits? When sampires were required to maintain necro skill to stay in vamp form, I had to redo my suit. Don't make that a bigger deal than it is. A 10% change means you would replace one piece of armor, or just reimbue one piece.
Surely you admit that 100% LRC is overpowered.
But, don't get you knickers in a twist, because this ain't happen'n anyway.
HA! I KNEW you would be afraid to admit you are wrong!... And no - I do not believe that 100% LRC is overpowered....
You are entitled to your opinion - but please do not speak for me with your assumption that "I must admit it". You are wrong in your assumption - not I.HA! I KNEW you would be afraid to admit you are wrong!
But of course it would affect suits. It's silly to think it wouldn't.
You take yourself WAY too seriously.You are entitled to your opinion - but please do not speak for me with your assumption that "I must admit it". You are wrong in your assumption - not I.
pile of gems - piles of regs - arcane boots. Pick the one that a CBD is an easier target or can be insured. A lower cap frees up space in suit for mods. Trophy hunters and thieves needs regs or arcane gems also.Why would you need an arcane cloting recharge deed? Anyone can simply recharge arcane clothing with an arcane gem however tailors get a small boost to the amount of charges gained from that re-charge. With the availability of arcane gems from exodus dungeon from people farming keys, I don't ever see a need for arcane recharging deeds, just sell the gems
pile of gems - piles of regs - arcane boots. Pick the one that a CBD is an easier target or can be insured. A lower cap frees up space in suit for mods. Trophy hunters and thieves needs regs or arcane gems also.
Redoing suits is exactly the point: I've made a dozen new suits after Publish 81, and I don't care to do it again. It's not necessarily remaking only one piece of armor, you must realize. Dropping a couple of LRC on five or six pieces can mean not having to use faery dust, and having more room to imbue a little more of a resist, or a little more LMC.You don't think this last round of armor changes and refinements made many many people "redo" their suits? How many other publishes, skill and armor changes made us redo our suits? When sampires were required to maintain necro skill to stay in vamp form, I had to redo my suit. Don't make that a bigger deal than it is. A 10% change means you would replace one piece of armor, or just reimbue one piece.
Surely you admit that 100% LRC is overpowered.
But, don't get you knickers in a twist, because this ain't happen'n anyway.
It sounds like you are looking for a challenge! Perhaps you should log into Siege, you can loot the entire LRC suit from a player if you kill them Quivers aren't blessed or insured so you can take an archer's quiver full of arrows or bolts too! Most players that harass others on Siege get put in their place.Interesting you ask, It's mainly so that when you kill someone you can disable them for longer than half a second. At the moment there is just no penalty for death. Warriors you can loot their bandages and much needed potions, but I can harass people as a mage and just die and get ressed insta with only losing gold, then I'm back in the fight, it's part of the death being just another debuff thing.
Nope the deeds as always keep other players honest. Arcane recharge deeds can be coded to only work in a tailor shop like the repair deeds. Now crawl back under a bridge and troll assume someone else. CBD would be useless on a recharge deed. ALso a recharge deed would reflect the makers skill. Sure there are plenty of archers running to the shop and repairing their bow with 0 skill.So basically your wanting to turn arcane gems into arcane recharging deeds just so you can insure it? To many damn things are insurable these days as it is.
Sounds like someone got his ass handed to him by a mage once too often. Nothing wrong with 100% LRC. Maybe you weren't around when mages had to carry regs, but most of us were. Try being balls deep in a dungeon or champ spawn and die to a disconnect and have your regs get looted. So for that peerless or whatever you get to sit in a corner and fap it while the rest of the group kills the mob to get your regs. Sound fun?I'm going to throw this one out there, I know people will scream but it's for the good of the people when I say.
Cap it at 90%
Nope the deeds as always keep other players honest. Arcane recharge deeds can be coded to only work in a tailor shop like the repair deeds. Now crawl back under a bridge and troll assume someone else. CBD would be useless on a recharge deed. ALso a recharge deed would reflect the makers skill. Sure there are plenty of archers running to the shop and repairing their bow with 0 skill.
Agree, although bandages are already insurable. Just carry a bandage charge talisman, and insure it, that's what my bandy healing templates use. Easily obtainable off heartwood quests.Sounds like someone got his ass handed to him by a mage once too often. Nothing wrong with 100% LRC. Maybe you weren't around when mages had to carry regs, but most of us were. Try being balls deep in a dungeon or champ spawn and die to a disconnect and have your regs get looted. So for that peerless or whatever you get to sit in a corner and fap it while the rest of the group kills the mob to get your regs. Sound fun?
Sorry but 100% LRC has been around for years. If you haven't adapted your tactics by now, I think you've got bigger problems. If its a question of balance, you're going to have to work a lot harder on your argument. Spellweaving, Chivalry, Barding, Taming, and Archery, off the top of my head, are all able to function at 100% mere seconds after death. If anything needs to be changed, make bandages insurable. Then you'll need to come up with a new excuse for why you can't keep up with everyone else.
He wont play siege, its far to harsh for him, he just want it made harsher on everyone else before he leaves again. As that's what he does, he just leaves for 4-5 months at a time then comes back and plays for a few months then leaves again.It sounds like you are looking for a challenge! Perhaps you should log into Siege, you can loot the entire LRC suit from a player if you kill them Quivers aren't blessed or insured so you can take an archer's quiver full of arrows or bolts too! Most players that harass others on Siege get put in their place.
Its too bad they don't sell all the regents needed for a mystic. Dragon's blood is not sold at any npc shop and doesn't spawn anywhere but killing certain monsters. So at 90% lrc I would spend a lot of time farming that regent.