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Tell us how it's better for the game, been waiting ten pages for you to explain how you selling your crafted items to the rest of us is better for the game.
[/ QUOTE ]It's not only crafted items, it's about (enhanced) loot too. Let's forget about PvP, and the need for uber leet gear to compete for a moment, alright?...
PvM, example: T-hunting
Two reasons for the fact that hardly anyone sells t-maps anymore:
1.) Maps are far too easy to get.
2.) Maps are not worth doing.
Regarding 2: Loot sucks, it's very rare to end up with a usable piece of armor or weapon from a chest. The only thing that's still worth something is jewelry, but that's only because crafted jewelry often sucks mods-wise. The only item worthwhile is that very rare occassional find, and you'll have to do lots and lots of maps to have that happen...
Why am I explaining the current t-hunting problems in a thread about items breaking / not breaking? There are a couple of reasons...
Loot in t-chests "sucks" because the properties on the loot cannot be compared to the stuff people wear on their characters right now. Thus, saying it "sucks" is purely in the eye of the beholder, it's not true, but caused because people expect a certain standard nowadays. That standard has been continuously increasing since the AoS implementation...
BRSK material creates the best armor available. When I was t-hunting 5 years ago, I could sell off my loot on a vendor to other players and make a living because BRSK armor was rare. Now we're 5 years further into the future, BRSK armor is fairly common due to duping and simply because of the fact that people had the chance to gather BODs for five years. However, when I dig up a t-chest, the loot is still the same as it was five years ago, but now, I can't compete with BRSK armor anymore, mod-wise, and price-wise...
The niche the middle market had in this game has mostly disappeared due to the high end section availability and demand. Just look at the new runic changes. The fact that spined kits and horned kits produce such high end stuff now. The fact that PvM'ers and t-hunters like me complain about loot properties. The cry for ever more powerfull arties and rewards...
We're in an upwards spiral, and we're never getting out, unless something gets done...
That's where item breakage comes in...
Everything affects everything in this game, it's all tied together, it's not simply a "remove insurance and let items break" thing, it's far bigger. The fact that armor and weapons never leave the game causes market saturation, the martket saturation creates an influx in prices and expected item standards, the influx in prices and expected item standards causes t-maps to be not worth doing, people stop being t-hunters, or worse, leave the game...
This can be applied to all kinds of player carreers and playstyles, not just t-hunting. It's but one example...
Think about it...