Nope. Item decay/breakage, doing away with insurance, allowing pets to permanently die, spellbooks to be destroyed, etc, is bad news for the survival of UO.
While some of you advocates of such ideas have positive intentions for the good of UO, you fail to realize that this harks back to the reason why many who originally loved UO, quit UO in disgust back in the days without insurance.
Which is :
In such a world (where items break, pets die and no insurance exists), the rich get richer and the poor get poorer. Insurance and the like (including item non-breakage) is to protect the man-in-the-street. Without these (as was the case in the old days of UO), the evil and powerful pk gangs cause much grief to the innocent, poor man-on-the-street who cannot afford to easily replace their items.
As to those who of you who (again with good intentions) say, "make it such that godly artifacts that put the doom arties to shame can be crafted easily", or those who say, "make it such that crafters can control the attributes and design their own artifacts, without limit", then in such a scenario, which I'm *not* against, but am neutral about, then perhaps it would be akin to making all shards like Test Center, where you can 'set' your skill values, weapon mods, etc.
Type :
"Set HCI 45"
"Set DCI 45"
"Set HPR 18"
"Set LMC 40"
"Set LRC 100"
"Set HPI 25"
"Set HLD 65"
"Set FC 4"
"Set FCR 6"
"Set Luck 1000"
"Set Hit Lightning 50"
etc.
To many, this would be absurd. Yet, many will also appreciate that because the endgame of UO is pvp, basically what everyone wants is to set one's attributes to the max, and only then, be able to REALLY START PLAYING UO.
So in conclusion, for the long-term good and survival of UO, either :
1) Do not touch item non-breakage, insurance, etc.
OR
2) Allow crafters to design and effortlessly craft insane artifacts that would put Doom arties to shame, and/or allow all Doom arties to drop from mongbats and everything, and/or allow everyone to set all their attributes and mods like on Test Center.
I'm fine with either option above.
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Okay...so umm...
Spellbooks (especially the new ones with mods) should eventually get waterlogged, sun-dried, or dog-eared to death.
Pets (even bonded ones) can just grow old and die, and umm...while we're at it let's set their skills to decay and shift like players' used to before you could turn them up, down or lock. That way if you're just using your dragon's breath the whole time on the other side of the fence- it loses melee skill.
- Hec
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Great ideas! This is EXACTLY the kind of stuff we need. I know your trying to be sarcastic but this IS it!
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