G
Guest
Guest
In todays AOS style of game, Insurance is a requirement AOS made this game item dependent and the only way to fix it is either set every shard up with insurance or revert the item properties to pre aos. Insurance is/was a good idea its one of the constant gold sinks this game has. Im sure 10's of millions of gp are removed from the servers each day just in pvp alone. What buggerd up Siege is that they updated it with AOS items but never put the check into place. But the down side is that every item can be repaired and basicly kept in game forever.
I feel every item needs to break sometime and get replaced. back pre aos items broke all the time. there was always a demand for weaps and armors not to simply upgrade and throw the old piece on a vendor or box like it is now. And with POF items unless coded otherwise are basicly indestructible.
I think POF should only be use on a item to bring its max durability(the figures to the right) to the max of 255 once once it hits its cap or has totaled 255 points from pof those numbers turn red. turning red will show a buyer that the item had hit its max durability and use of basic math would show how used it is.
to prevent scams or exploits Items would have to spawn with a set durability so a person can know if the item is new or not. maby even useing the color green to show that a pof has been used on the weapon/armor but has not reached its cap 50/<font color="green">50</font>. as soon as the right side reaches 255 in points even points lost it would turn red so it could be possible to use pof on an item to its max but only be at 150 also the item should have a tag under the durability.
Full repair: Would show a buyer what their cap should be vs what is on the right side if your buying a kryss and the it looked like this:
255/<font color="red"> 225</font>
Full repair
125/<font color="green">125</font>
full repair
you would know the weapon has been used or not.
That max durability would go down one point if the item losses 255 points on the left side (or the avail cap at the time) while at 0 it would do like it does now and take points from the right side figures. to prevent that the item must be repaired and the repair would cost 1 durability point. When an item is repaired it would go back to its normal cap like you would see 255/ <font color="red"> 145 </font> . once you get to 0/<font color="red">0</font> the item will break.
Items need to break to keep balance with all the items being put into game even more so with the runic changes.
I feel every item needs to break sometime and get replaced. back pre aos items broke all the time. there was always a demand for weaps and armors not to simply upgrade and throw the old piece on a vendor or box like it is now. And with POF items unless coded otherwise are basicly indestructible.
I think POF should only be use on a item to bring its max durability(the figures to the right) to the max of 255 once once it hits its cap or has totaled 255 points from pof those numbers turn red. turning red will show a buyer that the item had hit its max durability and use of basic math would show how used it is.
to prevent scams or exploits Items would have to spawn with a set durability so a person can know if the item is new or not. maby even useing the color green to show that a pof has been used on the weapon/armor but has not reached its cap 50/<font color="green">50</font>. as soon as the right side reaches 255 in points even points lost it would turn red so it could be possible to use pof on an item to its max but only be at 150 also the item should have a tag under the durability.
Full repair: Would show a buyer what their cap should be vs what is on the right side if your buying a kryss and the it looked like this:
255/<font color="red"> 225</font>
Full repair
125/<font color="green">125</font>
full repair
you would know the weapon has been used or not.
That max durability would go down one point if the item losses 255 points on the left side (or the avail cap at the time) while at 0 it would do like it does now and take points from the right side figures. to prevent that the item must be repaired and the repair would cost 1 durability point. When an item is repaired it would go back to its normal cap like you would see 255/ <font color="red"> 145 </font> . once you get to 0/<font color="red">0</font> the item will break.
Items need to break to keep balance with all the items being put into game even more so with the runic changes.