Happy New Year everyone
I know a few here hate to see thread like this, pleace, if you have no intention to try out Siege, please move on and let this thread alone
Siege Perilous could be a choice:
- If you are looking for a shard with better economy
- If you feel Trammel is to safe and Felucca is to wild and wish to play without the split
- If you can handle the risk for getting attacked and risk to lose your items
- If you want to kill chars, who annoy you instead of using harrassing calls
- If you want to be a part of a community with good and evil having to interact with each others
You can be:
- a succesful crafter/shop owner, with happy customers
- a PvM'er or garthere supporting the crafter/shop owner with resources
- a honorable knight, protection the crafters and PvM'ers
- a thief PvP or non PvP for deco stuff
- a faction player
- a PK
- or anything else
You will have to accept (until we get devs to changes it)
- no kind of recall (gate spell works and moongates and public houses with crystal portals and teleporters helps too)
-only one char slot (Soulstones do help)
- only one house on an account
- risk for PvP everywhere (don't want to changes that )
We can offer:
- one months start help in the guild Newborn on Siege 2, [NEW2] (basis items and advices and a place to hangout)
- PK's, who will go easy on you, your first month if you can keep the rules for NEW2 (You stay neutral, do not attack any, defense is ok, do not loot others kill and do not steal from players etc)
- a locked box in a public house and a free vendor your first month
- Bazaar venders, who will buy your stackable stuff, as npc vendors won't.
- A great community
If you want to give it a try:
- Make a char on Siege Perilous, if you are still "Young", you will have to wait or cancel your young status before you can see the shard on the list
- Join General Chat
- Ask for a NEW2 leader in gen chat. Feel free to hang out in our house, "Young Travelers Inn" in New Magincia until you get contact to one of us.
The rules for Siege may be hard to find now so I will try to explain. The ruleset Siege was born with had changed over the years, the one with Green is the one different from normal shard. The gray ones are long gone.
Siege rules
1. No recall, only gate spell works
2. No gating in and out of of dungeon.
3. Only one char on an account
4. NPC vendors take 3X the price for their wares.
5. NPC won't buy your wares and do not sell resources other than regs
6. RoT, Rate over Time skill gain for non resourse using skills.
7. No Trammel facet
8. All facets have the Siege ruleset, much like Fel ruleset, but reds can go to town as long they not attack, however guards do not protect them
9. No item Insurance but one Siege Bless, that works for one items at the time
Rate over Time system On Siege Perilous and Mugen, the RoT (Rate over time) system applies for gaining skill points above 70.
The RoT system actually helps slower skills have better chances at guaranteed gains. With slower skills like poisioning, training it in RoT saves you a lot of time and gold.
See you on UO's veteran shard with non con PvP.
I know a few here hate to see thread like this, pleace, if you have no intention to try out Siege, please move on and let this thread alone
Siege Perilous could be a choice:
- If you are looking for a shard with better economy
- If you feel Trammel is to safe and Felucca is to wild and wish to play without the split
- If you can handle the risk for getting attacked and risk to lose your items
- If you want to kill chars, who annoy you instead of using harrassing calls
- If you want to be a part of a community with good and evil having to interact with each others
You can be:
- a succesful crafter/shop owner, with happy customers
- a PvM'er or garthere supporting the crafter/shop owner with resources
- a honorable knight, protection the crafters and PvM'ers
- a thief PvP or non PvP for deco stuff
- a faction player
- a PK
- or anything else
You will have to accept (until we get devs to changes it)
- no kind of recall (gate spell works and moongates and public houses with crystal portals and teleporters helps too)
-only one char slot (Soulstones do help)
- only one house on an account
- risk for PvP everywhere (don't want to changes that )
We can offer:
- one months start help in the guild Newborn on Siege 2, [NEW2] (basis items and advices and a place to hangout)
- PK's, who will go easy on you, your first month if you can keep the rules for NEW2 (You stay neutral, do not attack any, defense is ok, do not loot others kill and do not steal from players etc)
- a locked box in a public house and a free vendor your first month
- Bazaar venders, who will buy your stackable stuff, as npc vendors won't.
- A great community
If you want to give it a try:
- Make a char on Siege Perilous, if you are still "Young", you will have to wait or cancel your young status before you can see the shard on the list
- Join General Chat
- Ask for a NEW2 leader in gen chat. Feel free to hang out in our house, "Young Travelers Inn" in New Magincia until you get contact to one of us.
The rules for Siege may be hard to find now so I will try to explain. The ruleset Siege was born with had changed over the years, the one with Green is the one different from normal shard. The gray ones are long gone.
Siege rules
1. No recall, only gate spell works
2. No gating in and out of of dungeon.
3. Only one char on an account
4. NPC vendors take 3X the price for their wares.
5. NPC won't buy your wares and do not sell resources other than regs
6. RoT, Rate over Time skill gain for non resourse using skills.
7. No Trammel facet
8. All facets have the Siege ruleset, much like Fel ruleset, but reds can go to town as long they not attack, however guards do not protect them
9. No item Insurance but one Siege Bless, that works for one items at the time
Rate over Time system On Siege Perilous and Mugen, the RoT (Rate over time) system applies for gaining skill points above 70.
- Skill points for skills less than 70 points will gain as normal shards.
- Skill points for skills between 70 and 79.9 points have a time limit of 5 minutes between points gained.
- Skill points for skills between 80 and 89.9 have a time limit of 8 minutes between points gained.
- Skill points for skills between 90 and 99.9 have a time limit of 12 minutes between points gained.
- Skill points for skills between 100 and 120 have a time limit of 15 minutes between points gained.
- Players will be allowed to gain 15 stat points a day. For stats only RoT resets once per day, at 8pm EST/1am GMT.
The RoT system actually helps slower skills have better chances at guaranteed gains. With slower skills like poisioning, training it in RoT saves you a lot of time and gold.
See you on UO's veteran shard with non con PvP.
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