So far... as far as clean items. You definitely see a difference and yes complete clean items. the biggest difference you'll see is the Antique items dropping. They definitely scaled them high which is fine the durability does break fairly fast. I put on a bracelet within about 1 hour of fighting conistantly "A Bracelet" went from 255-200 durability.
I've definitely noticed more clean Greaters / Majors but quality wise is the same most of the stuff is not big over powered items you put in suits they still have a lot of random silly properties. So the chance of getting a good useful item is still up there. Tonight I did about 4 hours on Vortex's in the last level of Shame killing Unbound Vortex's.
Ephemeral: about 20 ranging minors to majors, that were useful Ephemeral Items that I would have looted if they were clean it doesn't mean their totally useful just had good quality properties. I noticed a lot of SSI jewels in this category of items. Not a big deal just stating.
Clean Items: No Brittle, Cannot Be Repaired, Cursed, Ephemeral
These are items that had decent properties and that I would toss on vendors, ranging from 5-25m if I had to guess. I did notice unbound vortex's dropping more low end jewels then before this new loot system. Many being useful with properties such as, SSI, HCI , DCI, SDI, DI, etc. 2-4 properties in total on each jewel not combined with all of those but sometimes they were. Once again not a big deal it opens the field up for people who need SSI jewels. In my opinion SSI jewels should be easy to obtain and yes they are very useful. Also noticed better drop rate in Splinter but nothing Over powered.
So in total for clean items.. we have these #'s as items I kept.
Received: No Legendary's
Majors: 3
Greaters: 6
Lesser's: 12
Minors: 18