XavierFromLs
Adventurer
people are doing 30+ damage with moving shots, pretty op if you ask me, time to nerf!
lets keep it clean this time alright ! boys?
lets keep it clean this time alright ! boys?
There is no way you wrote this with a straight face, no way. You say it so casually like this isn't overpowered.If you are uncursed, unomened, and have all 70's, you're likely getting hit for ~18-20 base damage, and a maximum 50% chance of lightning (7-9 damage), and a maximum 50% chance of velocity (based on how far you are from them, ranging 1-~7 damage regularly). All of this is assuming 100 damage increase, and a minimum of 110 Tactics and Anatomy, there is a less than 25% chance that anyone is ever hitting you for 30 damage, and that's assuming both hit spells go off AND they hit you.
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You're typing all of this as if you actually take damage from every shot. Shots can miss. You can max out or even refine your DCI. You can get parry and a weapon skill. If moving shots had a 100% hit rate (which it is much lower than that), then yeah, it would be overpowered. But they do miss, a lot.There is no way you wrote this with a straight face, no way. You say it so casually like this isn't overpowered.
18-20 + 7-9 + 1-7 DAMAGE while on the run isn't over powered? You sure you aren't biased?
The fact is you should not be doing that kind of damage while on the run with a ranged character. The fact is archers would still very good if they nerfed the moving shot damage or speed.You're typing all of this as if you actually take damage from every shot. Shots can miss. You can max out or even refine your DCI. You can get parry and a weapon skill. If moving shots had a 100% hit rate (which it is much lower than that), then yeah, it would be overpowered. But they do miss, a lot.
Moving shot is the only archer special that takes mana if it misses. That is why it is balanced and there is a cost to use it on the run.people are doing 30+ damage with moving shots, pretty op if you ask me, time to nerf!
lets keep it clean this time alright ! boys?
Why would a moving shot do less damage than an auto-attack, which is exactly what a moving shot is, a moving auto-attack? How do you nerf the speed of a special, that is reliant on the speed of the weapon? These sound like incredibly convoluted and completely out of the UO dev team's character in regard to nerfs.The fact is you should not be doing that kind of damage while on the run with a ranged character. The fact is archers would still very good if they nerfed the moving shot damage or speed.
Archers these days have so much mana its hardly a balance.Moving shot is the only archer special that takes mana if it misses. That is why it is balanced and there is a cost to use it on the run.
End of story.
what ....now he even wants to nerf mana?Archers these days have so much mana its hardly a balance.
How much mana does every archer have? This seems like a weird blanket statement to me.Archers these days have so much mana its hardly a balance.
Any template can have as much or as little mana as they desire. Are you now proposing mana caps based on skill allocation, or a nerf on gear entirely?Archers these days have so much mana its hardly a balance.
So much.How much mana does every archer have? This seems like a weird blanket statement to me.
No i'm sticking to nerfing moving shot damage or speed to make it balanced.Any template can have as much or as little mana as they desire. Are you now proposing mana caps based on skill allocation, or a nerf on gear entirely?
I believe the damage is fine. It's the max swing that needs adjustment and the ability to stack mortals. You'll have to include gargs too.The fact is archers would still very good if they nerfed the moving shot damage or speed.
O.K.No i'm sticking to nerfing moving shot damage or speed to make it balanced.
Lowering moving shot damage to 80% or 90% would be good.people are doing 30+ damage with moving shots, pretty op if you ask me, time to nerf!
lets keep it clean this time alright ! boys?
I don't know if you are paying attention but the other thread was locked for posts like these that are off topic and derail from the original post.I think mages holding spells is unbalanced and too overpowered. Mages should only be able to cast the spell if the person is on the screen. they should lose the cursor after 1 second of having it.
I think weapon specials are also unabalanced, we should go back to the old days where you would just use a weapon and hope the 1 our of 4 specials went off.
Curse is unbalanced because it shouldnt make my suit less as good as it is because its a spell and my suit should be better then that
i think wakasashi is unbalanced it slows for 1.5 seconds it should only slow for 1.3 seconds that would make it less unbalanced
Potions should not be usable if you are in combat we should remove the ability to heal yourself out of danger from the game
Players with taming should not be able to put there pets on other players and if this was real life that would be a crime that is not balanced
you should not be able to apply bandages on the run because if you were really bandaging someone and they moved it would fall off so thats not balanced
i am max 120 tactics 120 anatomy and 100 damage inc and i have many moving shots that still hit many times for 18 damage. so no. that doesnt make senseLowering moving shot damage to 80% or 90% would be good.
that wasnt off topic, the topic is nerf things that dont need nerf i thoughtI don't know if you are paying attention but the other thread was locked for posts like these that are off topic and derail from the original post.
I never said to nerf damage and speed, one would be enough , i agree that the speed might be better to nerf and when i say speed, i mean of the composite bow, but i think you knew that. Its not a hard fix seeing as how they have done it before.O.K.
With that in mind, could you please explain your rationale on how to effectively nerf two things that are tied to a weapon, and not a special?
Why would a moving shot do less damage than an auto-attack, which is exactly what a moving shot is, a moving auto-attack? How do you nerf the speed of a special, that is reliant on the speed of the weapon? These sound like incredibly convoluted and completely out of the UO dev team's character in regard to nerfs.
So is the 1.25 swing time (at 211 stam, 55 SSI) of the Composite Bow your primary issue here? Personally I am only guilded with one 211 archer, and rarely see any others on ATL. Without spending an enormous amount of gold, 211 suits are often pretty bare bones in terms of high mana/mana regeneration.I never said to nerf damage and speed, one would be enough , i agree that the speed might be better to nerf and when i say speed, i mean of the composite bow, but i think you knew that. Its not a hard fix seeing as how they have done it before.
My issue is that moving shots (with composite bow) are doing too much damage for the speed they have , so if they increase the swing speed of the comp bow, i will be a happy camper.So is the 1.25 swing time (at 211 stam, 55 SSI) of the Composite Bow your primary issue here? Personally I am only guilded with one 211 archer, and rarely see any others on ATL. Without spending an enormous amount of gold, 211 suits are often pretty bare bones in terms of high mana/mana regeneration.
How many people are ayou mean getting disarmed then ran down with 1.25 running shot isnt fair? Yes they need to tone down the running shot
So if it is 1.5 seconds like the majority of people have, then you will be ok with it? You only are not ok with it at the 1.25 swing at the damage. Got it.My issue is that moving shots (with composite bow) are doing too much damage for the speed they have , so if they increase the swing speed of the comp bow, i will be a happy camper.
How about they change the composite bow speed from 4 seconds to 5. @KyronixHow many people are a
So if it is 1.5 seconds like the majority of people have, then you will be ok with it? You only are not ok with it at the 1.25 swing at the damage. Got it.
They have one of those, its called a heavy crossbow, and it has moving shotHow about they change the composite bow speed from 4 seconds to 5. @Kyronix
Is that before or after you applied the hit spell + velocity damage?i am max 120 tactics 120 anatomy and 100 damage inc and i have many moving shots that still hit many times for 18 damage. so no. that doesnt make sense
well would you be ok with 4.5 to keep tradtion of making the wep obsolete?They have one of those, its called a heavy crossbow, and it has moving shot
No because the damage would stay the same.So the damage would increase to the same as a heavy, but with two more tile range. You'll be complaining even more than you are now if that happens. Increase speed = increase damage.
Stats on my archerSo is the 1.25 swing time (at 211 stam, 55 SSI) of the Composite Bow your primary issue here? Personally I am only guilded with one 211 archer, and rarely see any others on ATL. Without spending an enormous amount of gold, 211 suits are often pretty bare bones in terms of high mana/mana regeneration.
it does take alot of gold to make one. and i bet a mage with the same gold investment would be better off for defense. i really doubt this guy in the post even has parry or anatomy. maybe try a 70 dci refined suit if hes really having a problem getting away from moving shot.So is the 1.25 swing time (at 211 stam, 55 SSI) of the Composite Bow your primary issue here? Personally I am only guilded with one 211 archer, and rarely see any others on ATL. Without spending an enormous amount of gold, 211 suits are often pretty bare bones in terms of high mana/mana regeneration.
i cant apply those because they arent guaranteed damage. so your saying we should nerf things based on rng chance?Is that before or after you applied the hit spell + velocity damage?
Because you swapped 30 mana for 15 Hpi doesnt mean its smart.Stats on my archer
View attachment 46236
Potted-175 mana and 212, that a cpl armor ignores or unlimited running shots.
15 MR,55 LMC,55 SSI,50ep
Doesn't mean its not. 15 hps for 30 mana pretty equal to me, can easily swamp a slither in there for 10 more hps and have 4 less mana from boots. Point is archers are OP to play with the way they are now 1.25 Swings, Constant AI's, Running shot for days. They need a BIG nerf. Melee dexxers need a Boost. Any ranged attack should not be better than melee skills.Because you swapped 30 mana for 15 Hpi doesnt mean its smart.
Agreed. It is silly archers can swing as fast as someone using a dagger. Plus with the gear available these days, 211 stamina archers don't have to make a big sacrifice in other stats like they used to.Cap ranged: attacks at 1.50s speed
No.people are doing 30+ damage with moving shots, pretty op if you ask me, time to nerf!
lets keep it clean this time alright ! boys?
So let me get this straight.Agreed. It is silly archers can swing as fast as someone using a dagger. Plus with the gear available these days, 211 stamina archers don't have to make a big sacrifice in other stats like they used to.
nerve strike that you can box out of, best in game?So let me get this straight.
You think a composite bow which takes: 211 stamina and 55 swing speed
shouldnt be able to swing as fast as a dagger which takes: 60 stamina and 0 swing speed
Okay so why dont we make bokutos a 4 second weapon because nerve strike is one of the best moves in the game and u only need 60 stam
and with that you can achieve 225 mana
its a move that can hit for 40 with 0 damage inc 90 tactics and 0 anatomy. nice try thonerve strike that you can box out of, best in game?