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Done a bit of testing with Nico. And im not as scared as i was anymore. Theres still a few things that needs to be adressed before these are published, but all in all i dont see this as a gamebreaker for PvP.
Im more concerned about the current state with rune beetles and bake kitsunes.
Needed fixes for these uber dragons are as follows:
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[*]Decrease damage done by firebreath (atleast from tamed dragons to other players)
[*]Lower their meelee attack damage
[*]Make spellcasting from monsters same as from players. No chaining flamestrikes like it was harms (this goes for all monsters)
All of those are of course subject to discussion, and i hope to do some further testing. As test center isnt really a good place to test out real field situations
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This is what I expected, but I'm glad to hear confirmation.
If the devs find that they need to decrease firebreath damage, I suggest they do that by decreasing the max hp on this dragon by 100-150. 900+ hp is probably too high.
As for decreasing the damage per hit on this dragon. I suspect that the targets on TC have rather low physical resist. This dragon shouldn't hit a high physical resist target for more than 45 EVER, which I think is acceptable when you consider that it's a 5 control slot beast. Also, you can't train these dragons up enough in stamina to be able to swing anywhere near the swing cap. If their dmg is debuffed much, they would have to be renamed "paper dragon" because they are already not even close to the best choice for dmg output. Beetle/bake, bake/bake, Frenzie pack, hell hound pack and probably even hellcat kitten pack will all outdamage this dragon. Actually, any 3/2 combination will probably outdamage this dragon
Spellcasting on pets is fine... it's part of the balancing factor of them. Fact is, pets move slower than a player running on foot. It sounds to me like you want pets to be completely worthless in pvp; not balanced. I think the pets we already have are balanced (balanced with the pvm content), so the way to fix any balance issues in pvp is to adjust OTHER game mechanics that are abused to make pets more effective in pvp. Nerfing pets to make the pvp minority happy is effectively throwing the baby out with the bath water because there is a majority of pvm people who you are screwing up.
IMO, the game mechanics that are abused to make pets not look balanced are
* pet balls
* ninja forms
* dismount
All of these things can be tweaked in such a way to ONLY effect pvp rather than destroying pvm tamers.
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I agree to some extent. Consider the dragon has 800-900 HP. Firebreath is scaled on that. I had a 70/70 fire phys suit. The dragons speed is based upon hitpoints. It has high resists, so taking it down to slowing its speed with other people around can be hard. The tamer has limited defence itself. So its really no problem that way around. I had 125 hp on the char i tested it with, with as i said 70/70 fire phys, and its safe to say if i didnt manage to heal around it i would die in one spell, one direct hit and a firebreath.
Its not THAT overpowered, infact its not overpowered at all bar the fact it does ****LOADS of damage with direct hits and firebreath. But i dont wanna break it for PVM either.
But casting on pets, runebeetles in particular is a bit to fast imo. On dragons it might be fine, but runebeetles, hell no. With their speed, their LP and their bleed attack, combined with fast spells and armor corrupt.
What i want is a balance with all pets. Obviously this dragon can be tougher due to the fact it takes 5 slots. But a rune beetle is more powerful and only takes 3. I'll get this adressed with the devs, but the testing i've done so far its not really anything gamebreaking bar the physical damage and the firebreath.
Oh, and i dont want tamers to be useless in PVP. I just need them to get rather balanced compared to other playstyles.