I'm not saying this is why people picked up parry, but it IS something that's going to support them sticking with parry instead of changing. that's it. it's not really bad because of that though. (not entirely at least).It's the same benefit it already had, so why change it?
The two are easily countered? Everything is easily countered if you know what to do, but lets get to the opposition. -
If they're easily countered why are people complaining about Archers? let me guess, Ranged weapons are harder to counter, you know how much better archers are with these two debuffs stacking, than they are with only Curse? Fix it.
You're right, the damage would be equivalent with or without parry, I wasn't arguing that, the the best way to survive this template other than avoiding to fight it, is to hope for the best with your defensive RNG, what better way to do that than increase your RNG chances of it by adding Parry (as if you didn't already have it lol) over other options.
I'm going to assume you haven't fought this template yet. I know you have though, because I've fought you with it on GL, I didn't know who you were at the time, just found out a week or so ago... not that it matters much, but it does explain to me why you disagree with any parry adjustments though. you're in the very small minority that uses parry a way most people wouldn't, which is actually the way I would use it, but like I said, parry doesn't give me what I need, so I don't use it. It's not a balance issue for me though.
What's funny about my suggested parry adjustment is I'm not arguing to nerf parry based on how effective it is vs dexers or how well it works against other templates. never have... I personally don't play with parry. literally my Parry-mage is by far my LEAST played character.
As far as the balances between Curse (which is fine) vs Corpse & the imbalance when both are combined, it's a bad idea, and I knew that before I even tested it. as a matter of fact I can tell you who else in this thread (that I know of) knows it too. (besides my guild or alliance members)
I'm telling you, it just promotes more of the same play we have, with very similar templates (essentially no change).
It's important you don't force people to change their templates if you look at UO's patch history specifically publish 47 (that SOB!) you'll see that's what happened... you want their current setup to remain viable, but also open up more options to change because they want to explore those options.
By reverting the tactics change alone opens up more options, but will they be "viable" options in todays pvp? I can think of some I could use... but that doesn't mean other people would consider them "viable"... but then again, people claim focus necro isn't viable, or wouldn't be viable if stacking the two debuffs didn't exist, and they're full of ****. because I play it effectively (if I say so myself) and it works very well. before Corpse reduced resistance caps.... now it's that much better.
Hell,
Bleak even popped up next to me while I was testing the Corpse Skin update on TC1 while it was there, I hadn't discovered the two debuffs stacking though (as I've said it one of my many posts), otherwise, I assure you, I would have brought it up a long time ago.