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NEWS Developer Meet And Greet, Catskills, Oct. 16th 2017

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
The bit of history the capn gave out is so old .... and had they read the whole post he said it was old and fixed ... but you know some people still want to try it for themselves.
Go figure....
Yeah and they fixed the pack horse and teleporter logging exploit.
and you can no longer smelt bods for the ingots it would have taken to fill them.

Thats history, totally differrent thing than discussing ongoing dupes and how to do them. Y'all chill
 

Thrakkar

Certifiable
Stratics Veteran
Stratics Legend
I still laugh everytime I read something like this. The basement kids and freesharders do it-but people saying paid professionals can't just tickles my funnybone for some reason.
That's a somewhat naive view on those things.

BS promises their players lots of things, which is a good thing. Just look at the meets & greets: "We'll have a look", "We're gonna fix that with an upcoming publish", "That's a good idea, we'll put it on the list.", etc...
Then they have their own new features. Taming revamp, maybe new expansion/booster or just a new story arc. Just check the publish release notes to get a picture.
We should also not forget recurring things like new vet rewards, in-game celebration activities for RL holidays, etc...
Of course they also have to fix bugs in between.
And everything has to work on both clients for both rulesets (or more i.e fel/tram/siege).

So with all that in mind you have to plan in advance to get everything in a publish. Those are relased every 3 months, so roughly planning 1 year ahead, which equates to 4 publishes sounds reasonable. Bottom line is, they are pretty much booked and they won't be bored, ever... because there's always the next upcoming publish.

And planning and managing such a project also means, that you have to scrap features and ideas which are not worth doing or maybe would be worth, but there are other things, which are more promising, which is also a reason to put things on the backburner or abandon them as a whole. They're running a business and there has to be some return of investment.

So "the devs can't do it" does not necessarily mean, they can't do it from a technical standpoint. 95% its just the lack of time, resources or both...


And what do the freesharders do? They set up the emulator and mod the client. Once they go live, the majority of work is most probably done and they won't rework certain mechanics or features anymore. And if they do, they can set up their own deadlines, if at all. And should they break something or delay things, well, they don't have paying customers, which would show up with forks and torches at their gate.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
What would be the best compromise would be a "BOD shelf" that worked like a Davies Locker or Seed Table.

Only Usable in home. shard-bound. Counts as one item. Stores BODs like a BOD book, possibly with a higher capacity. Acts as the BOD books currently do on a vendor, and would be able to be set for people to buy from it. Also, an advanced filter that allows the owner to set prices for all BODs in the current filter setting for the same price in one step (something BOD books should have had from day one)
Excellent idea.
Keep BOD books as is and introduce something like this as an alternative.
An item that has to be locked down, can hold x amount of BODs and only takes up one storage. And to move it you have to empty it completely just like you have to empty a boat before dry docking it.
 
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