[Ezekial Roberts]: In events where damage is required to earn rewards, a mage cannot really match a fully geared warrior
[Mesanna]: of course you can't
[Mesanna]: you are not supposed to be a warrior
[Mesanna]: you are a mage
[Mesanna]: your damage varies also with summoned and casting,
[Mesanna]: I think we are going to have to agree to disagree on this one =)
[Mesanna]: mages have always been paper tigers =)
How is Magery the most powerful skill in the game?
A Sampire can solo 98% of all higher end game bosses.
Tamers are doing pretty damn well also.
A pure mage can solo about 5%.
You try killing something as simple as the Stygian Dragon for example, with huge SDI and a slayer spellbook, I cannot even dent it.
I've tried every single boss and event ingame solo on a mage - I suggest you do to.
Going to add an edit;
I challenge you Mesanna.
I will get you a video of Sampires soloing every single major event and boss ingame.
If you show me videos of you doing the same on a Pure Mage.
I'm just going to point out... a Sampire isn't a Pure Warrior much like a Necro-Mage isn't a Pure-Mage.
I do agree with what you're arguing though.
#1) Mages have no option for Armor Ignore, while most high-end content has 70+ in most/all resistances.
#2) Mages have to deal with interruptions which completely stops Healing & Damage. - Protection slows casting & reduces magicresist & physical resistance, causing there to be an even bigger gap between damage output from mage to dexer.
#3) Mages have no ability to "leech" mana, so there are often down-times while regenerating... (Wraith form is NOT mana leech, it never has been (It's mana drain, which means your target needs mana for you to drain it...)
#4) Mages have no options for Honor (perfection damage bonus), Enemy of One, or an additional slayer bonus like dexers do, since Slayer Talismans do not apply to Spell-damage.
I've suggested changes that would have positive effects on both pvm & pvp...
I doubt it would be perfectly balanced.... But it would narrow the gap enough to where mages would be brought back into pvm without being at such a disadvantage as they are now.
#1) Add a chance say starting at 100 Magery/Eval every 2.0 between both skills above 100.0 adds a 1% chance for
single-target damaging spells to critically hit (like lightening strike) upto 20%.
This should not proc at all in PvP.
#2) Casting Focus should spawn on items with increments of 5-25% (like LRC) with a cap of 80% & 100% if you have 100.0 Inscribe,
Casting Focus should no longer proc in PvP. (Mages never needed this garbage in pvp anyway).
#3) Allow spell books to be crafted/spawn with 2-20% mana leech, this would be enough to maintain damage output, while meditation & focus would still be useful skills.
#4) Slayer Talismans should apply to both Weapon & Spell-damage, Or new Talismans should be added that apply to spell-damage so casters aren't left behind.
Also, don't add rewards to blackthorn dungeon that's going to take away from other content...
If you want a Halo, you should get it from Doom or buy it from someone who did. If you want different styles of existing items, convert existing content drops to tickets that allow you to choose an artifact in different styles...
Blackthorn dungeon should get a list of its own rewards exclusive to that content so it's not competing or taking away from other pre-existing content.
the same should be done for the Halloween content in the future, Do not allow points to carry over from year to year... just keep the vendors at the entrance to the dungeons year round so people with unspent points can purchase items from that specific list as needed... It kinda sucked having enough points left over from last year to buy all the new rewards from this years Halloween content...
The turn-in items weren't the same, they shouldn't count towards new rewards (IMO).