T
Trevelyan
Guest
Pub 15 (aka pre pub 16)
I doubt it would be low population. I'd say a lot of people from 26 shards would go check it out, find all the annoying features of today's UO gone along with some nice ones sadly, and chose to stay.Exactly right...why make another shard when they ignore SP...SP is living proof they could not keep up with another low population shard...All a classic shard is going to do is fragment an already small population. A classic shard only appeals to a small amount of peaple that was around during those times. So small shards will get smaller. This is not a good idea.
When and if it ever happens,it`ll be like Christmas toys and little kids. The excitement is brief and short lived and before long,that toys totally forgotten about at the bottom of the pile.
Seems like we already have a couple shards with low pop and on the bottom of the pile as far as dev attention. Wonder what will change with ANOTHER shard that will end up with a tiny population complaining that no ones listening to them.
Stupidest idea ever. .
You just reminded me of one of the most fun times I spent playing UO there actually.UO:Ren, before the game became item based & after players were freed from the clowns in armor with weapons who liked to act tough and manly after wasting a miner in regular clothes and holding a shovel.
PvPers who fight opponets capable of fighting back I have no problem with.
Hmm?Certainly hope so.In addition the horrible uselessness of archery in PvP?
Real pvpers dont let the game attack for them. Theres no sadder sight than a couple of equally ****ty dexxers/archers fawning over each others semi automatic hit properties.
As someone said earlier, Archery used to be crap for PvP. Before it was crap, it was overpowered, they nerfed it.The further you go back, the more terrible designs will be unfixed.
As someone said earlier, Archery used to be crap for PvP.
Tamers with swarms of dragons?
How about all the other imbalanced rubbish that everyone's forgotten about?
You can't go back in time, and keep the good bits that came since, and still call it a classic shard. It'll end up being a hybrid, which will leave a bunch of the people who weren't pissed off by the era chosen, pissed off by the "fixes".
1998If someone can pinpoint when dupers ran wild, then go right before that.
QTFAs someone said earlier, Archery used to be crap for PvP. Before it was crap, it was overpowered, they nerfed it.
Tamers with swarms of dragons? Swarms of dragons that died, and stayed dead.
How about all the other imbalanced rubbish that everyone's forgotten about? Things are still unbalanced.
What about smiths being useful?
What about tailors being useful?
What about Skills meaning something?
What about items you find off mobs being useful?
What about NPC's being useful again?
What about the need for other players? Now I can play most of the time solo and never need another persons help.
This list can go on and on.
Tom
What game were you playing back then? UO subs were dropping pre Ren. UORen saved UO. UOs best subs were pre AoS at 250K. Already people are saying pre whatever but also let us have. If they are going to do a clasic shard then they need to pick a date and only the stuff that was there can be used. I remember the rants all so well pre Pub16 of all the tamer and mage flames. If you want pre Tram then go play SP and give more player slots to SP. No one will agree what a clasic shard is so the Devs will have to just say this is what we think a clasic shard is and go from there. If it is Fel only it will not last long.Why implement a classic shard and half way ass it up? Classic is pre-UOR/pub5!
That is 3 years after the launch of UO, and during the height of the game in terms of subscription numbers.
Anything after that is also already long ago, but it does not constitute classic UO in the sense of UO as it is originally been like.
Viva la classic shard!
My fault for being unclear: pre UOR had the highest player density, with subscriptions per square mile of game territory. And that's what I cared about back then, and care about now.What game were you playing back then? UO subs were dropping pre Ren. UORen saved UO. UOs best subs were pre AoS at 250K. Already people are saying pre whatever but also let us have. If they are going to do a clasic shard then they need to pick a date and only the stuff that was there can be used. I remember the rants all so well pre Pub16 of all the tamer and mage flames. If you want pre Tram then go play SP and give more player slots to SP. No one will agree what a clasic shard is so the Devs will have to just say this is what we think a clasic shard is and go from there. If it is Fel only it will not last long.
Here is a good link for all the pubs http://www.uoguide.com/Publish
Yeah, let's all live in a world where we can pretend that tamers toting around multiple dragons isn't a problem. I mean, they stay dead, if you can kill one before the swarm kills you, right? And the tamer can't tame another to replace it, right?As someone said earlier, Archery used to be crap for PvP. Before it was crap, it was overpowered, they nerfed it.
Tamers with swarms of dragons? Swarms of dragons that died, and stayed dead.
How about all the other imbalanced rubbish that everyone's forgotten about? Things are still unbalanced.
What about smiths being useful?
What about tailors being useful?
What about Skills meaning something?
What about items you find off mobs being useful?
What about NPC's being useful again?
What about the need for other players? Now I can play most of the time solo and never need another persons help.
This list can go on and on.
Spellplay is, and always has been, the only player skill based pvp in uo. The item and rng based pvp we have now completely misses the point of having a classic shard.Hmm?
Oh right, I forgot. Most "PvPers" want magery to be the only option for PvP.
This would interest even me for PvP.Just as I said above.
I hope they take it a step further and make the world Trammel-only (t2a included under that ruleset), but bring back Order/Chaos and let that be the PVP Switch.
One of the primary benefits cited for free PvP is the ability to perpetrate "player justice" on scripters and the like.This would interest even me for PvP.Just as I said above.
I hope they take it a step further and make the world Trammel-only (t2a included under that ruleset), but bring back Order/Chaos and let that be the PVP Switch.
Ganks would still be an issue...but in war...outnumbering opponents is an age old tactic for winning battles, I guess. And if a person signs up for Order/Chaos, even I would have to just know it can happen!
I would definitely try a shard like this...it could be very fun.
Spellplay is, and always has been, the only player skill based pvp in uo. The item and rng based pvp we have now completely misses the point of having a classic shard.Hmm?
Oh right, I forgot. Most "PvPers" want magery to be the only option for PvP.
Exactly. Back then you equipped a weapon and some protection to cover your face and groin area before going in to battle with mobs or players.The beauty that was UO was the simplicity it offered. Look at the game today, you need a math degree, you need to have perfect stats. The game had a healthy population because the game was just fun back then, just. plain. fun.
Spellplay vs spellplay is balanced.So you're in favor of unbalanced PvP...ok.
But no one is saying keep the item based system we have now for a classic shard, so I have no idea what you're talking about. The "fix" for archery was not the addition of the whole new item based system, that system only made it stronger, particularly with swing speed. The fix for archery was not having to stay still for the arrow to hit the target!
I agree with the hypothesis of player justice, but put into the hands of the masses, player justice is just a new form of greifing.One of the primary benefits cited for free PvP is the ability to perpetrate "player justice" on scripters and the like.
Any PvP switch would give the scripters and such a safe haven, thereby trivialising the efforts of genuine players, which is counter to one of the classic shard ideas.
No Factions! I would prefer Order/Chaos again.For me "Must Have" on a Classic Shard is
Old Magic Items Inval/Vanq + Spell Charges
Faction
no Skill/Stat Scrolls
no Runics
Oldschool Charname/Guildtitle/Faction display is a must have !
Felu + T2A (that the low Playerbase dont be spread out)
no Necro,Chiva,Bushi,Ninja,Focus,Mysticism,Imbuing etc
New Stuff i like to see on Classic is
New Houseing
Armslore Bonus on GM Crafts
I have mixed feelings.-There *must* be a pvp switch for the game to strive, or there must be an alternative to it for it to flourish.
Noone used pets when I pvp'd pre-aos, pets used to follow other peoples gates, so within no time someone would cast gate, stand behind the gate and attack the pet, the pet would go in the gate and then you'd dispell field, no auto stable on logout etc existed, if the person didnt know where you gated to, the pet was gone.Yeah, let's all live in a world where we can pretend that tamers toting around multiple dragons isn't a problem. I mean, they stay dead, if you can kill one before the swarm kills you, right? And the tamer can't tame another to replace it, right?
While true, there needs to be a check put in-place. Free PvP here means PK. If people want to indulge their PvP-ness, there are methods - Guild Wars, Order/Chaos or Factions. Under the idea of a PvP switch, those that want to PvP will. Sure, you'll loose the griefing aspect of it, but it's a win-win-lose situation.I have mixed feelings.
Whether or not to have full PvP is a major design decision, that would greatly affect its appeal to players, since its removal was a major factor in the history of UO, and thus perceptions of "classic". The other major factor being AoS.
I think that most could agree that "classic" would be largely pre-AoS (taking into account the inevitable need for an emulated, or hybrid, ruleset).
I don't think there's an easy answer for which side of Ren to go.
Allowing a safe haven from PvP would hasten things in a simplified analogue of current production UO - people would use the safety to grind the game, legally and otherwise, and the emphasis would end right up at the endgame.
Maintaining free PvP would likely marginalise the shard's appeal, somewhat like Siege. As people left Fel for the safety of Trammel, people would likely just choose production over the PvP shard (as they do with Siege).
It would be awesome if it could work, though.
Everyone? No.I really don't understand why all of you people who are opposed against a classic shard are so deeply offended that someone would even mention the idea. I think it is a great idea, and would make a lot of people very happy, even if we can't agree on which publish, there are some things *everyone* seems to want:
NO TRAMMEL
NO UBER-GOD ITEMS
is that too much to ask for, as a paying customer?
Maybe you could suggest the making of a trammel only shard where everyone bank-sits and farms shiny pixels all day.Everyone? No.
Majority? No.
Few to Several? Yes.
Trammel would not even exist were this the case.
Obviously if there is only one choice for a skill for PvP it will be balanced...but that's just a lazy way of balancing. Hell PvP could be balanced right now if they removed all but one combat skill from PvP! But that would remove the point of UO being a freedom of choice of skills.Spellplay vs spellplay is balanced.
Uninteruptable/unstopable mobility (Archery) vs interuptable/stop to cast (spellplay) is unbalanced.
So no, I'm in favour of balanced player skill based pvp. Stoping to shoot an automatic weapon isn't it.
I agree with this from my time spent on some free servers.Something that I would like to point to, as perhaps a gauge of real interest in the potential of a classic shard...
This image is taken from the server status screen of a "free" UO server, two important areas are those highlighted in red.
Now, don't those figures make interesting reading?
881 people actually playing the game, at the time I took the screenshot (5pm central European time, today, 14th Feb). This is a damn sight more than we see active at any one time on many "official" servers.
160,723 players... those registered with this free shard. Although likely there's a very large quantity that have only registered to take a look and never returned, it does definately indicate interest!
Granted, you could make whatever you will of such figures, but it does show the potential and what's possible with the concept of an official EA/Mythic "classic" shard.
For me, it's about having the option available, as a current subscriber. I believe there's enough former players out there who would consider a return if such an option was available.
I also play on some of the free servers. The telling thing for me is that I'm enjoying them more than the official ones. That's not because they're free either.
I strongly disagree, UO did not need saving, far from it.The game was saved by the introduction of Tram. Without it you wouldn't be able to be here complaining about it.
That which I've made bold I completely agree with. For me, there was never a need to create Felucca in the first place.I'm only pointing out that as it failed before, a Felucca rule-set will fail again.
There are options to PvP without forcing others into it. Based on your post I assume you're a red that enjoys free-form PvP?
I assure you that were the switch the only method to PvP, you would not be the only one in that guild war, order/chaos, or faction system.
I don't see what the draw is to fight others who do no opt-in to PvP vs fighting those that truly want to.
*note: do not read this as an attack.