First, let me clarify this again - My main is a mage. I play my mages 90% of the time rather than my warrior, even in Doom. Out of 5 templates (mage, tamer, bard, crafter) in my account, only my warrior doesn't have magery. And of the 4 mages, only 1 has eval. So I am more biased favorably towards mages than warriors. But even so, objectively speaking, I really do not think that chiv is overpowered in PvM. I call it only as I see it.
I agree that chiv is very useful and makes it alot easier to close the gap between people with uber gear and the have nots. But I think this is a wonderful aspect that allows player that are not decked out with arties to compete a bit better. Reasoning is that not matter how many arties you pack, there's a cap. See my previous post where I mentioned with my gear, I was basically wasting most of my mana/tithing with EoO, I would have reached the cap by adding a 25% DI ring. If viewed from this aspect, it's actually playing a balancing factor between haves and have nots.
Regarding DPS output however, I think mages need a buff here instead of nerfing chiv. Warriors can tank and dish out damage. Mages normaly can't tank and can't dish out DPS (note that I say DPS, not simply damage) like a warrior.
With 0 Eval and with magery at the same level of 70, magery has no area effect spell. But you have fire field and poison field, you can do similar spawns via Blade Spirit AND mindblast. No eval required. Magery is a very feasible standalone skill.
But without a weapon skill, only 1 of them does damage - Holy light. Other than Holy Light, you need a weaponskill and tactics.
At 60 skill, a mage can cast 48 out of 64 spells. Some of them are amazing.
Recall, heal/greater heal, cure/arch cure, reactive armour/reflect magic to adjust resists on the fly, protection/arch protection, teleport, wall of stone, dispel, invis, mark, reveal. None of these require eval.
Besides the utility spells above, without eval, you still have many damage spells - poison, fire field/poisonfield, bladespirit, mindblast. Even magic arrow/harm/firebal/lightning/ebolt can do damage without eval, but lowered damage like a warrior without tactics.
This vast selection of spells that magery have for different levels is why I believe that it's not a case that the current chiv spells have low requirements, but rather, chiv is lacking in higher level spells. Hence my suggestion of adding a couple of spells at 80 and 90 skills respectively.
So, in light of the arsenal of spells that a mage has, all things aside, do you really think 60 chiv is better than 60 magery? Or asked another way, if the skill cap was 60 instead of 720 and you were given a choice between 60 magery and 60 chiv, which would you choose?
Magery. Depending on whether it's your main offensive skill, magery can be considered a support skill eg - my tamer, bard and crafter (ie my 0 eval mages) use it as a support skill.
Besides magery, as support skills, I have ninjitsu at 70 (for my mage), anatomy at 80.1, spirit speak at 0 (using JOAT), so these skill doesn't need to reach GM before becoming very useful. Tactics is also very useful at just 90, but since I get extra 20% damage at gm, I normally pump it to GM.
I have read many of your posts while I was lurking all these years, and your posts are normally pretty balanced and objective, this is not like you at all.
I agree that chiv is very useful and makes it alot easier to close the gap between people with uber gear and the have nots. But I think this is a wonderful aspect that allows player that are not decked out with arties to compete a bit better. Reasoning is that not matter how many arties you pack, there's a cap. See my previous post where I mentioned with my gear, I was basically wasting most of my mana/tithing with EoO, I would have reached the cap by adding a 25% DI ring. If viewed from this aspect, it's actually playing a balancing factor between haves and have nots.
Regarding DPS output however, I think mages need a buff here instead of nerfing chiv. Warriors can tank and dish out damage. Mages normaly can't tank and can't dish out DPS (note that I say DPS, not simply damage) like a warrior.
Yes, but that's the only spell that is available. At 70, it fizzles like hell. It's simply not a very feasible standalone skill.Holy Light can do most spawns by itself...so it doesnt always need a weapon skill.
With 0 Eval and with magery at the same level of 70, magery has no area effect spell. But you have fire field and poison field, you can do similar spawns via Blade Spirit AND mindblast. No eval required. Magery is a very feasible standalone skill.
At 60 skill, a paladin can cast 9 out of 10 spells. Some of them are amazing. Sacred journey, Close wounds, Cleanse by fire, EoO, Conc weap, Divine fury.Even with the support argument..the skill is overpowered.
Chiv is amazing with only 60 skill.
Name one other skill good at 60 skill...
But without a weapon skill, only 1 of them does damage - Holy light. Other than Holy Light, you need a weaponskill and tactics.
At 60 skill, a mage can cast 48 out of 64 spells. Some of them are amazing.
Recall, heal/greater heal, cure/arch cure, reactive armour/reflect magic to adjust resists on the fly, protection/arch protection, teleport, wall of stone, dispel, invis, mark, reveal. None of these require eval.
Besides the utility spells above, without eval, you still have many damage spells - poison, fire field/poisonfield, bladespirit, mindblast. Even magic arrow/harm/firebal/lightning/ebolt can do damage without eval, but lowered damage like a warrior without tactics.
This vast selection of spells that magery have for different levels is why I believe that it's not a case that the current chiv spells have low requirements, but rather, chiv is lacking in higher level spells. Hence my suggestion of adding a couple of spells at 80 and 90 skills respectively.
So, in light of the arsenal of spells that a mage has, all things aside, do you really think 60 chiv is better than 60 magery? Or asked another way, if the skill cap was 60 instead of 720 and you were given a choice between 60 magery and 60 chiv, which would you choose?
I am going to list supports skills that need GM or better:
Resist Spells
Spirit Speak
Evaluate Intelligence
Tactics
Anatomy
Animal Lore
Music
Mining
Ninjitsu
The only support skills that give any benefit under GM are:
Med
Focus
Stealth
None of which give numerous spells at your disposal.
Magery. Depending on whether it's your main offensive skill, magery can be considered a support skill eg - my tamer, bard and crafter (ie my 0 eval mages) use it as a support skill.
Besides magery, as support skills, I have ninjitsu at 70 (for my mage), anatomy at 80.1, spirit speak at 0 (using JOAT), so these skill doesn't need to reach GM before becoming very useful. Tactics is also very useful at just 90, but since I get extra 20% damage at gm, I normally pump it to GM.
I have read many of your posts while I was lurking all these years, and your posts are normally pretty balanced and objective, this is not like you at all.