This is less so for peerless, since any arties/crimmy etc have to be looted off a randomly instanced corpse instead of dropping directly in your backpack.
Of course greater amounts of damage allow them to be killed more quickly and by smaller groups of people, making chivalry a superior choice even if doing more damage does not directly affect drop rates.
Yes, that's a good point. Higher damage output is definitely advantageous. And chivalry is a good way to stack 50% more DI. Though just getting an extra 50% DI doesn't automatically mean that chiv is overpowered, you can also get 50% DI from wearing a couple of arties, eg storm grip. Weapons can come with 50% DI, but no one would think that same 50% DI on items is overpowered.
But wait chiv is a skill, not an item, surely it's different.
Plus, from the way corpses are instanced, it's difficult to do enough damage to get a bigger share of the loot if 16+ players were all attacking the boss.
If there are more than 16 people hammering away on a boss, some of them are going to get no loot at all. Adding ninjitsu so you can die less often, or necromancy so you can wither the trash spawn at champs, aren't going to help you avoid being that unlucky 17th guy. Adding chivalry so that you can do vastly more damage will.
Right again. High damage output is very advantageous. But if don't survive, or can't leech enough life/mana back, you'll be forced to disengage and get healed/rezzed.
Depending on how quickly you recover (whether if you have friends to rez you, or if you need to hunt down the minion that looted your stuff etc), the extra 50% of damage that can be dealt every swing may not be sufficient to cover the lost time. Whoever that managed to kept themselves alive will have an advantage over you if you died, yes?
So maxing out offense at the expense of defense can be considered a gamble, yes? You are hoping that you won't die. You come out tops if you win, but may lose out big if you are unlucky.
But wait, what if there are no minions around the boss? Surely then it's a skill that gives me 50% DI without penalties.
Before I go further, do you consider all spells in chiv to be overpowered, or only specific ones?
Of course not all spells in chivalry are overpowered. It's not even that any one particular spell is overpowered. Rather it's the way everything stacks and the fact that there's pretty much no reason not to have it on any given weapon-based template.
Exactly! I am happy that you too have also looked at this thoroughly and see that it's not a matter of simply overpowered spells, it's rather how the DI stacks together. And no doubt about it, it really complements a warrior's weaponskill very well, more than a mage. That's what chiv was designed for - warriors, I can't begrudge a skill designed for warriors for having helpful abilities for warriors.
But wait, surely as a skill, the 50% DI from EoO is excessive.
May I also know what template you are using? I am guessing that there's some advantages it has that chiv cannot give you, something you definitely prefer over chiv and more suitable to your own playstyle right?
I have a better idea. Describe any melee or archer template that will NOT be more suitable for gaining high-end rewards after I trim 70 points off of it somewhere and add chivalry.
I believe you mean describing a template that WILL be even more suitable for high-end rewards instead. A skill that at 70 points will allow you to do more damage than the 50% DI that chiv can. That's one of the reason I was asking for your template. Without that, I can do this:
There is in reality, is a skill that will allow you to do 140% more damage.
That's almost 3 times more than EoO's 50% DI.
It uses 0 mana.
It's like a bushido stance that you have active all the time, no time limit.
There are power scrolls to bring it to 120.
There is no penalty to use it, no extra damage from other monsters, no karma hits, no consumables required (poison potions, shurikens etc etc)
This skill is called "Tactics".
I'm not joking about the 140% more DI. See
http://uo.stratics.com/content/skills/tactics.shtml for damage with 0 tactics (50% base damage) and at 70 tactics (120% base damage). A person with 70 tactics does 240% of the damage that the 0 tactics person does. That's a 140% more.
It's a skill. It allows you even more DI that is stackable with DI from your other equipment. In fact, it's not considered DI, it raises your base damage. Why does no one consider this overpowered?
Because it's assumed that all warriors that want decent damage output should have tactics?
But there are warriors that run without tactics, similarly, there are warriors that run without chiv.
Why don't they spare a thought for how overpowered it makes someone with 70% tactics compared to someone without tactics?
Yes, I know it's probably not what you meant, and it's kind of a cheap blow. I just wanted to illustrate that being overpowering not just about damage output and being able to kill bosses faster. It needs to be looked at in its entirety. Overpowered is when the 50% DI is boosted to 300%. Or if it doesn't use mana. Or if it doesn't have penalties.
In truth, to properly answer you to, I refer to what I have said in an earlier post, Chiv excels in damage output. Tactics aside, there's no other 70 skill points that will grant you the ability to kill the boss faster. But depending on your weapon and play style, ninjitsu might be worth considering.
At 70 ninjitsu, you can:
1) cast mirror image,
2) use focus attack (double your weapon's DI and leech, if you have a solid weapon, that's 100% DI, 100% life leech, 100% mana leech, 100% stamina leech, 100% hit fire area),
3) use dog form to increase regen rates,
4) snake/frog form to poison opponents everytime you hit them
5) ostard form to run away should your mount die
If you have hiding as well, 70 ninjitsu allows you to use a smoke bomb.
That's alot of survivability there. I know it's cliche'd but it really depends on your play style. Do you want to play it safe (slow and steady without dying), or do you want to go all out (live fast die young and hope you kill the boss before he kills you)?